ZOS_JessicaFolsom wrote: »Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!
Medium Armor
- With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
The informative portion of this post from Jessica is great the rest...not so much.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
This will be nerfed too, because this game is paradise for whiners.ruze84b14_ESO wrote: »double crit
You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.ruze84b14_ESO wrote: »ZOS_JessicaFolsom wrote: »Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!
Medium Armor
- With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Soon, my light armor wearing brethren, you will find yourselves in a quandary. No longer top of your hill. No longer king of your domain. No longer 'the only choice'.
Some of you will celebrate, free of the shadowsilk bonds that strap you to that musty bed. To you, liberation will be at hand. Don those leathers. Take up against your oppressors.
But to many, you will be visiting these forums, trying to rouse up the masses to support your 'horrible situations'. You will see them doing as well as you, sometimes better, and you will cry 'OhPee'.
Why will nobody see?
Why does nobody understand?
And we will laugh! Silently, menacingly, because we don't want to break stealth before we double crit on ya.
Did you even logged in to the game?xMovingTarget wrote: »There are no really hard hitting spammable Skills on the stam side.
Do you mean 21%?Wifeaggro13 wrote: »You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.ruze84b14_ESO wrote: »ZOS_JessicaFolsom wrote: »Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!
Medium Armor
- With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Soon, my light armor wearing brethren, you will find yourselves in a quandary. No longer top of your hill. No longer king of your domain. No longer 'the only choice'.
Some of you will celebrate, free of the shadowsilk bonds that strap you to that musty bed. To you, liberation will be at hand. Don those leathers. Take up against your oppressors.
But to many, you will be visiting these forums, trying to rouse up the masses to support your 'horrible situations'. You will see them doing as well as you, sometimes better, and you will cry 'OhPee'.
Why will nobody see?
Why does nobody understand?
And we will laugh! Silently, menacingly, because we don't want to break stealth before we double crit on ya.
Did you even logged in to the game?xMovingTarget wrote: »There are no really hard hitting spammable Skills on the stam side.
Steel Tornado hits like a truck with a 1,5 times bigger radius than Impulse
Did you even logged in to the game?xMovingTarget wrote: »There are no really hard hitting spammable Skills on the stam side.
Steel Tornado hits like a truck with a 1,5 times bigger radius than Impulse
It is what i did. My sorc in light armor Vr 4 Decimates my VR 12 dk in heavy armor on all fronts Tank DPS and healer. Ive done all the VR dungeons with the sorc there is litteraly no difference in mitigation. the Magica regen is incredible and ive only 300 HP less then my DK. With two abilites im 1200 points over soft cap on armor. Laughable.NookyZooky wrote: »im going to do the unthinkable: rolling a sorc:/ I am dying to play some PvP, and a sorc will be able to go thru the Vr grind a lot faster than my NB. once stamina builds get fixed, and NBs get more power, ill delete my sorc, and get back on my NB. I don't think this passive thing will solve these problems friend:/
FrauPerchta wrote: »I think the passives should be exactly the same for each armor type with the only difference being that Light passives deal with Mag, Med with and Stam and Heavy with Health. Then no one can complain one armor type is OP.
Maverick827 wrote: »Do you mean 21%?Wifeaggro13 wrote: »You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.ruze84b14_ESO wrote: »ZOS_JessicaFolsom wrote: »Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!
Medium Armor
- With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Soon, my light armor wearing brethren, you will find yourselves in a quandary. No longer top of your hill. No longer king of your domain. No longer 'the only choice'.
Some of you will celebrate, free of the shadowsilk bonds that strap you to that musty bed. To you, liberation will be at hand. Don those leathers. Take up against your oppressors.
But to many, you will be visiting these forums, trying to rouse up the masses to support your 'horrible situations'. You will see them doing as well as you, sometimes better, and you will cry 'OhPee'.
Why will nobody see?
Why does nobody understand?
And we will laugh! Silently, menacingly, because we don't want to break stealth before we double crit on ya.
You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.[/quote]You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.
Yes i mean 21% Red, 28% rec,10% crit and a whooping 42% penetration . medium comes no where near that.
ruze84b14_ESO wrote: »ZOS_JessicaFolsom wrote: »Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!
Medium Armor
- With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Soon, my light armor wearing brethren, you will find yourselves in a quandary. No longer top of your hill. No longer king of your domain. No longer 'the only choice'.
Some of you will celebrate, free of the shadowsilk bonds that strap you to that musty bed. To you, liberation will be at hand. Don those leathers. Take up against your oppressors.
But to many, you will be visiting these forums, trying to rouse up the masses to support your 'horrible situations'. You will see them doing as well as you, sometimes better, and you will cry 'OhPee'.
Why will nobody see?
Why does nobody understand?
And we will laugh! Silently, menacingly, because we don't want to break stealth before we double crit on ya.
You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.
Yes i mean 21% Red, 28% rec,10% crit and a whooping 42% penetration . medium comes no where near that.
Wifeaggro13 wrote: »You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.You obviously dont PVE lol. leather will give you a 14% reduction while light gets you 28% lol. And this is what zos is balancing around? a stealth chr that runs around griefing people with ones shots. no wonder the game is so F'd up. Enjoy it while it lasts . None of those changes will bring a stam build up to par with a stave and light armor DPS in sustained fights for end game PVE.Yes i mean 21% Red, 28% rec,10% crit and a whooping 42% penetration . medium comes no where near that.
You're right, after the patch medium armor will have 24% reduction, 21% recovery (same as light, your 28% is miscalculated btw), and 21% crit. Depending on class and weapon set, we can get anywhere between 40%-80% armor penetration.
Let's see the tears, now. C'mon, dont be shy.
Create an ability for Nightblades to change sprint/dodge/block etc to use magicka instead and THEN you'll have a viable class.
Nothing else will bring parity.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »
My biggest problem with the classes is all the crying. Seriously. In a fps, if someone says a weapon is OP, I tell them to use it. No one is forcing you to use a harder class, and perhaps you did not consider that they are intentionally harder. I mean, I really don't care what the devs choose to do with their game, but seriously, stop crying about NB already. If the game is too hard for you, choose a different class. Or keep crying, whatever. You're free to cry, and I'm free to cry about how lame crying is, but you started it, so I win.
FrauPerchta wrote: »I think the passives should be exactly the same for each armor type with the only difference being that Light passives deal with Mag, Med with and Stam and Heavy with Health. Then no one can complain one armor type is OP.