Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Honestly, I only read the first paragraph since it seemed to be a rant. I then proceeded to skim over your post but never could locate the specific issue(s) you are referring to.
Doctoruniverse wrote: »It has been stated many times by big guilds who were in the closed beta that they told the developers that the game was nowhere ready for release, yet they released it anyway.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Sturmwaffel wrote: »Wow. Somebody is new to the MMORPG genre.
Honestly, I only read the first paragraph since it seemed to be a rant. I then proceeded to skim over your post but never could locate the specific issue(s) you are referring to.
My favorite people are those like you that think it's worthwhile to pop in and say how much they didn't read the post. If you didn't read it, then just don't say anything. You have nothing to offer.
I agree OP, and I think the apparent inactivity and lack of dialogue, is worse than the problems themselves. If we had more communication and small improvements, we'd at least know something was being done. As it is, it pretty much looks like they think all is well as is.
ruze84b14_ESO wrote: »@Haxer: we get new patches each week (sometimes more than one), new hotfixes constantly, new developer blog each month, community rep posts in these very forums about issues at hand, and reddit AVA's about twice a month or more.
It does take longer than 30 days to rewrite a gaming code especially one that was written in over 5 years and has many limitations due the "decay" of it.
You think that being a game designer and a programmer is like selling Donuts in a shop, but the truth is it isn't!
If ZO changes something in the game then this starts at the story boards, goes through the management and financial department and then lands on the desk of the actual programmers.
MMO´s have a huge amount of code, I remember that Star Citizen has several terabyte of code (yes its not optimized yet and far from ready), but still it proves the point that MMO´s are not Tetris.
I also would want that they code the game for multi core threading, that the main thread is split over all cores and multiple threads, that they fix the dark spots in the UI, that they give housing etc.
But the truth is, all this takes time. Especially in an MMO where everything works in symbiosis.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
It does take longer than 30 days to rewrite a gaming code especially one that was written in over 5 years and has many limitations due the "decay" of it.
You think that being a game designer and a programmer is like selling Donuts in a shop, but the truth is it isn't!
If ZO changes something in the game then this starts at the story boards, goes through the management and financial department and then lands on the desk of the actual programmers.
MMO´s have a huge amount of code, I remember that Star Citizen has several terabyte of code (yes its not optimized yet and far from ready), but still it proves the point that MMO´s are not Tetris.
I also would want that they code the game for multi core threading, that the main thread is split over all cores and multiple threads, that they fix the dark spots in the UI, that they give housing etc.
But the truth is, all this takes time. Especially in an MMO where everything works in symbiosis.
Thunderchief wrote: »I would assume that many things that are related to game difficulty are stored in tables and not game code. These tables are looked up by the game code so that changes can be easily made without messing around with the code each time and potentially breaking something.
eg Bull Netches level 1-49 might all be the same mob but the table would have a multiplier based on level to increase the hp and damage of netches per zone/level.
You could probably modify the multipliers in the tables without touching the code at all. Something like this could be fixed by changing 1 file serverside. probably wouldn't even require a patch.
Something like changing staff skills to use stamina rather than magicka might require coding but then again maybe there are skills tables and one of the fields is 100 magicka cost and one is 0 stamina cost. Flip the numbers and you have a fix. Maybe.
I'm no developer but I would assume that once they decide to make the change implementation wouldn't take more than a day.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »What is wrong with veteran content? We dread the next fight more than we look forward to the next quest reward.
Thunderchief wrote: »Why is it taking so long. Serious question
It does take longer than 30 days to rewrite a gaming code especially one that was written in over 5 years and has many limitations due the "decay" of it.
You think that being a game designer and a programmer is like selling Donuts in a shop, but the truth is it isn't!
If ZO changes something in the game then this starts at the story boards, goes through the management and financial department and then lands on the desk of the actual programmers.
MMO´s have a huge amount of code, I remember that Star Citizen has several terabyte of code (yes its not optimized yet and far from ready), but still it proves the point that MMO´s are not Tetris.
I also would want that they code the game for multi core threading, that the main thread is split over all cores and multiple threads, that they fix the dark spots in the UI, that they give housing etc.
But the truth is, all this takes time. Especially in an MMO where everything works in symbiosis.
I think it is safe to assume we all have a basic understanding that coding is not something that happens automagically overnight. I do not know how you come to the assumption the OP thinks programming is like selling donuts.
Simmer down. Step away from google and just breathe.
It does take longer than 30 days to rewrite a gaming code especially one that was written in over 5 years and has many limitations due the "decay" of it.
You think that being a game designer and a programmer is like selling Donuts in a shop, but the truth is it isn't!
If ZO changes something in the game then this starts at the story boards, goes through the management and financial department and then lands on the desk of the actual programmers.
MMO´s have a huge amount of code, I remember that Star Citizen has several terabyte of code (yes its not optimized yet and far from ready), but still it proves the point that MMO´s are not Tetris.
I also would want that they code the game for multi core threading, that the main thread is split over all cores and multiple threads, that they fix the dark spots in the UI, that they give housing etc.
But the truth is, all this takes time. Especially in an MMO where everything works in symbiosis.
I think it is safe to assume we all have a basic understanding that coding is not something that happens automagically overnight. I do not know how you come to the assumption the OP thinks programming is like selling donuts.
Simmer down. Step away from google and just breathe.
Actually, if you know how to code proper, you build module based. That way you can swap out a module that makes use of some interfaces for another. You have specific modules that handles specific actions and rules. This makes it easy to change a system around and alter specific modules without affecting other parts of the system in unknown ways.
Less wise teams does not know how to do this, or are used to doing it their way and does not improve their standards. That is sadly common and looks like we got here.
That's my experience from banking, insurance, sales and logistic systems anyway.
Thunderchief wrote: »ruze84b14_ESO wrote: »@Haxer: we get new patches each week (sometimes more than one), new hotfixes constantly, new developer blog each month, community rep posts in these very forums about issues at hand, and reddit AVA's about twice a month or more.
More communication is always good but I prefer to see results. To be fair there have been necessary changes made, but they always seem to take to long.
Bash builds and godlike vampires were fixed but not before a few weeks of pvp campaigns were affected.
Instantly replenishing Jute nodes were fixed after weeks of bots farming them once every 2 seconds, 24 hours a day for weeks.
VR grind exploits fixed after everyone is already VR12.
Thunderchief wrote: »So Bromburak, what you are saying is that unfortunately in this case ZOS won't be able to move fast enough to retain their existing sub base and will have to work harder many months in the future to get people to come back?
But if you think they are not working hard enough, you didn't read my previous post or you must be very ignorant when you seriously think that developers not working hard.