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Press Twice To Use A Staff -HATE IT!

Jeddahwe
Jeddahwe
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I am happy with the game with one exception, using a Staff requires two actions! I need to press left mouse button to attack, which would not have been an issue had it not been as if this action was on a global cooldown.

Now I know the game does not have a GC, I am saying its as if it did AND its still 2 actions by the player to fire a weapon!
  • Sakiri
    Sakiri
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    ....what?
  • PBpsy
    PBpsy
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    Sakiri wrote: »
    ....what?

    Yes. I don't get anything from that either. Maybe that you need to press and release for light staff attack or that heavy attacks have a charge time.
    Edited by PBpsy on June 20, 2014 6:30AM
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  • UrQuan
    UrQuan
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    Seriously, what? I've never had a staff require 2 actions...
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Axer
    Axer
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    Guessing he means grand healing/healing sprints.

    It requires 2 actions to fire, 1 to arm, then left click to fire.

    Personally don't like it either. There is no reason for it since this is a mouselook locked game. It should simply fire off where your aiming.

    Perhaps the guide mode could be the default, for noobs. Then have a gameplay option to disable it.

    Though if your really pro, you can actually just macro it into 1 keypress anyways.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • UrQuan
    UrQuan
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    Axer wrote: »
    Guessing he means grand healing/healing sprints.

    It requires 2 actions to fire, 1 to arm, then left click to fire.

    Personally don't like it either. There is no reason for it since this is a mouselook locked game. It should simply fire off where your aiming.

    Perhaps the guide mode could be the default, for noobs. Then have a gameplay option to disable it.

    Though if your really pro, you can actually just macro it into 1 keypress anyways.
    But he said "attack". I know there are heals like that, but are there any staff attacks like that?
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Sakiri
    Sakiri
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    I am unaware of any staff attacks with a targeting reticle.

    Healing springs, volley, arrow spray, encase, stormy, nova. Those have reticles. Basic attacks? No. Dps staff abilities? No.

    Im confused.
  • ozm8ey
    ozm8ey
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    I get this too sometimes, its like a small input lag
  • ArRashid
    ArRashid
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    Like with every other ability.
    If you use another ability while (even last 0.0001 sec of) the animation of the last ability is still playing, your click/push is IGNORED by the game (unlike other online games which have a few hundred miliseconds "queue" - lag tolerance - 200-600ms of "memory" which will remember the ability you've pressed and perform it right after previous one ends). And you have to click/push again.
    Well, it feels way worse if the ability has a casting time (like Uppercut), and you realize one second later that nothing's happening, have to push it again.. you lose 2-3 seconds and get beaten in the process..
  • isengrimb16_ESO
    isengrimb16_ESO
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    I have noticed with a staff, you cannot unsheathe and fire at the same time (and I'm not talking about using an ability, I'm talking about left-clicking only unsheathing and not firing a light attack - you have to press again for it.

    I haven't noticed this effect with any other weapon type, but it could just be me.


  • Gern_Verkheart
    Gern_Verkheart
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    ArRashid wrote: »
    Like with every other ability.
    If you use another ability while (even last 0.0001 sec of) the animation of the last ability is still playing, your click/push is IGNORED by the game (unlike other online games which have a few hundred miliseconds "queue" - lag tolerance - 200-600ms of "memory" which will remember the ability you've pressed and perform it right after previous one ends). And you have to click/push again.
    Well, it feels way worse if the ability has a casting time (like Uppercut), and you realize one second later that nothing's happening, have to push it again.. you lose 2-3 seconds and get beaten in the process..

    I understand what you are saying, and it's not just a problem with staffs, but all abilities. As you said, there should be a "queue" for abilities, as in other games.

    This game doesn't officially have a GCD, but it does have one in actuality, it's just that they achieve it with animations instead of an actual GCD. Since this is the case, they should at least make it behave like a GCD system would in any other game, and have a millisecond "queue" for abilities. Waiting for an animation to end before activating another ability actually causes a greater delay between attacks than you would have with a proper GCD system.
  • Pele
    Pele
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    Sakiri wrote: »
    ....what?

    Precisely what I said.
  • Nick_666
    Nick_666
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    "isengrimb16_ESO;1014335"]I have noticed with a staff, you cannot unsheathe and fire at the same time (and I'm not talking about using an ability, I'm talking about left-clicking only unsheathing and not firing a light attack - you have to press again for it.

