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Official 1.2.3 Patch Notes

  • nerevarine1138
    nerevarine1138
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    Not a whole lot of love for the Nightblade, but there are some good fixes there. Except Siphoning Strikes.

    Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    Unless they dumped the damage dealt reduction then it'll work.

    Siphoning Strikes has been granting a basically infinite resource pool. That was a problem.

    I think Nightblades are forgetting that we're basically fixed now (especially with this patch). Remaining balance issues are going to be from DKs and Sorcerers being overtuned. The game isn't supposed to be easy at VR.
    ----
    Murray?
  • Rylana
    Rylana
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    The day someone can see my gear and skills without being expressly given said permission by me will be a cold day in hell.

    End of.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Drake81
    Drake81
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    Rylana wrote: »
    Drake81 wrote: »
    Those templar changes where made from a none templar... how sad. -.-

    What? I play a templar and those changes are fanfrickentastic.

    Practically every skill got a damage increase in some way, more utility, an ultimate will now be placed back on the "useful" list in PvP since CC can no longer interrupt it.

    Happy days.

    Ah, i dont realy think we are working on the same wave length here. Maybe you want to talk about that with other templars who look a little bit deeper in that, instead of just waving a banner without a second thought...

    Edited by Drake81 on June 24, 2014 1:36PM
  • LariahHunding
    LariahHunding
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    Light Jerkins

    Have updrafts been an issue for you robe wearers? Rejoice, citizens of Tamriel, as you may now craft light jerkins for added comfort and style.


    Oh hell yes.

    Methinks it will be easier to insult jerkins than skirts ;)
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • LonePirate
    LonePirate
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    "This version contains our second major content update"

    Which, like the first adds new content aimed and the vansihingly small minority who are able to actually play it .. like your friends in Entropy Rising.

    For the rest of us, the vast majority, there is no new content this time either.

    Has there ever been a game that hates or discourages solo/duo gameplay as much as this one? I take no issue with the Craglorn group content as it was needed. However, we did not need a new Veteran dungeon in this update. No one was requesting more group content. I suppose maybe that's why it is being released - ZOS delivers content it wants and not content that players want.

    Even worse, it would appear that there is no new solo/duo content in next month's update, either, unless you consider armor dyes to be content.
  • nerevarine1138
    nerevarine1138
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    LonePirate wrote: »
    "This version contains our second major content update"

    Which, like the first adds new content aimed and the vansihingly small minority who are able to actually play it .. like your friends in Entropy Rising.

    For the rest of us, the vast majority, there is no new content this time either.

    Has there ever been a game that hates or discourages solo/duo gameplay as much as this one? I take no issue with the Craglorn group content as it was needed. However, we did not need a new Veteran dungeon in this update. No one was requesting more group content. I suppose maybe that's why it is being released - ZOS delivers content it wants and not content that players want.

    Even worse, it would appear that there is no new solo/duo content in next month's update, either, unless you consider armor dyes to be content.

    These posts are always hilarious to me.

    For every single "This game discourages solo play!" thread/post, I can find another post where someone is equally convinced that the game discourages grouping.

    I happen to think they've struck a nice balance. Content that should require a group to complete (world bosses, dolmens, dungeons, etc.) requires grouping (as it should), but questing is an entirely solo affair.
    ----
    Murray?
  • Brizz
    Brizz
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    The pick up items and weapons.... Have patience my friends....

    This will lead to the justice system, and with that I will love this game even more.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • DeLindsay
    DeLindsay
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    Damn that's a big patch, very nice and thank you Zos.
  • pong
    pong
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    I hope they would allow us to sit on chairs on future updates, or is it possible already?
  • Fairydragon3
    Fairydragon3
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    @pong /sitchair
  • pong
    pong
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    @pong /sitchair

    Thanks I'll try that
  • Vuron
    Vuron
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    LonePirate wrote: »
    "This version contains our second major content update"

    Which, like the first adds new content aimed and the vansihingly small minority who are able to actually play it .. like your friends in Entropy Rising.

    For the rest of us, the vast majority, there is no new content this time either.

    Has there ever been a game that hates or discourages solo/duo gameplay as much as this one? I take no issue with the Craglorn group content as it was needed. However, we did not need a new Veteran dungeon in this update. No one was requesting more group content. I suppose maybe that's why it is being released - ZOS delivers content it wants and not content that players want.

    Even worse, it would appear that there is no new solo/duo content in next month's update, either, unless you consider armor dyes to be content.

    You can't really be serious. There are 21 zones that are almost entirely solo. There is a whopping 1 zone that is group based. Craglorn, 1 group dungeon per zone, a handful of VR dungeons, and possibly dolmens and world bosses are the only group encounters in the entire game. Everything else is solo.

    If I wanted to play a single player RPG, than I wouldn't be playing ESO.
    Edited by Vuron on June 24, 2014 1:50PM
  • Mortosk
    Mortosk
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    Phantax wrote: »
    Eldhaaril wrote: »
    Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.

    Pick up Armor and Weapons •Weapons and armor found in the world can now be picked up and equipped. •These items are low quality, but can be used if needed.
    •These items sell for 0 gold.
    •These items can be upgraded through crafting.
    •These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

    Does seem a little lame, should of at least put a very small % chance of finding a decent piece (blue/purple) and deconstruct should have same yield as normal.
    (but hey, they can still tweek this later maybe)

    :/

    I agree. This has bot farming abuse paranoia written all over it. And, they so overdid the precautions that they made a cool new feature to the game completely meaningless. What a shame.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • isengrimb16_ESO
    isengrimb16_ESO
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    Phantax wrote: »
    Have to admit I'm liking most of what is said there (at least until we see how many bugs this causes....lol)

    Especially liking the limited number of character 'deletes' per day. Anything that stops those low-life, scumbag bots and gold sellers is OK with me !

    ;)

    Yeah. Had a bit of a scare this morning with my e-mail account; I tried to log into it in preparation for the account security thing - and I couldn't. I don't log in there much, maybe it forgot me.

    Took me an hour to resolve, actually, and included me making a new alias, which I found I couldn't change my account to on the support page. Ooops.

    I'm fine now. But boy, was I angry when I thought I got hacked, on top of a security procedure.

    My anger is not directed at Zenimax, or any security company/measure. My anger is reserved for those so-called humans who make such measures necessary.

    As I said to my husband, imagine Roman times, with crosses lined up along the roadside for miles on end, like modern telephone poles. That tells me nothing about the "brutality" of the Romans - it only shows me how bad humans are at behaving themselves, even under such threat to their lives. When their lives AREN'T threatened ... what a pile of garbage H. sapiens is.

    I need a drink, damnit. I'm much more kind when I'm at least slightly intoxicated. Sober, I have NO patience whatsoever.

