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Put spell crit in light armor passives, and remove it from magelight.

  • NobleX35
    NobleX35
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    I'm not a caster, nor do I wear light armor, but I will agree that I find it a little silly that players are practically forced into using that one toggle skill for critical rating. However on the flip side light armor is extremely powerful right now and is vastly superior to it's medium and light armor counter parts.

    My proposal to this is to take away the crit rating (or at least significantly reduce it) from mage light and swap the first light armor passive (21% reduced magicka cost of skills) with the fourth light armor passive (10% spell crit).

    Change the first light passive to provide give 21% spell crit (1% per rank per piece of light armor, up to 3 ranks).

    Change the fourth light armor passive to provide 10% reduced magicka cost of spells when wearing 5 pieces or more of light armor (5% per rank, 2 ranks).

    You can't have it all and I feel this would probably be the best change.
    "Only the dead have seen the end of war."
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    No
  • Enkil
    Enkil
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    The most elegant and balanced solution would be to add 1-2 separate "passive/buff/pet" slots so that we can use the action buttons for action skills... Then you wouldn't have to have it on both bars.. Doesn't affect consoles because it's something you set and it's there always active until u slot something else.
    Edited by Enkil on June 20, 2014 4:45AM
  • Lyall84
    Lyall84
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    I'm not a caster, nor do I wear light armor, but I will agree that I find it a little silly that players are practically forced into using that one toggle skill for critical rating. However on the flip side light armor is extremely powerful right now and is vastly superior to it's medium and light armor counter parts.

    My proposal to this is to take away the crit rating (or at least significantly reduce it) from mage light and swap the first light armor passive (21% reduced magicka cost of skills) with the fourth light armor passive (10% spell crit).

    Change the first light passive to provide give 21% spell crit (1% per rank per piece of light armor, up to 3 ranks).

    Change the fourth light armor passive to provide 10% reduced magicka cost of spells when wearing 5 pieces or more of light armor (5% per rank, 2 ranks).

    You can't have it all and I feel this would probably be the best change.

    Cant have it all? that would give it to them...that still does not even touch the 42% spell penetration that they get instead of crit...the ENTIRE reason the crit is not higher on the light armor passives is that 42% penetration.
  • pinstripesc
    pinstripesc
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    It would be nice if the ability would persist through loading screens, though. Not sure why it doesn't.
  • Lyall84
    Lyall84
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    It would be nice if the ability would persist through loading screens, though. Not sure why it doesn't.

    That is true, it should persist.
  • bugulu
    bugulu
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    Yes, let's buff light armor more.
    It's not as if light armor is already superior to medium/heavy armor already.
    Edited by bugulu on June 20, 2014 7:53AM
  • tino.antoninieb17_ESO
    Op suggestion will be serious buff to light armor. In this moment that is not acceptable coz lot of people playing medium and heavy are in pain and cant come close to efficiency light armor wearers . Armor is part of solution for stam/magic imbalance and Armors should be balanced out in favor of medium and heavy armor. Are those reasons good enough to you or u just want it still ?
    Edited by tino.antoninieb17_ESO on June 20, 2014 7:59AM
  • Lynx7386
    Lynx7386
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    Again, I never said this change should come on it's own with no changes to medium or heavy to compensate. I completely agree that medium and heavy need improvements.
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  • Kronosphere
    Kronosphere
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    Lynx7386 wrote: »
    Not going to go into stamina vs magicka or light armor vs heavy/medium armor debates here, but I'm starting to get tired of being forced to waste a slot on my hotbar to achieve the same amount of critical on my caster that I have on my melee character (less overall, actually).

    I'm also sick and tired of that stupid, headache-inducing magelight ball. If I want to see stealthed players, I'll use it, but I shouldnt be forced into sacraficing a skill slot and being subjected to the retina-burning ball of light just to keep a moderate amount of spell crit.


    -Change Prodigy in the light armor tree to grant 15/30% spell critical when a light armor set of 5 or more pieces is equipped (it's currently 10%, plus the 20% you can get from inner light).

    -Remove the spell critical bonus from magelight.

    -Come up with a different effect for the inner light morph.

