Morticielle wrote: »Let's do a count here: Two thirds don't want Arena PvP. Well, then it is decided. ZoS can save some time and put that time in actually debugging this game!
I havn't partaken in a siege yet in this game, so meh.
"Real PvP" isn't something that even exist, it's all subjective/bias.
I've been a competative pvper for the better part of a decade now (started getting real serious about it in 2006-ish). My subjective thought though is that any kind of instanced pvp is boring as *** and takes away from the game.
Some of the most fun pvp I've had was in Darkfall, fighing other guilds aswell as random people for resources on the map or being on a kill-on-sight list for a whole alliance, in a completely open world FFA setting with full loot and all (you dropped your inventory and all your gear when you died).
I wasn't a big fan of the games other systems but the pvp was fantastic.
The reason I don't want instanced pvp in ESO is because i think it would move the focus away from the open world pvp. I hope you see where i'm comming from...
You have totally misinterpreted the poll. The poll asks: "Do you really want arena pvp?", NOT "Are you against adding arena PVP?".
Of the people who voted no, some likely just do not "really want" arena.
So what you get out of it is that nearly 40% of respondents "really want" some form of arena pvp, while about 60% are not bothered either way. Obviously some of that 60% or so are dead set against having arena type pvp content (although no logical reason for why they feel so strongly about it has been presented).
The poll is totally biased and quite ridiculous anyway, but from the discussion it is clear that lots of people would like some kind of "arena" (actually I hate how all these polls use that word because it is so vague).
Even taking the results of this totally wacked poll and extrapolating to the entire player base, you get about 40% of the population "really wanting" to play arena. That's quite a lot, especially considering there are some people who do not want to play any form of pvp.
Imperator_Clydus wrote: »JoseDelgadoCub17_ESO wrote: »RvR is just spamming AoE and oil.
Edit: all the biggest PvP games are structured PvP. DAOC never hit the numbers LoL, DoTA, CoD and etc will hit because the majority prefers structured PvP. Period.
There are a couple of things wrong with this post.
First and foremost, none of the games of which you mentioned are MMORPGs. That should give you a big indication why an arena may work in those games, but not in MMOs in particular.
Secondly, any MMO that solely touts structured PvP is not a PvP MMO. All PvP MMOs are generally dedicated to open world PvP and have a focus on massive battles and faction pride. DAoC, Mortal Online, Darkfall Online, Star Wars Galaxies, Eve, and generally most sandbox MMOs typically fit this mold.
PvP MMOs are actually somewhat of a niche. Most players prefer PvE over PvP with a very small, confined, casual, and structured PvP experience mixed in (arenas, battlegrounds, etc.). Regardless of the criticisms and assumptions you have made about RvR, it is a true PvP system in every sense of the word.
JoseDelgadoCub17_ESO wrote: »WoW Swtor and GW2 all have structured PvP and are the top MMO atm.
Happy?
hasselhoffman wrote: »No.
My common sense (an uncommon virtue) approach to small scale PvP:
(1) Organize a small group of about 4 players and start patrolling between two opposing factions strongholds that are being attacked. I guarantee you someone is thinking the exact same thing as you'll be. You'll find some action.
(2) Jump on tamrielfoundry or better yet (here) and ask if any opposing factions would like to organize some 1v1 in a designated zone of Cyrodil on said name server. Bring a couple of friends to rez and swap.
(3) Create a Multifaction PvP guild that caters to small scale PvP, lol.
Does this sound too hard to do or do the developers have to reprogram the game and cater to the minority of Yes'ers on this poll?
Imperator_Clydus wrote: »My question is why do we need ZOS to waste time and resources on implementing something that is already possible in Cyrodiil? Are people just too lazy? I'd like to hear a valid and well-thought reason for why an arena is absolutely pivotal for this game's success.
Lets also stop using the flawed logic that "if arenas were implemented, then a lot of players and more would come back." If players have already left for another game or are playing an MMO that already offers arenas, why would they leave it to return here? ESO was never about arenas and certainly many other games are actually built to support that kind of experience.
Stop ask same question and read previous 10 pages, you have answer there why ppl want arenas in ESO.
Why would ppl return? Quite simple - ESO have superior lore, better graphic, nice combat system, but offer only zergfest with minimal chance for small scale equal number combat and ppl get tired of it very fast, except those zergboys hiding behind 10 oils and 20 npc.
Imperator_Clydus wrote: »My issue with your argument is you are largely projecting your opinion as if it represents everyone who has left..
Imperator_Clydus wrote: »So your answer is because arenas provide "competitive" and "skill-based" PvP even though anyone who has participated in an arena knows this is a lie?
In fact i do as 80% of my guild members already left ESO and shared their opinion with me why its happening. And it was same phrases from all of them "blob zergest spamming too powerfull siege weapons", "no small scale scenarios where ppl can do proper 4vs4 fights anytime they want", "i want fight only vs real players not NPC and siege everywhere" and so on. So yes, there quite solid amount of ppl i know who are willing to back and play ESO soon as there is working scenario system as alternative option to orvr in Cyrodiil.