  • nerevarine1138
    nerevarine1138
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    Mortosk wrote: »
    Phantax wrote: »
    Eldhaaril wrote: »
    Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.

    Pick up Armor and Weapons •Weapons and armor found in the world can now be picked up and equipped. •These items are low quality, but can be used if needed.
    •These items sell for 0 gold.
    •These items can be upgraded through crafting.
    •These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

    Does seem a little lame, should of at least put a very small % chance of finding a decent piece (blue/purple) and deconstruct should have same yield as normal.
    (but hey, they can still tweek this later maybe)

    :/

    I agree. This has bot farming abuse paranoia written all over it. And, they so overdid the precautions that they made a cool new feature to the game completely meaningless. What a shame.

    Again, this is mimicking an existing Elder Scrolls mechanic. With the rare exception of weapons that were lying out in the open instead of on corpses/in chests at the end of a dungeon, weapons found in the world were completely uninteresting. The function was really only there to add a bit of color to the world, not a potential additional source of loot.
    ----
    Murray?
  • DenverRalphy
    DenverRalphy
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    @pong /sitchair

    I think @pong was referring to sitting on the chairs/benches/stools etc that you run across within the game. /sitchair summons a new chair and seats you on it.
  • Rylana
    Rylana
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    @pong /sitchair

    I think @pong was referring to sitting on the chairs/benches/stools etc that you run across within the game. /sitchair summons a new chair and seats you on it.

    I love how my toon just whips this huge oak chair out of nowhere and sits on it in the middle of a dungeon or on top of a keep, heck even on top of an anomaly.

    good times.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • bandage106rwb17_ESO
    Why do I not see anything new in the patch notes?...I'm happy we got this patch so soon but in all of the balance threads in developer discussions it has been said that those would not be the final patch notes and they were still working on further updates.

    Nightblades still need more balancing, stamina builds including heavy armour also needs some definite looking into, so come patch day and nothing has really changed infact I've experienced almost all of this content in the PTS already, it's a little depressing.

    Really? Have you never been on a PTS before?

    When they say that the patch notes there aren't final, it just means they're leaving room for additional tweaks and fixes as people test (that's what you were supposed to be doing, remember?) the new content. It doesn't mean that they have a secret dungeon that no one gets to play until the content update is released.

    Okay you've replied to me twice so I'll try and confine everything into a nice small post, if you read my post thoroughly you would notice that I'm clearly making it obvious that I'm talking about balance, I'm not going to iterate points twice to people if you just can't read or choose to selectively scan the parts you might find interesting...fine but don't bother replying.

    Nightblades are still not okay and there is plenty of reasons why none of the "fixes" to nightblade actually resolved anything.

    1# Casting dots still snaps us out of stealth
    2#Path of Darkness is still useless as well as blur, aspect of terror, shadow image etc.
    3#Sihponing strikes still doesn't provide the amount of sustainability of the sorcs and DK's and theirs doesn't sacrifice 10% damage.
    4#The best potential DPS build is still the light armour staff using DOT build

    Hardly anyone I know is a nightblade is thankful for the fixes, just go to the developer discussion board and read through the hundreds of replies on the NB balance thread.

    And yes I remember what the PTS was for, I tested the PTS exstensively no suprises a lot of the suggestions were ignored in the PTS forum section, but that's fine though, I mean is this what I should expect after reporting stuff about balance wait 1-2 weeks and they'll give a 10% buff to damage on a skill barely anyone uses and a fix to a few quests.

    forums.elderscrollsonline.com/categories/developer-discussions

    But hey don't take my word for it, there you go I did all the work for you.
  • Zebug
    Zebug
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    dang it....they took down the patch notes....stupid work making me miss information. RAGE!!!!!!!!!!!!!!!!!!!!!
  • Rylana
    Rylana
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    Even the patch notes needed patching
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Phantax
    Phantax
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    Zebug wrote: »
    dang it....they took down the patch notes....stupid work making me miss information. RAGE!!!!!!!!!!!!!!!!!!!!!

    CRAP, knew I should of cut/pasted them, least we could all of seen what last minute changes they make...lol

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Arsenic_Touch
    Arsenic_Touch
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    Phantax wrote: »
    Zebug wrote: »
    dang it....they took down the patch notes....stupid work making me miss information. RAGE!!!!!!!!!!!!!!!!!!!!!

    CRAP, knew I should of cut/pasted them, least we could all of seen what last minute changes they make...lol

    :(

    I copied them - http://corelegiondefiance.enjin.com/forum/m/19720531/viewthread/13477015-patch-123-notes-62414/post/last#last

    So you can compare.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • nerevarine1138
    nerevarine1138
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    Why do I not see anything new in the patch notes?...I'm happy we got this patch so soon but in all of the balance threads in developer discussions it has been said that those would not be the final patch notes and they were still working on further updates.

    Nightblades still need more balancing, stamina builds including heavy armour also needs some definite looking into, so come patch day and nothing has really changed infact I've experienced almost all of this content in the PTS already, it's a little depressing.

    Really? Have you never been on a PTS before?

    When they say that the patch notes there aren't final, it just means they're leaving room for additional tweaks and fixes as people test (that's what you were supposed to be doing, remember?) the new content. It doesn't mean that they have a secret dungeon that no one gets to play until the content update is released.

    Okay you've replied to me twice so I'll try and confine everything into a nice small post, if you read my post thoroughly you would notice that I'm clearly making it obvious that I'm talking about balance, I'm not going to iterate points twice to people if you just can't read or choose to selectively scan the parts you might find interesting...fine but don't bother replying.

    Nightblades are still not okay and there is plenty of reasons why none of the "fixes" to nightblade actually resolved anything.

    1# Casting dots still snaps us out of stealth
    2#Path of Darkness is still useless as well as blur, aspect of terror, shadow image etc.
    3#Sihponing strikes still doesn't provide the amount of sustainability of the sorcs and DK's and theirs doesn't sacrifice 10% damage.
    4#The best potential DPS build is still the light armour staff using DOT build

    Hardly anyone I know is a nightblade is thankful for the fixes, just go to the developer discussion board and read through the hundreds of replies on the NB balance thread.

    And yes I remember what the PTS was for, I tested the PTS exstensively no suprises a lot of the suggestions were ignored in the PTS forum section, but that's fine though, I mean is this what I should expect after reporting stuff about balance wait 1-2 weeks and they'll give a 10% buff to damage on a skill barely anyone uses and a fix to a few quests.

    forums.elderscrollsonline.com/categories/developer-discussions

    But hey don't take my word for it, there you go I did all the work for you.

