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Is PvP really a priority in ESO?

Imperator_Clydus
Imperator_Clydus
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Greetings and salutations members of the Elder Scrolls Online community,

So we were just informed earlier today by Brian Wheeler, lead PvP designer on ESO, on the forums that the new changes to campaigns will not be coming until Update 3. Now, assuming Update 2 actually comes next week as is planned, that means we have yet another 4-6 weeks or so of the current situation on our campaigns?

I can understand ZOS may want to take their time and make sure they don't make further mistakes in regards to PvP. What I do not understand is how they can let the current situation, which is clearly disastrous for a majority of the campaigns, persist. By the time Update 3 might actually come out, how many PvPers will actually be left waiting for the experience?

At the very least, ZOS should remove half of the campaigns after the reset and reduce the campaign timers to 30 days in anticipation of Update 3. I would argue the current issues with PvP are much more imperative to resolve rather than adding another trial or another veteran dungeon. How important is PvP really to ZOS?

ZOS has still failed to provide us with any information or details in regards to the Imperial City. For a system so crucial to AvA and one they have been mentioning since the game was announced, I was surprised it wasn't in at launch. What surprises me even more, however, is ZOS' failure to even implement it in the coming updates.

What do we, the PvP community, have to look forward to? I have little interest in trials, and don't really care for veteran dungeons or any of the PvE content in this game. I came here for AvA, which, in my opinion, is the most unique feature this MMO actually has. Will we ever see more of an effort on ZOS' part to provide needed updates and improvements to Cyrodiil? Or should we expect to play second fiddle to raiders, solo players, and the like?

I understand the difficulties of building an MMO and the interest of trying to appeal to an incredibly wide audience. I understand you are also trying to appeal to TES fans, and thus your current decisions have actively shown that. But what about the PvPers? What about the DAoC veterans? What about making the greatest PvP system to be seen in a generation of MMOs and truly doing something different and not following in the footsteps of other current MMOs?

I have really high hopes for this game. I haven't been excited for PvP in an MMO for a very long time. This was the first MMO in years that I really felt understood the importance of PvP and how a great system can lead to a great experience. But the longer I play, the more I believe PvP is a secondary feature and something ZOS isn't actively interested in. Does anyone else in the PvP community feel this way?

Please post your thoughts, and voice your own concerns and opinions about how important PvP actually is to ESO. If ZOS just continues to occasionally address Cyrodiil, never give us updates on the Imperial City, and just focus on adding more trials and veteran dungeons, this game may go F2P before its one year anniversary. I do not want that. I want the amazing AvA experience I know ESO is capable of, but ZOS is on a time limit. They can't keep us waiting forever.

Regards,

Imperator Clydus
Edited by Imperator_Clydus on June 20, 2014 3:44AM
The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Raeder
    Raeder
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    Here's how this has gone down so far.

    At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.

    Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.

    Now, it is impulse spamming, and we have endured that for a week.

    All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.

    NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.

    Templars... they can only heal.

    I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.

    We're beta testing a console port, nothing more.
    Edited by Raeder on June 20, 2014 4:12AM
  • FireCowCommando
    FireCowCommando
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    ZoS works on their own time table and have zero interest in letting us know any information when its important. They give every possible announcement weeks after when it should be made (scourge players getting nothing for efforts for example, letting us know the campaigns are not in fact ending early weeks after their initial announcement).

    It's pretty clear they are a PvE game, all the updates they push are geared entirely for PvE. While they watch PvP players slowly unsub.

    I could list the number of friends i have lost due to the two reasons i listed in parentheses above, but im pretty sure i would hit the word limit for a single post. I personally stopped trying to push for emperor on my campaign after the announcement about campaigns ending early and now im finding out they are delayed... And that was AFTER my home campaign of Scourge was deleted.
  • Imperator_Clydus
    Imperator_Clydus
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    Raeder wrote: »
    Here's how this has gone down so far.

    At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.

    Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.

    Now, it is impulse spamming, and we have endured that for a week.