    This
  • pinstripesc
    pinstripesc
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    I have noticed with a staff, you cannot unsheathe and fire at the same time (and I'm not talking about using an ability, I'm talking about left-clicking only unsheathing and not firing a light attack - you have to press again for it.

    I haven't noticed this effect with any other weapon type, but it could just be me.


    This happens with Volcanic Rune too, which you have to place on the ground. If you're coming out of noncombat and hit it, you unsheathe your weapon and continue as if you'd never q'd it.
  • isengrimb16_ESO
    isengrimb16_ESO
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    I have noticed with a staff, you cannot unsheathe and fire at the same time (and I'm not talking about using an ability, I'm talking about left-clicking only unsheathing and not firing a light attack - you have to press again for it.

    I haven't noticed this effect with any other weapon type, but it could just be me.


    This happens with Volcanic Rune too, which you have to place on the ground. If you're coming out of noncombat and hit it, you unsheathe your weapon and continue as if you'd never q'd it.

    But that's true for any ground effect spell/ultimate - first click brings up a yellow circle which you can then position. I'm talking a _basic attack_, which begins as soon as, say, my bow or blades come out on a non-staff-using character; things seem a lot smoother on weapons other than staves.

  • pinstripesc
    pinstripesc
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    Yeah, I realize you're talking about something different.

    What I'm saying is with the placeable there's the annoyness that you actually have to hit the button 3 times for the thing to go off - once to unsheathe, once to place, once to drop.
  • isengrimb16_ESO
    isengrimb16_ESO
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    OK, I never really noticed the effect on anything other than a staff; but then, my archer always heavy-attacks/venom arrow from sneak - I press the lmb, hold it down, my bow draws. One click, then release when I'm ready. My dragon kind of blunders around a bit more, and when I get surprised, I click REALLY FAST. :)

    Staff? I try to hit a mage ability (those crystals that knock things down), the staff comes up and nothing happens. It just seems really noticeable compared to the other two. But then, the mage is the only really magic-based character I run.

    Edited by isengrimb16_ESO on June 20, 2014 8:22AM
  • ArRashid
    ArRashid
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    ArRashid wrote: »
    Like with every other ability.
    If you use another ability while (even last 0.0001 sec of) the animation of the last ability is still playing, your click/push is IGNORED by the game (unlike other online games which have a few hundred miliseconds "queue" - lag tolerance - 200-600ms of "memory" which will remember the ability you've pressed and perform it right after previous one ends). And you have to click/push again.
    Well, it feels way worse if the ability has a casting time (like Uppercut), and you realize one second later that nothing's happening, have to push it again.. you lose 2-3 seconds and get beaten in the process..

    I understand what you are saying, and it's not just a problem with staffs, but all abilities. As you said, there should be a "queue" for abilities, as in other games.

    This game doesn't officially have a GCD, but it does have one in actuality, it's just that they achieve it with animations instead of an actual GCD. Since this is the case, they should at least make it behave like a GCD system would in any other game, and have a millisecond "queue" for abilities. Waiting for an animation to end before activating another ability actually causes a greater delay between attacks than you would have with a proper GCD system.

    Like I said in my first sentence..

    If you're not using something that has HIGHER priority than what you're doing at that moment (aka weapon attack < ability < bash), the game just ignores you if the animation is not completed yet.. you can just try to wait to see if it reacts, or mash the button repeatedly to make sure it WILL be casted..
  • kitsinni
    kitsinni
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    All I can guess from the OP is that he is talking about when you have your weapon stored. Like it is on your back instead of armed and ready to go. You have to click once to get the weapon ready and then again to actually fire. I noticed this a lot on my NB when using cloak. If my weapon is in the stored position he will take an extra second to get the weapon ready then it will cloak. Once you are in attack mode there is no delay just the initial attack.
  • Hiply
    Hiply
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    If you are having issues with not being able to have a staff fire off an ability as it's coming out of the sheathe...leave it unsheathed?
  • isengrimb16_ESO
    isengrimb16_ESO
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    Hiply wrote: »
    If you are having issues with not being able to have a staff fire off an ability as it's coming out of the sheathe...leave it unsheathed?

