Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Shaun98ca2 wrote: »SO much BAD info in this thread.Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
This is VERY false. Magicka builds have to expend Magicka on stuff OTHER than JUST DPS, such as self heals, utility, CC. To say you ONLY have to spend Magicka on DPS is just plain false.Average damage on a pack of 3 mobs, during 3 seconds:
mage:
3-4x Impulse for (let's say) ~225 dmg each = 675-900 dmg
warrior:
1x heavy attack = ~350 dmg
Its a nice comparison but how about NOT comparing it to the most OP broken ability in the game or compare it to a single target ability. 350 damage is a substantial amount of damage for an attack you never run out of. Not to mention that damage is probably only at soft cap, wonder what it looks like at soft cap(see next statement).Also, it is not currently possible to go full stamina build (because all class abilities use and scale with magicka, and most non-class skills as well, just Fighter's Guild uses stamina), forcing stamina players to go hybrid, because they can't specialize so much for one stat - whereas mages can do EVERYTHING with magicka (there is even a magicka taunt, templars even have access to magicka charge).
Stamina builds DO get benefits from Magicka regardless of points in Magicka with certain abilities that every class gets such as Surge, Lighting Form, Blazing Shield, Restoring Aura.
So to say you CANT go full Stamina is just plain wrong info, you can there are plenty of Magicka abilities you can still use regardless of points in Magicka.
Just casting Critical Surge costs 560 magicka for a mere 20 second long buff (that's right, it's about 50% your magicka if you don't invest points in it or enchant it, or eat magicka food). Not to mention stamina build need at least 1 more magicka ability on their bars (either for defense, or CC, or aoe dps), which they then can cast about once per trash pack
Shaun98ca2 wrote: »SO much BAD info in this thread.Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
This is VERY false. Magicka builds have to expend Magicka on stuff OTHER than JUST DPS, such as self heals, utility, CC. To say you ONLY have to spend Magicka on DPS is just plain false.Average damage on a pack of 3 mobs, during 3 seconds:
mage:
3-4x Impulse for (let's say) ~225 dmg each = 675-900 dmg
warrior:
1x heavy attack = ~350 dmg
Its a nice comparison but how about NOT comparing it to the most OP broken ability in the game or compare it to a single target ability. 350 damage is a substantial amount of damage for an attack you never run out of. Not to mention that damage is probably only at soft cap, wonder what it looks like at soft cap(see next statement).Also, it is not currently possible to go full stamina build (because all class abilities use and scale with magicka, and most non-class skills as well, just Fighter's Guild uses stamina), forcing stamina players to go hybrid, because they can't specialize so much for one stat - whereas mages can do EVERYTHING with magicka (there is even a magicka taunt, templars even have access to magicka charge).
Stamina builds DO get benefits from Magicka regardless of points in Magicka with certain abilities that every class gets such as Surge, Lighting Form, Blazing Shield, Restoring Aura.
So to say you CANT go full Stamina is just plain wrong info, you can there are plenty of Magicka abilities you can still use regardless of points in Magicka.
Alphashado wrote: »Shaun98ca2 wrote: »SO much BAD info in this thread.Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
This is VERY false. Magicka builds have to expend Magicka on stuff OTHER than JUST DPS, such as self heals, utility, CC. To say you ONLY have to spend Magicka on DPS is just plain false.Average damage on a pack of 3 mobs, during 3 seconds:
mage:
3-4x Impulse for (let's say) ~225 dmg each = 675-900 dmg
warrior:
1x heavy attack = ~350 dmg
Its a nice comparison but how about NOT comparing it to the most OP broken ability in the game or compare it to a single target ability. 350 damage is a substantial amount of damage for an attack you never run out of. Not to mention that damage is probably only at soft cap, wonder what it looks like at soft cap(see next statement).Also, it is not currently possible to go full stamina build (because all class abilities use and scale with magicka, and most non-class skills as well, just Fighter's Guild uses stamina), forcing stamina players to go hybrid, because they can't specialize so much for one stat - whereas mages can do EVERYTHING with magicka (there is even a magicka taunt, templars even have access to magicka charge).
Stamina builds DO get benefits from Magicka regardless of points in Magicka with certain abilities that every class gets such as Surge, Lighting Form, Blazing Shield, Restoring Aura.
So to say you CANT go full Stamina is just plain wrong info, you can there are plenty of Magicka abilities you can still use regardless of points in Magicka.
