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Should racial abilities be uncoupled from race?

Singular
Singular
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Should race simply be a "skin" that players choose for appearance only? Then racial abilities would be uncoupled from race, allowing you to have any benefit wih any skin.

Or is race a vital part of ESO lore, coupling racial abilities to different alliances and storylines?
Edited by Singular on June 24, 2014 2:05AM
War, give me war, give me war.

Should racial abilities be uncoupled from race? 164 votes

Racial abilities should be separate from race; race should be appearance only
4%
Maverick827tordr86b16_ESOKorprokAlbreckNox_AeternaNebbRazzakUnholyPerfection 8 votes
Racial abilities should not be separate from race; they are an integral part of the game
84%
ZOS_EdLynchSirPuppingtonVonHatKorereactorElloaPolskiBunny_ESOGwarokmichael21NekOnOkOSvannItsMeTookevlarto_ESOIrissaFunkyMonkmichaelb14a_ESO2Saint_JiubB14_ESOAltDeLeetDarkstorn42otis67calamityHypertionb14_ESO 139 votes
Squirrels ate my race
10%
SakiriEivarcoryevans_3b14_ESOAreoHotahCorewgdorsettub17_ESOSethyssniocwykimbohJoanOfOrcAuraliaValencerPeleKuseZDavis_ESQebondeathMeowGinger 17 votes
  • Nox_Aeterna
    Nox_Aeterna
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    Racial abilities should be separate from race; race should be appearance only
    A hard choice , since this is the way it works in TES games.

    Still , this is a MMO , so i guess i would still prefer to keep things appearance only.

    Atleast i know i only create chars considering the best racials/class and how i want to play it in ESO , while i dont do so in the other TES games since they are single player and the best possible optimization does not matter much..
    Edited by Nox_Aeterna on June 24, 2014 2:26AM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Darkstorn42
    Darkstorn42
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    Racial abilities should not be separate from race; they are an integral part of the game
    Race should mean something. It should not be a choice that only affects how you look. Seeing an altmer should mean you can register they are naturally good with magicka and destruction magic, like every other TES game ever. Same goes for every other race. Keep to the way TES has been.
    Edited by Darkstorn42 on June 24, 2014 2:32AM
  • Singular
    Singular
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    Racial abilities should not be separate from race; they are an integral part of the game
    Race should mean something. It should not be a choice that only affects how you look. Seeing an altmer should mean you can register they are naturally good with magicka and destruction magic, like every other TES game ever. Same goes for every other race. Keep to the way TES has been.

    I agree with you - race isn't just about lore, but gives us visual signifers to respond differently in combat.
    War, give me war, give me war.
  • SirPuppingtonVonHat
    SirPuppingtonVonHat
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    Racial abilities should not be separate from race; they are an integral part of the game
    That third option is very, very distracting. o_O

    Racial passives should be part of race choice, for the exact same reason that the spell creator wasn't a part of Skyrim. If they were decoupled, you would not be playing an honor-bound native of Orsinium who grew up in a warrior culture as an orc, nor would you be a stoic member of a shamanistic culture as an Argonian. Instead, you would just be caster-suite of passives with racial skin 6, or whatever other options you pick from a spreadsheet. Racial passives as they stand are more than just numeric bonuses; they also inform the player of the world and culture that a character comes from, and losing that would be taking away something that is hugely important to an Elder Scrolls game.
    The Psijic Order
  • UrQuan
    UrQuan
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    Racial abilities should not be separate from race; they are an integral part of the game
    That third option is very, very distracting. o_O
    As are squirrels. You know it makes sense.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Sakiri
    Sakiri
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    Squirrels ate my race
    Squirrel.