    1. Should casting not take you out of stealth? I wasn't aware this was considered a bug.
    2. The Refreshing Path buff is making it much less useless for healers, and it's already a pretty useful utility skill for an oh-crap-get-out-of-there moment.
    3. Then Sorcerers and DKs need to be tuned properly, because Siphoning Strikes provides pretty much infinite resource regeneration.
    4. They're addressing that, but it also has nothing to do with the Nightblade class. Again, that's going to be about tuning magicka builds so that they aren't absurdly overpowered. That said, I haven't had any issues with my dual wield/bow build.

    I'm a Nightblade, and I've had no problem getting to VR11. I also find that when I group up, there's usually a lot of Nightblades. So for a class that no one is happy about (or playing, according to some people), we seem to be doing pretty well.
    ----
    Murray?
  • Phantax
    Phantax
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    Phantax wrote: »
    Zebug wrote: »
    dang it....they took down the patch notes....stupid work making me miss information. RAGE!!!!!!!!!!!!!!!!!!!!!

    CRAP, knew I should of cut/pasted them, least we could all of seen what last minute changes they make...lol

    :(

    I copied them - http://corelegiondefiance.enjin.com/forum/m/19720531/viewthread/13477015-patch-123-notes-62414/post/last#last

    So you can compare.

    Thanks. Original version -

    OVERVIEW
    Welcome to The Elder Scrolls Online v1.2.3. This version contains our second major content update, the introduction of the new Veteran Crypt of Hearts dungeon, as well as many other fixes and refinements to gameplay, quests, and more. We have also added a new FOV slider for first-person view, and improved the overall interaction with the world.


    BIG CHANGES / UPDATES / NEW FEATURES

    Veteran Crypt of Hearts Dungeon
    Veteran Crypt of Hearts is open! The lich Nerien’eth has returned to inflict endless agony on the spirits he trapped in the original Crypt of Hearts. Fight mysterious Daedra and ultimately the lich himself to free these souls in an entirely new content experience. Veteran Crypt of Hearts continues the story begun in the original dungeon. This Veteran Dungeon is intended to be a challenge for groups of Veteran Rank 12 player characters.

    FOV Slider
    Our new field of view slider allows you to change the field of view while playing in first-person mode, and will let you change between the minimum FOV of 70 up to the maximum FOV of 130.
    The slider settings can be found in Settings > Camera, and under the First Person section.
    Your setting will be saved per character.

    Pick up Armor and Weapons
    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items can be upgraded through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

    Improved Interior Lighting
    They say a picture is worth a thousand words, so take a look at these images of our new window projections:
    [insert 2 images here]

    Light Jerkins
    Have updrafts been an issue for you robe wearers? Rejoice, citizens of Tamriel, as you may now craft light jerkins for added comfort and style.

    Solo vs Group Content Callouts
    To reduce confusion when separated from your friends while entering solo instances, all doors and loading screens will now tell you what type of instance you are about to enter. For example, the door to Spindleclutch will now be displayed as “Spindleclutch (Group Instance).”


    FIXES & IMPROVEMENTS

    Alliance War
    General
    Keep Archers now receive upgraded damage abilities via the Keep upgrades.
    New Daily Quests have been added for killing enemy classes. These can be found at the bounty boards.
    Fixed an issue where getting killed while in Cyrodiil could cause you to become de-synced from your body.
    The Fort Aleswell gatehouse door will now properly gain more health when it receives wood upgrades.
    Celarus, the two week campaign, will now properly reward members of the Daggerfall Covenant when they place first at the end of the campaign.

    Art & Animation
    General
    Large bows will no longer clip into your head while you’re crouched in stealth.

    Audio
    General
    Added additional sounds that play when your screen shakes.
    Added music and ambience to some locations where they were previously missing.
    Fixed volume level inconsistencies that were occurring with some voice-over lines.
    Fixed some cases where the voice-over was silent.
    Improved a number of sounds for FX, fixtures, monsters, abilities, and UI.
    Fixed many typos and voice-over/text mismatches.
    Balanced combat audio.
    Adjusted some voiceover in Hel Ra Citadel so they’re easier to hear.

    Combat & Gameplay
    General
    Fixed an issue where abilities that you could interrupt sometimes lacked the visual interrupt cue.
    NPC health will no longer desync when they fight each other during certain theater scenes.
    Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control.
    Bow heavy attacks will no longer result in zombified monsters.
    The first person camera will no longer jitter when walking backwards while crouched.
    Attacking right after landing from a jump will no longer cause your character’s torso to twist awkwardly.
    Fixed an issue where monster deaths wouldn’t animate properly in certain areas.
    Removing a disguise will no longer sometimes result in your character having distorted proportions.
    Fixed an issue where reflected projectiles would sometimes create a mirror image of themselves that did no damage.
    Fixed an issue where several single-target abilities would not cause the caster to turn and face their target.
    All weapon abilities can now correctly trigger weapon enchantments.
    Reaper’s March group bosses are no longer push overs.
    Weapon enchantment effects will no longer hit targets who successfully roll-dodge the main attack.
    Fixed an issue where brace (the buff applied to player characters while blocking) was being removed by several player-character abilities.
    Using Shadow Cloak during the quest Dream Walk Into Darkness will no longer result in the Nightblade drawing aggro.
    Player characters can no longer be attacked before they finish loading into the game.
    Critical strikes now generate 1 Ultimate instead of 3.
    Fixed an issue that was causing health bars to become desynced and not display the correct values.
    Attack speed now correctly affects all weapons and weapon types.
    Mundus Stone buffs are now working properly again.
    Fixed an issue that was resulting in some monsters becoming invulnerable and unable to be attacked.
    A small number of item set effects that were hitting more targets than intended have been corrected. The impacted sets are:
    Ebon Armory
    Hircine’s Veneer
    The Worm’s Raiment
    Fixed an issue where Veteran Rank 1 characters were unable to receive vendor loot (items with no use other than to sell).
    Reduced the weapon swap cooldown from 1.5 seconds to 0.5 seconds.
    Fixed an issue where swapping the action bar while moving in first-person view would take you into third-person view.

    Dragonknight
    Ardent Flame
    Extended Chains (Fiery Grip morph): This ability’s cost has been decreased.
    Fiery Grip: This ability will no longer taunt monsters that already have an active taunt on them.
    Flame Lash (Lava Whip morph): Increased the damage and healing for this ability’s activated follow-up attack.
    Molten Whip (Lava Whip morph): This ability’s slotted passive only applies to Ardent Flame skill line abilities instead of all fire damage.
    Draconic Power
    Choking Talons: You will no longer be charged twice the required magicka amount to use this ability.
    Dragon Leap: This ability’s minimum range requirement has been removed.
    Burning Talons (Dark Talons morph): Decreased this ability’s damage-over-time duration.
    Earthen Heart
    Igneous Shield (Obsidian Shield morph): This ability now increases the healing you deal to allies for 5 seconds instead of increasing your shield value.
    Igneous Shield (Obsidian Shield morph): This ability’s healing buff no longer stacks.
    Petrify: This ability now damages enemies when the effect ends.

