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Planemelding CLOSED. Anchors still up. What the hell? [SPOILER]

stmalkb14
stmalkb14
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Ok guys, I thought this game will be serious about phasing but what do I see. I destroyed Planemelding mechanism with assistance of the Last Aleyid king. He died in the process as you can remember. What do we see when teleporting to one of the wayshrines in Coldharbour? Right, the Last Aleyid king standing alive and telling us to prepare for battle.
esoexe_DX11_20140622_051012.jpg~original

Ok, maybe it's just one thing, maybe ZOS missed this one. We destroyed Planemelding and killed Molag Bal later. We go to see free and saved Tamriel finally without these useless and annoying anchors spoiling the view. And what do we see? Right, we see anchors that keep falling all over.
esoexe_DX11_20140622_050827.jpg~original

Zenimax, are you serious? Is that laziness or something else is just not working here? Or maybe it's just me being too concerned about things that are beyond my comprehension?
  • Cody
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    Well, if you mean the veteran zones, your char is supposed to be in an alternate timeline, its supposed to be what would have happened if you had "spawned" as ill say, in another alliance. If you mean "normal" zones..... i do agree
    Edited by Cody on June 22, 2014 5:39AM
  • stmalkb14
    stmalkb14
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    NookyZooky wrote: »
    If you mean "normal" zones..... i do agree
    I didn't go to veteran zones yet. These are the normal ones I played through during 1-50 lvls.
  • Ser Lobo
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    This could be handled better. Instead of this 'alternate timeline' mechanic, it should be clarified that the ground-troop invasion of Tamriel is still happening, just the main planemeld is halted ... for now.

    Molag Bal isn't really defeated. Storyline is lacking for this, for sure.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Mablung
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    NookyZooky wrote: »
    If you mean "normal" zones..... i do agree
    I didn't go to veteran zones yet. These are the normal ones I played through during 1-50 lvls.

    Yes even after you have completed the story, you will still see dolemens in the previous zones. The game does not evolve with story progression.
  • isengrimb16_ESO
    isengrimb16_ESO
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    Technically, you're just supposed to progress on, not go backwards through the zones. You see the the anchors for the same reason Illidan is still alive in Burning Crusade content - it's an MMO, and some things will persist (and it probably wasn't worth phasing out anchors for people who want to go back from Coldharbour - plus, some people might complain about NOT seeing them and being able to do them any more, especially if they're going back to pick up ones they might have missed the first time around just for completions' sake.)

  • AinGeal
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    Cause everyone get's to do the exact same thing so your character had zero impact on the game world? Ah such is my pipe dream for a game that adapts and changes through player input via their character.

    However, I see that you're referring to taking advantage of instancing. Something they don't seem to do.
  • stmalkb14
    stmalkb14
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    Technically, you're just supposed to progress on, not go backwards through the zones. You see the the anchors for the same reason Illidan is still alive in Burning Crusade content - it's an MMO, and some things will persist (and it probably wasn't worth phasing out anchors for people who want to go back from Coldharbour - plus, some people might complain about NOT seeing them and being able to do them any more, especially if they're going back to pick up ones they might have missed the first time around just for completions' sake.)
    Lol, I wonder who would complain about NOT seeing them anymore after 50 lvls of this useless stuff falling from the sky. In WOW they successfully changed the world in Cataclysm, and people were ok with that. Illidan was part of an instance, but global things did influence the world even in WoW. And here I'm sure it's not about explaining it somehow. It's about lazy devs. Or not enough time for developing a proper game.

    As for progression, so maybe ZOS would rather make a single player game with multilayer in Cyrodiil? Why would they make MMO then?


  • Mablung
    Mablung
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    Technically, you're just supposed to progress on, not go backwards through the zones. You see the the anchors for the same reason Illidan is still alive in Burning Crusade content - it's an MMO, and some things will persist (and it probably wasn't worth phasing out anchors for people who want to go back from Coldharbour - plus, some people might complain about NOT seeing them and being able to do them any more, especially if they're going back to pick up ones they might have missed the first time around just for completions' sake.)
    Lol, I wonder who would complain about NOT seeing them anymore after 50 lvls of this useless stuff falling from the sky. In WOW they successfully changed the world in Cataclysm, and people were ok with that. Illidan was part of an instance, but global things did influence the world even in WoW. And here I'm sure it's not about explaining it somehow. It's about lazy devs. Or not enough time for developing a proper game.

    As for progression, so maybe ZOS would rather make a single player game with multilayer in Cyrodiil? Why would they make MMO then?


