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Veteran ranks…when and how is ZOS going to fix this?

RazielSR
RazielSR
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I think this is a serious problem. As everybody may know…veteran ranks are a failure the way they are designed. The game until level 50 is awesome. The problem comes when you see that you are doing almost the same quests you did in your own alliance in other alliances, the npcs have no soul, they know nothing about you, the one that killed Molag Bal, and the dolmens and daedra still appearing…Sometimes you are hitting mudcrabs that are stronger tham Molag Bal, the same bosses you saw but just with more healt and some buffs (same AI)…
It is really lazy the way veteran ranks are implemented. That’s why many people get VR12 thanks to the exploits existing in Craglorn.
And don’t tell me it is an alternate reality… bla bla. It is BAD designed, and we are here wanting to see this game going really well. But sadly, this is not happening. People is leaving once they reach level 50. The forums are plenty of people saying the same, that VR design is a complete failure. Read reedit, read Tamriel Foundry, read forums all over internet…
So, my question is, when and how ZOS is gonna fix this? I know it has been said that they know about the problem and are looking on it, etc, etc…but it seems they are just creating more content (the next patch will be about another major content) and leaving the vr design broken.
So it would be good for us, customers, to know what are they gonna do with VR and when. Mainly because we are paying a sub and there’s almost no information, just some lost words in the middle of a topic with 50 pages.
Edited by RazielSR on June 18, 2014 4:53PM
  • bloodlanceeb17_ESO
    http://forums.elderscrollsonline.com/discussion/111992/official-complaint-on-levelling-in-eso?new=1

    :)

    This is a huge problem, and only makes people not reach veteran 10+++

    Questing so much makes people suffer, if Zenimax do not see this, then they are in short stupid.

    its best to say things straight. Hopefully we get results, before the game is sucked into the void.

    Bloodlance aka SG4tw
  • RazielSR
    RazielSR
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    For me, it is not just about questing too much, it is about the lack of soul in quests and that you SHOULD be known for kill Molag Bal. I mean, there should be DIFFERENT quests in a zone, if you go after level 50. Not the same quests like if you were level 1 just with buffed enemies. There should be an alternate advancement, more horizontal, not that vertical and just adding more veteran ranks...its silly.
    Edited by RazielSR on June 18, 2014 9:56AM
  • AreoHotah
    AreoHotah
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    Good question but... were is your suggestion??
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Hilgara
    Hilgara
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    MB has quite a long conversation with you after you beat him. He's not dead just very annoyed.
  • Bloodfang
    Bloodfang
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    http://forums.elderscrollsonline.com/discussion/111134/veteran-content-better-solution#latest

    I tried giving some ideas and solutions, not many bothered to read though. Most just prefer complaining on other "VR Hate Topics".
  • RazielSR
    RazielSR
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    AreoHotah wrote: »
    Good question but... were is your suggestion??

    I thought that while reading my opinion, once could think what I wanted or suggested. Anyway:

    - Add completely quest lines once you reach another alliance zone after level 50. They should know you defeated Molag Bal. Another story appearing, for example, now that Molag Bal is dead (or whatever you want to call it) let's continue the timeline and make a new story based in the consequences. Maybe the other alliance zones are almost in an inner war and you could join or destroy them all? I don't know, they should just invent more story to add to the TES timeline. They are being paid,l so they have to think.

    - No more dolmens, no more daedra. No more mudcrabs, bears or wasps being stronger than Molag Bal.

    - Alternate advancement depending on your class/race. Horizontal advancement and not just doing more veteran ranks. New skill lines and improvements to the existing crafting styles.

    - Add more solo and pve content in new Tamriel holds based in whole new stories based in TES universe around that timeline.

    I mean, the whole thing would be to add a different story once you defeated Molag Bal. It is about making the game as good as it is until level 50. They did it until level 50, and then it seems they went just quick and in an strange way.

