I love Skyrim, don't get me wrong. But in some ways, it seems like the "Call of Duty" of the ES franchise. What I mean by that is, a lot of people started playing Skyrim that never played any other TES games. Hell, a lot of them didn't even know there WERE other TES games. Yet these people try to act like they are lifelong hardcore TES fans. The result is these same people trying to compare every other ES game to Skyrim, and getting pissed when it's not exactly the same.
I understand. I started playing with Daggerfall. But well, this use to happen with every game having more sales in the series.
I just wonder what it was about Skyrim that brought in so many new people. Marketing? Exposure? What was different about it as opposed to other TES games that made it so popular with new players?
The only people who are crying are:
1. Skyrim fans
2. TES fans
3. WoW and other "main" MMO players.
The only people who are crying are:
1. Skyrim fans
2. TES fans
3. WoW and other "main" MMO players.
Actually, that may be the very heart of ESO's problem. If it was not targeting precisely these people, "Skyrim & TES fans" meets "WoW and main MMO players", who the hell was it addressing? Nancy Drews' fans?.. Come on!
Every new product is designed to target one or several existing communities. Why do you think it was called TES Online if not to attract TES players?
I love Skyrim, don't get me wrong. But in some ways, it seems like the "Call of Duty" of the ES franchise. What I mean by that is, a lot of people started playing Skyrim that never played any other TES games. Hell, a lot of them didn't even know there WERE other TES games. Yet these people try to act like they are lifelong hardcore TES fans. The result is these same people trying to compare every other ES game to Skyrim, and getting pissed when it's not exactly the same.
I understand. I started playing with Daggerfall. But well, this use to happen with every game having more sales in the series.
I just wonder what it was about Skyrim that brought in so many new people. Marketing? Exposure? What was different about it as opposed to other TES games that made it so popular with new players?
I love Skyrim, don't get me wrong. But in some ways, it seems like the "Call of Duty" of the ES franchise. What I mean by that is, a lot of people started playing Skyrim that never played any other TES games. Hell, a lot of them didn't even know there WERE other TES games. Yet these people try to act like they are lifelong hardcore TES fans. The result is these same people trying to compare every other ES game to Skyrim, and getting pissed when it's not exactly the same.
I understand. I started playing with Daggerfall. But well, this use to happen with every game having more sales in the series.
I just wonder what it was about Skyrim that brought in so many new people. Marketing? Exposure? What was different about it as opposed to other TES games that made it so popular with new players?
Dragon fighting rings the bell of a lot of high fantasy fans, as well as people who like fantasy in general, imo. The Nordic/Viking themes are icing on the cake.
I love Skyrim, don't get me wrong. But in some ways, it seems like the "Call of Duty" of the ES franchise. What I mean by that is, a lot of people started playing Skyrim that never played any other TES games. Hell, a lot of them didn't even know there WERE other TES games. Yet these people try to act like they are lifelong hardcore TES fans. The result is these same people trying to compare every other ES game to Skyrim, and getting pissed when it's not exactly the same.
I understand. I started playing with Daggerfall. But well, this use to happen with every game having more sales in the series.
I just wonder what it was about Skyrim that brought in so many new people. Marketing? Exposure? What was different about it as opposed to other TES games that made it so popular with new players?
I love Skyrim, don't get me wrong. But in some ways, it seems like the "Call of Duty" of the ES franchise. What I mean by that is, a lot of people started playing Skyrim that never played any other TES games. Hell, a lot of them didn't even know there WERE other TES games. Yet these people try to act like they are lifelong hardcore TES fans. The result is these same people trying to compare every other ES game to Skyrim, and getting pissed when it's not exactly the same.
I understand. I started playing with Daggerfall. But well, this use to happen with every game having more sales in the series.
I just wonder what it was about Skyrim that brought in so many new people. Marketing? Exposure? What was different about it as opposed to other TES games that made it so popular with new players?
Dragon fighting rings the bell of a lot of high fantasy fans, as well as people who like fantasy in general, imo. The Nordic/Viking themes are icing on the cake.
But see, a lot of people I know that play/played Skyrim had most likely never played another RPG in their lives. They were all FPS/ sports game players.
Ifthir_ESO wrote: »Guilds are leaving because there is nothing to do? I bet 95% of those guilds haven't beaten 90% of the content.
Beaten every vet dungeon, every craglorn dungeon, every public dungeon, etc?
If so, maybe it's time to ask yourselves how much content you realistically can expect from an MMO in it's first 6 months.
And while @RazielSR is complaining, feel free to share another AAA MMO that had more content 6 months into release.
Bah, I quit playing Skyrim 2 months after release.
Too many bugs and glitches that ruined the game for me.
To this day, I can't touch it.
Compared to ESO, it looks horrible.
You should go back and try it. The modding community has made skyrim what it is, It's scores more atmospheric, less buggy, looks better, fixes some gameplay mechanics and adjusts the UI enough to make it a really amazing game.
Was looking at some older threads in the Main Quest forum, and I picked up on a good point: Plot isn't nearly as important in an MMO as it is in a single-player RPG, and we can see that in practice.
MMO plots are almost entirely forgettable, whereas folks remember plots and uber-villians in good RPGs. What memorable characters will we talk about in ESO five years down the road? Ten years? Folks who play MMOs generally care only about measuring epeens with each other in terms of cool gear and accomplishments - so story just isn't as important.
Contrast that with good single-player RPGs, like Final Fantasy VII. Who can forget a villain like Sephiroth? And the stories in really good single-player RPGs stick with you for a long time.
I just wonder what it was about Skyrim that brought in so many new people. Marketing? Exposure? What was different about it as opposed to other TES games that made it so popular with new players?