Homing attacks and attacks you simply cannot avoid. This irritates me to no end. The boss shouldnt be hard because of unavoidable attacks, they should be hard because the player was unable to react to them in time. I've been playing Dark Souls and that game IMO has near perfect boss fights. All bosses have attacks that you can avoid damage that can be prevented. Never have I felt cheated because I couldnt avoid something, when I died, I just go "damn, well maybe I should try rolling this direction or going that way while he does that attack" I never died in that game because he threw some homing projectile at me.
In boss fights PROJECTILES THAT FOLLOW THE PLAYER ARE A HUGE NO. Even if it can be blocked, it still shouldnt exist. You shouldnt have to change your fighting style because of one special attack that defies all of your skill and reflexes. When I died in ESO because of a homing attack, I feel cheated, I feel like there was nothing I could do other than slam my face on the keyboard more and chug more potions. When I do beat an ESO boss, I dont feel triumphant, I feel pretty meh afterwards. In Dark Souls, when you beat a boss, it feels awesome and if feels like your skill is what gave you that sweet taste of victory you were able to dodge his attacks and time yours perfectly. This is how a boss fight should feel. I shouldnt be leaving a boss feeling grateful that I was carrying 500 health pots on me.
GW2 had a much better dodge mechanic and I wish ESO would have followed their example.
I map V to 'dodge roll' and haven't turned off double-tap and Dodge Roll is working just fine.GW2 had a much better dodge mechanic and I wish ESO would have followed their example.
Actually ESO can potentially have the same mechanic but you have to set a hotkey for the actual dodge and turn off the double-tap. I am sure that most of you know this however if it has not been mentioned (or used by the OP) then you are truly at a disadvantage. It is simple things like this that some may not know about, and not knowing such things would negatively affect their gameplay.
So tip for the day - turn off "double-tap" dodge and simply assign a hotkey for that particular function.
Your quality of life (and extent) will increase significantly.
fromtesonlineb16_ESO wrote: »
That is because you have it mapped. I would recommend that people turn off the double-tap completely should they have grown accustomed to using that method. Even so you could possibly tap a "wasd" key or whatever and ESO might think you are wanting to dodge backwards when you pressed the "S" key. So a simple step backwards turns into you dodging off a ledge when you are going middle in AA.
(I've seen this happen...funny as it was our going for a "timed" trial run went out the window
Edit - Per the "homing attacks" you can dodge them and you can block them. All of them.
jambam817_ESO wrote: »That is because you have it mapped. I would recommend that people turn off the double-tap completely should they have grown accustomed to using that method. Even so you could possibly tap a "wasd" key or whatever and ESO might think you are wanting to dodge backwards when you pressed the "S" key. So a simple step backwards turns into you dodging off a ledge when you are going middle in AA.
(I've seen this happen...funny as it was our going for a "timed" trial run went out the window
Edit - Per the "homing attacks" you can dodge them and you can block them. All of them.
Happens to me a lot too. I have turned off the Double Tap sensitivity and assigned a Mouse Button (gaming mouse) instead. It was the same Dodge Roll button i had in GW2 and it helps a lot....
my beef with dodge rolling is the STAMINA COST...
Ugh, my 2h Sorc is great as long as i've got stamina to roll
fromtesonlineb16_ESO wrote: »
You people have no idea what I'm getting at do you? "Just dodge the homing attack!" Thats not my point. My point is that it shouldnt exist because its just bad design.
You people have no idea what I'm getting at do you? "Just dodge the homing attack!" Thats not my point. My point is that it shouldnt exist because its just bad design.
Everyone understands your point and they disagree with you. You want a game where mitigation values are pointless, and that my friend, is no MMO I want to play.