Yes, it bring much more skill based combat as you cant run and spam Impulse in 4v4 and you not getting fully Barrier ultimate recharge every 5 seconds as it happen in 24 man group. But im afraid you are not right person to discuss on this matter since you suggest before in this topic that 4vs4 would be about Impulse spam. Lets just give you a little tip - Impulse crit 300 dmg, in 4 seconds you can do 1200 dmg with it, not even half hp of proper build character. Contrary to that proper build NB can do 3k dmg in 4 seconds. Do a math yourself whats more usefull in 4vs4.
And yes, scenarios can reveal imbalance between classes. Let them do it! Sooner problems get notice faster they will be fix (still assuming Zenimax care about their own game future).
Cyrodiil have lots issues, but Zenimax have enough manpower to work on them and add new content as 2-3 different scenarios, somehow they had enough to add entire new zoneWorking on Cyrodiil fixes is not excuse to block entire game progress.
Wall of text repeating same stuff as last 10 pages. All you fear that arenas can bring IS already in game, wake up and see it.
Fotm classes? Really?? You think we need arena to have those in ESO?
Less skills? Current Cyrodiil is build on blob spamming stacking Barriers with Impulses and root/volcanic rune. And those are "better" teams, rest blobbers just sit on walls and spam oil/catapults 24/7.
Again, as few pages ago, dont say to 1/3 voting population to *** off to another game when they ask for improvement to game they pay for. No one saying you to leave if you dont like ESO evolving.
Lastly, get your facts straight. Devs already said they will add arena if playerbase ask for it: click here and read yourself
So 1/3 playerbase voting in this topic is asking
solutions to make it not distract from cyrodiil have already been proposed, so your point is invalid
Sleevez340 wrote: »All the WoW fanboys want arena, cuz they dont wanna play on a team and siege, same ppl that just go and gank all day long in cyrodiil and get mad when its more than a 1v1.solutions to make it not distract from cyrodiil have already been proposed, so your point is invalid
Just because they have intended solutions doesnt mean theyre going to work. Otherwise this game wouldnt need balancing.. So your point is invalid.
Imperator_Clydus wrote: »
You showed me a Battlefield from NGE SWG. For one, they are not arenas, and you could have up to at least 11 players on each team. Secondly, they were based around objectives, like a warzone in SWTOR, or dare I say AvA in ESO, so it wasn't a mindless death match.
Lets also not forget that Battlefields died about a month after they were released. There was no matchmaking system and there was no solo queue. This meant you actually had to queue your own party, and that the opposing faction also needed equivalent numbers. As you can imagine, once everybody got their weapons and gear, Battlefields died rather quickly.
Battlefields were amusing, but they never were nearly as entertaining as Restuss, open world PvP in general, and then eventually the city invasions which fostered more open world PvP. Lets not forget about the bounty hunting system that brought even more fun and enjoyment to the game.
I have no idea what server you were on, but I was located on Shadowfire, which was one of the most competitive servers for PvP. I, Aowin Stargrazer, was voted best rebel light side Jedi and melee player two years in a row by the community and my guild, Czerka Corporation, was also voted the best rebel PvP guild two years in a row.
We found most of our "competitive" PvP either at city invasions, going to imperial base busts, Restuss, or in the general open world. Nobody queued for Battlefields for competitive PvP. Mainly PvErs were in there trying to get all the loot and goodies for competing.
Flurry, Starsider, and Chilastra were my main three servers after the consolidation. My original home server was Lowca. I also had chars on Bloodfin and Euro Farstar.
http://swg.activeframe.de/bb-std/tp/main.16.starsider.rylana_dionysis.html
Shadowfire was never a competitive server, no one played there, it had one of the lowest killcounts in the entire game.
http://swg.activeframe.de/bb-std/tp-en/main.12.html
Take a look through the weekly dropdown, Shadowfire was always a 2 percent or lower server for population, Starsider was the juggernaut, and the PvP servers were Bloodfin before 2011, and then Flurry and Chilastra later.
I dont have the time right now to go through all of my toons, but I had over 50,000 combined kills in PvP, both battlefield and Restuss.
Which btw raises a significant point, when did you stop playing, because you must have, in the last two years of the game the only competitive PvP was done in the battlefields, Restuss was line camping numbers game garbage rife with lolspais and glowbats.
I will point out that activeframe used the official numbers provided by SOE during the weekly officers salute for its stats. They author of the site merely organized the data so it could be read.
Starsider had a bad rap for being about roleplay. Sure there was that crap going on, but it had an immense population, and as such, also had a sizeable PvP community regardless of other endeavors people got into. As a result of its size it also had a "walmart" feel on its vendors, anything you wanted you could get, so gearing for PvP was very easy for a transfer.
