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Does health recovery matter

reften
reften
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So, been running with capped Magicka and Stamina recovery on my VR bow/NB...and thinking about crafting his next set of armor, that would have much less stamina recovery and capped health recovery (keeping capped magicka recovery)

Question is per subject: Will I notice a difference going from like 25 health recovery to max'd health recovery, or is the health recovery so minimal that it's not worth it even at cap?

In PvP?
PvE boss battles?

Thanks in advance for feedback

Two sets I am deciding on

Song of Lamae 3 Items ◾Adds 21 Health Recovery.
5 Items ◾When Health drops below 30%, deal 308 Magic Damage to the attacker and recover health equal to the damage dealt. 30 Second Cooldown

or

Current set
Hunding's Rage 3 Items ◾Adds 14 Stamina Recovery.
5 Items ◾Increase weapon damage by 19% when using weapon abilities.
Edited by reften on June 20, 2014 6:41PM
Reften
Bosmer (Wood Elf)
Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

VR16 NB, Stam build, Max all crafts.

Azuras & Trueflame. Mostly PvP, No alts.

Semi-retired till the lag is fixed.

Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Yup it does. My Vampire witch normally has 4 health recovery at stage 4 and I have that up to 10 now. Oh yeah. ;)
  • PBpsy
    PBpsy
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    I am not sure how useful for a DW+Bow NB but extra 100 health over 8 second doesn't do much. For a siphoning based NB I would say it does nothing at all. Actually none of the regens do. I just load up on reduced cost,increased damage and armor/resists.
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  • pinstripesc
    pinstripesc
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    I used to have it at cap, it didn't seem to help all that much.
  • reften
    reften
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    hmm, ok, back to the drawing board, glad I asked, thanks!
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Worstluck
    Worstluck
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    At VR12, my health recovery is 8 due to stage 4 vampirism, and it has no adverse affect on my gameplay.

    I will say though that it is pretty handy while leveling. I always use three pieces of Vampire's Kiss (50% health regen for 8s after killing an enemy). It's very nice when you don't have a lot of HP. Make's leveling easier for me.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    LOL. A vampire takes health. I kill em' with Drain Essence most of the time. Walk away at 100% almost every time. She is just over level 30 though. Hopefully it will scale well.

    I get a big kick out the perverse attitude needed to play a vampire well. "Recover, what's that, I'll just take yours." ;)

  • Kulrig
    Kulrig
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    It might help when tanking, maybe? It's roughly 3/5 of a Mutagen tick at that level with magicka and weapon damage just past soft cap. Quick math with the numbers I could get;

    Mut: 83 / tick
    Regen: 50 / tick

    I think mutagen ticks every 1.8-1.9 seconds, at least going off of tooltip math (891 over 20 seconds, 83 health per tick). If I forget to cast Surge, mutagen goes down to 70/tick (748 over 20 seconds).

    So depending on how much you stack, it's worth not quite as much as a HoT from a resto staff user around V1-ish. Won't save your life, but if you can get it without sacrificing anything else it can add up. The SoL 5 piece bonus might be worth it for the burst healing, but 5 piece HR would be useful more often since it boosts how much the health siphon NBs have does. As far as a three piece bonus goes, if you want more healing then Twilight's Embrace would perhaps be the better solution. It boosts healing received by 10%, and it's not affected by some arbitrary soft cap unlike regen.

    My advice; stick with HR, if you want bonus healing go for TE.
  • chaosme
    chaosme
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    Passive health regen is pretty crappy. The overcharged soft cap is approximately half of that for magicka and stamina regen, i.e. around 40+ at vet levels.

    You also only recover that amount once every 2s while in combat - which is pretty insignificant compared to the incoming damage. What it does help with is to reduce the time spent regaining back any lost health after you exit combat as regen out of combat is double that of in-combat.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    in cyrodil you usally take way more damage than health regen can sustsain, no matter how high you manage to overcharge it. Really outside of cyrodil too. This is why i keep saying increased health regen is not a good enough reason to get vampires to drop down in stages.
    Edited by demonlkojipub19_ESO on June 21, 2014 9:15AM
  • Brittany_Joy
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    LOL. A vampire takes health. I kill em' with Drain Essence most of the time. Walk away at 100% almost every time. She is just over level 30 though. Hopefully it will scale well.

    I get a big kick out the perverse attitude needed to play a vampire well. "Recover, what's that, I'll just take yours." ;)
    A true vampire
  • Svann
    Svann
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    Question yourself. Do you run out of HP more often or stamina more often? Thats really all that matters.
  • Gilvoth
    Gilvoth
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    PBpsy wrote: »
    I am not sure how useful for a DW+Bow NB but extra 100 health over 8 second doesn't do much. For a siphoning based NB I would say it does nothing at all. Actually none of the regens do. I just load up on reduced cost,increased damage and armor/resists.

    i agree with this. if your low that recovery in battle just doesnt realy do much weather it's maxed or normal didnt seem to do much difference to mine. just my experiance.

  • Axer
    Axer
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    It's pretty much straight worthless.

    Too little, too slow. The damage in this game is extremely fast.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Recovery on magicka and stamina are more important, because magicka is used to heal it and stamina is used to prevent it from being lost.