    It's a little bit annoying in first person to leave weapons unsheathed. However, at least for a staff, it sort of makes sense to leave it out; it's something you use for walking with, to make people think you're a harmless, weak, decrepit sort. :smiling_imp:
  • Singular
    Singular
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    Axer wrote: »
    Guessing he means grand healing/healing sprints.

    It requires 2 actions to fire, 1 to arm, then left click to fire.

    Personally don't like it either. There is no reason for it since this is a mouselook locked game. It should simply fire off where your aiming.

    Perhaps the guide mode could be the default, for noobs. Then have a gameplay option to disable it.

    Though if your really pro, you can actually just macro it into 1 keypress anyways.

    Definitely the 1) aim and 2) fire abilities are frustrating.

    Another game I played just centered them on the mouse lock crosshairs. That worked well and was faster.
    War, give me war, give me war.
  • Jeddahwe
    Jeddahwe
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    I have noticed with a staff, you cannot unsheathe and fire at the same time (and I'm not talking about using an ability, I'm talking about left-clicking only unsheathing and not firing a light attack - you have to press again for it.

    I haven't noticed this effect with any other weapon type, but it could just be me.


    Hi,

    Thanks that is what I mean sorry if my post was not clear :smile:
  • Jeddahwe
    Jeddahwe
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    kitsinni wrote: »
    All I can guess from the OP is that he is talking about when you have your weapon stored. Like it is on your back instead of armed and ready to go. You have to click once to get the weapon ready and then again to actually fire. I noticed this a lot on my NB when using cloak. If my weapon is in the stored position he will take an extra second to get the weapon ready then it will cloak. Once you are in attack mode there is no delay just the initial attack.

    Indeed, yes thanks I hate that...Id like to fire a light attack with one press from the stored position.
  • NerfEverything
    NerfEverything
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    ArRashid wrote: »
    Like with every other ability.
    If you use another ability while (even last 0.0001 sec of) the animation of the last ability is still playing, your click/push is IGNORED by the game (unlike other online games which have a few hundred miliseconds "queue" - lag tolerance - 200-600ms of "memory" which will remember the ability you've pressed and perform it right after previous one ends). And you have to click/push again.
    Well, it feels way worse if the ability has a casting time (like Uppercut), and you realize one second later that nothing's happening, have to push it again.. you lose 2-3 seconds and get beaten in the process..

    What are you talking about? There is a short queue. It takes a little while to get the timing right, but I had it figured out by level 10 well enough that I never miss it unless there is lag. Maybe you are button mashing too much?
  • UrQuan
    UrQuan
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    Jeddahwe wrote: »
    kitsinni wrote: »
    All I can guess from the OP is that he is talking about when you have your weapon stored. Like it is on your back instead of armed and ready to go. You have to click once to get the weapon ready and then again to actually fire. I noticed this a lot on my NB when using cloak. If my weapon is in the stored position he will take an extra second to get the weapon ready then it will cloak. Once you are in attack mode there is no delay just the initial attack.

    Indeed, yes thanks I hate that...Id like to fire a light attack with one press from the stored position.
    But the thing is that there's a disadvantage to having your weapon sheathed: it takes longer to initiate an attack or use a skill. That's to balance out the advantage of having your weapon sheathed (ie. that you move faster). If you don't like having to click twice from sheathed in order to fire your staff, then don't sheath it.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    You need to take the weapon off your back to use it. Sheathed you move faster. I take it out ... then use it.

    I'm not getting this.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Jeddahwe wrote: »
    kitsinni wrote: »
    All I can guess from the OP is that he is talking about when you have your weapon stored. Like it is on your back instead of armed and ready to go. You have to click once to get the weapon ready and then again to actually fire. I noticed this a lot on my NB when using cloak. If my weapon is in the stored position he will take an extra second to get the weapon ready then it will cloak. Once you are in attack mode there is no delay just the initial attack.

    Indeed, yes thanks I hate that...Id like to fire a light attack with one press from the stored position.
    Seems vaguely ridiculous. No RP at all I guess.
  • Jeddahwe
    Jeddahwe
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    I don't know how others or the developers feel about this but it to me its huge...huge in the sense that it diminishes the amount of 'fun' I have to the point I am not playing much at all and am looking at other game now...

    I would like to go from stored staff to fire a light attack with 1 mouse press.
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