    All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.

    NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.

    Templars... they can only heal.

    I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.

    We're beta testing a console port, nothing more.

    It's sad, but you make a lot of valid points. What's ironic is that many of these OP/FOTM builds were known about in PTS. Even though some were reported, ZOS failed to resolve them before release.

    All ZOS has really done is make some class/build changes, buff NPCs, butcher the kill bounty repeatable, fix caltrops, and remove the mercenary merchant. Other than that, we have seen little attention to address or resolve many longstanding issues with Cyrodiil.

    Forward camps have been broken since beta. Large group crashing has been an issue since beta. The player base warned ZOS about having too many campaigns and reducing the cost of transfers. It shouldn't be a surprise at all that most of the issues we are having were predicted by the PvP community.

    Class balance is one thing and I recognize it's a tedious, on-going process that never ends. But resolving population issues and fixing bugs seems to be something that can't be resolved? ZOS accidentally removed Scourge prematurely. You can't tell me they can't remove half the campaigns after reset to boost numbers on fewer campaigns.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
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    ZoS works on their own time table and have zero interest in letting us know any information when its important. They give every possible announcement weeks after when it should be made (scourge players getting nothing for efforts for example, letting us know the campaigns are not in fact ending early weeks after their initial announcement).

    It's pretty clear they are a PvE game, all the updates they push are geared entirely for PvE. While they watch PvP players slowly unsub.

    I could list the number of friends i have lost due to the two reasons i listed in parentheses above, but im pretty sure i would hit the word limit for a single post. I personally stopped trying to push for emperor on my campaign after the announcement about campaigns ending early and now im finding out they are delayed... And that was AFTER my home campaign of Scourge was deleted.

    It really is a nightmare of sorts. We continue to get these conflicting and mixed signals from ZOS. What is reliable? You would think with AvA needing the most fixing in this game that ZOS would prioritize it. But no, we have to wait an entire update for ZOS to implement another veteran dungeon. How long is this PvE content actually lasting the player base anyways?

    AvA, on the other hand, has an infinite amount of re-playability, but isn't being addressed in the slightest. I just don't get it. ZOS needs to do a better job of communicating with the PvP community than having Brian Wheeler give us a short and vague update every couple of weeks. This is supposed to be a premium service and I feel we are getting the short end of the stick.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • laidafucub18_ESO
    laidafucub18_ESO
    Soul Shriven
    Well, I agree on all of the points Clydus made in the OP, and I did the only thing that I thought might make a difference - I unsubscribed. And this is probably the *only* game I have ever hit the cancel button on where they didn't ask for/give space to put a reason why I was canceling. Just "we're sorry to see you go, hope you come back soon!". Seems like things are going downhill fast, at least on the AvA side of the house. Hope they can pull out of the spiral before its too late.
  • Imperator_Clydus
    Imperator_Clydus
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    Well, I agree on all of the points Clydus made in the OP, and I did the only thing that I thought might make a difference - I unsubscribed. And this is probably the *only* game I have ever hit the cancel button on where they didn't ask for/give space to put a reason why I was canceling. Just "we're sorry to see you go, hope you come back soon!". Seems like things are going downhill fast, at least on the AvA side of the house. Hope they can pull out of the spiral before its too late.

    Yeah. This is my concern. It's rather common practice for a AAA MMO with a premium customer service to at least ask why you left if you unsubscribed. If all you are interested in is PvE, ZOS has done a rather stellar job of releasing content and keeping raiders occupied. My concern is I think ZOS is overcompensating due to not having trials in at launch.

    As a result, PvP has been suffering heavily. Perhaps I'm just mistaken, but AvA seemed to be the major endgame feature of this game. At least, that's the perception ZOS gave me over the many years of following this game. From what they have thus far done with Cyrodiil, I'm starting to believe that isn't the case at all.

