davidetombab16_ESO wrote: »Huckdabuck wrote: »Hlaren_shortsheath wrote: »we nightblades are the weakest damage dealers and the easiest to be killed. our only escape from absolute DEATH is our invisibility! and you want that to be taken away from us? i think not!
Go to bed...you're drunk!
if he is drunk you are an idiot
Jessica Folsom wrote:It's a very grey area.
NookyZooky wrote: »"endless recast" the stealth skill, I assume you are referring to, costs AT LEAST 1/5 of the magicka bar, and that is if you have ALOT of magicka, on average it costs 1/4 of the bar, and is easily disrupted, sometimes it does not even work!
heck, its not like BE, which instantly ports you half a mile(exaggeration) the NB invisibility does not increase their speed, and if you pay attention to them, you can see what direction they plan to go once they are invisible, and still easily catch them
Jessica Folsom wrote:It's a very grey area.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »And just so everyone knows and sees it very plain and simply...I'm against nerfs that are PvP QQ induced...I'm just finding it really funny that most people who are here were the same ones a few weeks ago telling the sorcs that they were OP and are now using the same reasons sorcs had for NOT being OP to try and defend themselves while still deflecting the argument and stating the BE was OP. Hypocrites much? Or just straight up baddies who want that ever elusive edge in PvP? Either way this will not turn out to be pleasant for anyone since ZOS already starting swinging that nerf bat for the fences due to QQ.
Huckdabuck wrote: »NookyZooky wrote: »"endless recast" the stealth skill, I assume you are referring to, costs AT LEAST 1/5 of the magicka bar, and that is if you have ALOT of magicka, on average it costs 1/4 of the bar, and is easily disrupted, sometimes it does not even work!
heck, its not like BE, which instantly ports you half a mile(exaggeration) the NB invisibility does not increase their speed, and if you pay attention to them, you can see what direction they plan to go once they are invisible, and still easily catch them
Still sounds very similar to the sorc comments a few weeks ago. Come on guys if you want to save your precious skill you must come up with better reasons since we can all see that these reasons didn't work out so well for sorcs.
joshisanonymous wrote: »...
With Shadow Cloak, you are still very much in harm's way. Even a simple AoE will break it, not to mention multiple easily accessible counters to it (detection potions, Mage Light) will literally make using it a death sentence because you'll basically be throwing away magicka for nothing. In fact, BE itself can be used as a very effective counter to Shadow Cloak.
...
I can see why you'd think these abilities are similar and should be treated the same, but that's very very far from the truth.
beersnob 40 wrote: »I did not read this entire post since I am at work but I will say this as a current NB. One I get seen in stealth all the time and magelight allows the user to see me even when using my stealth (not the hidden everyone can do) which is already BS in my opinion. On top of that there are potions that grant stealth that last longer than any my class can dream of. So basically you can drink a potion that is better than my class defining ability but you want to nerf it, I say no thank you.
This is not the same as BE, BE was able to be spammed to get away from a army due to its speed and the distance you could get. I can cloak over and over a few times but I am moving at a snails pace and if you have magelight going it is not doing me any good anyway. Just my 2 cents since as a NB we have enough problems without some idiots that do not play the class telling us what is wrong with it.
joshisanonymous wrote: »It's not the same argument because the abilities are not the same at all. BE took you completely out of harm's way instantly and could not feasibly be countered. There was no "stop BE from working potion" or anything like that.
BE worked half the time at best for me in a zerg and better than that when ganked IF I was only hit by 1 toon and was able to withstand the initial 85% health ding and get off 2 BE's in a row while praying they didn't have a S&B to reasonably and effectively counter my BE.
With Shadow Cloak, you are still very much in harm's way. Even a simple AoE will break it, not to mention multiple easily accessible counters to it (detection potions, Mage Light) will literally make using it a death sentence because you'll basically be throwing away magicka for nothing. In fact, BE itself can be used as a very effective counter to Shadow Cloak.
Are all of the NB's fighting out in the open and on flat terrain? I mean seriously....LOS anyone? I've honestly chased and lost more NB's than I'd care to count who were smart enough to pick a fight near mountains/hills.
Magicka is another thing, since the classes are different. The only way for an NB to regain the large amount of magicka it takes to cast this ability is by using potions or attacking with Siphoning Attacks turned on (meaning you're no longer escaping and you're also doing 20% less damage). Sorcerers could use potions but also Dark Exchange, which is basically a second magicka bar in many cases. They'd also be far enough away from being harmed by the time they'd have to use these things that the magicka issue would be more about having enough resources to re-engage, not just to get away in the first place. If you were just escaping, there was no need to worry about magicka at all with BE.
Far enough away true if it was a 1v1 and it wasn't anyone with a gap closer. I'm also pretty sure all classes can also get equilibrium and it's 2 morphs so now everyone can have that second bar of magicka as well (just need to find those lore books and viola).
I can see why you'd think these abilities are similar and should be treated the same, but that's very very far from the truth.