    THE WHOLE TAMRIEL is there to add more story. It is just that ZOS wanted to go the easy way, to recycle the same things all over again and people playing like stupids until they want to add more content (if ever happens considering the amount of people leaving the game).
    Edited by RazielSR on June 18, 2014 10:18AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    RazielSR wrote: »
    Veteran ranks…when and how is ZOS going to fix this?
    Learn to use Dev Tracker:

    http://forums.elderscrollsonline.com/discussion/comment/1006891
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    RazielSR wrote: »
    THE WHOLE TAMRIEL is there to add more story. It is just that ZOS wanted to go the easy way, to recycle the same things all over again and people playing like stupids until they want to add more content (if ever happens considering the amount of people leaving the game).
    Many players like being able to 'see all the content' on a single character, it's the stupidly tedious over-buffed mobs that is the main problem.

    Obviously your idea about 'more story' is ridiculous given the resources and time it needs, you'd be talking about at least 10 full zones-worth of content, it's crass to expect ZOS to have done this at this stage.
  • Stratti
    Stratti
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    I have enjoyed it so far.


    I completed the main quest lines to v10 and am working my way through all the solo Dungeouns.

    All good here .
  • RazielSR
    RazielSR
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    RazielSR wrote: »
    THE WHOLE TAMRIEL is there to add more story. It is just that ZOS wanted to go the easy way, to recycle the same things all over again and people playing like stupids until they want to add more content (if ever happens considering the amount of people leaving the game).
    Many players like being able to 'see all the content' on a single character, it's the stupidly tedious over-buffed mobs that is the main problem.

    Obviously your idea about 'more story' is ridiculous given the resources and time it needs, you'd be talking about at least 10 full zones-worth of content, it's crass to expect ZOS to have done this at this stage.

    It is not ridiculous, it is an utopia. Of course now it is not possible, thats why I want to know what to expect from ZOS about those words around gere from the admin saying they are working on it...We need to know what is this about. What are they gonna do when talking about "improving" veteran ranks.
  • yarnevk
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    It does not require more content, only story revisions, no new art since you reuse the same zones.

    They could retell the same story, but tell it more logically from the other side from your alt that already played it. They could logically have you playing as the invader or the spy on all the combat quests changing which side is red, keep all the side quests the same. Most importantly keep you in your faction so that when you go PVP it does not feel that you betrayed your faction. If I want to play the enemy I will do it on an alt of the enemy race.

    A story retold from a different POV is the Elder Scrolls way, all of the literature contains different story depending on race, and every Elder Scrolls game has been long market life because you can replay it.

    I am paying a subscription fee and not just a game purchase, I expect story updates. I expect three games worth per year because that is what I paid. Use that money to revise the VR presentation so that you are not playing as your enemy, make it so you are their enemy. Using that money to make new zones that require new art is a waste of money because those who do not want to redo what their alt will play will never get to that zones level. Don't tell me they cannot revoice the main characters to tell this revised story, because the fact is they already demonstrated they can do that in a hurry when they created the VR levels in the first place.
    Edited by yarnevk on June 18, 2014 12:54PM
  • Fairydragon3
    Fairydragon3
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    Although I agree that Using the other alliances as end game questing is a bit lazy, They did give a reason in the lore for why it is like this. If you actually listened to Cadwell ,The gift that Merida leaves you lets you experience what it would be like if you landed somewhere else when first starting the game. He literally says that everyone would not remember your heroic feats vs Molag bal and others.
  • yarnevk
    yarnevk
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    Considering the storyline does not have you being randomly cast into an alliance, that story of seeing what it would be like if you had been cast somewhere else is total cheese to justify the easy tripling of game play, the fact is I chose my faction because that is who i wanted to play, the game story had nothing to do with my choice of pact. That weak story should not be used to justify not changing it, because the fact that it was changed from Beta shows just how easy it was to rewrite that storyline. If they was truly sticking to that story then they would have forced a random new character on you rather than you being a dark elf dreaming what if I was a bosmer killing dark elves even though I look like a dark elf.

