But we destroyed the Great Shackle and the Planar Vortex so there's nothing to make it function.To be fair though we stopped the planemeld, no dragonfire was lit so there is nothing stopping deadric portals from being opened.
Not to mention I don't think we ever destroyed the main anchor above the Imperial City
fromtesonlineb16_ESO wrote: »No, not instancing, phasing and this game uses it hugely.
As for your pipe dream, the game uses phasing hugely and large changes take place in the world as you progress .. of course, you're ignoring those because this one aspect allows you to hate on ZOS which is your main aim.
Yes, this one aspect is a non-sequitur as far as progression is concerned, however there's an Achievement for it and you can bet your life if ZOS has phased out the Anchors once you get to the point when they're not possible then there'd have been howls and QQing from 'completionists'.
Yes, it's an anachornism, one that affects every MMO and always will for practical reasons.
Also, just to point out, as I said as the start, there's a ton of phasing in this game making permanent changes to the world as you see it .. and there's massive QQing about it as it pretty much destroys random grouping on quest chains die to its effects.
fromtesonlineb16_ESO wrote: »But we destroyed the Great Shackle and the Planar Vortex so there's nothing to make it function.To be fair though we stopped the planemeld, no dragonfire was lit so there is nothing stopping deadric portals from being opened.
Not to mention I don't think we ever destroyed the main anchor above the Imperial City
Ok guys, I thought this game will be serious about phasing but what do I see. I destroyed Planemelding mechanism with assistance of the Last Aleyid king. He died in the process as you can remember. What do we see when teleporting to one of the wayshrines in Coldharbour? Right, the Last Aleyid king standing alive and telling us to prepare for battle.
Ok, maybe it's just one thing, maybe ZOS missed this one. We destroyed Planemelding and killed Molag Bal later. We go to see free and saved Tamriel finally without these useless and annoying anchors spoiling the view. And what do we see? Right, we see anchors that keep falling all over.
Zenimax, are you serious? Is that laziness or something else is just not working here? Or maybe it's just me being too concerned about things that are beyond my comprehension?
UltimaJoe777 wrote: »What you took care of in Coldharbour was just the big gun. Molag Bal can still use his small guns even after that, and he does. Even after defeat, a Daedric Prince is not gone for good. All you really do is get your Soul back, and slow Molag Bal down. This does not in any way though stop his plans...
One could argue that doing this would stop all attempts at the planemeld, but let's keep in mind we don't ever actually progress through the timeline in any TES game, we simply play it out.
None of these answers work? Then how about the fact that there are achievements at stake that could be permanently missable if the anchors did stop dropping in your faction's area just because you stopped the planemeld, not to mention the fact you would be unable to assist other players at said anchor if you wanted to because you would be placed in seperate instances due to the progression. The only anchors you would be able to destroy are those in Vet Rank zones because you are playing a "what if" scenario.
On one side, agree. On the other one, they were somehow able to do "instanced" ruined cities before you did all the quests inside and save them. The downside is that if you group up with a person who hasn't done the city yet, you won't be able to meet inside, as for that person the city is still in ruins, while for you it's already rebuild. Not the most elegant solution, but at least is gives you impression of taking actions that have permanent effect in the world. What I mean, is that they could do the same thing to anchors (after defeating Molag Bal) and other stuff that is not supposed to be there.isengrimb16_ESO wrote: »Technically, you're just supposed to progress on, not go backwards through the zones. You see the the anchors for the same reason Illidan is still alive in Burning Crusade content - it's an MMO, and some things will persist (and it probably wasn't worth phasing out anchors for people who want to go back from Coldharbour - plus, some people might complain about NOT seeing them and being able to do them any more, especially if they're going back to pick up ones they might have missed the first time around just for completions' sake.)
SmilingHangman wrote: »Well it's not just Molag Bal alone who is opening those anchors. It's those local little pesky cultists (who neither see the big picture, nor do they know or care, I think) that drag a sacrifice to the dolmen and still try to gain favors from the daedric Prince. And while the dragonfires aren't lit, they are free to do so.
UltimaJoe777 wrote: »SmilingHangman wrote: »Well it's not just Molag Bal alone who is opening those anchors. It's those local little pesky cultists (who neither see the big picture, nor do they know or care, I think) that drag a sacrifice to the dolmen and still try to gain favors from the daedric Prince. And while the dragonfires aren't lit, they are free to do so.
That is what opens the gateway. Molag Bal and his minions are who send the anchors.