    I pick my races based on aesthetics and theme before racials.
  • Svann
    Svann
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    Racial abilities should not be separate from race; they are an integral part of the game
    I think light armor bonuses should be allowed to be used when Im using medium armor.
    (sarcasm)
  • timidobserver
    timidobserver
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    Racial abilities should not be separate from race; they are an integral part of the game
    Making everything mostly cosmetic is what I hated about GW2. I like the way the races in ESO have significant differences, benefits, and cons.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Racial abilities should not be separate from race; they are an integral part of the game
    So many min/maxer polls on the subject of racials ATM.
  • UrQuan
    UrQuan
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    Racial abilities should not be separate from race; they are an integral part of the game
    So many min/maxer polls on the subject of racials ATM.
    Well, 2 polls about it anyway. One that's written in an incredibly biased way that's basically trying to trick people into voting to decouple racial abilities from race, and then this one that simply presents the question and the options in an unbiased way that lets people make up their own minds.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Catches_the_Sun
    Catches_the_Sun
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    Racial abilities should not be separate from race; they are an integral part of the game
    Racial choice has to mean something. It has already been slowly dumbed down in every game since Morrowind. It is integral to the Elder Scrolls lore that different races have different strengths & weaknesses.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • AngryNord
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    Racial abilities should not be separate from race; they are an integral part of the game
    I could've sworn I already answered such a poll?
  • DeLindsay
    DeLindsay
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    Racial abilities should not be separate from race; they are an integral part of the game
    There are no Racial ABILITIES only Racial passives and they should absolutely stay with that Race. Since we have "Classes" instead of the way all other ES games were made (poor choice on ZoS's part) then keeping each Race with it's own set of passives is the correct way to go. Now even if ZoS decides to wipe the Class system and give every access to all abilities to REALLY choose how they want to play the Racials should still be tied to that Race imho.
  • xaraan
    xaraan
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    Racial abilities should not be separate from race; they are an integral part of the game
    No. They don't make such a big deal at end game that people should be so worried for racials. Even if they did, players need to get past the wanting everything mentality. It's as if they want to just pick five powers from racials and then pick whatever class powers from all the different classes to mix and match - ESO already offers a ton of variety and with all the balance issues, racials aren't one of them.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • AngryNord
    AngryNord
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    Racial abilities should not be separate from race; they are an integral part of the game
    DeLindsay wrote: »
    Since we have "Classes" instead of the way all other ES games were made

    Again: Skyrim is NOT "all other ES games". Classes have been in every ES game except Skyrim, and the 90s spin-off Redguard.
  • Sakiri
    Sakiri
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    Squirrels ate my race
    Yes, classes were preset skill preferences. Class meant even less than anything, ever, and your class had nothing to do wigh the skills you used if you were doing it right.
  • DeLindsay
    DeLindsay
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    Racial abilities should not be separate from race; they are an integral part of the game
    AngryNord wrote: »
    DeLindsay wrote: »
    Since we have "Classes" instead of the way all other ES games were made

    Again: Skyrim is NOT "all other ES games". Classes have been in every ES game except Skyrim, and the 90s spin-off Redguard.

    Not remotely correct. Both Morrowind and Oblivion had a starting set of traits if you will then you could literally make your character into anything you wanted as you had the option to level everything. In ESO as a NB, I do not have access to Templar abilities as an example so I could never choose to level some of those. In the end of both games I literally had every single "skill" available in the game maxed and used what I wanted to freely.
  • Sakiri
    Sakiri
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    Squirrels ate my race
    DeLindsay wrote: »
    AngryNord wrote: »
    DeLindsay wrote: »
    Since we have "Classes" instead of the way all other ES games were made

    Again: Skyrim is NOT "all other ES games". Classes have been in every ES game except Skyrim, and the 90s spin-off Redguard.

    Not remotely correct. Both Morrowind and Oblivion had a starting set of traits if you will then you could literally make your character into anything you wanted as you had the option to level everything. In ESO as a NB, I do not have access to Templar abilities as an example so I could never choose to level some of those. In the end of both games I literally had every single "skill" available in the game maxed and used what I wanted to freely.

    http://www.uesp.net/wiki/Morrowind:Classes

    Theyre called "classes", sir.
  • DeLindsay
    DeLindsay
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    Racial abilities should not be separate from race; they are an integral part of the game
    Sakiri wrote: »
    DeLindsay wrote: »
    AngryNord wrote: »
    DeLindsay wrote: »
    Since we have "Classes" instead of the way all other ES games were made

    Again: Skyrim is NOT "all other ES games". Classes have been in every ES game except Skyrim, and the 90s spin-off Redguard.

    Not remotely correct. Both Morrowind and Oblivion had a starting set of traits if you will then you could literally make your character into anything you wanted as you had the option to level everything. In ESO as a NB, I do not have access to Templar abilities as an example so I could never choose to level some of those. In the end of both games I literally had every single "skill" available in the game maxed and used what I wanted to freely.

    http://www.uesp.net/wiki/Morrowind:Classes

    Theyre called "classes", sir.

    [SNIP]. In ESO we have a LOCKED Class system. With such a system if you should choose Nightblade when you start the game you are a Nightblade FOREVER. You will NEVER have the option to learn abilities from a Templar, Sorc, or DK Class.

