I just spent 22k to change a single morph

  • GrimlockSaves
    GrimlockSaves
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    Agreed with the op. There are simple fundamental baselines at this point that ring true no matter the game. When a precedent of excellence is set by other games, you follow the precedent and build on it.

    I would argue that all ZOS game designers have never actually played a game... not an MMO, not a previous Elder Scrolls. It is as if they sat in a room with some gamers and other designers and "listened" really hard, but didn't take notes, then botched this together and missed some simple lessons-already-learned by other games.

    Did they want to make this unique? Sure... but you still don't ignore best practice unless you want to screw up. My suggestion to ZOS: Just like every other successful business in the world, compare your product to the others out there and at least MEET the baseline designs and gameplay concepts.
  • Anlaemar
    Anlaemar
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    Despite them being able to most likely have a seperate team working on this issue, I believe class balances and bugs take priority over this. I'm sure they're aware of this.
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  • Magdalina
    Magdalina
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    I guess I can understand where overall respec costs come from. I mean, it probably wouldn't be very good if players could just respec every hour or something. PvP? Respec for PvP! PvE group dungeon? Respec for PvE group dungeon! PvE solo quests? Respec for PvE solo quests! Farming mats? Respec for farming mats, get all the eagle's sight there is! That'd be...bad, I suppose. Choices should have consequences. A build should have enough point for it not to be changed every day.

    But paying 20k(I paid 18.5) to respec a SINGLE morph is ridiculous. SINGLE. I had 185 skillpoints spent. I was happy with 184 skillpoints there. Why should I pay for resetting all 185, and, even worse, actually remember where I put all of them and spend half an hour putting them back? This just doesn't make sense. If I were to respec every single point, change to another type of armor and weapon entirely, yes, maybe 18.5k would make sense. But changing Siphon Spirit to Quick Siphon? I don't think this choice should have that much of a consequence. I'd be fine if a single morph respec cost 1k or smth - that's 10 times the price of one skillpoint now, people wouldn't be able to respec much with it but just correct this one mistake/try that one other morph.
  • Kulrig
    Kulrig
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    WoW doesn't let you reset a single talent.

    Vanishing Powder, Dust of Disappearance, and Tome of the Clear Mind say "Hi". They're also used in swapping out individual glyphs. The only restrictions are that they eat up an inventory spot, and can't be used in combat.
  • Birfreben_Kinghelred
    Agreed with the op. There are simple fundamental baselines at this point that ring true no matter the game. When a precedent of excellence is set by other games, you follow the precedent and build on it.

    I would argue that all ZOS game designers have never actually played a game... not an MMO, not a previous Elder Scrolls. It is as if they sat in a room with some gamers and other designers and "listened" really hard, but didn't take notes, then botched this together and missed some simple lessons-already-learned by other games.

    Did they want to make this unique? Sure... but you still don't ignore best practice unless you want to screw up. My suggestion to ZOS: Just like every other successful business in the world, compare your product to the others out there and at least MEET the baseline designs and gameplay concepts.


    This is how I feel about every other MMO. The "precedent of excellence" for an RPG is the story, atmosphere, character progression and creativity. Other MMO's have non of the above.

    I would argue that the designers of other mmo's sat in a room and thought up the most efficient and easiest way to keep people filling their pockets, by getting them to play *** content and "cul the herd" of boars, emus, wolves, goblins and other *** uninspired enemys on an endless loop.

    My suggestion to you is just like every other free thinking individual in the world, compare this game to the other games you could be playing and at least PLAY THE ONE YOU ENJOY. You are not "bind on pickup", you can leave at any time.
  • Gargragrond
    Gargragrond
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    I think that the only real problem is the morphs which are (kind of) irreversible. There are quite plenty of skill points so it isn't catastrophic if you spend some points in lines you don't end up using, but pick a wrong morph and you can't get the other one anymore. It would be nice if, say, you could spend a skill point to change an existing morph.
  • Nukeyak
    Nukeyak
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    I spend some time thinking about my spec, especially morphs which are designed (I think brilliantly) to be tough choices. I often google my morph choices or ask in the forums. This is called strategy.

    There should be some benefit for playing this game strategically, and while I'd like to take back a couple of morphs, I'm willing to live with my decisions. The penalty for making bad decisions, not thinking strategically, should not be nerfed.
  • fredarbonab14_ESO
    fredarbonab14_ESO
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    You didn't have to change those 'couple of points', you didn't HAVE to spend that money. That was YOUR choice, which is at the reason why the points are the 'wrong place' in the first place - your past choices.
  • SoulScream
    SoulScream
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    Half cost to reset morphs?
  • SilverWF
    SilverWF
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    I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.