    Nightblade
    Assassination
    Assassin’s Blade: This ability’s visual effects are now easier to see.
    Incapacitate (Haste morph): This ability now increases heavy attack damage.
    Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
    Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.
    Shadow
    Path of Darkness: This ability can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target.
    Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
    Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
    Shadow Cloak: This ability can now be cast when you have less than 35% of your magicka. Additionally, using this ability while a monster is taunted will now cause it to attack a different target.
    Siphoning
    Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
    Magicka Flood: This ability now correctly increases your maximum magicka.
    Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
    Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
    Strife: Fixed an issue where the red glow from this ability would last longer than intended.

    Sorcerer
    Dark Magic
    Crystal Blast (Crystal Shard morph): Increased this ability’s area-of-effect damage.
    Crystal Fragments: The sound and visual effects that indicate this ability can be cast instantly are more noticeable.
    Dark Deal (Dark Exchange morph): You can now move while channeling this ability. The increase to your armor and spell resistance has also been removed from this ability.
    Restraining Prison (Rune Prison morph): When this ability is removed from one player character, it no longer removes the graphics from your other targets.
    Daedric Summoning
    General Summon Improvements
    Your pets will now stealth with you when you initially crouch.
    Your pets can now be given a target to attack.
    Press Y and left-click on your mouse to have them attack a target.
    Press Y and right-click on your mouse to have them return to you.
    The Storm Atronach pet will now cancel his cast when you tell him to switch targets, and can also switch targets faster which will result in slightly increased damage.
    Your pets will no longer agro other enemies while you are mounted.
    Rebate: Updated this ability’s tooltip to state that pets restore magicka when they die, or when you unsummon them.
    Hardened Ward (Conjured Ward morph): This ability now has a unique icon.
    Summon Storm Atronach: The Charged Lightning synergy associated with this ability now adds 150% bonus damage instead of a flat 150 damage.
    Volatile Familiar: This ability’s tooltip now mentions it also explodes when unsummoned.
    Storm Calling
    Disintegrate: Edited the tooltip for this ability so it now shows the damage value.
    Endless Fury (Mages’ Fury morph): Fixed an issue where this ability was not properly restoring magicka when it landed the killing blow on an enemy.
    Lightning Form: This ability now deals damage at every tick.
    Lightning Splash: Edited the tooltip so it more accurately reflects the damage dealt.
    Overload: Significantly increased the light attack damage and cost for this ability. Ride the lightning!
    Power Overload: This no longer uses the same ability bar as the werewolf.

    Templar
    Aedric Spear
    Blazing Spear (Spear Shards morph): Moderately increased this ability’s damage over time.
    Empowering Sweep (Radial Sweep morph): This Ultimate ability now gives 15% damage reduction and +4% damage reduction for each target hit instead of increasing your armor.
    Focused Charge: We have made this ability’s tooltip clearer—it now states that it only stuns targets that are casting.
    Piercing Spear: This passive now adds a melee critical strike in addition to a spell critical strike when using spear abilities.
    Puncturing Strikes: Increased the overall damage for this ability by 10%, and increased the damage to the closest target from 100% to 110%. The bonus damage to the closest target will no longer randomly deal double the intended damage.
    Puncturing Strike: Rank III and Rank IV and the final hit now play impact sounds.
    Puncturing Sweep (Puncturing Strikes morph): This ability will now heal you based on the damage done.
    Spear Shards: This ability will no longer disorient targets that roll dodge.
    Dawn’s Wrath
    Blinding Flashes (Blinding Light morph): Increased this ability’s duration. Also, monsters knocked off balance by Blinding Flashes will only display their knockback animation once.
    Blinding Light: Missing a bash attack while under the effects of Blinding Light will now set the target off balance.
    Dark Flare (Solar Flare morph): This ability now scales in damage from ranks I-IV.
    Nova: This ability can now deal critical strikes, and the damage-per-tick has been increased by 20%.
    Searing Light: Increased this ability’s damage.
    Solar Disturbance (Nova morph): This ability now scales in damage from ranks I-IV, and now snares your targets by 60% at all ranks.
    Solar Flare: Slightly reduced the cast time for this ability from 1.5 seconds to 1.3 seconds.
    Sunfire: This ability’s damage-over-time now lasts 1 additional second, and deals 10% more damage.
    Restoring Light
    Cleansing Ritual: Decreased this ability’s particle effects in an effort to make other effects easier to see.
    Remembrance (Rite of Passage morph): The damage reduction buff now perists for the duration of the channel. The tooltip has been updated to reflect this.
    Repentance (Restoring Aura morph): This ability’s beam effect no longer plays a second time if you re-approach the corpse after going out-of-range.
    Rite of Passage: This Ultimate ability is now capable of critical strikes and will make you immune to crowd-control while channeling it.
    Ritual of Rebirth: This ability now heals you (the caster) for the same value as the other morph, Lingering Ritual.

    Weapons
    Bow
    Focused Aim (Snipe morph): This ability’s tooltip now lists the duration of the effect.
    Hawk Eye: Poison Arrow damage-over-time ticks now benefit from this passive ability.
    Long Shots: This passive ability’s bonus is now applied to enemies greater than 40 meters away.
    Magnum Shot (Scatter Shot morph): This ability’s animation no longer breaks if used while silenced or bracing.
    Poison Arrow: Increased the damage-over-time for this ability by 50%.
    Snipe: Reduced the cast time for this ability from 3 seconds to 2 seconds. We also reduced the range for this ability from 40 meters to 35 meters, and reduced the minimum range from 20 meters to 10 meters.
    Destruction Staff
    Force Pulse (Force Shock morph): This ability’s Rank III tooltip now lists the correct damage value.
    Impulse: When an enemy is damaged first by this ability, the target(s) will now display a hit reaction.
    Dual Wield
    Hitting an off-balance enemy with a dual wield heavy attack now provides a damage bonus on both swings.
    Dual wield heavy attacks versus off-balance enemies now knock the targets down at the correct time.
    Flurry: This ability now properly animates even if the first tick is dodged.
    Flurry: Increased the damage executed by the last hit by 10%.
    Twin Blade and Blunt: This passive ability now scales based on weapon damage instead of spell damage.
    Whirlwind: This ability no longer increases the damage of weapon enchantments.
    One Hand and Shield
    All One Hand and Shield abilities now require you to have a one-handed weapon and a shield equipped in order to activate them.
    Reverberating Bash (Power Bash morph): This ability now correctly reduces enemy spell power.
    Restoration Staff
    Force Siphon: This ability no longer generates ultimate.
    Steadfast Ward: Corrected this ability’s tooltip so that it matches what the ability actually does. The tooltip no longer states that it only heals allies in front of you.
    Two Handed Weapon
    Battle Rush: Corrected a typo in this passive ability’s tooltip.
    Cleave: Increased the damage-over-time for this ability by 25%, and the damage now scales as the ability increases from ranks I-IV.
    Critical Rush (Critical Charge morph): This ability no longer increases the damage of weapon enchantments.
    Heavy Weapons: This passive ability now scales based on weapon damage instead of spell damage. It also no longer ticks for zero damage at low levels, and Rank I’s axe damage modifier will now properly be weaker than that of Rank II.
    Uppercut: Slightly reduced the cooldown for this ability from 2 seconds to 1.5 seconds, and increased the damage of this ability by 10%.
    Wrecking Blow (Uppercut morph): This ability’s damage bonus is no calculated twice.

