JoseDelgadoCub17_ESO wrote: »I mean the complaint seems that stamina build aren't doing the same damage as magicka builds, well isn't that how it works.
They sacrifice armor in exchange for more fangs?
This is how I personally think builds should work.
Magicka build do a lot of damage with spells.
Stamina builds should have more click attack crits and use spells for feats
VR´s in general were never meant to be soloed, while some Ranger & Rogue like Chars could solo VR mobs during Beta, the aim was that you look for a group there.
One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
This is the philosophy behind the core systems of ESO—play the way you want to play—and it extends to our veteran content.
steveb16_ESO46 wrote: »
VR´s in general were never meant to be soloed, while some Ranger & Rogue like Chars could solo VR mobs during Beta, the aim was that you look for a group there.
As you know, that statement is a whole wallop of cod because it's been quoted by me in these threads repeatedly.One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
This is the philosophy behind the core systems of ESO—play the way you want to play—and it extends to our veteran content.
Play as you want in VR. From the horses's mouth on this site. So just stop it.
They should remove stamina skills entirely and make weapon skills use magicka, then we'd never have to hear all this crap again.
Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
"Ranged casters don't need to block"
Someone's a comedian.
The fix to stamina is easy - double the pool and cut the expense. If you double the cap the weapon damage increases (I believe) and if you cut the expense of stamina based abilities by 50% I would bet they get used a lot more. This would get the stamina bonuses on medium armor used..stamina based builds where magicka is secondary..
p_tsakirisb16_ESO wrote: »Anyone who tries to block 3 trash mobs spawn in VR, is facing certain death.
While 1-50 is working perfectly, in VR content is a big NO NO.
The only way to survive is DPS, medium armour, and roll on the floor all the time (dodge). And by DPS I do count 2H and DW. (Shield now is crap).
The fix to stamina is easy - double the pool and cut the expense. If you double the cap the weapon damage increases (I believe) and if you cut the expense of stamina based abilities by 50% I would bet they get used a lot more. This would get the stamina bonuses on medium armor used..stamina based builds where magicka is secondary..
Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
Average damage on a pack of 3 mobs, during 3 seconds:
mage:
3-4x Impulse for (let's say) ~225 dmg each = 675-900 dmg
warrior:
1x heavy attack = ~350 dmg
Also, it is not currently possible to go full stamina build (because all class abilities use and scale with magicka, and most non-class skills as well, just Fighter's Guild uses stamina), forcing stamina players to go hybrid, because they can't specialize so much for one stat - whereas mages can do EVERYTHING with magicka (there is even a magicka taunt, templars even have access to magicka charge).
Someone probably mentioned this already but the biggest problem with stamina builds imo is that it's the same resource you use to block, roll, CC break etc.
My current build consists of only magica skills meaning i have plenty (1600 or so) stamina to play around with for other stuff.
I do have a 2h/bow setup too that uses a lot more stamina, but i rarely pvp with it.
JoseDelgadoCub17_ESO wrote: »I mean the complaint seems that stamina build aren't doing the same damage as magicka builds, well isn't that how it works.
They sacrifice armor in exchange for more fangs?
.
This is how I personally think builds should work.
Magicka build do a lot of damage with spells.
Stamina builds should have more click attack crits and use spells for feats
Shaun98ca2 wrote: »SO much BAD info in this thread.Alphashado wrote: »Main problem is that dodge, block, sprint, all cost stamina. All of these things are essential in VR content and most content in general. If your build revolves around stamina, then you are having to use stamina for two things-mitigation and dps.
So with a magicka build, your entire resource pool is for dps.
With a stamina build, your resource pool is being used for both dps and mitigation. Therefore stamina gets used up much faster.
This is VERY false. Magicka builds have to expend Magicka on stuff OTHER than JUST DPS, such as self heals, utility, CC. To say you ONLY have to spend Magicka on DPS is just plain false.Average damage on a pack of 3 mobs, during 3 seconds:
mage:
3-4x Impulse for (let's say) ~225 dmg each = 675-900 dmg
warrior:
1x heavy attack = ~350 dmg
Its a nice comparison but how about NOT comparing it to the most OP broken ability in the game or compare it to a single target ability. 350 damage is a substantial amount of damage for an attack you never run out of. Not to mention that damage is probably only at soft cap, wonder what it looks like at soft cap(see next statement).Also, it is not currently possible to go full stamina build (because all class abilities use and scale with magicka, and most non-class skills as well, just Fighter's Guild uses stamina), forcing stamina players to go hybrid, because they can't specialize so much for one stat - whereas mages can do EVERYTHING with magicka (there is even a magicka taunt, templars even have access to magicka charge).
Stamina builds DO get benefits from Magicka regardless of points in Magicka with certain abilities that every class gets such as Surge, Lighting Form, Blazing Shield, Restoring Aura.
So to say you CANT go full Stamina is just plain wrong info, you can there are plenty of Magicka abilities you can still use regardless of points in Magicka.