    In Morrowind, Oblivion and Skyrim they had an OPEN Class system. With such an option you start with a set of "traits" i.e. do you want to be sneaky, or be good at talking with NPC's, or good with spells, etc. The difference here is that you still have an option to learn EVERY ability in the game. That means one could start as a sneaky assassin type and end up being a ranged caster with summoned companions.

    So, once again, past ES games have NOT been a closed Class system like ESO is, [SNIP]

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_SandraS on June 24, 2014 8:37AM
  • Sakiri
    Sakiri
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    Squirrels ate my race
    TES games also never had abilities that werent spells. Block, attack. Power attacks were added later and you could slash or thrust or chop with weapons in Morrowind. Oooh whoopdeedoo.

    Everyone here can focus on any weapon or armor or sneaking too.
  • AngryNord
    AngryNord
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    Racial abilities should not be separate from race; they are an integral part of the game
    And at least in Oblivion, wearing any kind of armour as a caster, severly reduced Your spell effectiveness, and wearing Heavy armour as a sneaky character, severly reduced Your sneak effectiveness.
  • DeLindsay
    DeLindsay
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    Racial abilities should not be separate from race; they are an integral part of the game
    Agree on both fronts, but my point is valid, past ES games were open Classes that you could choose any play style the game offered. In ESO with our closed Class system you can still choose just about any combination, unless it's an ability from another Class.
  • Sakiri
    Sakiri
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    Squirrels ate my race
    AngryNord wrote: »
    And at least in Oblivion, wearing any kind of armour as a caster, severly reduced Your spell effectiveness, and wearing Heavy armour as a sneaky character, severly reduced Your sneak effectiveness.

    Until I took my boots off anyway.
  • Rosveen
    Rosveen
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    Racial abilities should not be separate from race; they are an integral part of the game
    I'm always on the fence with this question. I like that ESO has a meaningful racial choice - it's a welcome change after Skyrim's gutted character creation. It works fine and I'd rather have this than no racials at all.

    But if it was a single player game, I'd want both racial traits and traits chosen by the player (Daggerfall, come baaack!) It's not and I have no illusion of getting any complex system like this, so maybe a mix: the last three passives stay, the first (Expertise) is decided by the player. It isn't important anyway, just gets you to 50 a little bit faster, but would give a trace of our character's individual traits. Because each of them is a person, not a race.

    I'm not interested in the competitive side of the game, so I don't know how racials affect balance, but I don't think they can make or break a build? Someone tell me if Redguard mages are miserable.
    Racial passives should be part of race choice, for the exact same reason that the spell creator wasn't a part of Skyrim. If they were decoupled, you would not be playing an honor-bound native of Orsinium who grew up in a warrior culture as an orc, nor would you be a stoic member of a shamanistic culture as an Argonian. Instead, you would just be caster-suite of passives with racial skin 6, or whatever other options you pick from a spreadsheet. Racial passives as they stand are more than just numeric bonuses; they also inform the player of the world and culture that a character comes from, and losing that would be taking away something that is hugely important to an Elder Scrolls game.
    See, that's the thing. Who gets to decide if you're playing a native of Orsinium? You could be a Wood Orc from Valenwood, much more agile than your northern cousins (oh. OH. the sprint passive must be Wood Orc! now it makes sense) You could be an Orc thief - so very honor-bound. You could have been raised by a pair of Argonian alchemists.

    What do you mean by spell creator?
    Edited by Rosveen on June 24, 2014 9:43AM
  • isengrimb16_ESO
    isengrimb16_ESO
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    Racial abilities should not be separate from race; they are an integral part of the game
    Though racial passives rarely affect my choice of what to play. They're generally such a small effect, they're just flavour for me.

    Each race/species is supposed to have a distinct difference to it, that makes it different, besides appearance. It might not seem politically correct, but fantasy/sci fi races/species have always operated on "stereotypes". (ie, if you see a Klingon, you should know better than to expect someone with Oxford manners.)


  • tordr86b16_ESO
    tordr86b16_ESO
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    Racial abilities should be separate from race; race should be appearance only
    Racial choice has to mean something. It has already been slowly dumbed down in every game since Morrowind. It is integral to the Elder Scrolls lore that different races have different strengths & weaknesses.

    Dumbed down for a good reason. I guess you haven't heard of the term "KISS": keep it simple stupid. There are many good reasons why they should be decoupled from the races, one of them being is keeping all factions balanced.