    Yeah, it would be great. But for 200g per point (now it's 100g)
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  • Gern_Verkheart
    Gern_Verkheart
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    Nukeyak wrote: »
    I spend some time thinking about my spec, especially morphs which are designed (I think brilliantly) to be tough choices. I often google my morph choices or ask in the forums. This is called strategy.

    There should be some benefit for playing this game strategically, and while I'd like to take back a couple of morphs, I'm willing to live with my decisions. The penalty for making bad decisions, not thinking strategically, should not be nerfed.

    I did research my decision, because i was worried I would have to do exactly what I ended up doing: respecing and paying out the @$$ to change a single morph.

    The skill in question was the morph on hidden blade in the DW skill line. The attack is kind of central to my build, and I wasn't sure which direction I wanted to go. Flying blade gave me more range, allowing for easier stealth attacks, and kept the attack's damage high, whereas shrouded daggers made the ability into an aoe attack with a snare.

    Shrouded daggers, according to the tool-tip, had more damage than whirling blades, and didn't sacrifice any of the skill's already existing range. I took to the internet to help guild my decision. I searched these forums, Tamriel foundry's forums, google, none of them had much to say beyond the obvious "it's all up to how you want to play." So I chose shrouded daggers, more aoe damage would help in dungeon's and soloing right?

    Well, I found out that the tooltip doesn't reflect the actual range of the ability, it's not 10 meters like it says, but more around 5. On top of that, it appears that it's not guaranteed to actually hit a target, and it doesn't do as much damage as the tooltip says. none of this was ever indicated by any of my internet research before choosing the morph.

    Needless to say, I had to change the morph just to keep my build viable.
    SilverWF wrote: »
    I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.

    Yeah, it would be great. But for 200g per point (now it's 100g)

    I would be O.K. with this.

    However, I still think that respecing should be free. There is plenty of precedence for it, plenty of games have done it and their economies are doing fine. There are still a lot of gold sinks in this game, namely: repair costs. That is the biggest gold sink (as it should be), not respecing. I don't understand why so many people want to keep the cost of respecing so high? Respecing effects no one but the individual player who is doing the respecing.
    Edited by Gern_Verkheart on June 21, 2014 3:06PM
  • andrewb14_ESO45
    My theory on the gold sinks in this game is that they were designed so high for one reason. So if the game goes F2P they can leave the high gold costs and a lot of people would rather just drop a few dollars.

    I hate to say it because I am not a fan of the F2P model but that's my best guess, because the only other explanation is just poor design.
  • SFBryan18
    SFBryan18
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    This is one of the worst things in this game. It's too expensive.
  • DeLindsay
    DeLindsay
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    I've stated this elsewhere but I'll put it here too. There needs to be, at the very least, 2 options:

    #1 - All or nothing, even if it stays 100g/SP.
    #2 - Per ability/tree, but at a higher per SP cost, say 300g/SP.

    The "oh no your choices have consequences" argument is invalid when there are still broken abilities, broken morphs, ability changes, playstyle changes, etc. I have no issue with gold sinks and all MMO's need to have them but the current respec system is completely outrageous compared to most popular MMO's. We don't have secondary "roles" so whatever you place a point in that's it, you're stuck with that until you throw a huge chunk of gold at it when you change your mind.

    ESO's weapon swap is kind of like dual spec, and that's great but it doesn't address the core issue that it's all or nothing right now even to change 1 ability/morph.
  • PBpsy
    PBpsy
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    Dayv wrote: »
    The respec system was not so much badly designed as barely designed. 100g per skill point is clearly a figure they just plucked out of thin air.
    This is usually the case with all decisions in games. It must be 10 ,100,1000 ...gp. If it's a nerf it's 25%,50%,75%,100%. If it's a buff to some boss is usually double it. You never see some incremental/experimental nerf or buff of 5/10%.

    bothnutz wrote: »
    Agreed with the op. There are simple fundamental baselines at this point that ring true no matter the game. When a precedent of excellence is set by other games, you follow the precedent and build on it.

    I would argue that all ZOS game designers have never actually played a game... not an MMO, not a previous Elder Scrolls. It is as if they sat in a room with some gamers and other designers and "listened" really hard, but didn't take notes, then botched this together and missed some simple lessons-already-learned by other games.

    Did they want to make this unique? Sure... but you still don't ignore best practice unless you want to screw up. My suggestion to ZOS: Just like every other successful business in the world, compare your product to the others out there and at least MEET the baseline designs and gameplay concepts.


    This is how I feel about every other MMO. The "precedent of excellence" for an RPG is the story, atmosphere, character progression and creativity. Other MMO's have non of the above.

    I would argue that the designers of other mmo's sat in a room and thought up the most efficient and easiest way to keep people filling their pockets, by getting them to play *** content and "cul the herd" of boars, emus, wolves, goblins and other *** uninspired enemys on an endless loop.