    Armor
    Light Armor
    Recovery II: Fixed a typo with this passive ability’s tooltip.
    Medium Armor
    Evasion: This ability’s triggered opacity effect will no longer prematurely disappear after killing an enemy.
    Wind Walker 1: Adjusted this ability so it now reduces the cost of stamina abilities by 1% per piece of medium armor equipped, and 2% at rank 2.

    Guilds
    Fighters Guild
    General: All additional effects for Fighters Guild abilities now work against vampire player characters.
    Silver Leash: This ability will now display the appropriate stun animation when used against Undead and Daedra.
    Mages Guild
    Entropy: Fixed an issue where this ability’s damage was erroneously scaling between Ranks I and II.
    Ice Comet: This ability now snares all nearby enemies instead of only the initial enemy target.
    Meteor: This ability will now always deal its area-of-effect damage, even if blocked.
    The Undaunted
    Inner Fire: This ability is now capable of critical strikes.
    Overflowing Altar (Blood Altar morph): The Blood Feast synergy triggered by this ability no longer heals allies multiple times.

    World
    Soul Magic
    Soul Assault: This ability’s tooltip now lists the proper snare value.
    Soul Lock II: Corrected the tooltip for this passive ability so that it lists the right percentage in which it can automatically trap a soul in a Soul Gem upon weapon kills.
    Werewolf
    General: Fixed an issue so transforming out of werewolf form when you are crowd-controlled will no longer break your light and heavy attacks.
    Devour: We have removed the cooldown period for this ability. You can use Devour only once per corpse.
    Vampire
    Bat Swarm: This ability’s tooltip now matches the ability’s actual duration.
    Feed: We have removed the cooldown period for this ability. You can use Feed only once per enemy target.
    Mist Form: This ability can no longer be interrupted.

    Alliance War
    Support
    Purge: This ability’s name will now display its rank.
    Replenishing Barrier (Barrier morph): We have made this ability’s tooltip is clearer—it now lists the correct amount of magicka restored.

    Racial
    Dark Elf
    Flame Talent: Ranks II and III of this passive ability now provide the correct amount of spell damage bonus to fire attacks.

    Death Recap
    New hints have been added to the death recap.
    Attacks will no longer say they were performed by “offline” in the death recap.
    The death recap potion hint now only displays if your potion is not on cooldown.
    Fixed several instances where abilities displayed an incorrect name in the death recap.

    Crafting & Economy
    General
    Edited the tooltip for the Intricate to be clearer.
    Fixed an issue with Enchanting runestone tooltips so they no longer repeat themselves.
    Improved the chance that Tier 3 Woodworker, Blacksmith, and Clothier hirelings will have at least blue-level improvement materials.
    Alchemy solvents now display their proper level or veteran rank.

    Clothier
    Fixed a typo in the passive Tannin Expertise 1.

    Dungeons & Group Content
    General
    Fixed several issues to aid in preventing monsters from getting stuck in encounters.
    Fixed several instances where summoned monsters would not reset properly when their encounter reset.
    Fixed several issues where bosses lacked the standard boss immunities they should have had.
    Fixed an issue where some summoned monsters in veteran dungeons were awarding Veteran Points when they should not have been.

    Dungeons
    Arx Corinium
    Fixed an issue so monsters will now award the appropriate amount of XP.
    Banished Cells
    Fixed an issue where Keeper Voranil and Keeper Areldur could become stuck and break their respective theater moments.
    You can now always interact with Keeper Cirion during the quest step to talk to him.
    Blackheart Haven
    Roost Mother will no longer despawn or spawn multiple times during the fight.
    The Roost Mother will no longer sometimes become invisible while using certain abilities.
    City of Ash
    Razor’s Edge: Fixed an issue where Laeneval was not healing you.
    Razor’s Edge: Fixed an issue where Laeneval and Elolir were missing their dialog.
    Razor Master Erthas: Fixed an issue where Razor Master Erthas’ corpse would disappear if you killed him during his teleport.
    Fixed an issue where the entrance door for this dungeon was not working.
    Crow’s Wood (Public Dungeon)
    A Son’s Promise: You will no longer have to leave and re-enter the area in order to trigger Telbaril Oran to appear.
    Crypt of Hearts
    Fixed several issues where NPCs would have no dialog if you were not on the appropriate quest.
    When exiting this dungeon, you will now appear right outside the dungeon instead of at the nearby Wayshrine.
    Fungal Grotto
    Fixed an issue where your progression could be blocked if a group member on the quest missed the first boss kill.
    Lion’s Den (Public Dungeon)
    Everyone on the threat list for the champion-type monsters in the Lion’s Den will now receive proper credit towards the Lion’s Den Vanquisher and Lion’s Den Conqueror achievements.
    Selene’s Web
    Selene will no longer trap you by resetting her web and appearing above it if she becomes stuck.
    Tempest Island
    Commodore Ohmanil: Fixed an issue where the boss would reset improperly when you blocked his chain attack.
    Stormreeve Neidir: Fixed an issue where destroying the conduit would not always end the storm.
    Vaults of Madness
    Fixed an issue where ambient music would not play.
    Ulguna Soul-Reaver: Fixed an issue where “Soul Flame” would not be visible if you were too far away when the ability was cast.
    Iskra the Omen’s Etheral Flame will now correctly burn you when you stand in the flames. Look out!
    Wayrest Sewers
    Fixed an issue that was potentially blocking your progression after the first boss.

