Bank Space and Gold Farmers

  • Pyatra
    Pyatra
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    Demli wrote: »
    Ummaguma wrote: »
    just morbidly curious... those of you that don't see an issue, how high is your Provisioning?

    50 provisioning, 50 blacksmith, 50 woodworking.. no inventory troubles. Seriously people, figure out what you don't need to keep. You only need to keep the resources for the current tier you're leveling. If you decide to make things for your lower level alts, mats are super easy to acquire. Stop the hoarding madness!

    P.S. I have 100/110 bank slots in use, and my bags are nice and neat at 12/90. I have everything I need for my professions as well as gear for research. At first I thought inventory was limited, but then I realized it was the provisioning tooltips that were lacking... this helped me thin my inventory: http://tamrieljournal.com/eso-provisioning-ingredients/

    Agreed, I have 5 crafting skills including Provisioning, I have kept EVERY non-fish trophy from quests. (Crazy tar eyeball book is fun). Also I have no alts.

    Advice:
    Provisioning: Wonderful add-on for provisioning is Sous Chef to show the ingredient level. If you have the recipe, throw mats away or not based on level.
    Alchemy: only keep current crafting level water or higher.
    Armor/Weapon crafts Unless you are veteran level, prioritize your research by shortest first, not by what type you need to get to 8 traits in. This will clear inventory really fast over the course of a couple days depending on if you neglected starting research on any weapon/armor types you are still holding on to traits for.*
    Enchanting If you are planning on doing enchanting later but not yet: Blues and Reds only.

    *Edit due to a misunderstanding of my wording, I am rephrasing.
    Edited by Pyatra on May 14, 2014 8:29PM
  • robertsian87b14_ESO
    robertsian87b14_ESO
    Soul Shriven
    I've got 4 chars.
    1. woodworker/blacksmith
    2. clothier
    3. Provisioner
    4. Enchanting/alchemy

    Furthermore an addon like x4d bank or bank manager is invaluable. When I visit the bank on my first char, everything related to woodworking/blacksmithing is automatically withdrawn and mats for the other chars is deposited. Same goes for the other chars, mats for that chars crafting is withdrawn and the rest. Style and trait items are always deposited on any char. Without it, I would have to spend hours simply doing inventory/bank shuffling. My highest char is lvl 24 and my lowest lvl 9. x4d bank also helps me save up money, as it deposits any gold over 1k and if I go below 1k on that char it withdraws enough to put me at 1k again. Note, I still have to manually enter the banking interface. Gear for deconstruction I always deposit manually.
    This sounds like so much fun. I can't wait to tell my friends to pick up Elder Spreadsheets Online and enjoy the exciting interface management gameplay.

    I use the same add-ons and same approach as the person you quoted. Yes, it's kind of a pain, but as the thread has gone on at tedium about, that's the price to pay for wanting to craft everything. 'Specializing' in crafting everything should require sacrifices. I also liken it to running a business. If you're crafting everything, you're wanting to sell it at some point, right? Find me one business owner who doesn't use spreadsheets in some capacity for inventory management.

    I actually rather enjoy that aspect of the game. I can fight and do the core gameplay etc, plenty... but it's kind of neat to be able to get almost a whole different game out of it on the crafting side. It's like an MMO as well as a tycoon/business sim all in one. Just depends how you want to play.

    But I see no reason to expect that you wouldn't have to form some form of 'spreadsheet' management to handle ALL the crafting professions. Whether that's in excel, google docs, add-ons, etc.
  • fosley_ESO
    fosley_ESO
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    Pyatra wrote: »
    Unless you are veteran level, prioritize your research by shortest first, not by what you need. This will clear inventory really fast over the course of a couple days.
    While shortest first is going to clear inventory faster, it's not even remotely over a couple of days.

    Traits Researched
    5 Items at 3 Traits - 2 days to research
    19 Items at 4 Traits - 3 days to research
    9 Items at 5 Traits - 6 days to research
    3 Items at 6 Traits - 13 days to research

    I have 31 researchable items I'm currently hoarding, and that's after I deconstructed all my "sturdy" stuff because that's going to wait until last. And I need 97 more items to research before I'm done. Realistically I don't *need* to hoard every possible researchable item *right meow*. With several days between researches, I can usually find an item with a trait I want before I'm ready to research again (though not always in the fastest item). But it would be nicer if I could just decon everything I find for research and not worry about that item/trait combo again.

    Also, if you wait until veteran levels to pick up what you're going to need, you may be in for a long wait. With 5 traits researched per item and maxed out research perks, that's a little over 19 days to research, for example, all the heavy armor divine traits. Better to have an idea of what you're going to want and try to pick up at least a few of them before you get there. If you're rushing to max level, or just play a lot, you might hit vet 10 before you have 4 of everything, but if you take your time and/or don't play a lot, you might be at 6 or 7 of everything before vet content (because getting vet levels is about time played, while researching items is about real-time, more or less).
    If you're crafting everything, you're wanting to sell it at some point, right?
    No, I'm crafting everything so I don't have to buy it at some point. It's particularly nice having the option to gear out my alts as they level, though the lack of storage space makes that more difficult.

