Nox_Aeterna wrote: »Nope , i atleast would not like that , friendly fire also adds problem , i for one would first try to go back and behead the person who killed me which would probably lead to killing innocent folk since it would be hard to guess who exactly was responsible.
If we dont consider other people like me who will hold it against the killers and hunt them , we can also consider that fact that there are plenty of trolls or even people from other factions that could join yours and mess up pretty badly the whole thing.
So instead of trolls being the ones who shoot AoE, they're the ones who stand in AoE to kick folks out of Cyrodiil.OrangeTheCat wrote: »So introduce penalties for killing too many friendly players. That might inhibit players like you. If that fails, there is always therapy.
OrangeTheCat wrote: »Nox_Aeterna wrote: »Nope , i atleast would not like that , friendly fire also adds problem , i for one would first try to go back and behead the person who killed me which would probably lead to killing innocent folk since it would be hard to guess who exactly was responsible.
If we dont consider other people like me who will hold it against the killers and hunt them , we can also consider that fact that there are plenty of trolls or even people from other factions that could join yours and mess up pretty badly the whole thing.
That sounds like your problem.
So introduce penalties for killing too many friendly players. That might inhibit players like you. If that fails, there is always therapy.
OrangeTheCat wrote: »No aoe train to run in to. But even if there were, with great power comes great responsibility. If you are going to fire off that aoe it is your responsibility to ensure friendlies are not around. Like I said, plenty of other online games have friendly fire turned on.
So instead of trolls being the ones who shoot AoE, they're the ones who stand in AoE to kick folks out of Cyrodiil.OrangeTheCat wrote: »So introduce penalties for killing too many friendly players. That might inhibit players like you. If that fails, there is always therapy.
Don't like the Emperor? Run into their AoE train en masse and get them banned from Cyrodiil.
OrangeTheCat wrote: »No aoe train to run in to. But even if there were, with great power comes great responsibility. If you are going to fire off that aoe it is your responsibility to ensure friendlies are not around. Like I said, plenty of other online games have friendly fire turned on.
have you played other online games with friendly fire? If so how did they resolve some of the issues others in this thread have mentioned?
OrangeTheCat wrote: »No aoe train to run in to. But even if there were, with great power comes great responsibility. If you are going to fire off that aoe it is your responsibility to ensure friendlies are not around. Like I said, plenty of other online games have friendly fire turned on.
have you played other online games with friendly fire? If so how did they resolve some of the issues others in this thread have mentioned?
Gundorf_GA wrote: »The combat in this game does not lend itself to friendly fire. It would be an unmitigated disaster. The targeting is way too loose. It's hard enough to stay on one enemy target in a melee. If I had to also worry about my friends accidentally stepping in front of my spell? No way. Not to mention all of the cone and splash abilities and abilities that hurt enemies but buff allies.
It will never happen. No point wasting bandwidth discussing it.
Friendly fire would accelerate Emperor farming and make endgame PvE unplayable. I suppose you can make friendly fire a Cyrodiil thing only, somehow I feel like they would screw up the code and it apply to PvE anyway.
As for emperor farming, you would now have the people trying to flip keeps with the enemy, the power to kill those actually defending. You wont know who is your friend and who is just trying to help an emeny faction flip keeps faster. That would be the nail in the coffen for many people.
OrangeTheCat wrote: »Friendly fire would accelerate Emperor farming and make endgame PvE unplayable. I suppose you can make friendly fire a Cyrodiil thing only, somehow I feel like they would screw up the code and it apply to PvE anyway.
As for emperor farming, you would now have the people trying to flip keeps with the enemy, the power to kill those actually defending. You wont know who is your friend and who is just trying to help an emeny faction flip keeps faster. That would be the nail in the coffen for many people.
In the other games I mention there are similar temptations and people who do like you suggest find themselves banned pretty quickly.
OrangeTheCat wrote: »It seems to me that many problems (aka exploits) in PvP would simply go away if friendly fire was possible. The "aoe train" (or whatever you all are calling it) and the flaming oil "exploit" come immediately to mind.
Yes, the howl of nerd rage would be heard across the known universe if friendly fire were enabled, but think of the possibilities:
No more shooting fire ballistas into a melee.
No more standing in friendly siege impacts just to mark where you want your raid to shoot.
No more aoe trains.
No more oil being poured on a melee or across a flat surface (because you are standing in the fire too).
Etc.
Plenty of online games enable friendly fire. We can too.