You talk about the transfers killing PvP. And maybe that was true for shadowfire, I do not know, I was never on that server, but its stats clearly show that at least as far as the records go, it was never a major player (unless it was a few guys fightclubbing it at some point, I know that happened during bloodfin 2.0, which i was a part of, the same 20 people doing organized matches, etc)
If anything, those same transfers are what made Starsider, Chilastra (late), and Flurry (late) the big three PvP servers, all of the PvPers went to where the population was. Remember the game was dying slowly, 2010/2011 were a couple of really bad years, almost as bad as the year following NGE. Everyone knew the game was on its last legs, so we followed the population. Starsider was the last "heavy" server.
I was a very casual player up until 2009, so before that I didnt get much into the scene (the competitive big names scene). Most of what I know is post 2009, and from that I can flat out tell you that my servers were the biggest ones.
At any rate, in 2010/2011 winning a battlefield (a premade battlefield, mind, with teams that were coordinated, voicecommed, experienced, and had profession balance) was not an easy task. I ran with some of the best teams in SWG PvP history. I also lost to them. But when all was said and done, I never saw the sheer level of competition I did in battlefields, anywhere else.
I was also an avid fan of solo running overt all over the place, open world PvP is a game I can get into heavily, I like the danger of it. But my primary mode is small group vs small group. Never was a fan of huge blobfests of people, mass assault, etc.
Even our guild here in ESO is a small group ganksquad of players, were rarely ever field more than five of us at a time. its just what we know. Me from SWG, others from other games, all of us from STO and so on.
So when I say bring it on, its not because I necessarily think I am some kind of PvP badass that is looking for an ego stroke, its because its actually the mode of gameplay my friends and i are the best at. We might get stomped out there solo, by a big zerg, by another gank we didnt see coming, but even numbers competitive fights? Oh thats where the game is. So I say bring it on.
Imperator_Clydus wrote: »
Well sadly I have to continue repeating myself because you apparently continue to fail to see the point. You may want to reread what I have said. Class balance will be worse with an arena. It always is. The game has enough problems with class balance already. We don't need arenas further complicating the issue.
Imperator_Clydus wrote: »Skill isn't about spamming a rotation or min/maxing gear. Skill isn't even about your class or the build that you play. Skill is purely built on situational awareness, knowing how to fighting and adapt under pressure, and knowing the ins and outs of every class in a system.
Imperator_Clydus wrote: »Very few players in MMOs have skill when it comes to PvP. They rely on FOTM classes and compositions to compensate for what they lack. An arena would merely make the situation you see in Cyrodiil a lot worse and more obvious. Really, go try out an arena in any MMO and see for yourself what kind of experience you have.
Imperator_Clydus wrote: »Believe it or not, but not everybody is "blob spamming" or using impulse or other well-known abilities. Certainly those are popular builds and some will make use of them, but the majority does not. Regardless, I'm not going to argue with you what kind of skill AvA requires since you have a rather jaded view on the system entirely.
Imperator_Clydus wrote: »I'm not telling anyone to leave. I'm saying it was foolish of you to demand for an arena in a game that was never offering that experience. I'd much rather ZOS fix the current game and finish AvA, such as adding the Imperial City, instead of further splintering the player base and adding systems that don't make sense and would please a minority.
Imperator_Clydus wrote: »There will always be players in favor of something. Just because I want ZOS to add the Bard's College and give me skill lines based around instruments and dancing doesn't mean it will happen if I beg for it. Again, ZOS has a direction and a vision for ESO. If arenas happen to fit into that vision, then it is something they may tackle.
Last time i checked 63 was more than 37, not sure if math changed recently.
nan.jieb17_ESO wrote: »
some people learn about life in schoolit is sad
Imperator_Clydus wrote: »JoseDelgadoCub17_ESO wrote: »WoW Swtor and GW2 all have structured PvP and are the top MMO atm.
Happy?
WoW is a PvE MMO. What made the game popular, besides the fact it was accessible and made MMOs more mainstream, was the raid content. WoW offered the best raid content on the market and that's what made the game the juggernaut it became.
SWTOR was a failure. It went F2P within less than a year of its life and has a terrible PvP system. The resolve bar and nonstop stuns, terrible class balancing, the death of Ilum (world PvP) and ranked warzones (8v8). Lets not forget they also casualized PvP, broke gear progression in it, and largely made the experience null and void. The only thing "successful" about SWTOR is the Cartel Market and how much money people spend on worthless fluff.
GW2's main feature was WvW, which is their broken interpretation of RvR. Nobody went to GW2 because of their structured PvP. It's an absolute disaster and doesn't compare to the WvW, which sadly doesn't work well due to engine limitations and the map being too small. GW2 is also a B2P game, so comparing it to ESO is a little foolish to start.
With that being said, I'm not sure how you define these games as "top" since WoW and SWTOR are PvE MMOs, and GW2 is a poor man's attempt at a PvP MMO. ZOS should be looking towards other MMOs more like it, such as DAoC, Darkfall Online, Mortal Online, etc.
ZOS could even learn a thing or two from Camelot Unchained, which is the spiritual successor to DAoC, and much more PvP and sandbox-driven. These games focus on open world PvP and RvR. They are purely PvP games and you will find very few of them offer structured/instanced PvP such as arenas or battlegrounds.