    While I understand there are those who do not want to change their character to play all the content, they would have been just as satisfied playing that other content staying within the same pact and playing the other side of the story as the invader, which is actually want many of the main character types wanted and makes much more logical sense for the continued end-game of PVP, why would you continue tp fight your enemy if you have been your enemy and realized there is a larger fight that goes beyond pacts?

    Those who prefer to change their characters and actually wanted to do alts could then enjoy playing both sides of the same story, as the invading pact and the defending pact keeping faction pride intact. Maybe make different choices for the side quests, but the goal is to work the map backwards from the invaders camps to the start town, so it still plays out differently when you do an alt. That would have been much better because everyone, both alts and mains get what they want, rather than forcing the alt player to go along with the main player who wants it all on one character.

    Now there may still be issues with game mechanics for VR play, but at least fix the story so that RP alt types have some more incentive to actually play it other than we have to if we want to be viable for end-game PVP/PVE.
    Edited by yarnevk on June 18, 2014 3:11PM
  • steveb16_ESO46
    steveb16_ESO46
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    RazielSR wrote: »
    Veteran ranks…when and how is ZOS going to fix this?
    Learn to use Dev Tracker:

    http://forums.elderscrollsonline.com/discussion/comment/1006891

    We do. And it says:
    It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.

    Nothing about 'when' or 'how'.
  • steveb16_ESO46
    steveb16_ESO46
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    Although I agree that Using the other alliances as end game questing is a bit lazy, They did give a reason in the lore for why it is like this. If you actually listened to Cadwell ,The gift that Merida leaves you lets you experience what it would be like if you landed somewhere else when first starting the game. He literally says that everyone would not remember your heroic feats vs Molag bal and others.

    Well I hope Merida kept the receipt because it's one lousy gift.
  • RazielSR
    RazielSR
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    RazielSR wrote: »
    Veteran ranks…when and how is ZOS going to fix this?
    Learn to use Dev Tracker:

    http://forums.elderscrollsonline.com/discussion/comment/1006891

    We do. And it says:
    It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.

    Nothing about 'when' or 'how'.

    Exactly, and thats what i wrote in my first post. Those are just some words lost in a topic...nothing more.
  • kieso
    kieso
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    Keep rolling alts because VET lvl's suck!

    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_UlyssesW on June 18, 2014 6:39PM
  • Fairydragon3
    Fairydragon3
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    Although I agree that Using the other alliances as end game questing is a bit lazy, They did give a reason in the lore for why it is like this. If you actually listened to Cadwell ,The gift that Merida leaves you lets you experience what it would be like if you landed somewhere else when first starting the game. He literally says that everyone would not remember your heroic feats vs Molag bal and others.

    Well I hope Merida kept the receipt because it's one lousy gift.

    lol I felt the same, "OOOHHH i get a gift! oooohhh it's nothing special, /sigh thanks Caldwell U_U
  • Mordria
    Mordria
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    I was in a bad mood.
    Edited by Mordria on July 5, 2014 12:24AM
  • Slash8915
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    A mod mentioned that they are going to change VR levels, but I would assume that it isn't going to happen for quite some time, considering they already have VR15 planned out.
  • NerfEverything
    NerfEverything
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    Still beating this dead horse eh?

    VR levels are fine. This isn't World of Instant Gratificationquest.
  • LariahHunding
    LariahHunding
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    Still beating this dead horse eh?

    VR levels are fine. This isn't World of Instant Gratificationquest.

    Yeah, they're fine, and tedious, and EMPTY.

    Enjoy your f2p coming soon.

    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Con64
    Con64
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    I'll just feed the horse for now then? I think most of us are waiting for something to happen with VR leveling...nothing is...and sub is ticking down...tick-tock-tick-tock... Yawn....tick-tock. Find another place to pay to play...pay to work sucks!
  • AelyinESO
    AelyinESO
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    RazielSR wrote: »
    Veteran ranks…when and how is ZOS going to fix this?
    Learn to use Dev Tracker:

    http://forums.elderscrollsonline.com/discussion/comment/1006891

    We do. And it says:
    It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.