    Actually began in BC with the implementation of the DK. The DK quests would change the environment around you as you progressed.
  • isengrimb16_ESO
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    As I said, completionists, who might notice later that they've got an item on their map not whited out as complete, or who look online and see a blank space they didn't realize had something there before. Just because YOU don't like to have the opportunity, doesn't mean NO ONE does.

    Yes, they changed the 1-50 world in Cataclysm, and you know what that did? Threw off WoW's timeline, and broke the continuity between WC3 and the beginning of WoW. You start in Cata (where Illi and Arthas are dead), go back in time to BC and Wrath (where they're both still alive) then back to Cata, and on. Also, when they said they got rid of group quests? They forgot to do anything at all with the Ghostlands (probably because it's not actually part of Vanilla); so the Blood Elves have an even worse time-slip (they start in BC, skip Wrath, go to Cata, back to BC then Wrath, etc). All with no explanation about the time travel. That mess is worse than seeing anchors in 1-50 zones after Coldharbour, and as I said, you're not really expected to go BACKWARDS here; WoW forces you through the time-slip, and gods forbid you're new and have no idea what's going on, while paying attention to what NPCs are saying.
    Edited by isengrimb16_ESO on June 22, 2014 6:00AM
  • stmalkb14
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    Just because YOU don't like to have the opportunity, doesn't mean NO ONE does.

    Yeah, just because I closed planemelding it means I don't have to see this nonsense anymore, especially with the game based on phasing THAT much. And I don't care about those who want to see this annoying stuff, they are free not to close Planemelding and enjoy their anchors.
    And just because I saw the dead King, it means I don't have to see him alive.
    So stop justifying obvious fail of ZOS. I'd be ok with such stuff in Free to Play game but not with $79 + $15 a month game mkay.

    Edited by stmalkb14 on June 22, 2014 6:02AM
  • isengrimb16_ESO
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    Maybe you should stick to single-player if MMO stuff like that bothers you that much.

    I mean, I don't give a crap about people's PvP concerns either, but I grin and bear with the constant "balance" nonsense including PvP in any game brings.

    Edited by isengrimb16_ESO on June 22, 2014 6:04AM
  • stmalkb14
    stmalkb14
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    Maybe you should stick to single-player if MMO stuff like that bothers you that much.
    I stick with whatever I choose. And it's not MMO stuff, it's "oh you know we have Elder Scrolls in the title so you eat everything we do, right?" stuff.
    as I said, you're not really expected to go BACKWARDS here
    Lol seriously? Did they put a sign there "don't go back to your faction's home locations" or you're gonna see how lazy we were? Let me see this one, maybe I was wrong with all that bickering.
  • Tobiz
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    Molag Bal has always had his eyes on the souls of the population of Nirn and has sat in motion plans to take the souls by force.
    The planemeld was Molag Bals ultimate goal to take over Nirn. In order for the planemeld to take place at all Molag Bal has placed dark anchors to prepare for the invasion and supply a breach to the defences. The anchors will pull Nirn and Oblivion closer, transforming Nirn to a world of pain and suffering like Molag Bal envision it.

    Said planemeld was thwarted by a Tamriel version of Johny English who by the way has a problem lifting his legs to walk across rocks higher then his toe but daedric princes cannot be slain and the anchors are still in place.

    One does not simply walk into Coldharbour, its gates guarded by... wait I think I just did.
    Anyway... the anchors magic is still in place as long as the daedric prince has souls to feed the magic. There will always be souls.
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • Sharee
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    So, what would you like them to do? Put you in a different phase, one that does not have the anchor, everytime you approach an anchor site?

    Can you imagine the forum rage then?

    "I wanted to go and help my buddy with this anchor and he is invisible to me and there's no anchor! WTF zenimax?!?"
  • isengrimb16_ESO
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    Sharee wrote: »
    So, what would you like them to do? Put you in a different phase, one that does not have the anchor, everytime you approach an anchor site?

    Can you imagine the forum rage then?

    "I wanted to go and help my buddy with this anchor and he is invisible to me and there's no anchor! WTF zenimax?!?"


    This. When you play with others, there will be give and take - things will not always be the way YOU think they should be, nor does the game cater just to you (like the single-player titles do).

    Yes, some people still like the anchors, and as the above poster kindly pointed out, some people actually have friends, or like to help out lowbies. There's enough issues wrt helping others because of phasing in this game; your complaint would just make it worse.


