Here's how this has gone down so far.
At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.
Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.
Now, it is impulse spamming, and we have endured that for a week.
All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.
NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.
Templars... they can only heal.
I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.
We're beta testing a console port, nothing more.
FireCowCommando wrote: »ZoS works on their own time table and have zero interest in letting us know any information when its important. They give every possible announcement weeks after when it should be made (scourge players getting nothing for efforts for example, letting us know the campaigns are not in fact ending early weeks after their initial announcement).
It's pretty clear they are a PvE game, all the updates they push are geared entirely for PvE. While they watch PvP players slowly unsub.
I could list the number of friends i have lost due to the two reasons i listed in parentheses above, but im pretty sure i would hit the word limit for a single post. I personally stopped trying to push for emperor on my campaign after the announcement about campaigns ending early and now im finding out they are delayed... And that was AFTER my home campaign of Scourge was deleted.
laidafucub18_ESO wrote: »Well, I agree on all of the points Clydus made in the OP, and I did the only thing that I thought might make a difference - I unsubscribed. And this is probably the *only* game I have ever hit the cancel button on where they didn't ask for/give space to put a reason why I was canceling. Just "we're sorry to see you go, hope you come back soon!". Seems like things are going downhill fast, at least on the AvA side of the house. Hope they can pull out of the spiral before its too late.
jeradlub17_ESO wrote: »By the time they get around to fixing pvp the answer to the problem will already have arrived in the form of Camelot Unchained. That's about a year or more out though but that is how slow they are.
NookyZooky wrote: »I am about to become a hypocrite and use the mage build I dislike so much:/ I feel as though my NB is a bit UP(I cant seem to do well in PvP no matter how I play, with the execption of the rare kill now and then) and I have no intention of taking a NB all the way to the VR10 zone with them this weak, so I am going to make me a LA staff build:/ this is because of pretty much every reason you stated. I will delete my sorc build and get back on my NB when they improve the overall power of the NB. I hope zeni knows the state PvP is in right now, and I hope they are workin towards improving it

I'm really disappointed in the amount of attention ZOS gives PvP. In my eyes, ESO has no real end game content aside from PVP, so they should treat it way better.
I know they've already lost a ton of subs, and at this rate they're just gonna keep losing more and more if they don't pay proper attention to their playerbase. By the time those new campaigns come out, no one will be on to play them.
With the Update 2, they could shorten the campaign days and delete some until there are only around 4 campaigns.
It's an easy quick fix and would ensure that people are at least getting some competition in their campaigns.Come on ZOS, what's the dealio?
Even the PvE they are adding to the game is really not enough. They added Craglorn, which, by all accounts, screwed up the game pretty badly. Now they are adding a veteran dungeon...whooptie doo...There is nothing to do at VR12 except PvP, trials, some dungeons you've probably already run, or roll an alt.
I agree, they should remove half the campaigns as soon as the current 90 days are up. That would at least give new players entering pvp the feeling that there are players participating. I feel bad for any new player choosing a campaign only to see the map completely dominated by one side and only 15 people running around. Like a lot of people, I started with a 3 month sub, and that will be over pretty soon. My optimism has faded and I find it hard to justify resubscribing.
Here's how this has gone down so far.
At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.
Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.
Now, it is impulse spamming, and we have endured that for a week.
All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.
NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.
Templars... they can only heal.
I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.
We're beta testing a console port, nothing more.
NookyZooky wrote: »I am about to become a hypocrite and use the mage build I dislike so much:/ I feel as though my NB is a bit UP(I cant seem to do well in PvP no matter how I play, with the execption of the rare kill now and then) and I have no intention of taking a NB all the way to the VR10 zone with them this weak, so I am going to make me a LA staff build:/ this is because of pretty much every reason you stated. I will delete my sorc build and get back on my NB when they improve the overall power of the NB. I hope zeni knows the state PvP is in right now, and I hope they are workin towards improving it
Why the $*(@ are campaigns not being changed in Update 2? Effing ridiculous. Unsubbing.
OrangeTheCat wrote: »Well, considering I have just gone through a cycle of seven DCs in a row in under 10 minutes and it's three months past release, I think ZOS either doesn't care about their PvP game or is unable to fix it. What other conclusion can be made? That it is too difficult?
OrangeTheCat wrote: »
Here's how this has gone down so far.
At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.
Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.
Now, it is impulse spamming, and we have endured that for a week.
All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.
NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.
Templars... they can only heal.
I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.
We're beta testing a console port, nothing more.
p_tsakirisb16_ESO wrote: »Here's how this has gone down so far.
At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.
Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.
Now, it is impulse spamming, and we have endured that for a week.
All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.
NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.
Templars... they can only heal.
I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.
We're beta testing a console port, nothing more.
AMEN. Well written.
Pulsar spam, plus Dark Talons and Banner are the scourge that is killing the game right now. And Pulsar stacks with more of it's kind.
How many time any of us, found their 3000 HP pull going down to 500 HP or less, in a blink of an eye, followed straight away with Talons and Standard. (without damage taken, just restriction on the HP pool that cannot be resisted).
By the time we try to purge it, or a Templar casts Ritual (if there is one around), you are dead. Because that HP reduction is lost as "damage" when you clear it. So you go against DKs Talons with 500hp. Good luck if you are not a DK.
To be honest, the best PVP experience this game had was in the beta. When all these OP abilities weren't in game (because we were low level), and we were all more or less balanced no matter if full melee or full magicka, Templars or DKs.
This power creep is killing the game fast. I am looking to go back to DAOC until Camelot Unchained is out.
OrangeTheCat wrote: »Maybe enable friendly fire. Maybe that would end it.
Imperator_Clydus wrote: »OrangeTheCat wrote: »Maybe enable friendly fire. Maybe that would end it.
I couldn't even imagine the amount of rage that would overcome the forums. All those zerg groups who run around with impulse bombs would likely cry with outrage then probably quit shortly afterwards. I wouldn't be against friendly fire, but it's unlikely to happen.
OrangeTheCat wrote: »Imperator_Clydus wrote: »OrangeTheCat wrote: »Maybe enable friendly fire. Maybe that would end it.
I couldn't even imagine the amount of rage that would overcome the forums. All those zerg groups who run around with impulse bombs would likely cry with outrage then probably quit shortly afterwards. I wouldn't be against friendly fire, but it's unlikely to happen.
I'm sure there would be rage at first, but people would get used to it. No more with raid leaders standing up against the part of the wall they want the siege to hit while the siege is hitting him. People would have to use AOEs with care. Dumping flaming oil? Be sure friendlies are not below and make sure you are not also standing in it! Firing your flaming ballista into melee would likely affect teammates, Etc. You know, like a real battle.