

I didn't go to veteran zones yet. These are the normal ones I played through during 1-50 lvls.NookyZooky wrote: »If you mean "normal" zones..... i do agree
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
stmalkb14_ESO wrote: »I didn't go to veteran zones yet. These are the normal ones I played through during 1-50 lvls.NookyZooky wrote: »If you mean "normal" zones..... i do agree
Lol, I wonder who would complain about NOT seeing them anymore after 50 lvls of this useless stuff falling from the sky. In WOW they successfully changed the world in Cataclysm, and people were ok with that. Illidan was part of an instance, but global things did influence the world even in WoW. And here I'm sure it's not about explaining it somehow. It's about lazy devs. Or not enough time for developing a proper game.isengrimb16_ESO wrote: »Technically, you're just supposed to progress on, not go backwards through the zones. You see the the anchors for the same reason Illidan is still alive in Burning Crusade content - it's an MMO, and some things will persist (and it probably wasn't worth phasing out anchors for people who want to go back from Coldharbour - plus, some people might complain about NOT seeing them and being able to do them any more, especially if they're going back to pick up ones they might have missed the first time around just for completions' sake.)
stmalkb14_ESO wrote: »Lol, I wonder who would complain about NOT seeing them anymore after 50 lvls of this useless stuff falling from the sky. In WOW they successfully changed the world in Cataclysm, and people were ok with that. Illidan was part of an instance, but global things did influence the world even in WoW. And here I'm sure it's not about explaining it somehow. It's about lazy devs. Or not enough time for developing a proper game.isengrimb16_ESO wrote: »Technically, you're just supposed to progress on, not go backwards through the zones. You see the the anchors for the same reason Illidan is still alive in Burning Crusade content - it's an MMO, and some things will persist (and it probably wasn't worth phasing out anchors for people who want to go back from Coldharbour - plus, some people might complain about NOT seeing them and being able to do them any more, especially if they're going back to pick up ones they might have missed the first time around just for completions' sake.)
As for progression, so maybe ZOS would rather make a single player game with multilayer in Cyrodiil? Why would they make MMO then?
isengrimb16_ESO wrote: »Just because YOU don't like to have the opportunity, doesn't mean NO ONE does.
I stick with whatever I choose. And it's not MMO stuff, it's "oh you know we have Elder Scrolls in the title so you eat everything we do, right?" stuff.isengrimb16_ESO wrote: »Maybe you should stick to single-player if MMO stuff like that bothers you that much.
Lol seriously? Did they put a sign there "don't go back to your faction's home locations" or you're gonna see how lazy we were? Let me see this one, maybe I was wrong with all that bickering.isengrimb16_ESO wrote: »as I said, you're not really expected to go BACKWARDS here
So, what would you like them to do? Put you in a different phase, one that does not have the anchor, everytime you approach an anchor site?
Can you imagine the forum rage then?
"I wanted to go and help my buddy with this anchor and he is invisible to me and there's no anchor! WTF zenimax?!?"
stmalkb14_ESO wrote: »Lol, I wonder who would complain about NOT seeing them anymore after 50 lvls of this useless stuff falling from the sky. In WOW they successfully changed the world in Cataclysm, and people were ok with that. Illidan was part of an instance, but global things did influence the world even in WoW. And here I'm sure it's not about explaining it somehow. It's about lazy devs. Or not enough time for developing a proper game.isengrimb16_ESO wrote: »Technically, you're just supposed to progress on, not go backwards through the zones. You see the the anchors for the same reason Illidan is still alive in Burning Crusade content - it's an MMO, and some things will persist (and it probably wasn't worth phasing out anchors for people who want to go back from Coldharbour - plus, some people might complain about NOT seeing them and being able to do them any more, especially if they're going back to pick up ones they might have missed the first time around just for completions' sake.)
As for progression, so maybe ZOS would rather make a single player game with multilayer in Cyrodiil? Why would they make MMO then?
If events in an MMO were made to where you cannot go back, you'd only be able to do dungeons once. After all, once you kill a boss, it's dead. Threat over. That wouldn't go over very well in games...
ruze84b14_ESO wrote: »Molag Bal isn't really defeated. Storyline is lacking for this, for sure.
No, not instancing, phasing and this game uses it hugely.Cause everyone get's to do the exact same thing so your character had zero impact on the game world? Ah such is my pipe dream for a game that adapts and changes through player input via their character.
However, I see that you're referring to taking advantage of instancing. Something they don't seem to do.