  • Belitseri
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    If events in an MMO were made to where you cannot go back, you'd only be able to do dungeons once. After all, once you kill a boss, it's dead. Threat over. That wouldn't go over very well in games...
  • mndfreeze
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    Technically, you're just supposed to progress on, not go backwards through the zones. You see the the anchors for the same reason Illidan is still alive in Burning Crusade content - it's an MMO, and some things will persist (and it probably wasn't worth phasing out anchors for people who want to go back from Coldharbour - plus, some people might complain about NOT seeing them and being able to do them any more, especially if they're going back to pick up ones they might have missed the first time around just for completions' sake.)
    Lol, I wonder who would complain about NOT seeing them anymore after 50 lvls of this useless stuff falling from the sky. In WOW they successfully changed the world in Cataclysm, and people were ok with that. Illidan was part of an instance, but global things did influence the world even in WoW. And here I'm sure it's not about explaining it somehow. It's about lazy devs. Or not enough time for developing a proper game.

    As for progression, so maybe ZOS would rather make a single player game with multilayer in Cyrodiil? Why would they make MMO then?


    Wow didn't do those things until YEARS and YEARS after initial release. Wow was as static as they come and on day 1 didn't even have instanced other then in a dungeon and then later with battlegrounds. So your comparison is garbage basically. This isn't a lazy dev issue.

    The Dolemans are still there because there are special acheivments for destroying unique mobs that randomly spawn at them, and you get xp for the fighters guild specifically for destroying them. They are there with the intent that you destroy them more then just once per doleman.

    Also, at the end of the story Molag bal even states that his defeat was actually partt of his own plan, blah blah blah. obviously in the world story much more is going to happen.

    Finally, with the way MMO's work you can't have every single tiny thing you did instanced and phased with your character because it causes all the problems people complain about already with not being able to do stuff with other people. If they did it to the level you are asking, you might as well play a single player game.


  • isengrimb16_ESO
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    Belitseri wrote: »
    If events in an MMO were made to where you cannot go back, you'd only be able to do dungeons once. After all, once you kill a boss, it's dead. Threat over. That wouldn't go over very well in games...

    You have the CHOICE to go back to older areas, once you're done them. Story and loot wise, you have no reason to be there.

    WoW's timeline is completely broken, and has you going all over the place, which makes even LESS sense than seeing dolmens in your older areas - and doesn't even give you the choice re: time travel, because you experience it while leveling. Seeing dolmens in pre-50 areas without explanation is a TINY thing compared to WoW's mess of a timeline.

    Also, the guy above is right - bosses are different each time a dolmen drops. Achievement hunters might like to just spend a day going from dolmen to dolmen in older areas, once they find they still need some achievements even after doing all the dolmens in all the zones by V12.

  • Ghanima_Atreides
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    I understand why the Anchors still drop - it's a gameplay mechanic that would upset too many people if it was removed (completionists, people who want to help out lowbies, etc.) so I'm willing to accept it.

    What I can't accept however is the broken phasing in the Hollow City after the Final Assault - instead of celebrating the victory and mourning the dead, the city reverts back to a pre-assault stage where everyone is gearing up for the fight and King Dynar is alive once more (while at the same dead inside the Chapel), the Groundskeeper has the same generic lines and basically nobody realizes what has happened.

    The game has numerous instances where settlements are phased to a post-quest state, and it's unforgivable that a key location involving the main quest would not be.
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  • Belitseri
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    I do agree that the after-Cold Harbour should reflect that change in Hollow City.
  • AinGeal
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    If I remember correctly, in GW1 when you finished the main quest line, your character moved on to a different world instance altogether. The towns were the same where you interacted with others and, if you teamed up with others that didn't beat the game, you could still help them in the maps outside of the towns. However, if you went out on your own or with others that did finish the game, you encountered a different scenario out on those maps. A different situation with different mobs designed for characters that are topped out.

    So should people who stop the plane meld phase to a map that doesn't have these anymore? In all honestly, why not? Rather than having your leveling content and end game content mixed together, why not take advantage of the server design and phasing to separate the two? Sure you can still team up with, and travel to, party members in the plane meld phase if you want to.

    They promised so much with this megaserver design and phasing. What ever happened to it supposedly teaming you up with "like players"? If you are the RP type, then it's suppose to throw you in with other RPers. I, perhaps naively, thought that if you prefer to solo stuff, that it would simply phase you so that you didn't encounter others. The only thing it seems to do is throw you in with other players. That and nothing more.
  • Lord_Hev
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    You never stop the Planemeld fully. You only delay it. In case you forgot.. The Barrier is still utterly ABSENT.


    Until a Dragonborn Emperor can relight the Dragonfires, the Anchors will keep going, and going, and going, and going, and going some more.