    Nothing about 'when' or 'how'.

    You shall check a lil better :P
    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)


    Check: http://forums.elderscrollsonline.com/discussion/comment/910442#Comment_910442

    How, we still don't have, but when yes. (She uses "maybe", but it's a kinda of "when")
    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • Xanthro
    Xanthro
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    Still beating this dead horse eh?

    VR levels are fine. This isn't World of Instant Gratificationquest.

    It's fine if you are an idiot and think broken = awesome.

    Here's what I run into numerous times every single day while questing at VR levels.
    1. Bosses/Mobs that can only EVER be beaten if they actually use special abilities rather than just auto attack. Nothing better than a fight where you have a 0% chance to win if the opponent just auto attacks.
    2. Bosses with unlimited uninterrupted healing ability. Sure, you can bash interrupt, you can try and acid arrow, none of that matters, because you can't do it forever and even a fraction of a second and they are healed back up to full. I've had bosses heal to full while being stunned and vampire drained, heal to full with stunned from concealment. A wave of the hand means unbeateable. They only way for me to win is to have the boss bug out and not heal.

    I've had bosses do nothing but heal, autoattack, heal autoattack, and there is no strategy, outside completely changing your class or resetting skills that will let you beat this boss.

    No, that is not fine, nor is wanting a game where they only way to beat certain bosses is for them to bug out a call for instant gratification.
  • LonePirate
    LonePirate
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    AreoHotah wrote: »
    Good question but... were is your suggestion??

    Here is my suggestion and it is a radical overhaul which impacts the 1-50 experience as well. If people want to explore the other factions' zones, they need to create an alt.

    http://forums.elderscrollsonline.com/discussion/106935/my-proposal-for-overhauling-veteran-content

    Edited by LonePirate on June 18, 2014 5:53PM
  • NerfEverything
    NerfEverything
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    Xanthro wrote: »
    Still beating this dead horse eh?

    VR levels are fine. This isn't World of Instant Gratificationquest.

    It's fine if you are an idiot and think broken = awesome.

    Here's what I run into numerous times every single day while questing at VR levels.
    1. Bosses/Mobs that can only EVER be beaten if they actually use special abilities rather than just auto attack. Nothing better than a fight where you have a 0% chance to win if the opponent just auto attacks.
    2. Bosses with unlimited uninterrupted healing ability. Sure, you can bash interrupt, you can try and acid arrow, none of that matters, because you can't do it forever and even a fraction of a second and they are healed back up to full. I've had bosses heal to full while being stunned and vampire drained, heal to full with stunned from concealment. A wave of the hand means unbeateable. They only way for me to win is to have the boss bug out and not heal.

    I've had bosses do nothing but heal, autoattack, heal autoattack, and there is no strategy, outside completely changing your class or resetting skills that will let you beat this boss.

    No, that is not fine, nor is wanting a game where they only way to beat certain bosses is for them to bug out a call for instant gratification.

    L2P. They are called veteran levels because they are supposed to be hard. Watch some videos, ask for some tips. Most people aren't having difficulty with it. And I promise you no bosses are "unbeatable".

    I'm a [snip] templar and I was able to solo through all the VR levels. You aren't playing correctly.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on June 18, 2014 6:47PM
  • LonePirate
    LonePirate
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    They are called veteran levels because they are supposed to be hard.

    Are you simply spouting your opinion here or did ZOS actually state somewhere that Veteran levels are intentionally significantly more difficult than the 1-50 zones (instead of simply being slightly more difficult)?
  • LariahHunding
    LariahHunding
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    Xanthro wrote: »
    Still beating this dead horse eh?

    VR levels are fine. This isn't World of Instant Gratificationquest.

    It's fine if you are an idiot and think broken = awesome.

