NerfEverything wrote: »gougefub17_ESO wrote: »NerfEverything wrote: »NerfEverything wrote: »Still beating this dead horse eh?
VR levels are fine. This isn't World of Instant Gratificationquest.
It's fine if you are an idiot and think broken = awesome.
Here's what I run into numerous times every single day while questing at VR levels.
1. Bosses/Mobs that can only EVER be beaten if they actually use special abilities rather than just auto attack. Nothing better than a fight where you have a 0% chance to win if the opponent just auto attacks.
2. Bosses with unlimited uninterrupted healing ability. Sure, you can bash interrupt, you can try and acid arrow, none of that matters, because you can't do it forever and even a fraction of a second and they are healed back up to full. I've had bosses heal to full while being stunned and vampire drained, heal to full with stunned from concealment. A wave of the hand means unbeateable. They only way for me to win is to have the boss bug out and not heal.
I've had bosses do nothing but heal, autoattack, heal autoattack, and there is no strategy, outside completely changing your class or resetting skills that will let you beat this boss.
No, that is not fine, nor is wanting a game where they only way to beat certain bosses is for them to bug out a call for instant gratification.
L2P. They are called veteran levels because they are supposed to be hard. Watch some videos, ask for some tips. Most people aren't having difficulty with it. And I promise you no bosses are "unbeatable".
I'm a f*cking templar and I was able to solo through all the VR levels. You aren't playing correctly.
You l2p'ers just don't get it. The bosses are NOT the damn problem. It's not because it's IMPOSSIBLE. It's the damn overland trash mobs that are tedious, unrewarding, and it AIN'T any damn fun.
And it's not just that VR serves not other purpose besides leveling, the content is not fresh, and the whole damn sequence is so illogical that immersion is impossible, unable to enjoy the content.
Of course some people like whips, chains, and self-flagellation, more power to you, have fun.
It's not much better than going to Craglorn and grinding it out.
EDIT: and your damn opinion is in the extreme minority.
We don't get it because we have figured out how to play the game and you are still struggling? No, we get it. You don't like a challenge, you don't like to work for your rewards. You want an easy game with instant gratification. As I said before, WoW is still out there, have fun with it.
Not sure how you can call all the players at VR12 the minority. I guess you are upset at Zen for constantly releasing new content for the "minority" too.
So, my question is, when and how ZOS is gonna fix this? I know it has been said that they know about the problem and are looking on it, etc, etc…but it seems they are just creating more content (the next patch will be about another major content) and leaving the vr design broken.
So it would be good for us, customers, to know what are they gonna do with VR and when. Mainly because we are paying a sub and there’s almost no information, just some lost words in the middle of a topic with 50 pages.
Good question but... were is your suggestion??
- No more dolmens, no more daedra. No more mudcrabs, bears or wasps being stronger than Molag Bal.
- Alternate advancement depending on your class/race. Horizontal advancement and not just doing more veteran ranks. New skill lines and improvements to the existing crafting styles.
- Add more solo and pve content in new Tamriel holds based in whole new stories based in TES universe around that timeline.
I mean, the whole thing would be to add a different story once you defeated Molag Bal. It is about making the game as good as it is until level 50. They did it until level 50, and then it seems they went just quick and in an strange way.
THE WHOLE TAMRIEL is there to add more story. It is just that ZOS wanted to go the easy way, to recycle the same things all over again and people playing like stupids until they want to add more content (if ever happens considering the amount of people leaving the game).