    As for VR content, yes. It's utter trash. BUT, the anchors still dropping makes sense, Again, Molag Bal and Meridia flat-out say, "This [censored] is just getting started trolol]"




    As for Dynar still living in separate phases, well... yeah, lolzenimax,
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  • MonkeyAssassin24
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    I see your point, I mean, I killed like 30 goblins the other day in a cave and logged out. When I logged back on, they were there again! I mean come on Zeni where is my immersion, when I clear a goblin threat they should stay dead!

    Right?

    Also they should add a filter so I don't have to see "________ dolmen is up" in zone chat after I have done it because, well, they are them, and I am me, and I don't care about them.
    On second thought, let's not go to the forums. 'Tis a silly place.
  • theroyalestpythonnub18_ESO
    I'm pretty that our little tirade in Coldharbour essentially crippled Molag Bal's ability to drop anchors. Even if he was still able to, it feels like he wouldn't have the followers left in Tamriel to keep up an organized invasion.

    That being said, I completely understand why dark anchors remain for the player to close after the main story line, and I wouldn't mind it at all if we just had some form of closure after the main quest was done with. I just want to see a post war hollow city, and maybe talk with the faction leaders or something after Molag Bal is defeated.
    It's just so bizarre that after all that was sacrificed to beat the god of schemes and end the greatest threat to Nirn seen in centuries, like five people care.

    For a game that pays so much attention to the story, it's just jarring how broken Coldharbour feels after everything's said and done.
  • Nox_Aeterna
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    Molag Bal isn't really defeated. Storyline is lacking for this, for sure.

    Pretty much this , he could actually even keep going after "catching his breath" for a while :P , but he says you AND meridia (mostly her) are bothering him and that it is just not worth it hehe.

    So , you dont win because you "beat" him , you win because he does not want to bother with meridia again over this right now.
    Edited by Nox_Aeterna on June 23, 2014 1:16AM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Darkstorn42
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    Apparently the OP wasn't paying attention to the story line. First off, you didn't stop Molag Bal, you just slowed him down. Second the plane meld was one giant anchor. The little ones were pulling small areas of Tamriel into Coldharbor. You did nothing to stop the little ones, only to stop the big ones. If your gonna complain about the story, actually follow it, please.
  • Knootewoot
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    When i ended the planemelt, i was afraid anchors would disappear. Glad they didn't because i still enjoy doing them.

    It is an mmo for the nines sake. Hundreds of people (millions) killed deathwing or the leach king. But they still kill him, even same players still kill him. I have murdered Darth Malgus more then 5 times and he still keeps coming back.

    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • fromtesonlineb16_ESO
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    AinGeal wrote: »
    Cause everyone get's to do the exact same thing so your character had zero impact on the game world? Ah such is my pipe dream for a game that adapts and changes through player input via their character.

    However, I see that you're referring to taking advantage of instancing. Something they don't seem to do.
    No, not instancing, phasing and this game uses it hugely.

    As for your pipe dream, the game uses phasing hugely and large changes take place in the world as you progress .. of course, you're ignoring those because this one aspect allows you to hate on ZOS which is your main aim.

    Yes, this one aspect is a non-sequitur as far as progression is concerned, however there's an Achievement for it and you can bet your life if ZOS has phased out the Anchors once you get to the point when they're not possible then there'd have been howls and QQing from 'completionists'.

    Yes, it's an anachornism, one that affects every MMO and always will for practical reasons.

    Also, just to point out, as I said as the start, there's a ton of phasing in this game making permanent changes to the world as you see it .. and there's massive QQing about it as it pretty much destroys random grouping on quest chains die to its effects.
  • Csub
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    People already complain about not being able to help others in different phases (the complaining can be understood), imagine if the same would be the case with anchors. I was afraid that I wouldn`t be able to complete them anymore but luckily it wasn`t the case. Some achievements could not be completed if that was the case.

    But talking about these quests, I wonder what happened about most NPCs at and after the last main quests. I do hope the will continue their stories.
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  • sevcik.miroslaveb17_ESO
    You seriously thought it will dissapear?

    As others said. This is MMO. Stuff like this needs to stay in the game.

    What I really don't like is bad phasing. When you complete all quest and kill estre for example, she will be hanging out in some of previous zones.

    Saw also Norion after I killed him. Etc. This is what feels bad in terms of phasing.

    But dolmens shoukd stay there.

    Maybe they could add some feature where you can phase them out from your game and bring them back if you wish. But who knows if that could work.

    I personaly like to hape option to go after anchors even after I finished the story.
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