Option number one I was thinking of is recreating this guy:
Olaf's attack speed increases by 1% for every 1% of his missing health.
Olaf throws an axe to a target location, dealing physical damage to units it passes through and slowing them by 2.5 seconds based on distance travelled.
For 6 seconds, Olaf gains 21 % lifesteal and 80 % attack speed. He gains 1% extra healing for every 2.5% health he is missing.
Olaf deals 250 true damage to his target. If he doesn't kill his target, he inflicts 30 % of the total damage dealt to himself as true damage.
Basic attack reduce the cooldown of this ability by 1 second.
Passive: Olaf gains 10 / 20 / 30 armor and magic resist.
Active: Breaks any crowd control effects. Olaf loses the passive bonus armor and magic resist, but gains 40/60/80 bonus attack damage.http://esohead.com/calculator/skills#mcVz9s8w2lJ8w2BO8IPUI8GHRH8rrX18GHRG85op7JMdBvT6MdBvj6MdBEp6cdBET8T7JrRMA6MrqAi6MrqAD6MrqAZ6crqLw8t7HLsgX6LsgZ6MwS3c6MwUlN6MwYle6MwYlv6MwYl28C7JLzqu6rzqG8F7xrbut6MIPAv8zR7pcEwFP6zEwXB6cEwXC6cEwXD8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
Basically Undertow is represented by Flying Blade, Reckless Swing is the Soul Harvest, just a really big hit that chunks people, Ragnarok is covered by Immovable Brute, and Vicious Strikes is covered by Focused Attacks mixed with Leeching Strikes...for the healing and speed respectively.
Nord is the chosen race with 2 Heavy Armor, 5 Medium Armor....
However what if you wanted a more generic just "Fantasy Barbarian" be it from Dungeons and Dragons, or something like a World of Warcraft fury warrior, or just any type of generic, reckless, battle lusted berserker (preferably with two axes, one in each hand, hence dual wielding)
How would you build it? What would you do? What would you do for the second bar for the "Olaf" build?
I'm just trying to brainstorm how that playstyle can be actualized in Elder Scrolls because they honestly don't seem to have much of a place for it here...