    Trials
    General
    Fixed an issue where not all 12 members of a successful trial run would place on the trial leaderboard when they should have received credit.
    Aetherian Archive
    You will no longer be killed by the mysterious "Mage Lady."
    The four rightmost teleport pads after the Stone Atronach will no longer erroneously fire out of sequence with the other eight.
    The First Mages have bolstered their ranks at the top of the tower with more bannermen.
    Enemies on one island will no longer be propelled across the void by their sheer hatred to attack you on another island.
    Teleport pads by the Storm Atronach will not activate until the Atronach is destroyed.
    Fixed additional edge-cases where the teleport pads before the Foundation Stone Atronach could sometimes stop working.
    Hel Ra Citadel
    Enemies in Welwa Master's arena now consistently engage in combat.
    Enemies on the ramparts will no longer pursue you when you’re trapped within the gates.
    Gargoyles have toned down their hit reactions, treating your attacks like the annoying insect bites they are.
    The soldiers of Hel Ra, bloodthirsty as they are, will no longer continuously attempt to enter combat with the dead.
    Fixed an issue where the Hel Ra Citadel doors and gates would not open if one of your group members disconnected.

    Veteran Dungeons
    Veteran Banished Cells
    High Kinlord Rilis: Fixed an issue where you could fall twice from a single levitate.
    Veteran Crypt of Hearts
    The door to the final boss, Nerien’eth, will now open reliably.
    Nerien’eth will no longer get stunned or stuck inappropriately during combat.
    Veteran Fungal Grotto
    Spawn of Mephala: Fixed an issue where the portal could fail to function properly.
    Veteran Spindleclutch
    Blood Relations: Fixed an issue if you were not on the quest, and you could see NPCs that should be invisible.
    Blood Relations: Fixed an issue if you disconnected in the middle of the theater scene, the scene would break for the rest of the group.
    Blood Relations: Fixed an issue where Guardian Sud-Hareem and Mereel would not resume their theater scene after you log back into the game.
    Fixed an issue where Flesh Atronachs were not enraging properly.

    Exploration & Itemization
    General
    Relocated some harvest nodes so that they are not inside a fixture, or are otherwise unreachable.
    Fixed an issue where a Craglorn necklace appeared as a staff when equipped.
    The Mages Guild vendor in Eyevea now sells non-veteran items.
    Rewards from the Imperial Edition treasure maps now scale to Veteran Ranks.
    Edited the text descriptions for some items you receive as quest rewards.
    Fixed an issue where some items you receive as quest rewards had the incorrect icon.
    Mercenary Contracts now have the correct icon.
    Fixed an issue where a blacksmith table in Obsidian Scar was not interactable.
    Chests and summoned monsters will now have the appropriate veteran rank within their veteran instance.
    Fixed an issue where you could not equip an item that you obtained from a container.
    The Mage Restoration Item Set now reduces power by a percentage, and the effect now has a 30 second cooldown.
    Veteran Dungeon bosses will now drop loot down to Veteran Rank 1.
    Fixed an issue where Robe of Twilight’s Embrace would craft as Well Fitted.
    Updated Belkarth vendors so they now sell more varied and appropriate gear.
    Corrected an issue where alchemy solvent tooltips were displaying the incorrect level or Veteran Rank.
    Updated the coloring of racial motif books so that their color better represents their rarity:
    Playable race motifs (except Imperial) are blue.
    NPC race motifs (Primal, Barbarian, Ancient Elf, and Daedric) are purple.
    The Imperial racial motif is gold.
    Any equipment found in the tutorial now has a value of 0.
    Removed the Lire and Jaedi runestones from the game that were received rarely through hireling mails. These had no corresponding glyph in the game, and can be deleted from your inventory if you have any.
    Soul Gems: Updated Soul Gem tooltips to reflect the correct levels at which they are effective.

    Glyphs & Traits
    General:
    Having weapons with the same trait equipped in your Primary Weapon Set and your Backup Weapon Set will no longer stack their bonuses.
    Fixed grammatical or capitalization errors for multiple glyph tooltips.
    Powered: This weapon trait now reduces the cooldown for the following Glyphs:
    Crushing
    Hardening
    Rage
    Weakening
    Infused: This trait now applies to the Reduce Armor enchantment, and provides a bonus to the Damage Shield enchant.

    Item Sets
    General:
    Fixed an issue where some item sets were providing an incorrect amount of spell critical, critical strike, physical resist, or spell resist.
    Corrected tooltip typos for the following item sets:
    Affliction
    Almalexia’s Mercy
    Crest of Cyrodiil
    Crest of Cyrodiil
    Hircine’s Vineer
    Whitestrake’s Retribution
    Apprentice Garb: This item set now affects 6 targets instead of an unlimited amount.
    Azura’s Peace: This item set bonus now works correctly.
    Grace of the Ancients: Clarified tooltip for item set and its bonus.
    Hircine’s Vineer: This set’s bonus is no longer removed when a group member dies.
    Relics of the Physician: This item set now properly increases healing done.
    Shalidor’s Curse: Clarified the tooltip for this item set and its bonus.
    Soulshine: This item set is now capable of reflecting spells with a cast time.
    Vengeance Leech: This item set now properly grants health recovery on kill.

    Miscellaneous
    General
    You can now only delete a limited number of characters per day.
    Objects in the world will now load in more smoothly while riding on horseback.
    Inviting other player characters into a large group who are in a different zone will no longer cause de-syncing issues or disconnects from the game.
    Removed the option to quick slot a repair kit as it was not functional.
    Opening a menu while riding your horse will no longer cause the horse’s animations to stutter.
    All vanity pet mails now contain the following text:
    “WARNING: The attached is a one-time redeemable item. To give it to another one of your characters, deposit it in your shared bank account, accessed from major cities. Do not delete a character when this item is in inventory or it will be permanently lost."
    The following achievements will now be granted if you have previously completed the appropriate quest:
    Giant-Friend
    Skald-King’s Salvation
    Skald-King’s Arrow
    The Coldharbour achievement Lights of Meridia will now be granted if you have completed the quest and have sided with the warriors.

    Quests
    General
    Fixed an issue where NPC followers would not reappear if you had to log out, or leave and re-enter an area.
    Fixed an issue where an event would deactivate for an entire group when the player character that triggered the event died.
    Fixed multiple issues where you could not interact with objects for a quest.
    Fixed multiple instances where all grouped player characters could not use doors.
    Skeevers are no longer invisible while in their idle animation.

    Auridon
    Silsailen Rescue: You will no longer take damage from extinguished fires.
    A Hostile Situation: You will now be directed to the location to obtain a replacement disguise if needed.

    Bangkorai
    A Token Trophy: If you die or leave Captain Helenus, you now have a compass pin directing you back to the fight.

    Coldharbour
    Holes in the World: Mezha-dro will now assist you in combat.
    Soul Survivors: All portals in the dungeon can now be used.