    My suggestion to you is just like every other free thinking individual in the world, compare this game to the other games you could be playing and at least PLAY THE ONE YOU ENJOY. You are not "bind on pickup", you can leave at any time.
    Let's be serious. Even though ESO at launch is a better game in many ways(PVP,actual game stability and mechanics) SWTOR's ''story, atmosphere, character progression and creativity" were way better. We actually had to explore for our main quests not be sent to the main quest hub of blindman portal summoning (creativity lol). Also ZOS not trying to emulate and improve upon for example SWTOR group for questing mechanics was one of it's biggest mistakes. How the hell did they not think a similar system would be appreciated?

    They had a good idea with guild store but they messed it up completely by making the store interface unusable. Finally if they were actually creative they would have realized that gold based economies are domed to fail and try to create something new that could have failed in a very unpredictable way. What they did was go for certain but very predictable failure and created a game where what we do is gather gold to feed gameplay hindering gold sinks.
    Edited by PBpsy on June 21, 2014 6:12PM
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  • reggielee
    reggielee
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    There have been so many posts about this. I still feel they should add an option to just unlearn a single skill, skill line, or all. For different amounts of gold. The more you redo, the bigger the discount.

    Adding a barber shop for changing appearance would be awesome too : )

    +1 this
    Mama always said the fastest way to a man's heart is through his chest.
  • Obscure
    Obscure
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    Many months ago in the PTS, they implemented the cost to respec in preparation for launching the game. Us testers provided what any developer would understand as substantial feedback in regard to the cost of the system. The comments were heard, and the cost was actually reduced to what it is currently.

    IMO cost isn't the issue, it's convenience that is the issue.

    Adding measures of convenience to the system is all that needs to be done. Give players the freedom to change their minds and the results will be better than penalizing players for changing their minds. It's as simple as giving out free respecs with every 4-6 week update. Let players have fun with the new toys you give them. End up hating a morph choice? Knowing if we just deal with it for awhile we'll get to spec out of it for free in a few weeks it won't be all that big of a deal. Hell, we may end up liking the choice in that amount of time and never change a thing. It even rewards staying subbed up if players would be able to save up free respecs if they decide not to use them.

    See? Adding convenience is all that needs to be done to satisfy the players who can't afford it, and encouraging players who don't really want to but may in the future up as a sort of "thanks for staying subbed".
  • Buck
    Buck
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    It cost me 17k to fire my hireling. :confounded:
  • Morticielle
    Morticielle
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    Mablung wrote: »
    ZOS, why is this still a thing, why is this not being addressed? Why did you ever think this was a good idea to begin with?

    I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.

    The answer is simple. The game was poorly designed.

    What do you expect from a company, who has never before made an MMORPG and released it after less then 2 years of development. It's a miracle that the NPCs (mostly) walk upright ...
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  • Mablung
    Mablung
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    Mablung wrote: »
    ZOS, why is this still a thing, why is this not being addressed? Why did you ever think this was a good idea to begin with?

    I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.

    The answer is simple. The game was poorly designed.

    What do you expect from a company, who has never before made an MMORPG and released it after less then 2 years of development. It's a miracle that the NPCs (mostly) walk upright ...

    Why are you apologizing and settling? What you just stated should be the reasons not to release a game sooner rather than later. Not excuses for the poor condition this game is in. Granted it is visually pleasing, music is fantastic and the first 50 levels are great, but you can get that and more in any stand alone rpg. This is an MMO and in todays climate you have to step up your game.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Kulrig wrote: »
    WoW doesn't let you reset a single talent.

    Vanishing Powder, Dust of Disappearance, and Tome of the Clear Mind say "Hi". They're also used in swapping out individual glyphs. The only restrictions are that they eat up an inventory spot, and can't be used in combat.

    Or we could just drop that *** and be allowed to allocate, morp and demorph whenever we want. i'm sick of artificial gold sinks.
  • Kulrig
    Kulrig
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    Or we could just drop that *** and be allowed to allocate, morp and demorph whenever we want. i'm sick of artificial gold sinks.

    Aye, limiting swaps to out-of-combat only is enough of a restriction. It's one of my favorite things about D3 (once they got rid of that "buff" which forced us to keep certain builds the whole session, anyway).

    I was just reminding another poster that a certain game does in fact allow players to reset individual talents, when he stated otherwise.
  • Oogly
    Oogly
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    I dont even mind that it's a goldsink so much.
    What I do mind is that I have to unlearn all my skills in order to switch a couple of points. It's just poor functionality.

    Want to try another morph? Unlearn everything!
    Tired of your werewolfy-ness and want to put the points in something useful? Unlearn everything!
    Switch weapon trees? Unlearn everything!

    I just cant imagine now with the game live for a bit, where they sit down and go like "Yup, we really did a good job on that one. No clue what they're on about"

    It's so un-ESO.
  • Sakiri
    Sakiri
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    WoW doesn't let you reset a single talent. There can be flow-on repercussions. I think the best fix is to lower the cost.

