I still like sooooo much in ESO, and will stay at least through the first major update, but wow--the wasted potential (so far). Simply because they don't seem to have any understanding of the bare minimum requirements of an MMO. So many small things could have been added already to bring it closer to what's just assumed to be present in any MMO feature set, but so far, little seems to have happened. Its great they focus on balance and bots and VR tweaks, but they seem to be ignoring that the biggest problem with the game for many non-pvp'ers and non-rush-to-endgame'ers is its crippled social, utility and MMO features.
I mean--the guild bank interface is like jabbing hot irons in my eyes. Then there's the horrible grouping. And the anonymity that just infuses the entire player experience. No housing, no cosmetics. You can't even inspect other players to compare gear, or /follow, or be audibly notified someone is sending you a tell without an add-on.
We played LotRO again a while last week--and, wow--the difference in the social aspect was striking. We were communicating, emoting at each other, effectively grouping, comparing gear, trying different cosmetic outfits. If that game hadn't been so borked by F2P and easy-fying everything, we'd probably go back for good. It's become a bad game in many ways, but it's still a fun, full featured MMO.
We're getting dyes here. That's a start. They need to ramp that kind of kind of stuff up, fast if they don't want this to just be a level up, then gone, game--which it seems to be for a lot of people at the moment.
It's sad, but I've come to realize when it comes to Massive Multiplayer games, that I'd prefer a worse game that's a better MMO then vice-versa.
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