Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Why isn't ZOS talking about how many subs ?

  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    wait until after the console launches...they realize the subscriptions for PC will change so why report if its not representative of all formats.

    They aren't proud to just have one source of subscriptions.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • crislevin
    crislevin
    ✭✭✭✭✭
    only stock holders care... lol

    like great sub numbers won't attract fence sitters or people who don't know the games before.

    like good publicity means nothing.
    ....
  • Sanibel
    Sanibel
    ✭✭✭
    IMO - thread is moot. None of you have #'s or real data. It's an open invitation for the cry babies to assume and drum up conspiracies that will never amount to anything. So this thread is about as useful as talking to a squirrel about bananas.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Mablung wrote: »
    What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.

    We have seen nothing of the sort with this game. That is more telling to me.

    I'm curious what would be the advantage in annoucing some number? I can see a lot of problems that could come from announcing them but I can't see how a single person in the world would buy the game based on a number being announced.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Vis wrote: »
    Sanibel wrote: »
    dharbert wrote: »
    SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.

    This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.

    I still have nightmares about hutball :(

    Oh God ... hutball (distant echoing)

    stop saying hutball!
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    what about the people who may have lost income and could no longer play eso and loved eso and did all they could to afford it but just didnt have the money?
    and what about people who are subscribed but really dont like eso?
    the numbers we would see really would only be used as a negative thing and like others said the playstation and xboxone would definately create an increase.
    if zenimax was selling eso then maybe the person wanting to purchase eso would be the only one really looking at the numbers as well as like other has said the people on the board of directors who want and demand to see the current state of sales with eso.
    us as a public should only be informed about these numbers if the numbers were amazingly high and doing well because that would be positive for eso ingeneral.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mablung wrote: »
    What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.

    We have seen nothing of the sort with this game. That is more telling to me.

    Again, console release.

    I imagine that they were planning on releasing sales number once the console version had come out. Now that it's been delayed, they've already waited too long for a sales announcement to have any real meaning. Plus, console sales mean bigger numbers, which are always impressive to present at board meetings.
    ----
    Murray?
  • Mablung
    Mablung
    ✭✭✭✭✭
    kitsinni wrote: »
    Mablung wrote: »
    What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.

    We have seen nothing of the sort with this game. That is more telling to me.

    I'm curious what would be the advantage in annoucing some number? I can see a lot of problems that could come from announcing them but I can't see how a single person in the world would buy the game based on a number being announced.

    Sales numbers to impulse buyers is an indication that the product is good. True or not, if something is selling well and you read about it you want it for yourself. You want to see what all of the racket is about. That is why releasing sales numbers can be a good thing.

    When sales are lower than expectations and you do not release that number then there is no word of mouth, free marketing etc and the developer essentially loses out on more profits.

    Think about all of the games that have had successful launch days, weeks, months and how the press and game reviewers focus on the sales number more than the actual game. Good press even for a bad game breeds a feeding frenzy of sorts.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    One of you guys arguing about how end of the world it is that they have not released numbers can you guys give us any reason or advantage to them doing so?

    Blizzard does it .. yes they need to attaract stock holder. EA does it for the same reason. I can't think of a single advantage to ZOS doing so.
  • crislevin
    crislevin
    ✭✭✭✭✭
    Mablung wrote: »
    What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.

    We have seen nothing of the sort with this game. That is more telling to me.

    Again, console release.

    I imagine that they were planning on releasing sales number once the console version had come out. Now that it's been delayed, they've already waited too long for a sales announcement to have any real meaning. Plus, console sales mean bigger numbers, which are always impressive to present at board meetings.

    LOL, speaks like you were sitting next to the ZOS business managers at their meetings.

    How about we just agree that "It could be bad, it could mean nothing, but it definitely doesn't mean it has great numbers atm".
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    crislevin wrote: »
    Mablung wrote: »
    What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.

    We have seen nothing of the sort with this game. That is more telling to me.