    I don't even see how they thought making health regen so low was a good thing. if anything it needs to be somewhat faster than stamina and magicka regen, but not by too much. Or at least change it from every 2 seconds to every 1 second.
  • smercgames_ESO
    smercgames_ESO
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    I think the first problem is how much damage can be put out in a few seconds with animation canceling. Once that is toned down (and PvE mobs health will need to decrease to offset the drop in damage) then it might a slightly better use but at the moment with so much burst it's just not a factor except those rare drawn out 1v1s.

    The cap also needs to be removed on it and pretty much every other stat also. You should not be able to cap out stats without even trying. I can soft cap health regen with 1 piece of health recovery and heavy armor. My stam regen is soft capped with 0 gear. It makes gearing up for a specific role pretty worthless. I wouldn't mind running into the occasional health regen tank who just refuses to go down but does crap for damage.
  • DeLindsay
    DeLindsay
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    Worstluck wrote: »
    At VR12, my health recovery is 8 due to stage 4 vampirism, and it has no adverse affect on my gameplay.

    I will say though that it is pretty handy while leveling. I always use three pieces of Vampire's Kiss (50% health regen for 8s after killing an enemy). It's very nice when you don't have a lot of HP. Make's leveling easier for me.

    This is spot on. Otherwise no, Health recovery isn't a huge deal overall.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Worstluck wrote: »
    At VR12, my health recovery is 8 due to stage 4 vampirism, and it has no adverse affect on my gameplay.

    My witch is at 14 in stage 4. That's mostly a sorc passive though.
    I will say though that it is pretty handy while leveling. I always use three pieces of Vampire's Kiss (50% health regen for 8s after killing an enemy). It's very nice when you don't have a lot of HP. Make's leveling easier for me.

    Just sent a set to my son. He is a VR1 NB Vampire. I am going to get both of 'Kiss' and 'Song of Lamae' on both him and my witch.

    I went and took my DK and got him bit too. That was nasty. For the entire test my stuff was in full limbo. I had no idea if anything would fire or when. Frustrating but I yelled at them a bit and went a died a lot. ;)
    Edited by poodlemasterb16_ESO on June 24, 2014 10:35AM
  • Rylana
    Rylana
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    Worstluck wrote: »
    At VR12, my health recovery is 8 due to stage 4 vampirism, and it has no adverse affect on my gameplay.

    Stage 4 Vampirism with 35 recovery reporting in

    At stage 1 and 2 its overcharged at 59. The difference is noticeable. I couldnt imagine a recover of 8, thats insane, it would take you several minutes to recover a 3000 health pool like mine.

    UEEWLFj.jpg
    Edited by Rylana on June 24, 2014 11:41AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Hilgara
    Hilgara
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    helps when moving fro mob to mob or through groups. Just means less down time between but if you get down to very low health there are lots of mechanics that recover it quickly anyway (mutagen etc) and if they don't help they you are dead either way. so it would be the last stat I would be concerned about soft capping
    Edited by Hilgara on June 24, 2014 11:50AM
  • Rylana
    Rylana
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    Hilgara wrote: »
    helps when moving fro mob to mob or through groups. Just means less down time between but if you get down to very low health there are lots of mechanics that recover it quickly anyway (mutagen etc) and if they don't help they you are dead either way. so it would be the last stat I would be concerned about soft capping

    Perhaps, but that implies said NB is either running with a healer or using a resto staff.

    In combat recovery is important as well, especially in a prolonged thinkers battle that lasts a while.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
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  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Rylana wrote: »
    Worstluck wrote: »
    At VR12, my health recovery is 8 due to stage 4 vampirism, and it has no adverse affect on my gameplay.

    Stage 4 Vampirism with 35 recovery reporting in

    At stage 1 and 2 its overcharged at 59. The difference is noticeable. I couldnt imagine a recover of 8, thats insane, it would take you several minutes to recover a 3000 health pool like mine.

    UEEWLFj.jpg

    Thats what heals/drains are for :P. And out of combat regen is still higher than the number we see without mods.
    Edited by demonlkojipub19_ESO on June 24, 2014 5:38PM
  • DeLindsay
    DeLindsay
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    @demonlkojipub19_ESO Not for nothin, that's a smexxy azz Vamp you got thar.
  • ZoM_Head
    ZoM_Head
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    VR3 tank at capped 67 heath regen.

    No difference, switched out to all stamina regen jewls instead, survived much much longer in dungeons, since everything i use as a tank is stamina based....
    mDKs still need a lot of love!
  • Hilgara
    Hilgara
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    Rylana wrote: »
    Hilgara wrote: »
    helps when moving fro mob to mob or through groups. Just means less down time between but if you get down to very low health there are lots of mechanics that recover it quickly anyway (mutagen etc) and if they don't help they you are dead either way. so it would be the last stat I would be concerned about soft capping

    Perhaps, but that implies said NB is either running with a healer or using a resto staff.

    In combat recovery is important as well, especially in a prolonged thinkers battle that lasts a while.

    Agree, but I'm not good enough to win those in PvP. I either win quickly or die :blush:
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