    If we are going to compare the three factions right now, then AD is simply hands down, has the best racials in the game while EP got shafted.
    Edited by tordr86b16_ESO on June 24, 2014 10:11AM
  • AlexDougherty
    AlexDougherty
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    Racial abilities should not be separate from race; they are an integral part of the game
    A hard choice , since this is the way it works in TES games.

    Um no, in every TES game since Morrowind the racials have been tied to race, they were usually minor abilities and the like, but they were there.

    For example Argonians could breath underwater and were disease resistant. In Oblivion Khajit could cast a night eyespell for free, and Dunmer could summon a ghost.
    People believe what they either want to be true or what they are afraid is true!
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    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • zgrssd
    zgrssd
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    Racial abilities should not be separate from race; they are an integral part of the game
    There are actually several parts to this:
    First it has been a TES thing that race always carried bonuses. At least as far back as Daggerfall.

    Second, race are limited by faction for most players*. This can in turn have effect on the PvP balance.

    The third issue is related to the second: giving the pre-orderers what they were promised.
    They might be willing to decouple racial look & racial abilities down the road or allow the "all faction/all race" thing to be bought by everyone later. But for the time being it has to stay or risks pissing of pre-orderers/Imperial edition owner.
    I was and still am fully aware that my Pre Order & Imperial edition bonuses will be made avalible to the general palyerbase some day. This usualyl happens latest with intriduction of a ingame realmoney store.

    On the other hand this is a MMO. Ideally race should only be a graphical thing. But it is not used this way in most MMO. Even WoW has racial bonuses. Compared to WoW the "all classes/all races = all roles" concept is actualyl a lot freeer, even if they have not fully archieved the balance there yet.


    *Imperial Editon gives you imperial Race (good tanks; not bound to alliance). Pre order Explorers pack lifts race/faction restrictions totally, regardless of edition
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Racial abilities should be separate from race; race should be appearance only
    zgrssd wrote: »
    There are actually several parts to this:
    First it has been a TES thing that race always carried bonuses. At least as far back as Daggerfall.

    Second, race are limited by faction for most players*. This can in turn have effect on the PvP balance.

    The third issue is related to the second: giving the pre-orderers what they were promised.
    They might be willing to decouple racial look & racial abilities down the road or allow the "all faction/all race" thing to be bought by everyone later. But for the time being it has to stay or risks pissing of pre-orderers/Imperial edition owner.
    I was and still am fully aware that my Pre Order & Imperial edition bonuses will be made avalible to the general palyerbase some day. This usualyl happens latest with intriduction of a ingame realmoney store.

    On the other hand this is a MMO. Ideally race should only be a graphical thing. But it is not used this way in most MMO. Even WoW has racial bonuses. Compared to WoW the "all classes/all races = all roles" concept is actualyl a lot freeer, even if they have not fully archieved the balance there yet.


    *Imperial Editon gives you imperial Race (good tanks; not bound to alliance). Pre order Explorers pack lifts race/faction restrictions totally, regardless of edition

    I'm Imp pre-order owner and I can tell you right now, it would be a relief if they decoupled the racials and made them available for everyone. It would mean I would be pigeonholed and would be free to play as a nord.
  • Rosveen
    Rosveen
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    Racial abilities should not be separate from race; they are an integral part of the game
    zgrssd wrote: »
    There are actually several parts to this:
    First it has been a TES thing that race always carried bonuses. At least as far back as Daggerfall.

    Second, race are limited by faction for most players*. This can in turn have effect on the PvP balance.

    The third issue is related to the second: giving the pre-orderers what they were promised.
    They might be willing to decouple racial look & racial abilities down the road or allow the "all faction/all race" thing to be bought by everyone later. But for the time being it has to stay or risks pissing of pre-orderers/Imperial edition owner.
    I was and still am fully aware that my Pre Order & Imperial edition bonuses will be made avalible to the general palyerbase some day. This usualyl happens latest with intriduction of a ingame realmoney store.

    On the other hand this is a MMO. Ideally race should only be a graphical thing. But it is not used this way in most MMO. Even WoW has racial bonuses. Compared to WoW the "all classes/all races = all roles" concept is actualyl a lot freeer, even if they have not fully archieved the balance there yet.


    *Imperial Editon gives you imperial Race (good tanks; not bound to alliance). Pre order Explorers pack lifts race/faction restrictions totally, regardless of edition

    I'm Imp pre-order owner and I can tell you right now, it would be a relief if they decoupled the racials and made them available for everyone. It would mean I would be pigeonholed and would be free to play as a nord.
    What's stopping you now?
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