Do you even play VR content? Are you really trying to suggest that cc or heals uses the same amount of magicka that blocking and dodging uses stamina? Please, get real. There are some trash mobs that will kill you in one or two shots if you don't block or dodge them. And no amount of cc (which doesn't deplete magicka near as fast as blocking depletes stamina) can stop that Mage from blasting you with a spell for 2k damage when you've got 2 melee mobs coming at you with 2h weapons that will knock you on your ass if not blocked. Melee builds are ar a major disadvantage if they rely on stamina for their dps. You are just making yourself look foolish trying to insist otherwise.
Shaun98ca2 wrote: »SO much BAD info in this thread.Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
This is VERY false. Magicka builds have to expend Magicka on stuff OTHER than JUST DPS, such as self heals, utility, CC. To say you ONLY have to spend Magicka on DPS is just plain false.Average damage on a pack of 3 mobs, during 3 seconds:
mage:
3-4x Impulse for (let's say) ~225 dmg each = 675-900 dmg
warrior:
1x heavy attack = ~350 dmg
Its a nice comparison but how about NOT comparing it to the most OP broken ability in the game or compare it to a single target ability. 350 damage is a substantial amount of damage for an attack you never run out of. Not to mention that damage is probably only at soft cap, wonder what it looks like at soft cap(see next statement).Also, it is not currently possible to go full stamina build (because all class abilities use and scale with magicka, and most non-class skills as well, just Fighter's Guild uses stamina), forcing stamina players to go hybrid, because they can't specialize so much for one stat - whereas mages can do EVERYTHING with magicka (there is even a magicka taunt, templars even have access to magicka charge).
Stamina builds DO get benefits from Magicka regardless of points in Magicka with certain abilities that every class gets such as Surge, Lighting Form, Blazing Shield, Restoring Aura.
So to say you CANT go full Stamina is just plain wrong info, you can there are plenty of Magicka abilities you can still use regardless of points in Magicka.
Just casting Critical Surge costs 560 magicka for a mere 20 second long buff (that's right, it's about 50% your magicka if you don't invest points in it or enchant it, or eat magicka food). Not to mention stamina build need at least 1 more magicka ability on their bars (either for defense, or CC, or aoe dps), which they then can cast about once per trash pack
Shaun98ca2 wrote: »SO much BAD info in this thread.Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
This is VERY false. Magicka builds have to expend Magicka on stuff OTHER than JUST DPS, such as self heals, utility, CC. To say you ONLY have to spend Magicka on DPS is just plain false.Average damage on a pack of 3 mobs, during 3 seconds:
mage:
3-4x Impulse for (let's say) ~225 dmg each = 675-900 dmg
warrior:
1x heavy attack = ~350 dmg
Its a nice comparison but how about NOT comparing it to the most OP broken ability in the game or compare it to a single target ability. 350 damage is a substantial amount of damage for an attack you never run out of. Not to mention that damage is probably only at soft cap, wonder what it looks like at soft cap(see next statement).Also, it is not currently possible to go full stamina build (because all class abilities use and scale with magicka, and most non-class skills as well, just Fighter's Guild uses stamina), forcing stamina players to go hybrid, because they can't specialize so much for one stat - whereas mages can do EVERYTHING with magicka (there is even a magicka taunt, templars even have access to magicka charge).
Stamina builds DO get benefits from Magicka regardless of points in Magicka with certain abilities that every class gets such as Surge, Lighting Form, Blazing Shield, Restoring Aura.
So to say you CANT go full Stamina is just plain wrong info, you can there are plenty of Magicka abilities you can still use regardless of points in Magicka.
Just casting Critical Surge costs 560 magicka for a mere 20 second long buff (that's right, it's about 50% your magicka if you don't invest points in it or enchant it, or eat magicka food). Not to mention stamina build need at least 1 more magicka ability on their bars (either for defense, or CC, or aoe dps), which they then can cast about once per trash pack
Well this buff is worth it though. Any dual wielding playing class would love to have a sorc skill like that.
20 seconds is a long time for a buff and the healing on weapon crit builds is awesome. There is nothing wrong about the crit surge costs ...
In theory nothing is wrong.
ESO was designed as a group game, so that different classes work together to accomplish a common goal. My experience tells me that a group of 4 different classes works best, but you can also pick 1 NB, 2 Templar and 1 Sorcerer if you like.
VR´s in general were never meant to be soloed, while some Ranger & Rogue like Chars could solo VR mobs during Beta, the aim was that you look for a group there.
