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Bosses in this game are difficult for the wrong reason.

  • Absinthe
    Absinthe
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    Thanx for trying to insult me and then editing it right after.

    Champ.
  • NateMiddleton
    NateMiddleton
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    Absinthe wrote: »
    Thanx for trying to insult me and then editing it right after.

    Champ.

    The timestamps on the post speak truth. look again champ,

    and don't act like a victim when you when out of your way to try and get me. Champo.
  • Absinthe
    Absinthe
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    I think you should give up now.

    I didn't go out of my way to "get you". I simply used the WRONG INFORMATION that you posted and I suggested that it was incorrect. And you were incorrect. Completely. Totally. And even when you edit it....it still remains INCORRECT!

    I am not a victim, like you could ever get the upper hand, but I will not put up with someone trying to stealth edit insults and misinformation.

    So get it right...

    Champ.

  • NateMiddleton
    NateMiddleton
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    Stealth edit! haha I am way to nerfed for that. and keep your hands to yourself.

    Champo!
  • NateMiddleton
    NateMiddleton
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    Sorry about hijacking the thread thou :(
  • Absinthe
    Absinthe
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    Learn to read please, sir.
  • NateMiddleton
    NateMiddleton
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    Absinthe wrote: »
    like you could ever get the upper hand

    Keep your hands to yourself.
  • Absinthe
    Absinthe
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    *sigh*
  • kieso
    kieso
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    GW2 had a much better dodge mechanic and I wish ESO would have followed their example.
  • NateMiddleton
    NateMiddleton
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    This thread is like missing flight MH370, It was hijacked and noone knows where its going :disagree:
  • Adramelach
    Adramelach
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    Elyna wrote: »
    Homing attacks and attacks you simply cannot avoid. This irritates me to no end. The boss shouldnt be hard because of unavoidable attacks, they should be hard because the player was unable to react to them in time. I've been playing Dark Souls and that game IMO has near perfect boss fights. All bosses have attacks that you can avoid damage that can be prevented. Never have I felt cheated because I couldnt avoid something, when I died, I just go "damn, well maybe I should try rolling this direction or going that way while he does that attack" I never died in that game because he threw some homing projectile at me.

    In boss fights PROJECTILES THAT FOLLOW THE PLAYER ARE A HUGE NO. Even if it can be blocked, it still shouldnt exist. You shouldnt have to change your fighting style because of one special attack that defies all of your skill and reflexes. When I died in ESO because of a homing attack, I feel cheated, I feel like there was nothing I could do other than slam my face on the keyboard more and chug more potions. When I do beat an ESO boss, I dont feel triumphant, I feel pretty meh afterwards. In Dark Souls, when you beat a boss, it feels awesome and if feels like your skill is what gave you that sweet taste of victory you were able to dodge his attacks and time yours perfectly. This is how a boss fight should feel. I shouldnt be leaving a boss feeling grateful that I was carrying 500 health pots on me.

    I agree. I think it's a cheap, lazy trick the programmers throw in their so the bosses are more "badass" and sure, while there are things like blocking, I found it very frustrating to carefully and swiftly move behind a pillar of stone, thinking I'm all fast on my feet and ha ha MB hit me now... and he does. I sure wasn't smiling through that fight. Was simply a chore, and that mechanic reduces much of what you could do in that fight down to simple "heal, block, move out of red zones, ping when you can with a light or maybe a skill if you have any points, rinse, repeat" fight. Was very uninspiring, and a lot of it was due to that dynamic. Would have been FAR more cool if you could have used terrain features and cover to help you get through the fight, and have epic dodge-rolls behind rocks and such. But nope.

    As it is, actually, that "ability" of theirs does something even worse - it turns terrain against you. You have all the downside of bumping up against obstacles as you try to increase distance between you and MB and avoid red, and zero upside to balance that, as you cannot use that same terrain to block those incoming attacks.
    Edited by Adramelach on June 19, 2014 2:03PM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    kieso wrote: »
    GW2 had a much better dodge mechanic and I wish ESO would have followed their example.
    Um, press V to dodge you mean? I map V to the keybind in ESO and it plays the same.

    I don 't get what you're trying to say.
  • Absinthe
    Absinthe
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    kieso wrote: »
    GW2 had a much better dodge mechanic and I wish ESO would have followed their example.