    Again, console release.

    I imagine that they were planning on releasing sales number once the console version had come out. Now that it's been delayed, they've already waited too long for a sales announcement to have any real meaning. Plus, console sales mean bigger numbers, which are always impressive to present at board meetings.

    LOL, speaks like you were sitting next to the ZOS business managers at their meetings.

    How about we just agree that "It could be bad, it could mean nothing, but it definitely doesn't mean it has great numbers atm".

    Or makes a reasonably educated guess about what reasons they could have for not releasing sales numbers.

    But you're right. When you say it your way, it sounds super-witty and hilarious. Carry on.
    Edited by nerevarine1138 on June 24, 2014 6:10PM
    ----
    Murray?
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Mablung wrote: »
    kitsinni wrote: »
    Mablung wrote: »
    What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.

    We have seen nothing of the sort with this game. That is more telling to me.

    I'm curious what would be the advantage in annoucing some number? I can see a lot of problems that could come from announcing them but I can't see how a single person in the world would buy the game based on a number being announced.

    Sales numbers to impulse buyers is an indication that the product is good. True or not, if something is selling well and you read about it you want it for yourself. You want to see what all of the racket is about. That is why releasing sales numbers can be a good thing.

    When sales are lower than expectations and you do not release that number then there is no word of mouth, free marketing etc and the developer essentially loses out on more profits.

    Think about all of the games that have had successful launch days, weeks, months and how the press and game reviewers focus on the sales number more than the actual game. Good press even for a bad game breeds a feeding frenzy of sorts.

    No matter what numbers they release I can't see them being used for anything other than fueling arguments the game failed. I can see people that are happy with the game getting worried if they think it is to low and leaving. I honeslty can't see a single person buying the game because of a sales number being released.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    if you were the one holding the numbers what would you be thinking?

    LOL
    Edited by Gilvoth on June 24, 2014 6:11PM
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    if you were the one holding the numbers what would you be thinking?

    LOL

    That they need to be higher. Even if the number was 100 million :)
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Vis wrote: »
    If the sub numbers are good, players will throw the revenue estimates in the faces of the devs and demand more.

    If the sub numbers are bad, players will cry "sinking ship" and cause a panic as we push women and children (and men dressed as both) overboard.

    If the sub numbers are in the middle, players will do a mix of both.

    In the end, it's better to keep us guessing.
    This is a cop out. There is no "guessing.". No numbers = bad.

    SWTOR released numbers when they were around 2 million and then again when they were almost down to 1 million. EA has proven that they don't have to disclose the exact number of subscribers in their quarterly reports (because they haven't done so in a while), so even whey they were releasing the 1.2 million figure, that was considered "good" in the current market.

    Problem EA is publicly traded Zeni is not . if the sub numbers were great they would be saying something. But they in no way need to report them to anyone as they have no public investors. Now that 300 million they got from Providnece equity lol thats a different story they may make a large stink if it looks like they wont be able to pay it back.
  • butterfly442
    butterfly442
    ✭✭✭
    dharbert wrote: »
    SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.

    This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.

    This game won't take that long to get f2p.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    well, how long did it take till we saw the numbers from skyrim, oblivion, and morrowind?
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    well, how long did it take till we saw the numbers from skyrim, oblivion, and morrowind?

    None of those games have subs to maintain.
  • crislevin
    crislevin
    ✭✭✭✭✭
    if you were the one holding the numbers what would you be thinking?

    LOL

    now thats a fascinating question indeed!
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of banned botters, banned exploiters, and people who have left the game entirely, aka created service accounts.
    Edited by demonlkojipub19_ESO on June 24, 2014 6:17PM
  • crislevin
    crislevin
    ✭✭✭✭✭
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.

    any number is better than no number, show me number of players, thats fine too.
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    RazielSR wrote: »
    Why?
    Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
    I suppose they will talk about it soon?