  • Demli
    Demli
    Ummaguma wrote: »
    Bank slots, inventory slots, repair costs, horse cost... This game has a crap-ton of gold sinks, all of which hit lowbies the hardest.

    Seems to me that slamming the lowbies completely misses the point of a gold sink.

    which brings me back to my Original point... this leads to desperate people with too much money(or the inability to manage their RL funds as well as their in game funds) to look towards Gold sellers, giving the gold sellers a Market, which floods the game with gold farmers, Scammers, and bots...

    So rather than sell the items that are useless and people don't need, they will buy gold with RL money to buy more bank space to continue to save useless items that could easily be converted to gold... interesting theory, but don't blame the storage, blame hoarding... it's a disease.
  • Maverick827
    Maverick827
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    Yeah, I can't see anything wrong with pissing off hoarders in an Elder Scrolls game.
  • Pyatra
    Pyatra
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    fosley_ESO wrote: »
    Pyatra wrote: »
    Unless you are veteran level, prioritize your research by shortest first, not by what you need. This will clear inventory really fast over the course of a couple days.
    While shortest first is going to clear inventory faster, it's not even remotely over a couple of days.

    Traits Researched
    5 Items at 3 Traits - 2 days to research
    19 Items at 4 Traits - 3 days to research
    9 Items at 5 Traits - 6 days to research
    3 Items at 6 Traits - 13 days to research

    I have 31 researchable items I'm currently hoarding, and that's after I deconstructed all my "sturdy" stuff because that's going to wait until last. And I need 97 more items to research before I'm done. Realistically I don't *need* to hoard every possible researchable item *right meow*. With several days between researches, I can usually find an item with a trait I want before I'm ready to research again (though not always in the fastest item). But it would be nicer if I could just decon everything I find for research and not worry about that item/trait combo again.

    Also, if you wait until veteran levels to pick up what you're going to need, you may be in for a long wait. With 5 traits researched per item and maxed out research perks, that's a little over 19 days to research, for example, all the heavy armor divine traits. Better to have an idea of what you're going to want and try to pick up at least a few of them before you get there. If you're rushing to max level, or just play a lot, you might hit vet 10 before you have 4 of everything, but if you take your time and/or don't play a lot, you might be at 6 or 7 of everything before vet content (because getting vet levels is about time played, while researching items is about real-time, more or less).
    If you're crafting everything, you're wanting to sell it at some point, right?
    No, I'm crafting everything so I don't have to buy it at some point. It's particularly nice having the option to gear out my alts as they level, though the lack of storage space makes that more difficult.

    Levels "excluded"
    T1 = 6 hours
    T2 = 12 hours
    *before points invested.
    Per research slot
    1 T3 item = 4 T1 items
    1 T3 item = 2 T2 items

    Yes I know there is diminishing returns for research vs bank space return over time. I wasn't referring to the TRAIT that you want, but getting the armor that you want at 8 traits, so don't hold onto the 1 trait in 4 weapons when you are concerned about inventory... do them first. I will edit my previous post to clarify any miscommunication.

    Also on that note get the research passives as soon as possible.
  • Laerania_ESO
    Laerania_ESO
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    Yeah, I can't see anything wrong with pissing off hoarders in an Elder Scrolls game.
    Until the next knock-knock is coming for you.
    I agree with the op, the current system overall encourages gold buying. In fact, the last anti-bot measures (diminished returns) affect fair players while they favor botters.

    With diminished returns, fair players get less items and gold; the supply of items is reduced and prices go up. At the same time, wealthy players who can afford these inflated prices can invest and speculate more pushing the prices even higher.

    In the end, is a transfer of money from the poorest (less skilled, casual, new players) to the richest.
    Edited by Laerania_ESO on May 14, 2014 10:51PM
  • Pendrillion
    Pendrillion
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    Just like in real life.
  • egosumacunnus
    egosumacunnus
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    It's ***, there are 100's of items you need to keep if you want to do it all and then they give us a tiny amount of bank space with stupid prices aimed at end game players.

    Give us bags of holding and allow them to be used like the bank is for crafting, or more spaces, or reduce the cost drastically or all 3.

    Playing DDO i expect to have my bank gimped because they want you to buy slots, in a sub based MMO with an upfront fee i expect 500 slots from the get go not this horse ***.

    I miss EVE's hangers, any amount of anything anywhere

    Is it actually against the EULA to buy gold?
    Edited by egosumacunnus on June 18, 2014 5:38PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
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