Material level should not affect on the object model, only on its color.
AlexDougherty wrote: »
AlexDougherty wrote: »
should (shd)
aux.v. Past tense of shall
1. Used to express obligation or duty: You should send her a note.
Sorry I wasn't clear on that.
Hlaren_shortsheath wrote: »how about we fix us duel wield nightblade class and weapon damage output before moving forward on things like this thread suggests? hmm?
thanx
Hlaren_shortsheath wrote: »how about we fix us duel wield nightblade class and weapon damage output before moving forward on things like this thread suggests? hmm?
thanx
Hlaren_shortsheath wrote: »how about we fix us duel wield nightblade class and weapon damage output before moving forward on things like this thread suggests? hmm?
thanx
AlexDougherty wrote: »Here I feel obliged to disagree.
Historically the shape of the armour was affected by the material, when Iron replaced Bronze, the armour changed shape slightly. It wasn't the huge difference that happened with weapons, but it was a subtle change in the form of the armour.
AlexDougherty wrote: »Here I feel obliged to disagree.
Historically the shape of the armour was affected by the material, when Iron replaced Bronze, the armour changed shape slightly. It wasn't the huge difference that happened with weapons, but it was a subtle change in the form of the armour.
And now will explain how FORM of cloth pauldrons connected with the history and something logical.
IT'S CLOTH
AlexDougherty wrote: »AlexDougherty wrote: »Here I feel obliged to disagree.
Historically the shape of the armour was affected by the material, when Iron replaced Bronze, the armour changed shape slightly. It wasn't the huge difference that happened with weapons, but it was a subtle change in the form of the armour.
And now will explain how FORM of cloth pauldrons connected with the history and something logical.
IT'S CLOTH
OK, cloth pauldrons are a challenge, the only thing I can think of is that some fabrics are stiff enough to hold a shape, while others aren't. But I will admit it's a bit of a stretch.
AlexDougherty wrote: »OK, cloth pauldrons are a challenge, the only thing I can think of is that some fabrics are stiff enough to hold a shape, while others aren't. But I will admit it's a bit of a stretch.
AlexDougherty wrote: »OK, cloth pauldrons are a challenge, the only thing I can think of is that some fabrics are stiff enough to hold a shape, while others aren't. But I will admit it's a bit of a stretch.
Then give me explanation of the holes in the a high-level Khajiit shield.
The only explanation that occurred to me, is...
Drunkenness, Skooma and other hard drugs.
They would certainly not survived to start taking skooma, with these shields. xDAlexDougherty wrote: »Well in Oblivion and Skyrim there was a book about Khajit guerillas (in Oblivion is was an unarmed skill book), and it clearly indicated that there are gaps in the Khajit logic, even before they start taking Skooma.
They would certainly not survived to start taking skooma, with these shields.AlexDougherty wrote: »Well in Oblivion and Skyrim there was a book about Khajit guerillas (in Oblivion is was an unarmed skill book), and it clearly indicated that there are gaps in the Khajit logic, even before they start taking Skooma.