Darkstorn42 wrote: »Race should mean something. It should not be a choice that only affects how you look. Seeing an altmer should mean you can register they are naturally good with magicka and destruction magic, like every other TES game ever. Same goes for every other race. Keep to the way TES has been.
As are squirrels. You know it makes sense.SirPuppingtonVonHat wrote: »That third option is very, very distracting. o_O
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well, 2 polls about it anyway. One that's written in an incredibly biased way that's basically trying to trick people into voting to decouple racial abilities from race, and then this one that simply presents the question and the options in an unbiased way that lets people make up their own minds.fromtesonlineb16_ESO wrote: »So many min/maxer polls on the subject of racials ATM.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Since we have "Classes" instead of the way all other ES games were made
Not remotely correct. Both Morrowind and Oblivion had a starting set of traits if you will then you could literally make your character into anything you wanted as you had the option to level everything. In ESO as a NB, I do not have access to Templar abilities as an example so I could never choose to level some of those. In the end of both games I literally had every single "skill" available in the game maxed and used what I wanted to freely.
Not remotely correct. Both Morrowind and Oblivion had a starting set of traits if you will then you could literally make your character into anything you wanted as you had the option to level everything. In ESO as a NB, I do not have access to Templar abilities as an example so I could never choose to level some of those. In the end of both games I literally had every single "skill" available in the game maxed and used what I wanted to freely.
http://www.uesp.net/wiki/Morrowind:Classes
Theyre called "classes", sir.
See, that's the thing. Who gets to decide if you're playing a native of Orsinium? You could be a Wood Orc from Valenwood, much more agile than your northern cousins (oh. OH. the sprint passive must be Wood Orc! now it makes sense) You could be an Orc thief - so very honor-bound. You could have been raised by a pair of Argonian alchemists.SirPuppingtonVonHat wrote: »Racial passives should be part of race choice, for the exact same reason that the spell creator wasn't a part of Skyrim. If they were decoupled, you would not be playing an honor-bound native of Orsinium who grew up in a warrior culture as an orc, nor would you be a stoic member of a shamanistic culture as an Argonian. Instead, you would just be caster-suite of passives with racial skin 6, or whatever other options you pick from a spreadsheet. Racial passives as they stand are more than just numeric bonuses; they also inform the player of the world and culture that a character comes from, and losing that would be taking away something that is hugely important to an Elder Scrolls game.
Catches_the_Sun wrote: »Racial choice has to mean something. It has already been slowly dumbed down in every game since Morrowind. It is integral to the Elder Scrolls lore that different races have different strengths & weaknesses.
Nox_Aeterna wrote: »A hard choice , since this is the way it works in TES games.
There are actually several parts to this:
First it has been a TES thing that race always carried bonuses. At least as far back as Daggerfall.
Second, race are limited by faction for most players*. This can in turn have effect on the PvP balance.
The third issue is related to the second: giving the pre-orderers what they were promised.
They might be willing to decouple racial look & racial abilities down the road or allow the "all faction/all race" thing to be bought by everyone later. But for the time being it has to stay or risks pissing of pre-orderers/Imperial edition owner.
I was and still am fully aware that my Pre Order & Imperial edition bonuses will be made avalible to the general palyerbase some day. This usualyl happens latest with intriduction of a ingame realmoney store.
On the other hand this is a MMO. Ideally race should only be a graphical thing. But it is not used this way in most MMO. Even WoW has racial bonuses. Compared to WoW the "all classes/all races = all roles" concept is actualyl a lot freeer, even if they have not fully archieved the balance there yet.
*Imperial Editon gives you imperial Race (good tanks; not bound to alliance). Pre order Explorers pack lifts race/faction restrictions totally, regardless of edition
What's stopping you now?tordr86b16_ESO wrote: »There are actually several parts to this:
First it has been a TES thing that race always carried bonuses. At least as far back as Daggerfall.
Second, race are limited by faction for most players*. This can in turn have effect on the PvP balance.
The third issue is related to the second: giving the pre-orderers what they were promised.
They might be willing to decouple racial look & racial abilities down the road or allow the "all faction/all race" thing to be bought by everyone later. But for the time being it has to stay or risks pissing of pre-orderers/Imperial edition owner.
I was and still am fully aware that my Pre Order & Imperial edition bonuses will be made avalible to the general palyerbase some day. This usualyl happens latest with intriduction of a ingame realmoney store.
On the other hand this is a MMO. Ideally race should only be a graphical thing. But it is not used this way in most MMO. Even WoW has racial bonuses. Compared to WoW the "all classes/all races = all roles" concept is actualyl a lot freeer, even if they have not fully archieved the balance there yet.
*Imperial Editon gives you imperial Race (good tanks; not bound to alliance). Pre order Explorers pack lifts race/faction restrictions totally, regardless of edition
I'm Imp pre-order owner and I can tell you right now, it would be a relief if they decoupled the racials and made them available for everyone. It would mean I would be pigeonholed and would be free to play as a nord.