    I've personally had my fair share of PvE-centric MMOs, of which most AAA games are focused around that play style. This one appealed to me because of the focus on PvP, but that seems to have fallen by the wayside. You would think if enough of the PvP community was leaving, ZOS would be more attentive to resolving the issues with AvA.

    My fear though is that their metrics are deceptive. They may have been under the impression that only a minority of players were actually participating in Cyrodiil, especially after the release of Craglorn. This may have pushed them to prioritize on where the majority may have been focusing on, the PvE of the game. What they didn't recognize is many were avoiding Cyrodiil because of the various issues it has been plagued with since early access.

    If ZOS were to turn things around though, start focusing more on PvP, I think they could bring back a lot of potential subscribers. I know many in my guild have personally moved on to another MMO because they feel ZOS just doesn't care about AvA. Most would likely come back if AvA was just working properly. The most fun I probably had in Cyrodiil was during the beta weekends, which really speaks to how dire PvP is currently in this game.

    Time is running out. Hopefully ZOS recognizes that and doesn't squander all their efforts on finite content rather than fixing a feature that would provide limitless hours of fun.
    Edited by Imperator_Clydus on June 21, 2014 12:50AM
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • jeradlub17_ESO
    jeradlub17_ESO
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    By the time they get around to fixing pvp the answer to the problem will already have arrived in the form of Camelot Unchained. That's about a year or more out though but that is how slow they are.
    Edited by jeradlub17_ESO on June 21, 2014 1:08AM
    - Dallamar, Sorc, EP
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    - http://www.twitch.tv/krushim
  • Cody
    Cody
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    I am about to become a hypocrite and use the mage build I dislike so much:/ I feel as though my NB is a bit UP(I cant seem to do well in PvP no matter how I play, with the execption of the rare kill now and then) and I have no intention of taking a NB all the way to the VR10 zone with them this weak, so I am going to make me a LA staff build:/ this is because of pretty much every reason you stated. I will delete my sorc build and get back on my NB when they improve the overall power of the NB. I hope zeni knows the state PvP is in right now, and I hope they are workin towards improving it
  • Imperator_Clydus
    Imperator_Clydus
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    By the time they get around to fixing pvp the answer to the problem will already have arrived in the form of Camelot Unchained. That's about a year or more out though but that is how slow they are.

    Well I hope it doesn't come to that. Camelot Unchained is the one MMO that really could give ZOS a run for their money. It's the true spiritual successor to DAoC and focuses entirely on RvR and is much more sandbox. If ZOS doesn't get their act together with AvA, they will likely lose most of the PvP community to that game.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
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    NookyZooky wrote: »
    I am about to become a hypocrite and use the mage build I dislike so much:/ I feel as though my NB is a bit UP(I cant seem to do well in PvP no matter how I play, with the execption of the rare kill now and then) and I have no intention of taking a NB all the way to the VR10 zone with them this weak, so I am going to make me a LA staff build:/ this is because of pretty much every reason you stated. I will delete my sorc build and get back on my NB when they improve the overall power of the NB. I hope zeni knows the state PvP is in right now, and I hope they are workin towards improving it

    All we can do is hope, sadly. I've tried to open a dialogue with ZOS. I'm trying to stir more discussion on the forums so others recognize the dire situation that ESO is in. Many of these issues can be resolved in a short amount of time. The problem is priorities on ZOS' part and PvP taking a back seat to everything else. This doesn't make sense in the slightest when PvP is the system plagued with the most issues and bugs. Something needs to change, otherwise I'm not optimistic of ESO's future.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Limitless
    Limitless
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    I'm really disappointed in the amount of attention ZOS gives PvP. In my eyes, ESO has no real end game content aside from PVP, so they should treat it way better.

    I know they've already lost a ton of subs, and at this rate they're just gonna keep losing more and more if they don't pay proper attention to their playerbase. By the time those new campaigns come out, no one will be on to play them.

