To be fair, this patch is going to change quite a bit of game mechanics, and holy crap templars got some SERIOUS love. Im gonna dig being able to fire the rite of passage ultimate in PvP without being knocked down every single time.
Bow changes:
So Long Shot doesn't apply to Snipe due to the reduction from 40 to 35 m.
Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.
Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.
Arsenic_Touch wrote: »Bow changes:
So Long Shot doesn't apply to Snipe due to the reduction from 40 to 35 m.
I hope this was a typo somewhee...Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.
Especially since the items are worthless and take up space so it's actually a hindrance to loot them.
Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.
bandage106rwb17_ESO wrote: »Why do I not see anything new in the patch notes?...I'm happy we got this patch so soon but in all of the balance threads in developer discussions it has been said that those would not be the final patch notes and they were still working on further updates.
Nightblades still need more balancing, stamina builds including heavy armour also needs some definite looking into, so come patch day and nothing has really changed infact I've experienced almost all of this content in the PTS already, it's a little depressing.
I guess implementing worthless fluff is easier than making new content that has value to the majority.nerevarine1138 wrote: »Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.
Not for people who have played prior Elder Scrolls games. A totally interactive world is exactly what we like, and while you almost never use the dagger you pulled out of that guy's table, it's always been nice to know that you can still take it out.
bandage106rwb17_ESO wrote: »Why do I not see anything new in the patch notes?...I'm happy we got this patch so soon but in all of the balance threads in developer discussions it has been said that those would not be the final patch notes and they were still working on further updates.
Nightblades still need more balancing, stamina builds including heavy armour also needs some definite looking into, so come patch day and nothing has really changed infact I've experienced almost all of this content in the PTS already, it's a little depressing.
bandage106rwb17_ESO wrote: »I've experienced almost all of this content in the PTS already, it's a little depressing.
nerevarine1138 wrote: »Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.
Not for people who have played prior Elder Scrolls games. A totally interactive world is exactly what we like, and while you almost never use the dagger you pulled out of that guy's table, it's always been nice to know that you can still take it out.
phunkeymonkehb16_ESO wrote: »bandage106rwb17_ESO wrote: »I've experienced almost all of this content in the PTS already, it's a little depressing.
I don't really think it's fair to complain about already having experienced the new update by playing on the PTS.
Did you want them to sneak a new dungeon in between 1.2.2 and 1.2.3?
The PTS isn't there as a way to play content before its live, it's there to test the new content before it hits live.
It's why I don't use the PTS. I have no interest in bug testing, and I want to wait until I can play it with all my friends when it drops.
bandage106rwb17_ESO wrote: »I've experienced almost all of this content in the PTS already, it's a little depressing.
bandage106rwb17_ESO wrote: »Why do I not see anything new in the patch notes?...I'm happy we got this patch so soon but in all of the balance threads in developer discussions it has been said that those would not be the final patch notes and they were still working on further updates.
Nightblades still need more balancing, stamina builds including heavy armour also needs some definite looking into, so come patch day and nothing has really changed infact I've experienced almost all of this content in the PTS already, it's a little depressing.
Its not what you see, its the things in there we "can't" see I'm more worried about. Gotta be some stealth fixes/adjustments in there somewhere...lol
Bow changes:
So Long Shot doesn't apply to Snipe due to the reduction from 40 to 35 m.
nerevarine1138 wrote: »bandage106rwb17_ESO wrote: »Why do I not see anything new in the patch notes?...I'm happy we got this patch so soon but in all of the balance threads in developer discussions it has been said that those would not be the final patch notes and they were still working on further updates.
Nightblades still need more balancing, stamina builds including heavy armour also needs some definite looking into, so come patch day and nothing has really changed infact I've experienced almost all of this content in the PTS already, it's a little depressing.
Its not what you see, its the things in there we "can't" see I'm more worried about. Gotta be some stealth fixes/adjustments in there somewhere...lol
I asked this in another thread, and I still haven't heard: what "stealth" adjustments are you referring to? The only times they made an intended fix to the game that didn't make the patch notes, they corrected the patch notes fairly quickly.
Light Jerkins
Have updrafts been an issue for you robe wearers? Rejoice, citizens of Tamriel, as you may now craft light jerkins for added comfort and style.
nerevarine1138 wrote: »Still..... pickup armor and weapons is the most pointless addition they could have ever come up with.
Not for people who have played prior Elder Scrolls games. A totally interactive world is exactly what we like, and while you almost never use the dagger you pulled out of that guy's table, it's always been nice to know that you can still take it out.
I have played all previous elder scrolls titles and understand what you're saying however with the current state of this game I think other fixes and improvements should have taken priority especially if they have a bigger plan for these items it would have been better to wait till it's 100% rather than implementing something with no actual benefit to the subscriber in it's current form.