Unfortunately do many players think that the game should always be a solo game, so they attempt VR mobs alone and then of course die. The blame then always goes to the Devs for making their class not strong enough, just because some other class somehow managed to do the quest where they failed.
Another aspect is, that ZO made the mistake and allowed DPS meters. As soon people have those in their hands they will abuse them and either kick those with less or complain that their own DPS is not as high as for instance of a Mage.
MMO´s are never balanced like a shooter or an arcade RPG. They are supposed to offer different Chars and those of course are not all as strong as the other, but will give a benefit in a specific situation while they need help at another.
When I play with my Tank, then I do know that having a DPS and a Healer is crucial as I don't do high DPS and also can´t heal myself good enough. For others however a Char must be god like and like He-Man. I think its a shame that it has come down to this in MMO´s, but I guess that's just how it is.
The only concern that I have and this now is the practical part, are the Stamina eating mechanics.
In my opinion as a tank, you just need to much of it. To dodge is crucial and if you do it 4 times then you are a sitting duck plus you also need to consider that your attacks need stamina. This definitely needs a fix, while using Stamina should require basic knowledge and timing, it should not cripple a Char as much as it does now.
But as I said, this isn't about damage or solo VR - this is about being a reliable tank in a group and there that role has issue´s due the lack of Stamina.
Shaun98ca2 wrote: »Shaun98ca2 wrote: »SO much BAD info in this thread.Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
This is VERY false. Magicka builds have to expend Magicka on stuff OTHER than JUST DPS, such as self heals, utility, CC. To say you ONLY have to spend Magicka on DPS is just plain false.Average damage on a pack of 3 mobs, during 3 seconds:
mage:
3-4x Impulse for (let's say) ~225 dmg each = 675-900 dmg
warrior:
1x heavy attack = ~350 dmg
Its a nice comparison but how about NOT comparing it to the most OP broken ability in the game or compare it to a single target ability. 350 damage is a substantial amount of damage for an attack you never run out of. Not to mention that damage is probably only at soft cap, wonder what it looks like at soft cap(see next statement).Also, it is not currently possible to go full stamina build (because all class abilities use and scale with magicka, and most non-class skills as well, just Fighter's Guild uses stamina), forcing stamina players to go hybrid, because they can't specialize so much for one stat - whereas mages can do EVERYTHING with magicka (there is even a magicka taunt, templars even have access to magicka charge).
Stamina builds DO get benefits from Magicka regardless of points in Magicka with certain abilities that every class gets such as Surge, Lighting Form, Blazing Shield, Restoring Aura.
So to say you CANT go full Stamina is just plain wrong info, you can there are plenty of Magicka abilities you can still use regardless of points in Magicka.
Just casting Critical Surge costs 560 magicka for a mere 20 second long buff (that's right, it's about 50% your magicka if you don't invest points in it or enchant it, or eat magicka food). Not to mention stamina build need at least 1 more magicka ability on their bars (either for defense, or CC, or aoe dps), which they then can cast about once per trash pack
Well this buff is worth it though. Any dual wielding playing class would love to have a sorc skill like that.
20 seconds is a long time for a buff and the healing on weapon crit builds is awesome. There is nothing wrong about the crit surge costs ...
Well if you read people skew the info to help their point.
Magicka only has to worry about DPS. What about self heals and CC
Stamina needs to use its resource for Block, Dodge, Stun. THEY SHOULD there in melee range to USE that stuff and its WILDY important. Block and Stun allow free hits where you cant be damaged by the mob. That's ALMOST as good as a self heal, to top it off YOU CAN still self heal yourself.
Im sure theres more but these are the 2 that stick in my mind the most.
JoseDelgadoCub17_ESO wrote: »So you guys are upset that casters are going more damage then medium and heavy armor wearers who have a higher defensive stat.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
JoseDelgadoCub17_ESO wrote: »So you guys are upset that casters are going more damage then medium and heavy armor wearers who have a higher defensive stat.
p_tsakirisb16_ESO wrote: »Anyone who tries to block 3 trash mobs spawn in VR, is facing certain death.
While 1-50 is working perfectly, in VR content is a big NO NO.