    Ive never legitematley read a post designed to be serious, and LITERALLY started laughing out lound. but I'm proud to announce, this has all changed since reading the OP. thanks for the laugh op, you forgot to mention your other idea of light armor giving you infinite magicka and a billion spell damage and spell range. better edit that in ;)

    also LOL on a seperate note about wanting the effect of a skill without actually ya know. slotting it? ah how entertaining and also infuriating this has been.
    Edited by Kronosphere on August 20, 2014 11:06AM
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  • Arsenic_Touch
    Arsenic_Touch
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    So you want them to further increase the gap between light armor and everything else....? A bloo bloo, you have to slot it for the crit, you're already face melting everything with light armor.
    Is it better to out-monster the monster or to be quietly devoured?

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  • Soloeus
    Soloeus
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    No.

    Within; Without.
  • dsalter
    dsalter
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    reduce it to 10% crit. add it to light armor. alter Magelight to be a detection type spell with a 400 magicka cost and 10second duration, profit. hell one morph could be increases detection strength while the other could give it the passive sneak attack reduction intake while slotted
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Lynx7386 wrote: »
    PBpsy wrote: »
    So you want a 32% Spell crit passive on armor? lol.

    Removing the ball for the user already . Yes please.

    Not 32%, 30%, which is already what a light armor caster using magelight (with inner light) has.

    I wanted to keep the light vs medium vs heavy armor debate out of this thread, guess that didnt work out. I'm all for giving buffs to medium/heavy armor and melee weapons, one of my two characters is a pure melee/stamina character and I well know the differences in effectiveness between that and a magicka build.

    That said, I still think it's a poor decision to tie in the spell critical bonus to something that requires a constant presence on your hotbar slot. Melee does not have to do this, regardless of how poorly balanced their individual skills are right now.

    Everyone wants balance, but nobody wants to concede to the fact that when one type of build has to waste 20% of their active skills to get the same effect as another build that doesnt have to waste those skills, that's not balance.


    Aside from 1 skill hitting somewhere in the realm of magicka based skill damage crit ting with most weapon attacks with 60% crit I rarely go over 600 damage. Ranged attacks should do slightly less damage than melee to begin with seeing as how you have to actually engage a target and risk not being able to do anything if you get rooted. But we will leave all other mechanics out of this discussion and just look at how we can help you out personally. Sound good?
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  • BBSooner
    BBSooner
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    Completely disagree with OP.
  • Maverick827
    Maverick827
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    I don't think adding 20% crit to Light Armor is the solution. They should increase light armor to 21%, like Medium Armor, and then distribute the rest through set bonuses, like weapon crit. We'd also need a 6% spell crit racial bonus on someone.
  • andre.roques.3b14_ESO
    I think the community consensus is that the armor passives are already unbalanced. SO what reduction to light armor would you be willing to trade to add this extra crit?
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  • gimpdrb14_ESO
    gimpdrb14_ESO
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    Enkil wrote: »
    The most elegant and balanced solution would be to add 1-2 separate "passive/buff/pet" slots so that we can use the action buttons for action skills... Then you wouldn't have to have it on both bars.. Doesn't affect consoles because it's something you set and it's there always active until u slot something else.

    i love this idea
  • Circuitous
    Circuitous
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    Magelight and Inner Light are perfectly acceptable as a slotted skill.
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  • Maverick827
    Maverick827
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    I think the community consensus is that the armor passives are already unbalanced. SO what reduction to light armor would you be willing to trade to add this extra crit?
    The community is not paying attention. The gap between magicka and stamina, at least in PvP, is quickly closing. Bows are amazing in PvP right now, and they're getting an insanely overpowered set bonus in 1.4.
  • Sallington
    Sallington
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    Keep it a skill and make it add weapon skill crit too I say!
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  • Beerbill
    Beerbill
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    @Lynx7386‌ i usually agreed with your posts but i have to disagree with this one.

    Light armor is already the best armor for casters, and the best in-game so far. It would be a buff to magic users and they don't need it.

    Also medium armor type of characters are usually know for big critical chances (Rouge like and hunters), at least in most rpgs i played.

  • andre.roques.3b14_ESO
    Bows are amazing in PvP right now, and they're getting an insanely overpowered set bonus in 1.4.

    I believe Bows are bugged in PvP, not amazing. I'd rather stick to what is without resorting to comparing light armor capabilities to a known exploit.
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