    Actually ESO can potentially have the same mechanic but you have to set a hotkey for the actual dodge and turn off the double-tap. I am sure that most of you know this however if it has not been mentioned (or used by the OP) then you are truly at a disadvantage. It is simple things like this that some may not know about, and not knowing such things would negatively affect their gameplay.

    So tip for the day - turn off "double-tap" dodge and simply assign a hotkey for that particular function.

    Your quality of life (and extent) will increase significantly.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Absinthe wrote: »
    kieso wrote: »
    GW2 had a much better dodge mechanic and I wish ESO would have followed their example.


    Actually ESO can potentially have the same mechanic but you have to set a hotkey for the actual dodge and turn off the double-tap. I am sure that most of you know this however if it has not been mentioned (or used by the OP) then you are truly at a disadvantage. It is simple things like this that some may not know about, and not knowing such things would negatively affect their gameplay.

    So tip for the day - turn off "double-tap" dodge and simply assign a hotkey for that particular function.

    Your quality of life (and extent) will increase significantly.
    I map V to 'dodge roll' and haven't turned off double-tap and Dodge Roll is working just fine.
  • steveb16_ESO46
    steveb16_ESO46
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    kieso wrote: »
    GW2 had a much better dodge mechanic and I wish ESO would have followed their example.
    Um, press V to dodge you mean? I map V to the keybind in ESO and it plays the same.

    I don 't get what you're trying to say.

    Probably that in GW2 you can dodge stuff. In ESO too much stuff just homes in on you.
  • Absinthe
    Absinthe
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    That is because you have it mapped. I would recommend that people turn off the double-tap completely should they have grown accustomed to using that method. Even so you could possibly tap a "wasd" key or whatever and ESO might think you are wanting to dodge backwards when you pressed the "S" key. So a simple step backwards turns into you dodging off a ledge when you are going middle in AA.

    (I've seen this happen...funny as it was our going for a "timed" trial run went out the window :)

    Edit - Per the "homing attacks" you can dodge them and you can block them. All of them.
    Edited by Absinthe on June 19, 2014 2:37PM
  • jambam817_ESO
    jambam817_ESO
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    Absinthe wrote: »
    That is because you have it mapped. I would recommend that people turn off the double-tap completely should they have grown accustomed to using that method. Even so you could possibly tap a "wasd" key or whatever and ESO might think you are wanting to dodge backwards when you pressed the "S" key. So a simple step backwards turns into you dodging off a ledge when you are going middle in AA.

    (I've seen this happen...funny as it was our going for a "timed" trial run went out the window :)

    Edit - Per the "homing attacks" you can dodge them and you can block them. All of them.


    Happens to me a lot too. I have turned off the Double Tap sensitivity and assigned a Mouse Button (gaming mouse) instead. It was the same Dodge Roll button i had in GW2 and it helps a lot....

    my beef with dodge rolling is the STAMINA COST...
    Ugh, my 2h Sorc is great as long as i've got stamina to roll :)
  • Dudis
    Dudis
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    Can't you just dodge roll from projectiles? I know in pvp you can at least.
  • Absinthe
    Absinthe
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    Absinthe wrote: »
    That is because you have it mapped. I would recommend that people turn off the double-tap completely should they have grown accustomed to using that method. Even so you could possibly tap a "wasd" key or whatever and ESO might think you are wanting to dodge backwards when you pressed the "S" key. So a simple step backwards turns into you dodging off a ledge when you are going middle in AA.

    (I've seen this happen...funny as it was our going for a "timed" trial run went out the window :)

    Edit - Per the "homing attacks" you can dodge them and you can block them. All of them.


    Happens to me a lot too. I have turned off the Double Tap sensitivity and assigned a Mouse Button (gaming mouse) instead. It was the same Dodge Roll button i had in GW2 and it helps a lot....

    my beef with dodge rolling is the STAMINA COST...
    Ugh, my 2h Sorc is great as long as i've got stamina to roll :)

    Now stamina is the real issue, and one true reason why "stamina builds" do not perform as well as they should. Your efforts to kill negatively impacts your ability to mitigate damage as a stamina user - not so for a pure caster. In all honesty this game could be balanced with a new stat. Call it the "QQ" ability or anything else but any type of damage/CC mitigation should be given its own resource bar. Put it on a timer, have resource management, I do not really care what they do but REMOVE the STAMINA requirement from all damage/CC mitigation!