    With the Update 2, they could shorten the campaign days and delete some until there are only around 4 campaigns.
    It's an easy quick fix and would ensure that people are at least getting some competition in their campaigns.
    Come on ZOS, what's the dealio?
    nmi2o7.gif
    Edited by Limitless on June 21, 2014 1:44AM
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  • Worstluck
    Worstluck
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    Even the PvE they are adding to the game is really not enough. They added Craglorn, which, by all accounts, screwed up the game pretty badly. Now they are adding a veteran dungeon...whooptie doo...There is nothing to do at VR12 except PvP, trials, some dungeons you've probably already run, or roll an alt.

    I agree, they should remove half the campaigns as soon as the current 90 days are up. That would at least give new players entering pvp the feeling that there are players participating. I feel bad for any new player choosing a campaign only to see the map completely dominated by one side and only 15 people running around. Like a lot of people, I started with a 3 month sub, and that will be over pretty soon. My optimism has faded and I find it hard to justify resubscribing.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
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    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Imperator_Clydus
    Imperator_Clydus
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    Limitless wrote: »
    I'm really disappointed in the amount of attention ZOS gives PvP. In my eyes, ESO has no real end game content aside from PVP, so they should treat it way better.

    I know they've already lost a ton of subs, and at this rate they're just gonna keep losing more and more if they don't pay proper attention to their playerbase. By the time those new campaigns come out, no one will be on to play them.

    With the Update 2, they could shorten the campaign days and delete some until there are only around 4 campaigns.
    It's an easy quick fix and would ensure that people are at least getting some competition in their campaigns.
    Come on ZOS, what's the dealio?
    nmi2o7.gif

    Exactly. I feel this is entirely reasonable. We know campaigns can easily be removed, given ZOS' accidental removal of Scourage. We also know that changing the rule sets isn't an issue either, with the introduction of Celarus.

    So what's the deal? Why the inaction? What is preventing ZOS from making relatively simple choices that would severely improve the current state of PvP? Leaving the campaigns the way they are for another 4-6 weeks won't help things ZOS. They will only get worse.

    I agree that Cyrodiil really is the true endgame experience of ESO, and ZOS has shown little interest in actually supporting it. We aren't unreasonable ZOS, we just want to enjoy AvA the way it was intended. That cannot happen if the current number of campaigns continue.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
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    Worstluck wrote: »
    Even the PvE they are adding to the game is really not enough. They added Craglorn, which, by all accounts, screwed up the game pretty badly. Now they are adding a veteran dungeon...whooptie doo...There is nothing to do at VR12 except PvP, trials, some dungeons you've probably already run, or roll an alt.

    I agree, they should remove half the campaigns as soon as the current 90 days are up. That would at least give new players entering pvp the feeling that there are players participating. I feel bad for any new player choosing a campaign only to see the map completely dominated by one side and only 15 people running around. Like a lot of people, I started with a 3 month sub, and that will be over pretty soon. My optimism has faded and I find it hard to justify resubscribing.

    This cannot be stressed enough. I know I purchased a three month subscription myself, and current actions aren't really encouraging me to continue my experience here. We aren't asking you to entirely rebuild the AvA system. We are just asking for fewer campaigns so that populations will be higher and there will be more competition for everybody.

    It has already been stated by Brian Wheeler that ZOS has an idea of how many campaigns are needed to support each megaserver. Why not test out that theory now and make sure it's accurate? Your metrics now certainly won't reflect 4-6 weeks from now when more players left because you refused to make any amendments to the current PvP system.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Morticielle
    Morticielle
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    Folks, you're wrong. Bethesda/Zenimax are not only to big to fail, they are actually to big to make any mistakes! So it's all o.K. and you are just overreacting.
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • Gilvoth
    Gilvoth
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    ✭✭✭✭✭
    Raeder wrote: »
    Here's how this has gone down so far.

    At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.

    Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.

    Now, it is impulse spamming, and we have endured that for a week.

    All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.

    NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.

    Templars... they can only heal.

    I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.

