What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.
We have seen nothing of the sort with this game. That is more telling to me.
Hlaren_shortsheath wrote: »SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.
This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.
I still have nightmares about hutball
Oh God ... hutball (distant echoing)
What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.
We have seen nothing of the sort with this game. That is more telling to me.
What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.
We have seen nothing of the sort with this game. That is more telling to me.
I'm curious what would be the advantage in annoucing some number? I can see a lot of problems that could come from announcing them but I can't see how a single person in the world would buy the game based on a number being announced.
nerevarine1138 wrote: »What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.
We have seen nothing of the sort with this game. That is more telling to me.
Again, console release.
I imagine that they were planning on releasing sales number once the console version had come out. Now that it's been delayed, they've already waited too long for a sales announcement to have any real meaning. Plus, console sales mean bigger numbers, which are always impressive to present at board meetings.
nerevarine1138 wrote: »What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.
We have seen nothing of the sort with this game. That is more telling to me.
Again, console release.
I imagine that they were planning on releasing sales number once the console version had come out. Now that it's been delayed, they've already waited too long for a sales announcement to have any real meaning. Plus, console sales mean bigger numbers, which are always impressive to present at board meetings.
LOL, speaks like you were sitting next to the ZOS business managers at their meetings.
How about we just agree that "It could be bad, it could mean nothing, but it definitely doesn't mean it has great numbers atm".
What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.
We have seen nothing of the sort with this game. That is more telling to me.
I'm curious what would be the advantage in annoucing some number? I can see a lot of problems that could come from announcing them but I can't see how a single person in the world would buy the game based on a number being announced.
Sales numbers to impulse buyers is an indication that the product is good. True or not, if something is selling well and you read about it you want it for yourself. You want to see what all of the racket is about. That is why releasing sales numbers can be a good thing.
When sales are lower than expectations and you do not release that number then there is no word of mouth, free marketing etc and the developer essentially loses out on more profits.
Think about all of the games that have had successful launch days, weeks, months and how the press and game reviewers focus on the sales number more than the actual game. Good press even for a bad game breeds a feeding frenzy of sorts.
Hlaren_shortsheath wrote: »if you were the one holding the numbers what would you be thinking?
LOL
Maverick827 wrote: »This is a cop out. There is no "guessing.". No numbers = bad.If the sub numbers are good, players will throw the revenue estimates in the faces of the devs and demand more.
If the sub numbers are bad, players will cry "sinking ship" and cause a panic as we push women and children (and men dressed as both) overboard.
If the sub numbers are in the middle, players will do a mix of both.
In the end, it's better to keep us guessing.
SWTOR released numbers when they were around 2 million and then again when they were almost down to 1 million. EA has proven that they don't have to disclose the exact number of subscribers in their quarterly reports (because they haven't done so in a while), so even whey they were releasing the 1.2 million figure, that was considered "good" in the current market.
Hlaren_shortsheath wrote: »SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.
This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.
Hlaren_shortsheath wrote: »well, how long did it take till we saw the numbers from skyrim, oblivion, and morrowind?
Hlaren_shortsheath wrote: »if you were the one holding the numbers what would you be thinking?
LOL
demonlkojipub19_ESO wrote: »FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.
Ragnar_Lodbrok wrote: »Why?
Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
I suppose they will talk about it soon?
They wont because the number is bad, very bad. I doubt there are more than 50k subs atm, more to drop no doubt. This game will be f2p soon
demonlkojipub19_ESO wrote: »FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.
any number is better than no number, show me number of players, thats fine too.
If the sub numbers are good, players will throw the revenue estimates in the faces of the devs and demand more.
If the sub numbers are bad, players will cry "sinking ship" and cause a panic as we push women and children (and men dressed as both) overboard.
If the sub numbers are in the middle, players will do a mix of both.
In the end, it's better to keep us guessing.
Why?
Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
I suppose they will talk about it soon?
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.
any number is better than no number, show me number of players, thats fine too.
I count that as false info tho.... that just says that many people bought the game and registered their key.
What should be more concerning and a bigger question really is why have they not released sales numbers. This is something that everyone does publicly traded or privately owned. Games love to throw out big, round numbers for some good 'ol fashioned chest bumping.
We have seen nothing of the sort with this game. That is more telling to me.
I'm curious what would be the advantage in annoucing some number? I can see a lot of problems that could come from announcing them but I can't see how a single person in the world would buy the game based on a number being announced.
Sales numbers to impulse buyers is an indication that the product is good. True or not, if something is selling well and you read about it you want it for yourself. You want to see what all of the racket is about. That is why releasing sales numbers can be a good thing.
When sales are lower than expectations and you do not release that number then there is no word of mouth, free marketing etc and the developer essentially loses out on more profits.
Think about all of the games that have had successful launch days, weeks, months and how the press and game reviewers focus on the sales number more than the actual game. Good press even for a bad game breeds a feeding frenzy of sorts.
No matter what numbers they release I can't see them being used for anything other than fueling arguments the game failed. I can see people that are happy with the game getting worried if they think it is to low and leaving. I honeslty can't see a single person buying the game because of a sales number being released.