Per a poster earlier in the thread that I was addressing....they were calling this their life saving class specific ability and as such this was a much needed skill....what do you think the sorcs life saving class specific ability is? What would you classify as the NB's life saving class specific ability if you disagree with the poster I was quoting? How about the DK's or Templars? So since they are apples and oranges as far as classes...one could still argue that this is their one signature get out of jail free card....in prime circumstances.
Jessica Folsom wrote:It's a very grey area.
joshisanonymous wrote: »...
With Shadow Cloak, you are still very much in harm's way. Even a simple AoE will break it, not to mention multiple easily accessible counters to it (detection potions, Mage Light) will literally make using it a death sentence because you'll basically be throwing away magicka for nothing. In fact, BE itself can be used as a very effective counter to Shadow Cloak.
...
I can see why you'd think these abilities are similar and should be treated the same, but that's very very far from the truth.
At least Shadow Cloak gives an armour and spell resistance buff even if the invisibility is broken, making it not a total magicka waste.
Realistically, though, given the functionality of the skill (2.5 seconds of transformed time; speed buff if Concealed Weapon skill is also slotted; 4 second spell resistance and armour buff) the best comparison with Sorcerors would actually be Lightning Form rather than Bolt Escape.
I would like to see someone look at NB stealth. it very frustrating that they are the only class that can tag you with a huge stackable debuff from stealth, then attack you kill you in three 1-2 sec (I am vt12 geared ) and stealth again DURING COMBAT and run away, you have no way of seeing them unless they are RIGHT next to you less then 2-3 meters if that.
yes stealth should be useable but not during combat and there has to be SOME skill NOT potion that detects them that every class should have access too or give every class a stealth ability like this also.
almost every NB is a ganker now that I run into and if they cant kill you out right they just stealth and run you have no way of catching them.
Since there are a lot of NBs on maybe you can tell me what is happening when I encounter the following.
I see a NB stealth near me so I stealth to avoid the stun lock. With magelight on I start my search for him. When I head to where I think he went I approach a stealth detection circle and my stealth eye begins to open up half way. I can cover the entire area of the circle with mage light without ever detecting the player inside it. I know it is a player because the circle will move in a single direction on occasion. I even had a friend with a stealth detection set moving through the circle trying to find them without ever doing so.
So what is going on here?
I would like to see someone look at NB stealth. it very frustrating that they are the only class that can tag you with a huge stackable debuff from stealth, then attack you kill you in three 1-2 sec (I am vt12 geared ) and stealth again DURING COMBAT and run away, you have no way of seeing them unless they are RIGHT next to you less then 2-3 meters if that.
yes stealth should be useable but not during combat and there has to be SOME skill NOT potion that detects them that every class should have access too or give every class a stealth ability like this also.
almost every NB is a ganker now that I run into and if they cant kill you out right they just stealth and run you have no way of catching them.
Maybe they just shouldnt have called us "nightblades".
It really is misleading since we are not using blades exclusively and we arent a better stealther: all we have is the cloak which is good but doesnt really make us a stealther.
Stealthers in this game are medium armor wearers.
Kajoh_Americano wrote: »This thread...I don't even...lol...
Anyway for the sake of being constructive, let us demonstrate the full inner works of mage light to the OP :
NB stealthed + enemy player mage light = NB not stealthed.
Truly groundbreaking stuff.
arobertson.eeb14a_ESO wrote: »*Preassure Points should be changed to
"While an assassin skill is slotted, increase crit by 15%/30%"
*Suprise attack/Concealed attack should be the hardest hitting ST skill from stealth/hidden.
*Impale should do more base dmg.
*Mark target shouldnt debuff yourself.
*Magelight shouldnt see through stealth
*That root NPC nightblades have would be nice, that also knocks down.
*Nightblades shouldnt be forced to get Vampire line or use a 5 set to move faster in hidden state. Nightblades should be the best at moving in hidden, not as good as everyone else.
I disagree about magelight, I don't think it should see through invis, but as for stealth absolutely. Though I think you should still be able to land a sneak attack for like 1s after Magelught reveals you, that way if a player doesn't react and you have the correct positioning...
I kind of agree with you on the issue of magelight. However, as long as Nightblades are capable of setting up the perfect ambush that can bring the majority of players from 100-0 on their own in a couple of seconds I think there should be some defense against that. The problem in my mind is that when tagged onto a 20% spell critical toggled ability it becomes a no-brainer for PvP. There should be a much higher opportunity cost given the limited 5-10 skill slots for those who want to do more burst damage and those who want protection from ambushes. You could just make only Radiant magelight detect invisibility or something like that.
The funny thing is, that if you're worried about a NB ganking you, there are a number of PASSIVE defenses you can use to defuse it, I.e. Stacking impenetrable traits on your armor(sneak attack is a crit with a x4 dmg modifier) radiant magelight for its sneak attack dmg reduction. If you suspect a nb is around pop a detect potion, stay with a group and don't fall to the back or sides. Just the first two options will pretty much guarantee you don't drop in the first couple seconds, and after that opener most NBs need to flee as our sustained dps and survivabilty are extremely low.
This is why I think magelight shouldn't see through invis, as it's so easy to counter/defend against a nb in the first place,