    We're beta testing a console port, nothing more.

    this sounds so horrible, but, i must admit it does seem to be the truth :(

  • Gilvoth
    Gilvoth
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    NookyZooky wrote: »
    I am about to become a hypocrite and use the mage build I dislike so much:/ I feel as though my NB is a bit UP(I cant seem to do well in PvP no matter how I play, with the execption of the rare kill now and then) and I have no intention of taking a NB all the way to the VR10 zone with them this weak, so I am going to make me a LA staff build:/ this is because of pretty much every reason you stated. I will delete my sorc build and get back on my NB when they improve the overall power of the NB. I hope zeni knows the state PvP is in right now, and I hope they are workin towards improving it

  • Kevinmon
    Kevinmon
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    Why the $*(@ are campaigns not being changed in Update 2? Effing ridiculous. Unsubbing.
  • OrangeTheCat
    OrangeTheCat
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    Well, considering I have just gone through a cycle of seven DCs in a row in under 10 minutes and it's three months past release, I think ZOS either doesn't care about their PvP game or is unable to fix it. What other conclusion can be made? That it is too difficult?
  • OrangeTheCat
    OrangeTheCat
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    Raeder wrote: »
    We're beta testing a console port, nothing more.

    That's exactly how I feel at this point. We are just fools paying ZENI to beta test their buggy game in preparation for the REAL market, the console players. Perhaps it's time to demand a refund?

  • Imperator_Clydus
    Imperator_Clydus
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    Kevinmon wrote: »
    Why the $*(@ are campaigns not being changed in Update 2? Effing ridiculous. Unsubbing.

    Apparently removing campaigns in Update 2 will cause players to lose their rewards, much like what happened to those on Scourge. ZOS doesn't have the necessary infrastructure built in to prevent this.

    If I were ZOS, I would just delete the campaigns anyways so we actually have some quality PvP. If people complain for a reward that much, ZOS could probably offer a mail-wide gift to reimburse our time in Cyrodiil.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
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    Well, considering I have just gone through a cycle of seven DCs in a row in under 10 minutes and it's three months past release, I think ZOS either doesn't care about their PvP game or is unable to fix it. What other conclusion can be made? That it is too difficult?

    It does make you wonder considering large party crashing has been an issue since beta. With the first two updates and most of the fixing going to PvE content, it really makes you wonder where their priorities lie.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
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    Raeder wrote: »
    We're beta testing a console port, nothing more.

    That's exactly how I feel at this point. We are just fools paying ZENI to beta test their buggy game in preparation for the REAL market, the console players. Perhaps it's time to demand a refund?

    I really hope this isn't the truth. That being said, they are likely to have the potential of having a larger market on consoles, since that's where most of the TES player base is. I don't believe many console gamers would be interested in paying a subscription fee for a game, however.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Raeder wrote: »
    Here's how this has gone down so far.

    At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.

    Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.

    Now, it is impulse spamming, and we have endured that for a week.

    All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.

    NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.

    Templars... they can only heal.

    I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.

    We're beta testing a console port, nothing more.

    AMEN. Well written.

    Pulsar spam, plus Dark Talons and Banner are the scourge that is killing the game right now. And Pulsar stacks with more of it's kind.

    How many time any of us, found their 3000 HP pull going down to 500 HP or less, in a blink of an eye, followed straight away with Talons and Standard. (without damage taken, just restriction on the HP pool that cannot be resisted).

    By the time we try to purge it, or a Templar casts Ritual (if there is one around), you are dead. Because that HP reduction is lost as "damage" when you clear it. So you go against DKs Talons with 500hp. Good luck if you are not a DK.


    To be honest, the best PVP experience this game had was in the beta. When all these OP abilities weren't in game (because we were low level), and we were all more or less balanced no matter if full melee or full magicka, Templars or DKs.

    This power creep is killing the game fast. I am looking to go back to DAOC until Camelot Unchained is out.
  • Imperator_Clydus
    Imperator_Clydus
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    Raeder wrote: »
    Here's how this has gone down so far.

