Gern_Verkheart wrote: »ZOS, why is this still a thing, why is this not being addressed? Why did you ever think this was a good idea to begin with?
I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.
Gern_Verkheart wrote: »ZOS, why is this still a thing, why is this not being addressed? Why did you ever think this was a good idea to begin with?
I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.
In this game no . They do not really have any consequences each way you go in the rare case there is a choice the outcome is always the same or the choice is forgotten never to be mentioned again. Not even when you let some Npc die because they have the self resurrect spell mastered.poodlemasterb16_ESO wrote: »Your choices have consequences. Oh no!
poodlemasterb16_ESO wrote: »Your choices have consequences. Oh no!
Gern_Verkheart wrote: »ZOS, why is this still a thing, why is this not being addressed? Why did you ever think this was a good idea to begin with?
I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.
The answer is simple. The game was poorly designed.
lindsie85b16_ESO wrote: »poodlemasterb16_ESO wrote: »Your choices have consequences. Oh no!
Sigh. Is is that hard to imagine where he's coming from?
Let's promote build diversity, but make you spend boatloads of money to change a couple of points. The list is so incredibly long as to why this is an unfortunate choice by ZOS.
Ppl want to play the game, try out new stuff. Heck, sometimes they just want to see what it looks like. How else are they supposed to know. It's supposed to be fun.
There's no reason why they shouldnt allow you to change just morphs. Charge double, I dont care.
If you want to be witty and stuff go and make a thread about how these so called important choices you make in game barely have any consequences.
I think it should be pretty obvious at this point that the decision makers for most design choices totally lack any common sense.Gern_Verkheart wrote: »ZOS, why is this still a thing, why is this not being addressed? Why did you ever think this was a good idea to begin with?
I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.
Maverick827 wrote: »The worst part is that this has not been addressed once.
No "this is working as intended."
No "we're looking into the price of respecs."
No "we have a change in place to reduce the price of respecs, but it won't be ready until the next patch."
No "suck it up, this is how we like it."
ZERO acknowledgment regarding an opinion one way or the other. How do you not have an opinion about a mechanic in a game you make? Either the designers like it this way or they don't. Let us know which.
jeradlub17_ESO wrote: »I think it should be pretty obvious at this point that the decision makers for most design choices totally lack any common sense.Gern_Verkheart wrote: »ZOS, why is this still a thing, why is this not being addressed? Why did you ever think this was a good idea to begin with?
I should be able to at least just pay to reset a single skill tree, instead of every single skill point all at once.
Because no1 cares about this insignificant problem, gold comes easy. Your respec costs are 100g for every skill point you have spent. Next time you respec, experiment with different morphs, dont spend every single skill point on passives and crafting and ***, only try the different morphs, it will only cost you a couple grand to try both morphs. you have 12 slots on your ability bar 12 x 2 for the morphs is 24 x100 = 2400 gold, thats not unreasonable for any vr player. Dont lock in your passives/crafting points till you are sure of your morphs. You should've been trying these different spells and morph as you leveled up to 50 anyways.
It's best to always assume a feature included in a game is liked and intended by the designers, otherwise.. they wouldn't have spent the resources including it. Who knows, maybe the respec costs are left over from the "MMO game template" they downloaded off of bit torrent. Doubt it..
This is the elder scrolls online. I could not respec anything in oblivion, or skyrim. Be happy you even get to respec.
I was playing my level 8 templar alt yesterday. Made it to level 14
He started with 50 gold. Ended with 5800 gold.
I could afford a 22k respec after only ~4 days of play.
My problem is not even the money but the fact I often forget what I skilled. If I would respec now I would spend an hour where I spend my 200+ skill points. I agree having a single skill line reset or morph only would be great. I even pay double the money to just respec one skill line/morph per skill.
I was playing my level 8 templar alt yesterday. Made it to level 14
He started with 50 gold. Ended with 5800 gold.
I could afford a 22k respec after only ~4 days of play.
Wait until you get v12 with no quests to surport your income then come back and tell me how you can make 25K+ when mobs drop wait for it 5g per kill?
Gern_Verkheart wrote: »There is nothing wrong with asking for it to be better.
Gern_Verkheart wrote: »
Because no1 cares about this insignificant problem, gold comes easy. Your respec costs are 100g for every skill point you have spent. Next time you respec, experiment with different morphs, dont spend every single skill point on passives and crafting and ***, only try the different morphs, it will only cost you a couple grand to try both morphs. you have 12 slots on your ability bar 12 x 2 for the morphs is 24 x100 = 2400 gold, thats not unreasonable for any vr player. Dont lock in your passives/crafting points till you are sure of your morphs. You should've been trying these different spells and morph as you leveled up to 50 anyways.
It's hardly insignificant. And gold does not come easy at vet-12 when you have no more quests to do.
Gern_Verkheart wrote: »It's best to always assume a feature included in a game is liked and intended by the designers, otherwise.. they wouldn't have spent the resources including it. Who knows, maybe the respec costs are left over from the "MMO game template" they downloaded off of bit torrent. Doubt it..
It doesn't matter if a feature is liked or intended by the devs, all that matters is weather or not the customers like it, and most of us don't like the this feature. What I want to know, is why you are so adamant to keep the cost of respecing so high? Why do you care if people want to respec frequently for less cost? It doesn't effect you in any way.
Gern_Verkheart wrote: »This is the elder scrolls online. I could not respec anything in oblivion, or skyrim. Be happy you even get to respec.
Yes you could, with console commands, and it was completely free. Also, why should we simply settle for a feature that is essentially broken? There is nothing wrong with asking for it to be better.
Gern_Verkheart wrote: »There is nothing wrong with asking for it to be better.
I keep telling this to every fanboi that's defending every bad design decision about this game. Unfortunately, their thick skulls simply refuse to let it go through. Sigh.
I was playing my level 8 templar alt yesterday. Made it to level 14
He started with 50 gold. Ended with 5800 gold.
I could afford a 22k respec after only ~4 days of play.
Wait until you get v12 with no quests to surport your income then come back and tell me how you can make 25K+ when mobs drop wait for it 5g per kill?
Its not the 5g per kill i made the money from, it was selling all the items that dropped like candy.
Besides, if making the money would take you more than 4 days on your vet12, nothing is stopping you from making an alt and making the money the same way i did.