
So you want a 32% Spell crit passive on armor? lol.
Removing the ball for the user already . Yes please.
So you want a 32% Spell crit passive on armor? lol.
Removing the ball for the user already . Yes please.
Not 32%, 30%, which is already what a light armor caster using magelight (with inner light) has.
I wanted to keep the light vs medium vs heavy armor debate out of this thread, guess that didnt work out. I'm all for giving buffs to medium/heavy armor and melee weapons, one of my two characters is a pure melee/stamina character and I well know the differences in effectiveness between that and a magicka build.
That said, I still think it's a poor decision to tie in the spell critical bonus to something that requires a constant presence on your hotbar slot. Melee does not have to do this, regardless of how poorly balanced their individual skills are right now.
Everyone wants balance, but nobody wants to concede to the fact that when one type of build has to waste 20% of their active skills to get the same effect as another build that doesnt have to waste those skills, that's not balance.
So you want a 32% Spell crit passive on armor? lol.
Removing the ball for the user already . Yes please.
Not 32%, 30%, which is already what a light armor caster using magelight (with inner light) has.
I wanted to keep the light vs medium vs heavy armor debate out of this thread, guess that didnt work out. I'm all for giving buffs to medium/heavy armor and melee weapons, one of my two characters is a pure melee/stamina character and I well know the differences in effectiveness between that and a magicka build.
That said, I still think it's a poor decision to tie in the spell critical bonus to something that requires a constant presence on your hotbar slot. Melee does not have to do this, regardless of how poorly balanced their individual skills are right now.
Everyone wants balance, but nobody wants to concede to the fact that when one type of build has to waste 20% of their active skills to get the same effect as another build that doesnt have to waste those skills, that's not balance.
Really? Melee does not have to lose an action bar slot for their crit? They dont have 42% spell pen passives for their armor. Not sure about everyone else, but I would gladly lose an ability slot for a 42% armor pen toggle. We dont have to do that for our crit because we dont have the pen option. Light got 42% pen, medium got 21% crit...they dont even compare in dps or in % provided, and you are upset about losing one ability slot.
How about this, I agree with the put the 20% crit on light armor, but you have to agree to lose the 42% spell pen.
So you want a 32% Spell crit passive on armor? lol.
Removing the ball for the user already . Yes please.
Not 32%, 30%, which is already what a light armor caster using magelight (with inner light) has.
I wanted to keep the light vs medium vs heavy armor debate out of this thread, guess that didnt work out. I'm all for giving buffs to medium/heavy armor and melee weapons, one of my two characters is a pure melee/stamina character and I well know the differences in effectiveness between that and a magicka build.
That said, I still think it's a poor decision to tie in the spell critical bonus to something that requires a constant presence on your hotbar slot. Melee does not have to do this, regardless of how poorly balanced their individual skills are right now.
Everyone wants balance, but nobody wants to concede to the fact that when one type of build has to waste 20% of their active skills to get the same effect as another build that doesnt have to waste those skills, that's not balance.
Really? Melee does not have to lose an action bar slot for their crit? They dont have 42% spell pen passives for their armor. Not sure about everyone else, but I would gladly lose an ability slot for a 42% armor pen toggle. We dont have to do that for our crit because we dont have the pen option. Light got 42% pen, medium got 21% crit...they dont even compare in dps or in % provided, and you are upset about losing one ability slot.
How about this, I agree with the put the 20% crit on light armor, but you have to agree to lose the 42% spell pen.
Well you bring up one interesting point here. You do, actually, have the ability to give up a skill slot for 40% armor penetration, via the following abilities:
-Puncture (1h/sheild)
-Ransack (1h/sheild)
-Pierce Armor (1h/sheild)
-Surprise Attack (Nightblade)
-Fiery Breath (Dragonknight)
-Passive bonus to armor penetration with 2h maces (two handed)
-Passive damage increase vs heavily armored targets with 1h maces (dual wield)
I totally agree. Nightblade should get an additional 15% Weapon Critical and Spell Critical simply by putting a point in our Pressure Points passive. We should not be required to slot each Assassination skill to get 3% crit per skill.
Wasting 5 skill slots for 15% crit rate increase is madness.
I totally agree. Nightblade should get an additional 15% Weapon Critical and Spell Critical simply by putting a point in our Pressure Points passive. We should not be required to slot each Assassination skill to get 3% crit per skill.
Wasting 5 skill slots for 15% crit rate increase is madness.
I think I can get along with you. But doesn't the ultimate also count? So that is 18%.