    Craglorn
    Sara Benele at the Spellscar now has an appropriate greeting if you’ve never met the Star-Gazers before.
    Fixed an issue where you could get stuck in the world.
    Fixed an issue with the audio for delves and select areas in Craglorn.
    Point-of-interest markers for delves in Craglorn will now all properly complete upon earning the achievement associated with the delve.
    You can no longer walk away from the theater scene during "The Shattered and the Lost" where you learn what happened to the Mage. This will prevent you from getting your quest stuck in an uncompletable state.
    Corrected compass pointer issues with the quests "Elemental Army" and “The Missing Guardian.”
    Corrected compass pointer issues in Molavar.
    The book "The Unearthing of Kardala" now discovers the proper location.
    The portal to leave the Celestial Thief's vision now has a quest pointer.
    You can no longer revive during the boss fight with the Swarming Tide boss in Buried Sands.
    Removed some wisp pulls inside Chiselshriek Mine that were not behaving as intended.
    Fixed an issue where you could not advance the quest “Supreme Power” when approaching Minerva. Now you may speak to her to force advancement of the scene-watching step.
    Fixed an issue where an interaction prompt for the Seeker's Sigil in Hircine's Haunt would persist for longer than intended.
    Fixed an issue where Magical Anomalies would occasionally not drop loot for some players.
    Corrected the potential to stand at the edge of some lava volumes and not take damage. Convection is fun!
    Increased the difficulty for many creatures and bosses in delves throughout Craglorn.
    Improved the stability of encounters in Rahni'Za.
    Mzeklok in Rkundzelft will no longer stand abruptly when attacked, and the area that you can attack him is more reasonably sized.
    Adjusted the ladders inside Shada's Tear so they no longer give you inappropriate prompts at odd camera angles.
    Spider cocoons will no longer be accidentally targetable by player-buffing abilities.
    Adjusted the loot you receive from Stomper in Shada's Tear.
    Adjusted many details that you’ll see from the Death Recap for bosses in Craglorn so you can better understand what killed you.
    Made some adjustments to protect against respawning in the Mage's Staff.
    It is no longer possible to be knocked back into doors and become stuck in the Flame Atronach Lair section of Molavar.
    Loot drops from chests, bosses, and daily quest containers will now grant rewards more appropriate for your character’s level.
    Supreme Power: You will no longer be blocked by the quest step “Find Minerva” in Elinhir. You can now speak to Minerva to progress the quest.

    Deshaan
    The Judgement of Veloth: Vox will now respawn after a short delay if she gets stuck during combat.
    Plague Bringer: Merdyundril will no longer get stuck and block progression of the quest.

    Eastmarch
    Mystery Metal: Magister Osanne will now only appear if you’re on the quest or haven’t killed her yet.

    Fighters Guild
    The Fighters Guild progress bar now displays upon the completion of a Dark Anchor.

    Glenumbra
    One of the Undaunted: You can now re-acquire this quest from Mordra even if you abandon it.
    A Step Back in Time: Picking up swords will now consistently add them to your quest inventory.
    The End of Extortion: You will no longer be blocked from completing this quest if you finish the quest Crosswych Reclaimed first.
    The map for Angof’s Sanctum now displays properly.

    Grahtwood
    A Lasting Winter: This quest will no longer be blocked if you log out while on the quest step “Search General Endare’s Corpse.”
    Flipping the Coin: You no longer have to leave the room to reset the puzzle.
    The Honor of the Queen: The quest will now advance to the next step after talking to Azareth.
    Eyes of Azura: It is no longer possible for Irrai to be killed while accompanying you on this quest.

    Greenshade
    Right of Theft: Examining General Malgoth’s skeleton will now consistently progress the quest.
    Frighten the Fearsome: Hazazi will now always interact with you for this quest.

    Khenarthi’s Roost
    Tears of the Two Moons: Fixed an issue where the completion of this quest was not correctly triggering the map marker for the Temple of the Mourning Springs Point of Interest to show as completed (turn white.)

    Mages Guild
    Long Lost Lore: Gutsripper will no longer get stuck and block the quest.

    Main Quest
    Daughter of Giants: Fixed an issue where you could not interact with the axe.
    God of Schemes: Fixed an issue where Molag Bal would not appear in some situations.

    Malabal Tor
    Reap What Is Sown: Fixed an issue that was causing some people to get stuck on the quest step “Eavesdrop on the Drublog Shaman.”
    Arithiel: You will no longer have issues with Arithiel not appearing if you choose to resurrect in place.

    Reaper’s March
    Gates of Fire: Fixed an issue in Senelana that would give you the error message “No suitable location found to jump to” when you attempted to jump to another player character in your group.
    Baan Dar’s Boast: Increased the number of Stranglers in the area.
    Baan Dar’s Boast: Abandoning this quest will no longer despawn unrelated NPCs, such as player character pets.
    The Golden Claw: You will no longer see out-of-place effects triggered by other player characters that are interacting with the altars.
    A Traitor’s Luck: This quest will no longer become blocked if you log out of the game during it, or if Cariel becomes stuck.
    A Traitor’s Luck: The Captain will no longer get stuck and block your quest progress.

    Rivenspire
    A Past Remembered: This quest can now be shared with your group members.
    Shadowfen
    The Fangs of Sithis: Barvyn will now correctly reset to the front of the dungeon if you die and use a wayshrine, or if you log out. If Barvyn becomes stuck, he will now reset to his location at the end.

    Stonefalls
    If you have the quest “To Fort Virak,” you are now still able to complete it even after you have completed the Fort Virak objective.
    If you die within the Vanguard Barracks, you will now be taken to the correct Wayshrine.
    Restoring Order: Fixed an issue where Rhavil could repeatedly get stuck and reset.
    Breaking Fort Virak: Fixed an issue where some player characters could not use the lever associated with this quest to open the door after passing the wisp puzzle.

    Stormhaven
    Legacy of the Three: Arie, Gilbert, and Emory will no longer become stuck and block your quest progress.

    The Rift
    Song of Awakening: You will now hear the song at the appropriate points in the quest.
    Shattered Hopes: After killing Thallik Wormfather, the dragr will now always appear to finish the fight.
    Trial of the Spirit: You will no longer have a nonfunctioning timer in your quest journal if you log out or fail the drinking challenge.
    Geirmund’s Guardian: If you log out during the Thane’s speech, when you log back in Runehild will be present and you will be set to the “Talk to Runehild” step of this quest. Similarly, if you log out after completing this quest, Runehild will be present and available to grant the next quest when you log back in.
    Smoke on the Horizon: Logging out during the steps for “Lead On, Claurth” or “I Know the Way” will no longer block this quest from being completed.
    You can now obtain and complete the quests Securing the Pass and Names of the Fallen independently or together without issue.
    Storming the Hall: The survivors will now run away after being saved, and the quest will advance.
    Tomb Beneath the Mountain: After reviving, you can now use the quest item Hakra’s Fragment to resummon your follower.