    At first, Vampire was really overpowered, so all the FoTM people went to that, and we endured 3 weeks of that.

    Then, it was the DK and Sorc, and we endured about 5 weeks of that, in addition to the caltrops problem.

    Now, it is impulse spamming, and we have endured that for a week.

    All along, stamina builds continue to be non-competitive because some silly dev thought it would be a good idea to make it cost one resource that everyone uses to do all sorts of important activities in addition to skill use.

    NB continues to be sub-par unless you are in full light armor/stave like everyone else is doing now, again, because stamina builds suck.

    Templars... they can only heal.

    I haven't seen this much FoTM stuff since SWG. It needs to stop. Then again, it all goes back to poor project management from the developers. I mean... who in their right mind would have an "open beta" for 3 days, every two weeks for a total of 9 days and think that that will give you any useful data.

    We're beta testing a console port, nothing more.

    AMEN. Well written.

    Pulsar spam, plus Dark Talons and Banner are the scourge that is killing the game right now. And Pulsar stacks with more of it's kind.

    How many time any of us, found their 3000 HP pull going down to 500 HP or less, in a blink of an eye, followed straight away with Talons and Standard. (without damage taken, just restriction on the HP pool that cannot be resisted).

    By the time we try to purge it, or a Templar casts Ritual (if there is one around), you are dead. Because that HP reduction is lost as "damage" when you clear it. So you go against DKs Talons with 500hp. Good luck if you are not a DK.


    To be honest, the best PVP experience this game had was in the beta. When all these OP abilities weren't in game (because we were low level), and we were all more or less balanced no matter if full melee or full magicka, Templars or DKs.

    This power creep is killing the game fast. I am looking to go back to DAOC until Camelot Unchained is out.

    I agree entirely that AvA during beta was amazing. Nobody was a veteran rank. Players weren't abusing vampires, mercenaries, or farming AP all day long. It was a relatively even playing field with everybody focused entirely on the objectives. It led to some amazing sieges with unforgettable PvP. That's what this game needs to return to.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Maybe enable friendly fire. Maybe that would end it.
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Maybe enable friendly fire. Maybe that would end it.

    I couldn't even imagine the amount of rage that would overcome the forums. All those zerg groups who run around with impulse bombs would likely cry with outrage then probably quit shortly afterwards. I wouldn't be against friendly fire, but it's unlikely to happen.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Maybe enable friendly fire. Maybe that would end it.

    I couldn't even imagine the amount of rage that would overcome the forums. All those zerg groups who run around with impulse bombs would likely cry with outrage then probably quit shortly afterwards. I wouldn't be against friendly fire, but it's unlikely to happen.

    I'm sure there would be rage at first, but people would get used to it. No more with raid leaders standing up against the part of the wall they want the siege to hit while the siege is hitting him. People would have to use AOEs with care. Dumping flaming oil? Be sure friendlies are not below and make sure you are not also standing in it! Firing your flaming ballista into melee would likely affect teammates, Etc. You know, like a real battle.
    Edited by OrangeTheCat on June 23, 2014 9:16PM
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Maybe enable friendly fire. Maybe that would end it.

    I couldn't even imagine the amount of rage that would overcome the forums. All those zerg groups who run around with impulse bombs would likely cry with outrage then probably quit shortly afterwards. I wouldn't be against friendly fire, but it's unlikely to happen.

    I'm sure there would be rage at first, but people would get used to it. No more with raid leaders standing up against the part of the wall they want the siege to hit while the siege is hitting him. People would have to use AOEs with care. Dumping flaming oil? Be sure friendlies are not below and make sure you are not also standing in it! Firing your flaming ballista into melee would likely affect teammates, Etc. You know, like a real battle.

    I think it's a great idea for sure. It would certainly lead to much more organic and interesting tactics, like collision detection would have brought if possible. I certainly wouldn't be against it in the slightest.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • frwinters_ESO
    frwinters_ESO
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    It seemed like PvP was going to be a focus for this game and somehow that is no longer the case.
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