steveb16_ESO46 wrote: »steveb16_ESO46 wrote: »The game deliberately becomes a hard core combat grinder after the faction story ends. It sees its long term customer base as people who like that sort of gameplay. If your idea of a good game isn't endless challenging combat ESO probably isn't the game for you.
I love most things about ESO, but I must admit I find the design choices on veteran questing and effort vs reward questionable. I don't believe one second that "the ESO long term customer base are people who like that sort of gameplay"
It might not be but it's pretty obvious that was what Zenimax thought otherwise the game would not be like it is. And i'm not saying that's even wrong. It might be that a pretty simple game model reduces development and running costs and so the maximum profit can come from a smaller customer base.
Maybe they think and maybe they are right that there is a gap in the market for this type of game.
If they wanted to retain all their customer base they'd provide the content, challenge and rewards for them. The game would have more width and more options and it most certainly would not have you grinding other faction stories for WTF reasons.
What worries me about what ZOS said that you quoted is that if that's their entire analysis then it won't deal with the complaints from those like me who aren't bothered about phat lewt drops but the horrible tedium caused by over-buffed trash and the impossibility of completing some quests.As I initially wrote; more reward vs effort. My guess is that veteran trash, at some point, also will be nerfed slightly...
And I'll be gone with them, as will many more I expect, if this horrible experience isn't seriously toned down, let the phat lewt fixated have their fix in non-main path content all they want but keep such horrible grinds out of the leveling content, were not in the 1990s any more.martinhpb16_ESO wrote: »I know for definite that vet levelling has driven some of my friends from the game, which is sad because I know that if we had been raiding now they would have stayed.
Maotti_Nor wrote: »ers101284b14_ESO wrote: »Maotti_Nor wrote: »This game is not hard at all. A little challenge and people always want the easy button.
Challenging is fine, unmanageable alone is another thing. There's practically no one in the second alliance zones to help one out.
However there's many more people in my first veteran alliance zones, especially Stonefalls which is understandable.
Casuals are just now starting to hit vet ranks. So as time goes on more people will start showing up in bet ranks making more people available for grouping and making vet ranks what they are supposed to be.
***Yeah, and most of the casuals will stop right there because they too will see how awfully difficult things are compared to what they were used too leveling up 1-50.
***********The only reason i managed to get to the Daggerfall Covenant was because i had a friend to play with for most of the EP quests. *************
My friendlist is a good example of this. I have some who are Vet 1 and in Stonefalls and haven't been online for weeks. Coincidence?
fromtesonlineb16_ESO wrote: »What worries me about what ZOS said that you quoted is that if that's their entire analysis then it won't deal with the complaints from those like me who aren't bothered about phat lewt drops but the horrible tedium caused by over-buffed trash and the impossibility of completing some quests.As I initially wrote; more reward vs effort. My guess is that veteran trash, at some point, also will be nerfed slightly...
There's no valid reason why level post 50 should be any harder than pre-50 .. phat lewt and hard content belong in optional non-leveling content,
***** VR zones are leveling so shouldn't be brick walls.*****And I'll be gone with them, as will many more I expect, if this horrible experience isn't seriously toned down, let the phat lewt fixated have their fix in non-main path content all they want but keep such horrible grinds out of the leveling content, were not in the 1990s any more.martinhpb16_ESO wrote: »I know for definite that vet levelling has driven some of my friends from the game, which is sad because I know that if we had been raiding now they would have stayed.
fromtesonlineb16_ESO wrote: »What worries me about what ZOS said that you quoted is that if that's their entire analysis then it won't deal with the complaints from those like me who aren't bothered about phat lewt drops but the horrible tedium caused by over-buffed trash and the impossibility of completing some quests.As I initially wrote; more reward vs effort. My guess is that veteran trash, at some point, also will be nerfed slightly...
There's no valid reason why level post 50 should be any harder than pre-50 .. phat lewt and hard content belong in optional non-leveling content,
***** VR zones are leveling so shouldn't be brick walls.*****And I'll be gone with them, as will many more I expect, if this horrible experience isn't seriously toned down, let the phat lewt fixated have their fix in non-main path content all they want but keep such horrible grinds out of the leveling content, were not in the 1990s any more.martinhpb16_ESO wrote: »I know for definite that vet levelling has driven some of my friends from the game, which is sad because I know that if we had been raiding now they would have stayed.