    No Global Auction House. Makes it a bit harder to sell your stuff.
    Which in turn makes it hard to (easily) make gold.
    If the cost to respec is lowered, then that would be inline with the economy.

    I can see NO BENEFIT to making it cost so much to respec.
    It's a gold sink but why does it have to be a gold black hole?
    If it were more affordable, people would be able to experiment more.
    If it were more affordable, people would be less likely to seek out a gold farmer.

    It does not affect ANY other player's gaming experience if you respec every day.
    If making the programming change to allow more granularity to the respec ability is a bit tricky, just lower the cost.

    Gold Sinks:
    Mounts - you don't HAVE to have a mount but it's nice to have 17K gold
    Bag Space - you don't HAVE to have a massive amount of bag space, but it's VERY nice (hmmm i dunno, a ba-zillion-jillion gold)
    Skill Respecing - ALMOST a requirement, as you learn more things about your class and want to save some skill points from areas that you no long want to know. (Infinity minus 1 gold)

    Wow doesnt charge you 100g per.

    Also you must not have played since Cata.

    You get one talent from three choices every 15 levels.

    You can change them at any time out of combat by using books that are dirt ass cheap to make(inscrpition) or buy(like less than a gold each) off a vendor.

    And you can do one at a time.
  • Sakiri
    Sakiri
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    Kulrig wrote: »
    WoW doesn't let you reset a single talent.

    Vanishing Powder, Dust of Disappearance, and Tome of the Clear Mind say "Hi". They're also used in swapping out individual glyphs. The only restrictions are that they eat up an inventory spot, and can't be used in combat.

    They changed it in MoP.

    He probably hasnt played since BC.
  • Sakiri
    Sakiri
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    SilverWF wrote: »
    I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.

    Yeah, it would be great. But for 200g per point (now it's 100g)

    Every time I suggest a scaling cost I get told to screw off.

    Losing argument.
  • Gern_Verkheart
    Gern_Verkheart
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    Mounts and upgrading them, bank slots, bag slots, and especially armor repairs.

    All these things are the major gold sinks in this game, as they should be. There is no need for respecing to cost as much as it does, because all the things stated above are more than enough to provide this game with the gold sinks it needs. If this game only had those as gold sinks, it would still have far more gold sinks than almost any other MMO; most MMO's only have mount costs, armor repairs, and fast travel costs as their gold sinks, and they do just fine.

    The current cost and huge inconvenience of of the respecing system is extremely detrimental to the very core aspect that makes this game so unique: class customization.This game is all about "playing the way you want," which for many involves trying out a lot of different builds to find the way they like to play, which requires them to try a lot of different morphs and combinations. It's extremely hard to do that right now as a high level veteran character, unless you play this game as a full time job.
    Edited by Gern_Verkheart on June 22, 2014 3:13AM
  • Taleof2Cities
    Taleof2Cities
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    bothnutz wrote: »
    I could not respec anything in oblivion, or skyrim. Be happy you even get to respec.
    ^ This. ^
    bothnutz wrote: »
    I keep telling people that want to play "swtor ez respec free lootzgrab 20 ability slots and purple items wiht 100k stats for every1'z" Go play that, if you want to play that!
    ^ This. ^
    Your choices have consequences. Oh no!
    ^ And finally, This. ^

    Edited by Taleof2Cities on June 22, 2014 4:03AM
  • xanikk999
    xanikk999
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    bothnutz wrote: »
    I could not respec anything in oblivion, or skyrim. Be happy you even get to respec.
    ^ This. ^
    bothnutz wrote: »
    I keep telling people that want to play "swtor ez respec free lootzgrab 20 ability slots and purple items wiht 100k stats for every1'z" Go play that, if you want to play that!
    ^ This. ^
    Your choices have consequences. Oh no!
    ^ And finally, This. ^

    I disagree. The "consequences" for wanting to try out a new build are beyond reasonable.

    On my DK I have to shell out at least 20k to change a morph. Some of these morphs are pretty role defining. If I don't pay the money I will never be able to change that single morph JUST to see how it stacks up with a new build. We are being punished if we want to test things out.

    ZOS should not be punishing players who want to try new things or new roles. It's extremely frustrating having to pay so much to change a morph and I can't understand why anyone thinks it's reasonable the way it is.
  • Ecco
    Ecco
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    Money is so easy to come by in this game, what else are you going to do with it? The game needed money sinks and this was one that has a lot of historical precedent, it's not that surprising nor is it that harsh. I'm not going to get sarcastic and tell you to get over it or anything like that, I get that it is not your ideal of how things should work, but it has a rational basis and is a reasonable restriction and there are *plenty* of far higher priorities to worry about. This? No.
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