The only way to survive is DPS, medium armour, and roll on the floor all the time (dodge). And by DPS I do count 2H and DW. (Shield now is crap).
aipex8_ESO wrote: »I don't think a 4th resource should be added. It doesn't fit the TES paradigm and no matter what you name it, it's just another word for stamina. Just make it easier for us stamina users to manage it.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
aipex8_ESO wrote: »
1) Make some class skills use Stamina. Not only would this help stamina builds, but it gives you more to think about when spending those skill points. Right now I just put a point in everything I have to at least try it out. If I had to think about whether it costs magicka or stamina I would be a little more selective. For NBs, skills like ambush and impale could be stamina, where strife and shadow cloak would remain magicka. You could even go with one class has all magicka based (sorc), two with split (maybe NB and temp) and one be all stamina (DK), though that would impede on "play as you want" so maybe not.
Honestly, the idea that you should be able to pull the same damage just by picking any weapon is wrong (sorry, that is my opinion).
If you look at it as a secondary source of damage, it is almost fine. Just need a better resource management (and that is what they are doing now).aipex8_ESO wrote: »
1) Make some class skills use Stamina. Not only would this help stamina builds, but it gives you more to think about when spending those skill points. Right now I just put a point in everything I have to at least try it out. If I had to think about whether it costs magicka or stamina I would be a little more selective. For NBs, skills like ambush and impale could be stamina, where strife and shadow cloak would remain magicka. You could even go with one class has all magicka based (sorc), two with split (maybe NB and temp) and one be all stamina (DK), though that would impede on "play as you want" so maybe not.
No, thank you. That would be a disaster as you split resources and unbalance classes even more. Look, all class skills are magicka and it makes sense this way.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Honestly, the idea that you should be able to pull the same damage just by picking any weapon is wrong (sorry, that is my opinion).
If you look at it as a secondary source of damage, it is almost fine. Just need a better resource management (and that is what they are doing now).
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
murklor007neb18_ESO wrote: »There is absolutely nothing wrong with stamina builds. The fault lies in the magicka design. ALL (and I do mean ALL) class skills are magicka. That render stamina builds completely worthless, because you cripple your class.
For example, my Nightblade use medium armor (for boosting weapon damage and sneaking) and dual wielding as primary, but I am forced to enchant everything for magicka because all I use is class skills. I only have 5 skill slots because I play on the EU server - weapon swapping does not work in the heat of battle, especially not in PvP. I need the stealth, I need the backstabbing, I need the teleport, I need finisher. That's 4 out of 5 class skills. The 5th, granted I sometimes take the dagger throw for that. But I cant base my entire build around having 1 stamina skill.
lim30041982 wrote: »murklor007neb18_ESO wrote: »There is absolutely nothing wrong with stamina builds. The fault lies in the magicka design. ALL (and I do mean ALL) class skills are magicka. That render stamina builds completely worthless, because you cripple your class.
For example, my Nightblade use medium armor (for boosting weapon damage and sneaking) and dual wielding as primary, but I am forced to enchant everything for magicka because all I use is class skills. I only have 5 skill slots because I play on the EU server - weapon swapping does not work in the heat of battle, especially not in PvP. I need the stealth, I need the backstabbing, I need the teleport, I need finisher. That's 4 out of 5 class skills. The 5th, granted I sometimes take the dagger throw for that. But I cant base my entire build around having 1 stamina skill.
^ This +100 , my dragon knight never read a book (like sorceres) he is training hard with his muscle , kill a bear with barehand , drinks mead with tavern girls , climbing a mountain every day , but when in a battle he want to whack a necromancer the game say "you must use ur mind (magicka) to use that skill"
wtf ?????
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »aipex8_ESO wrote: »I don't think a 4th resource should be added. It doesn't fit the TES paradigm and no matter what you name it, it's just another word for stamina. Just make it easier for us stamina users to manage it.
Even in Skyrim, stamina was used for power attacks, sprinting, etc. There wasn't exactly 'abilities' to draw from it in the same manner as here. Since this game alters that mechanic with weapon, armor and fighters guild abilities, I believe it might be necessary to further change the formula to compensate.
jelliedsoup wrote: »Honestly, the idea that you should be able to pull the same damage just by picking any weapon is wrong (sorry, that is my opinion).
If you look at it as a secondary source of damage, it is almost fine. Just need a better resource management (and that is what they are doing now).
Why should Class skills cuase more damage than weapons? Both are resources to be used, except stamina is already used by running, dodging blocking etc so it will always be lower than magicka unless you allocate points etc to it.
If you want people to play differenty ways, then weapon damage should be equal (not more, not less). There should be weapon ultimates as well.
If they are a poor second cousin, then why spend skills point on them. The cost of stamina is just as much as magicka in this game, just the output is not.