***** VR zones are leveling so shouldn't be brick walls.*****
Unless, of course, the designers of THIS game had plans for less soloing in our Vet levels, for more collective helping in THIS games' Vet levels, for specifically NOT designing skip-over, trivial content only focused on for "grinding" out levels in order to get somewhere else. Perhaps THIS mmo's creators wanted THIS games' Vet Content to be content for GROUPS to take on challenges in and enjoy questlines in and help each other to accomplish things in.
o-0
***** VR zones are leveling so shouldn't be brick walls.*****
Unless, of course, the designers of THIS game had plans for less soloing in our Vet levels, for more collective helping in THIS games' Vet levels, for specifically NOT designing skip-over, trivial content only focused on for "grinding" out levels in order to get somewhere else. Perhaps THIS mmo's creators wanted THIS games' Vet Content to be content for GROUPS to take on challenges in and enjoy questlines in and help each other to accomplish things in.
o-0
fromtesonlineb16_ESO wrote: »What worries me about what ZOS said that you quoted is that if that's their entire analysis then it won't deal with the complaints from those like me who aren't bothered about phat lewt drops but the horrible tedium caused by over-buffed trash and the impossibility of completing some quests.As I initially wrote; more reward vs effort. My guess is that veteran trash, at some point, also will be nerfed slightly...
There's no valid reason why level post 50 should be any harder than pre-50 .. phat lewt and hard content belong in optional non-leveling content,
***** VR zones are leveling so shouldn't be brick walls.*****And I'll be gone with them, as will many more I expect, if this horrible experience isn't seriously toned down, let the phat lewt fixated have their fix in non-main path content all they want but keep such horrible grinds out of the leveling content, were not in the 1990s any more.martinhpb16_ESO wrote: »I know for definite that vet levelling has driven some of my friends from the game, which is sad because I know that if we had been raiding now they would have stayed.
***** VR zones are leveling so shouldn't be brick walls.*****
Unless, of course, the designers of THIS game had plans for less soloing in our Vet levels, for more collective helping in THIS games' Vet levels, for specifically NOT designing skip-over, trivial content only focused on for "grinding" out levels in order to get somewhere else. Perhaps THIS mmo's creators wanted THIS games' Vet Content to be content for GROUPS to take on challenges in and enjoy questlines in and help each other to accomplish things in.
o-0
Well THIS game's quests in the faction zones are designed for solo play... They are dialog heavy and linear. They are not designed for group questing...
Reusing them for veteran content by simply multiplying damage and HP does not change their design.
You agrument only makes sense for Craglorn which was designed for groups. The complaints are about faction vet levels.
Really? So, we HAVE to SOLO Vet content eh? You cannot run about with a friend, if not on the exact same step of the exact same quest and give a shout out for some back up? Or you back him up for two or three of his quest steps and then he comes along with you and gives support while you get through a few quests etc?
Really.
Which is all good and dandy .. so they won't be surprised when the majority of the players who enjoyed 1-50 stop paying and playing when they hit LEVELING content of a type they didn't sign up for in the first place.fromtesonlineb16_ESO wrote: »What worries me about what ZOS said that you quoted is that if that's their entire analysis then it won't deal with the complaints from those like me who aren't bothered about phat lewt drops but the horrible tedium caused by over-buffed trash and the impossibility of completing some quests.As I initially wrote; more reward vs effort. My guess is that veteran trash, at some point, also will be nerfed slightly...
There's no valid reason why level post 50 should be any harder than pre-50 .. phat lewt and hard content belong in optional non-leveling content,
***** VR zones are leveling so shouldn't be brick walls.*****And I'll be gone with them, as will many more I expect, if this horrible experience isn't seriously toned down, let the phat lewt fixated have their fix in non-main path content all they want but keep such horrible grinds out of the leveling content, were not in the 1990s any more.martinhpb16_ESO wrote: »I know for definite that vet levelling has driven some of my friends from the game, which is sad because I know that if we had been raiding now they would have stayed.
***** VR zones are leveling so shouldn't be brick walls.*****
Unless, of course, the designers of THIS game had plans for less soloing in our Vet levels,
ndbuddrwb17_ESO wrote: »Really? So, we HAVE to SOLO Vet content eh? You cannot run about with a friend, if not on the exact same step of the exact same quest and give a shout out for some back up? Or you back him up for two or three of his quest steps and then he comes along with you and gives support while you get through a few quests etc?
Really.
Actually, yes. Those things are largely not possible. They are literally impossible, rendered so by the game's phasing and quest/story progression systems.
fromtesonlineb16_ESO wrote: »What worries me about what ZOS said that you quoted is that if that's their entire analysis then it won't deal with the complaints from those like me who aren't bothered about phat lewt drops but the horrible tedium caused by over-buffed trash and the impossibility of completing some quests.As I initially wrote; more reward vs effort. My guess is that veteran trash, at some point, also will be nerfed slightly...