    They wont because the number is bad, very bad. I doubt there are more than 50k subs atm, more to drop no doubt. This game will be f2p soon

    This seems the most realistic post in this topic at the moment.
  • Elember
    Elember
    ✭✭✭
    As soon as they announce plans to make the game a Free to Play model then we will know exactly how well the subscription model is working....;)
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    crislevin wrote: »
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.

    any number is better than no number, show me number of players, thats fine too.

    I count that as false info tho.... that just says that many people bought the game and registered their key.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    Vis wrote: »
    If the sub numbers are good, players will throw the revenue estimates in the faces of the devs and demand more.

    If the sub numbers are bad, players will cry "sinking ship" and cause a panic as we push women and children (and men dressed as both) overboard.

    If the sub numbers are in the middle, players will do a mix of both.

    In the end, it's better to keep us guessing.

    I wish I could hit "Insightful" "Agree" AND "LOL" just for this post :)
  • Ifthir_ESO
    Ifthir_ESO
    ✭✭✭✭✭
    RazielSR wrote: »
    Why?
    Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
    I suppose they will talk about it soon?

    those are public companies typically who gain free marketing by talking about how many subs they got even if they know 70% of them are for botters/etc

    ZMI has no real incentive to post numbers

    it gains them no benefit

  • Kalman
    Kalman
    ✭✭✭✭
    Because it doesn't matter
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.

    any number is better than no number, show me number of players, thats fine too.

    I count that as false info tho.... that just says that many people bought the game and registered their key.

    Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.

    There is no useless data, any data is better than no data.
  • Neizir
    Neizir
    ✭✭✭✭✭
    Imo, all this releasing sub and pre-order numbers stuff is simply ***-measuring *** and is completely unnecessary. Even if the numbers for ESO are good, I think it's just better for Zenimax to spend less time at these shareholder meetings, being a privately-owned company and all, and more time improving the game.
    Neizir Stormstrider

    EU Megaserver

    UK
    ▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬
    I have a fancy signature.
    ▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬
  • Mablung
    Mablung
    ✭✭✭✭✭
    kitsinni wrote: »
    Mablung wrote: »
    kitsinni wrote: »
    Mablung wrote: »
    What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.

    We have seen nothing of the sort with this game. That is more telling to me.

    I'm curious what would be the advantage in annoucing some number? I can see a lot of problems that could come from announcing them but I can't see how a single person in the world would buy the game based on a number being announced.

    Sales numbers to impulse buyers is an indication that the product is good. True or not, if something is selling well and you read about it you want it for yourself. You want to see what all of the racket is about. That is why releasing sales numbers can be a good thing.

    When sales are lower than expectations and you do not release that number then there is no word of mouth, free marketing etc and the developer essentially loses out on more profits.

    Think about all of the games that have had successful launch days, weeks, months and how the press and game reviewers focus on the sales number more than the actual game. Good press even for a bad game breeds a feeding frenzy of sorts.

    No matter what numbers they release I can't see them being used for anything other than fueling arguments the game failed. I can see people that are happy with the game getting worried if they think it is to low and leaving. I honeslty can't see a single person buying the game because of a sales number being released.

    Well, I am not trying to convince you. It is a tactic used by businesses. Sales numbers being released gains you free advertising and marketing because people talk about it. If that number is high or perceived to be high for that particular product then you will see sales increase. If the number is low, you pad it or do not release it at all.

    It is marketing strategy. I can understand how this is a difficult concept for those who have no business or marketing background.

    I do not understand the argument that people will use the information to argue about the games success or failure? That is illogical. What are we doing in this thread now and we do not have the numbers?

    Say ZOS said they made $100 million in sales the first month. How do you argue that is a failure? That is a big, fat number by any sales standard. Obviously part of your plan should not be to release numbers that are less than what anyone with a calculator can quickly come up with based on some internet research. A clear indication that the sales goal was not met is not releasing sales numbers, whether it be digital download sales, hard copy sales or both together.
Sign In or Register to comment.