    Btw my main is a resto/destro staff sorc so the idea I propose means nothing to me as my stam is only used to break CC and/or mitigate damage. ALL stamina (melee) builds should have the same luxury as I (caster) being a pure magicka build. Anything else cripples stamina builds and turns NB's and DK's into staff wielding monkeys.

    Create a new ability line Zenimax. Make your life easy and balance the magicka vs stamina build imbalance with a totally new ability line. Seriously. Do it post haste.

    edited for clarity
    Edited by Absinthe on June 19, 2014 3:23PM
  • Elgarr
    Elgarr
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    There has been no imagination to boss mechanics in this game, no one who created a boss has actually played other games where it has taken ages to figure out a fights mechanics, that or they were told to hurry it up and rush it so the game was released.
    Either way it's absolutely pee poor whatever the truth, I am yet to see an encounter that even the most nubest of groups couldn't overcome after a short while.

    Sorry but it's sad, and when I mean sad, I mean I pity the people who actually make the decisions on this game.
  • kieso
    kieso
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    kieso wrote: »
    GW2 had a much better dodge mechanic and I wish ESO would have followed their example.
    Um, press V to dodge you mean? I map V to the keybind in ESO and it plays the same.

    I don 't get what you're trying to say.

    Well overall ESO's dodge mechanic doesn't seem as efficient; the big blaring one that comes to mind is that you cant dodge forward through things like you can in GW2 and yeah the second one as someone said is that some attacks just aren't dodge-able.

    I also don't like the amount of stamina is uses and that fact that it uses stamina feels more like a waste of resources as I'd rather save my stamina for skills since skills use up so much as well.
  • Ysne58
    Ysne58
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    I set that to B. Also set Interrupt to R, ultimate to F4 and quickslot to F2. I got really pissed off with the constantly accidentally using potions and my ultimate out of combat.

    I wonder if that is one of the reasons I have so much difficulty with harvesters when I try to solo them.
  • Anilahation
    Anilahation
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    If you evasive roll a homing attack misses.

    Meep
  • Elyna
    Elyna
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    You people have no idea what I'm getting at do you? "Just dodge the homing attack!" Thats not my point. My point is that it shouldnt exist because its just bad design.
  • Erock25
    Erock25
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    Elyna wrote: »
    You people have no idea what I'm getting at do you? "Just dodge the homing attack!" Thats not my point. My point is that it shouldnt exist because its just bad design.

    Everyone understands your point and they disagree with you. You want a game where mitigation values are pointless, and that my friend, is no MMO I want to play.
    Edited by Erock25 on June 19, 2014 4:33PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Adramelach
    Adramelach
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    I want a game where the tactical advantages of cover and other environmental features play into the combat, thus creating different and more varied and interesting options to enhancing your survivability beyond dodging and blocking, as if in some featureless, open arena.
  • Elyna
    Elyna
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    Erock25 wrote: »
    Elyna wrote: »
    You people have no idea what I'm getting at do you? "Just dodge the homing attack!" Thats not my point. My point is that it shouldnt exist because its just bad design.

    Everyone understands your point and they disagree with you. You want a game where mitigation values are pointless, and that my friend, is no MMO I want to play.

    Where did I say I want damage mitigation pointless? See? You dont get what I'm saying. My point is that no boss should have a lock-on skill.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    You cannot escape a targeted and fired spell, it's true. Getting targeted is the problem. Constant movement and the odd double tap will keep you out of it's line of fire. That is the way to deal with this stuff.
  • Worstluck
    Worstluck
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    This happened to me yesterday. Totally my fault lol. I was riding around Eastmarch, VR9 for me, collecting mats, killing Mammoths to test some stuff, talking in guild chat and not paying attention and then BAM; hit for 1500 from a world boss. This was an instant attack as far as I can tell. The rest was not instant...but the boss killed me before I could break the stun, as I was mounted. I thought it was pretty hilarious the amount of damage it did to me >:)

    BQDs46D.jpg
    Edited by Worstluck on June 20, 2014 3:43AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    The Drain Stun is pretty nice, for us Vampires that is. ;)
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