There's no valid reason why level post 50 should be any harder than pre-50 .. phat lewt and hard content belong in optional non-leveling content, VR zones are leveling so shouldn't be brick walls.
fromtesonlineb16_ESO wrote: ». so they won't be surprised when the majority of the players who enjoyed 1-50 stop paying and playing when they hit LEVELING content of a type they didn't sign up for in the first place.
Bait and switch, anyone?
I hear you saying that you will not get the SAME exp/QUEST REWARD simultaneously with your/a friend on same quest.
That does not prevent you from helping each other on trash mobs. If you are grouped, and you click the option to go/transport to the other player, are you saying you cannot literally see the trash mobs that he needs to fight on the way through/over to his quest goal?
ers101284b14_ESO wrote: »Maotti_Nor wrote: »This game is not hard at all. A little challenge and people always want the easy button.
Challenging is fine, unmanageable alone is another thing. There's practically no one in the second alliance zones to help one out.
However there's many more people in my first veteran alliance zones, especially Stonefalls which is understandable.
Casuals are just now starting to hit vet ranks. So as time goes on more people will start showing up in bet ranks making more people available for grouping and making vet ranks what they are supposed to be.
Clearly one of us is going to be disappointed, I agree with your analysis.steveb16_ESO46 wrote: »fromtesonlineb16_ESO wrote: ». so they won't be surprised when the majority of the players who enjoyed 1-50 stop paying and playing when they hit LEVELING content of a type they didn't sign up for in the first place.
Bait and switch, anyone?
It would be but I see it as a signal that from that point on the game is going in a very specific direction and if you don't like it then it's time to leave.
And that's fair enough. If they think there's a market for the type of game ESO becomes after L50 then they should go for it.
Well that sort of works for content like bosses, dolmens and dungeons. But it is very brief unless you can get a group to clear a whole zone.Unless, of course, the designers of THIS game had plans for less soloing in our Vet levels, for more collective helping in THIS games' Vet levels, for specifically NOT designing skip-over, trivial content only focused on for "grinding" out levels in order to get somewhere else. Perhaps THIS mmo's creators wanted THIS games' Vet Content to be content for GROUPS to take on challenges in and enjoy questlines in and help each other to accomplish things in.
o-0
wrlifeboil wrote: »ers101284b14_ESO wrote: »Maotti_Nor wrote: »This game is not hard at all. A little challenge and people always want the easy button.
Challenging is fine, unmanageable alone is another thing. There's practically no one in the second alliance zones to help one out.
However there's many more people in my first veteran alliance zones, especially Stonefalls which is understandable.
Casuals are just now starting to hit vet ranks. So as time goes on more people will start showing up in bet ranks making more people available for grouping and making vet ranks what they are supposed to be.
What a bizzare, no is yes, black is white answer!
When the casual wave of players hit VR zones, they will get frustrated with VR scaling problems just like the faster levelers. The casuals won't have access to the same insta-level Craglorn anomaly farming 'exploit' that other players (like me) took advantage of during the first few weeks of pre-patched Craglorn. Casuals are in for a long, hard tough slog in VR zones especially if those who rolled one of the gimpier classes, i.e. nightblade.
You could go grind in Craglorn. Then, when you get sick of that, go back to questing for a bit. It's working for me. But I also don't log in so much anymore and am regretting my sub.
Grind in Craglorn is so effective way to Vr lvling. Just pushed from Vr3 to Vr5 on Kareth of Shadows in less than 3h. Its quite booring but best way.
edit: read "best" as fastest;>
Interesting comment. "Quite boring but the best way".
You know, that is the same answer I have got from several questions to people who became high level very fast.
ers101284b14_ESO wrote: »Casuals are just now starting to hit vet ranks. So as time goes on more people will start showing up in bet ranks making more people available for grouping and making vet ranks what they are supposed to be.
wrlifeboil wrote: »What a bizzare, no is yes, black is white answer!
When the casual wave of players hit VR zones, they will get frustrated with VR scaling problems just like the faster levelers. The casuals won't have access to the same insta-level Craglorn anomaly farming 'exploit' that other players (like me) took advantage of during the first few weeks of pre-patched Craglorn. Casuals are in for a long, hard tough slog in VR zones especially if those who rolled one of the gimpier classes, i.e. nightblade.
JinShepard01 wrote: »
I will say it again, Veteran ranks are nothing more then a way to hide the fact they had no end game,