    Here's what I run into numerous times every single day while questing at VR levels.
    1. Bosses/Mobs that can only EVER be beaten if they actually use special abilities rather than just auto attack. Nothing better than a fight where you have a 0% chance to win if the opponent just auto attacks.
    2. Bosses with unlimited uninterrupted healing ability. Sure, you can bash interrupt, you can try and acid arrow, none of that matters, because you can't do it forever and even a fraction of a second and they are healed back up to full. I've had bosses heal to full while being stunned and vampire drained, heal to full with stunned from concealment. A wave of the hand means unbeateable. They only way for me to win is to have the boss bug out and not heal.

    I've had bosses do nothing but heal, autoattack, heal autoattack, and there is no strategy, outside completely changing your class or resetting skills that will let you beat this boss.

    No, that is not fine, nor is wanting a game where they only way to beat certain bosses is for them to bug out a call for instant gratification.

    L2P. They are called veteran levels because they are supposed to be hard. Watch some videos, ask for some tips. Most people aren't having difficulty with it. And I promise you no bosses are "unbeatable".

    I'm a [snip] templar and I was able to solo through all the VR levels. You aren't playing correctly.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    You l2p'ers just don't get it. The bosses are NOT the damn problem. It's not because it's IMPOSSIBLE. It's the damn overland trash mobs that are tedious, unrewarding, and it AIN'T any damn fun.

    And it's not just that VR serves not other purpose besides leveling, the content is not fresh, and the whole damn sequence is so illogical that immersion is impossible, unable to enjoy the content.

    Of course some people like whips, chains, and self-flagellation, more power to you, have fun.

    It's not much better than going to Craglorn and grinding it out.

    EDIT: and your damn opinion is in the extreme minority.


    Edited by ZOS_UlyssesW on June 18, 2014 6:48PM
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • NerfEverything
    NerfEverything
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    Xanthro wrote: »
    Still beating this dead horse eh?

    VR levels are fine. This isn't World of Instant Gratificationquest.

    It's fine if you are an idiot and think broken = awesome.

    Here's what I run into numerous times every single day while questing at VR levels.
    1. Bosses/Mobs that can only EVER be beaten if they actually use special abilities rather than just auto attack. Nothing better than a fight where you have a 0% chance to win if the opponent just auto attacks.
    2. Bosses with unlimited uninterrupted healing ability. Sure, you can bash interrupt, you can try and acid arrow, none of that matters, because you can't do it forever and even a fraction of a second and they are healed back up to full. I've had bosses heal to full while being stunned and vampire drained, heal to full with stunned from concealment. A wave of the hand means unbeateable. They only way for me to win is to have the boss bug out and not heal.

    I've had bosses do nothing but heal, autoattack, heal autoattack, and there is no strategy, outside completely changing your class or resetting skills that will let you beat this boss.

    No, that is not fine, nor is wanting a game where they only way to beat certain bosses is for them to bug out a call for instant gratification.

    L2P. They are called veteran levels because they are supposed to be hard. Watch some videos, ask for some tips. Most people aren't having difficulty with it. And I promise you no bosses are "unbeatable".

    I'm a f*cking templar and I was able to solo through all the VR levels. You aren't playing correctly.

    You l2p'ers just don't get it. The bosses are NOT the damn problem. It's not because it's IMPOSSIBLE. It's the damn overland trash mobs that are tedious, unrewarding, and it AIN'T any damn fun.

    And it's not just that VR serves not other purpose besides leveling, the content is not fresh, and the whole damn sequence is so illogical that immersion is impossible, unable to enjoy the content.

    Of course some people like whips, chains, and self-flagellation, more power to you, have fun.

    It's not much better than going to Craglorn and grinding it out.

    EDIT: and your damn opinion is in the extreme minority.


    We don't get it because we have figured out how to play the game and you are still struggling? No, we get it. You don't like a challenge, you don't like to work for your rewards. You want an easy game with instant gratification. As I said before, WoW is still out there, have fun with it.

    Not sure how you can call all the players at VR12 the minority. I guess you are upset at Zen for constantly releasing new content for the "minority" too.
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