    UI
    Guild Store
    The Guild Store has had several updates done to make it easier to filter items:
    It is now possible to filter by Veteran Rank ranges in the Guild Store. The button appears to the left of the level range label and, when clicked, will change the level range to a VR range.
    Weapons and Armor can now be filtered by Trait.
    Crafting materials can now be filtered more easily. This update adds support for more detailed criteria when looking for an item for a given profession.
    For example, in Blacksmithing you can now specify what you’re looking for relevant to Blacksmithing: Motifs, Style Materials, a specific Armor/Weapon Trait, Raw Materials, Refined Materials, and Tempers.
    Food is no longer listed in two places in the filters. It now only shows up under the Consumables category.
    When performing a new filter, the page is reset to page 0.
    When going to the next/previous page in filter results, the scroll bar now resets to the top of the page.

    Maps
    Fixed an issue where the map would not zoom properly in Belkarth.
    Map pins for other player characters in your group will now appear in their proper locations.
    Fixed an issue in various areas where quest pins would not match up between the map and compass.
    Updated the Spindleclutch map to more accurately reflect the space.
    Updated the map of Loriasel to be more accurate.
    All areas of Earth Forge are now included on the map.

    Tooltips
    Clarified the tooltip for Armor of the Seducer.
    Edited the tooltip text for the Mage Trial Set bonus.
    Updated the combat tips so they better reflect the correct key presses after rebinding the associated keys.

    Now lets wait and see what changes....lol
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • hk11
    hk11
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    Will this make the Bow more viable in the VR levels? I really want to play a bow guy, but the horror stories have kept me away.
  • Ecco
    Ecco
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    I've experienced almost all of this content in the PTS already, it's a little depressing.

    Well of *course* you have, that's why it's on the PTS first. You were expecting something that had not been tested?
  • Arsenic_Touch
    Arsenic_Touch
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    Ecco wrote: »
    I've experienced almost all of this content in the PTS already, it's a little depressing.

    Well of *course* you have, that's why it's on the PTS first. You were expecting something that had not been tested?

    Given that the last update for the content patch that went live wasn't tested on the PTS. That's exactly what was expected.
    Edited by Arsenic_Touch on June 24, 2014 2:17PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • nerevarine1138
    nerevarine1138
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    Ecco wrote: »
    I've experienced almost all of this content in the PTS already, it's a little depressing.

    Well of *course* you have, that's why it's on the PTS first. You were expecting something that had not been tested?

    Given that the last update for the content patch that went live wasn't tested on the PTS. That's exactly what was expected.

    What?
    ----
    Murray?
  • dsalter
    dsalter
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    Mortosk wrote: »
    Phantax wrote: »
    Eldhaaril wrote: »
    Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.

    Pick up Armor and Weapons •Weapons and armor found in the world can now be picked up and equipped. •These items are low quality, but can be used if needed.
    •These items sell for 0 gold.
    •These items can be upgraded through crafting.
    •These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

    Does seem a little lame, should of at least put a very small % chance of finding a decent piece (blue/purple) and deconstruct should have same yield as normal.
    (but hey, they can still tweek this later maybe)

    :/

    I agree. This has bot farming abuse paranoia written all over it. And, they so overdid the precautions that they made a cool new feature to the game completely meaningless. What a shame.
    it id designed for newbies starting out, can bet theres a small interaction thing stating they can be upgrades, etc
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • bandage106rwb17_ESO
    Why do I not see anything new in the patch notes?...I'm happy we got this patch so soon but in all of the balance threads in developer discussions it has been said that those would not be the final patch notes and they were still working on further updates.

    Nightblades still need more balancing, stamina builds including heavy armour also needs some definite looking into, so come patch day and nothing has really changed infact I've experienced almost all of this content in the PTS already, it's a little depressing.

    Really? Have you never been on a PTS before?

    When they say that the patch notes there aren't final, it just means they're leaving room for additional tweaks and fixes as people test (that's what you were supposed to be doing, remember?) the new content. It doesn't mean that they have a secret dungeon that no one gets to play until the content update is released.

    Okay you've replied to me twice so I'll try and confine everything into a nice small post, if you read my post thoroughly you would notice that I'm clearly making it obvious that I'm talking about balance, I'm not going to iterate points twice to people if you just can't read or choose to selectively scan the parts you might find interesting...fine but don't bother replying.

    Nightblades are still not okay and there is plenty of reasons why none of the "fixes" to nightblade actually resolved anything.

    1# Casting dots still snaps us out of stealth
    2#Path of Darkness is still useless as well as blur, aspect of terror, shadow image etc.
    3#Sihponing strikes still doesn't provide the amount of sustainability of the sorcs and DK's and theirs doesn't sacrifice 10% damage.
    4#The best potential DPS build is still the light armour staff using DOT build

    Hardly anyone I know is a nightblade is thankful for the fixes, just go to the developer discussion board and read through the hundreds of replies on the NB balance thread.

    And yes I remember what the PTS was for, I tested the PTS exstensively no suprises a lot of the suggestions were ignored in the PTS forum section, but that's fine though, I mean is this what I should expect after reporting stuff about balance wait 1-2 weeks and they'll give a 10% buff to damage on a skill barely anyone uses and a fix to a few quests.

    forums.elderscrollsonline.com/categories/developer-discussions

    But hey don't take my word for it, there you go I did all the work for you.

    1. Should casting not take you out of stealth? I wasn't aware this was considered a bug.
    2. The Refreshing Path buff is making it much less useless for healers, and it's already a pretty useful utility skill for an oh-crap-get-out-of-there moment.
    3. Then Sorcerers and DKs need to be tuned properly, because Siphoning Strikes provides pretty much infinite resource regeneration.
    4. They're addressing that, but it also has nothing to do with the Nightblade class. Again, that's going to be about tuning magicka builds so that they aren't absurdly overpowered. That said, I haven't had any issues with my dual wield/bow build.

    I'm a Nightblade, and I've had no problem getting to VR11. I also find that when I group up, there's usually a lot of Nightblades. So for a class that no one is happy about (or playing, according to some people), we seem to be doing pretty well.

    Didn't imply no one was playing it.

    Yes , it's a bug and Jess said they were looking into it, dots aren't meant to break you out of stealth.

    Path of Darkness more specifically the twisting paths morph is still bad as well as a bunch of other skills which I will happily point out for you.

    See I don't get what you mean when you say "infinite resources" no you're aware you need to light attack right?

    Your dual wield/bowbuild...right...right, I'd like to see you use your highend build in AA trials.



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