Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

A Nerf is Coming ....

  • Anazasi
    Anazasi
    ✭✭✭✭✭
    Mortosk wrote: »
    Shouldn't Stamina regen/reduction bonus be BETTER than the light armor Magicka regen/reduction bonus? I think it should be a lot better, to the tune of maybe 33% - 50% better. Here is the reason:

    Stamina is a shared resource. Your blocking and dodging use it. That is not the case for the Magicka resource. You can expend all your Magicka and nuke the crap out of something, and still dodge and roll and block all your want, but it doesn't limit the # of nukes you can use.

    In order to better utilize stamina based skills on the same level as magicka ones, they should cost a lot less and the resource should regenerate much faster.

    Agreed. The logic seems correct.
  • Vis
    Vis
    ✭✭✭✭✭
    Again it's not a nerf. All classes can play every armor type. In fact, as a sorc I would Love buffs to stamina builds. If this is going to hurt anyone, it would be templars first (ironic eh?).
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Vis wrote: »
    Again it's not a nerf. All classes can play every armor type. In fact, as a sorc I would Love buffs to stamina builds. If this is going to hurt anyone, it would be templars first (ironic eh?).

    For me it's more of a psychological debate: if a player doesn't feel they are performing as well as they once were, either against a mob or in comparison with other players, they will feel 'nerfed'.

    In a perfect world, the improvement of one player would not remove the fun from another. Making medium armor better doesn't actually take away the capabilities of light armor (except in head-to-head battles).

    But this world isn't perfect, and perception can be as important, if not more so, than reality.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Vis
    Vis
    ✭✭✭✭✭
    Anazasi wrote: »
    Mortosk wrote: »
    Shouldn't Stamina regen/reduction bonus be BETTER than the light armor Magicka regen/reduction bonus? I think it should be a lot better, to the tune of maybe 33% - 50% better. Here is the reason:

    Stamina is a shared resource. Your blocking and dodging use it. That is not the case for the Magicka resource. You can expend all your Magicka and nuke the crap out of something, and still dodge and roll and block all your want, but it doesn't limit the # of nukes you can use.

    In order to better utilize stamina based skills on the same level as magicka ones, they should cost a lot less and the resource should regenerate much faster.

    Agreed. The logic seems correct.

    Or like another post I read before, I would be interested in seeing a skill passive that would allow reactives to use magicka or half of both.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    One thing I would like, is for the stealth cost passive to be dropped from our line, added back in again with a Thieves Guild/Dark Brotherhood guild line, and we get something more practical in application, like a flat 20% miss chance increase.

    In my mind, light armor should be about staying away from even getting hit, medium armor should be about avoiding hits, and heavy armor should be about taking hits well.

    Medium and heavy are both up front in the mix. Just seems right to me. Not terribly certain it's practical, though. but if you have a medium build that is NOT about sneaking, you're missing a passive right off the top.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Mablung
    Mablung
    ✭✭✭✭✭
    Mablung wrote: »
    Mablung wrote: »
    Slightly off topic but a quick question, why do so many EU players post on the English general forums and not their own? A lot of times it seems that something gets lost in translation and what might have been a honest attempt at a serious post comes across as angry, trollish, etc.

    On the one hand, there are plenty of people in the EU where English is either a primary, or a school-learned secondary language.

    If I'm not mistaken, the other options for posting include German or French, which leaves out a LOT of languages altogether.

    What countries outside of the British Isles is English the primary language in Europe?

    Officially, Ireland, Malta, United Kingdom and Gibraltar. Had to actually wiki that one.

    German is the official language of Germany, Belgium, Austria, Denmark, Italy and Luxembourg.

    French, in Belgium, France, Italy, Luxembourg.



    So, fairly put, they cover 11 of the 28 European Union countries on these here forums.

    Of course, English then also covers or at least acts as an easy medium outside that, with Australia, Mexico, USA, and Canada. And like I said, it is often a medium language. My mother, who is a native-born German, grew up learning English in school.

    I had no idea that Mexico even had the internet much less gamers.
  • Loco_Mofo
    Loco_Mofo
    ✭✭✭✭✭
    Not really a change to get excited over...
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    A Nerf is Coming ....
    Of course it is, this is an MMO with endless PVP QQ, what else is there to expect?

  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    This is awesome. I am a stamina build sword and board Nightblade who uses shield charge and puncture a lot to stun and debuff enemies while the rest of my group runs them down. Good for my kind of group PvP.
  • Blinks
    Blinks
    ✭✭✭
    Down with the cloth nubs!
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    I think it's amusing that the OP believes the 14% stamina cost reduction that was quoted is actually going to make a difference in this game for those skills and builds.

    If someone is sitting at 2000 Stamina, that 14% reduction amounts to 280 while most Stamina skills cost 350 or more. The extra roll dodge or block this reduction grants will not make much of a difference at all.
  • ScardyFox
    ScardyFox
    ✭✭✭✭✭
    I wouldn't try and glorify these pedestrian buffs on medium armor. They're borderline meaningless and stink of thoughtlessness just like so many other aspects of the game.
  • Mortosk
    Mortosk
    ✭✭✭✭
    ScardyFox wrote: »
    I wouldn't try and glorify these pedestrian buffs on medium armor. They're borderline meaningless and stink of thoughtlessness just like so many other aspects of the game.

    Kinda like the puncturing strikes nerf.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    adjusting stamina costs is a step I guess but the problem remains, if you go all stamina you have to use 100% weapon skills becuase all class skills are based off of magicka and will be gimped.

    Probably the best fix for this is to have class skills scale with level and no stat. A second would be to have class skills scale with both magicka and stamina.

    The whole system is a freakin mess. 100% of class skills scale with Magicka, some work off spell crit some work off weapon crit. Having every class skill scale with a stat that works off of one stat that is buffed by one type of armor and has synergies with a few weapons is a recipe for disaster.
  • danreckerpreub18_ESO
    "Nerf is coming..." -House Airsoft

    The title made me think of this, and i'm bored enough to share. :P
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    A Nerf is Coming ....
    Of course it is, this is an MMO with endless PVP QQ, what else is there to expect?

    Been more cries for nerfs because players are leading Trials than I've seen over PvP. But if you want to keep believing that PvPers are the only reason a class would ever be considered imbalanced or overpowered or broken, there's no amount of logical arguments or valid proofs I could provide to change your bias. To each their own.
    LonePirate wrote: »
    I think it's amusing that the OP believes the 14% stamina cost reduction that was quoted is actually going to make a difference in this game for those skills and builds.

    If someone is sitting at 2000 Stamina, that 14% reduction amounts to 280 while most Stamina skills cost 350 or more. The extra roll dodge or block this reduction grants will not make much of a difference at all.

    Any step in the right direction, is a step in the right direction. It isn't enough to make us OP overnight, but it's a good start.
    ScardyFox wrote: »
    I wouldn't try and glorify these pedestrian buffs on medium armor. They're borderline meaningless and stink of thoughtlessness just like so many other aspects of the game.

    I disagree with this. I am seeing a trend in their changes, being small and causing a lot of fuss from the impatient players wanting more, and faster. When put with what they said in their June Road Ahead, it looks like they've got a plan and are keeping to it.

    But you never know. One half of players say they are using a wrecking ball, the other half say they aren't doing enough. Sounds like a good balance to me.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
Sign In or Register to comment.