Bank Space and Gold Farmers

  • Makiaveli
    Makiaveli
    Dax wrote: »
    I have a private guild bank that's full now of nothing but mats, literally only mats.

    I think it's silly how little storage there is in the game, I would like to see something similar to GW2 (mats having their own tab, not taking up main bank space) then it wouldn't be that bad.

    At least let mat stacks go higher then 100, 10 stacks of the same item is just silly. :/

    Quick question, when you say "private guild bank", I assume you mean you had 9 people help you start a guild, thus unlocking the bank, then they left?

  • Brennan
    Brennan
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    Makiaveli wrote: »
    Dax wrote: »
    I have a private guild bank that's full now of nothing but mats, literally only mats.

    I think it's silly how little storage there is in the game, I would like to see something similar to GW2 (mats having their own tab, not taking up main bank space) then it wouldn't be that bad.

    At least let mat stacks go higher then 100, 10 stacks of the same item is just silly. :/

    Quick question, when you say "private guild bank", I assume you mean you had 9 people help you start a guild, thus unlocking the bank, then they left?

    As I understand it when the guild goes under 10 again you can withdraw but no longer deposit as your guild no longer meets the requirements for a GB.

  • Ummaguma
    Ummaguma
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    Bank slots, inventory slots, repair costs, horse cost... This game has a crap-ton of gold sinks, all of which hit lowbies the hardest.

    Seems to me that slamming the lowbies completely misses the point of a gold sink.

    which brings me back to my Original point... this leads to desperate people with too much money(or the inability to manage their RL funds as well as their in game funds) to look towards Gold sellers, giving the gold sellers a Market, which floods the game with gold farmers, Scammers, and bots...

    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • sociald100ub17_ESO
    im doing everything ( crafting wise ) with the one main which I have about 120 inventory slots. I have 7 guys for storage. two of them have 10 extra bag space. and I have 90 bank slots rights now. Yes it takes a lot. but buy gold? not a chance. never have , never will.
    Once you get a system of storing your stuff its not so bad. I only struggled when the bank thing was broken.
  • Ummaguma
    Ummaguma
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    well someone is buying gold... or there wouldn't be gold sellers...

    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • Trainerdc
    Trainerdc
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    Why do people always complain about the inventory space? It is way more than in most mmos. Wow had a start of 24 slots wich you could upgrade to a max of 100 something, but that was in endgame. Here we start with 60! If you make priorities you can easily get trough ESO.
    "You are far too hard on yourself, my dear, sweet, homicidally insane Pelagius. What would the people do without you? Dance? Sing? Smile? Grow old?"
    -Sheogorath
  • Ummaguma
    Ummaguma
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    this isnt wow...
    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • padmortensenb16_ESO
    Just manage your mats a bit more careful, i had similar problems in beginning..hoarding everything i found.
    I quickly realized this didn't work, especially for provisioning lol. clean out bank/bags when you go up to a new crafting mat, use cooking out in the 'field' and make food at the cooking fires spread all over and then dump the ingredients you have no use for ( i have 49 in provision at lvl 30 doing it this way).

    I now have 80 bagspace and 70 bankspace and i have room to spare in bank doing WW, Cloth, BS and Cooking

    IF you are a packrat..this game will be the death of you lol..but buy gold, NEVER!! hate them goldsellers/bots :(
    People have got to learn: if they don't have cookies in the cookie jar, they can't eat cookies.
  • c1r3gamerb16_ESO
    Trainerdc wrote: »
    Why do people always complain about the inventory space? It is way more than in most mmos. Wow had a start of 24 slots wich you could upgrade to a max of 100 something, but that was in endgame. Here we start with 60! If you make priorities you can easily get trough ESO.

    However in WoW you were restricted to 2 main crafting professions - in ESO we can specialise in everything which means we're gathering for 5 or more crafts.

    Regarding the high cost of horses, bank/bag slots etc. whilst I can see how they want us to work for these items it does mean they have also created a gold sellers paradise because some players either don't have the time to grind up the gold to buy their horse or are too lazy - so they buy gold. Take away the incentive to need a ton of gold for specific items and perhaps we'll see less gold sellers.
  • KerinKor
    KerinKor
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    I don't mind it. In fact I might like it in the end. I like how the game is sticking to the Elder Scrolls style.
    The 'Elder Scrolls style' as you refer to it also included an effectively infinite number of storage locations called houses so inventory management wasn't much of a problem.

    Edited by KerinKor on April 22, 2014 8:24AM
  • Brennan
    Brennan
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    Trainerdc wrote: »
    Why do people always complain about the inventory space? It is way more than in most mmos. Wow had a start of 24 slots wich you could upgrade to a max of 100 something, but that was in endgame. Here we start with 60! If you make priorities you can easily get trough ESO.

    However in WoW you were restricted to 2 main crafting professions - in ESO we can specialise in everything which means we're gathering for 5 or more crafts.

    Regarding the high cost of horses, bank/bag slots etc. whilst I can see how they want us to work for these items it does mean they have also created a gold sellers paradise because some players either don't have the time to grind up the gold to buy their horse or are too lazy - so they buy gold. Take away the incentive to need a ton of gold for specific items and perhaps we'll see less gold sellers.

    You can certainly take away the incentive to need a ton of gold but how do you take away the incentive to be lazy?

    If you want something in the game work for it. Don't buy gold and stop whining to the developer because the game is too hard and stuff costs too much.
  • Novelin
    Novelin
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    Back in my day you couldn't increase your inventory or bank size, and you didn't get a mount til you were high level! But seriously, I do agree on the spending way too much time banking/swapping between mules. After one or two instance runs, it feels like a mini-game breaking things down and moving them to mules, etc. It could just be because I'm OCD about my inventories and have mules for different trades/item types.
    ESO and I are taking a break and seeing other people.
  • Lupinemw
    Lupinemw
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    Why is this in the crafting are??

    Go somewhere else to complain about the game system not here.
    Elysium
    EU Casual Mature Daggerfall Covenant Guild

    Would you like to know more?! Check us out below
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  • Ummaguma
    Ummaguma
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    Lupinemw wrote: »
    Why is this in the crafting are??

    Go somewhere else to complain about the game system not here.

    Because its crafting materials that are taking up all the space...
    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • Milktray
    Milktray
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    Ummaguma wrote: »
    you are right... it does seem like its designed for one main and 7 storage alts... and IMHO that is a design flaw.

    No, it's more designed foe one main & not hoarding everything in sight. Some things on a mule (like pets, CE maps etc) since they eat space but really the game is meant you have 1 or 2 crafting skills, not mule them all out & self sustain.

    More that everyone interacts & buys/sells from each other, meaning they don't need all those mats in the bank or on mules.

    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Ummaguma
    Ummaguma
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    Milktray wrote: »
    Ummaguma wrote: »
    you are right... it does seem like its designed for one main and 7 storage alts... and IMHO that is a design flaw.

    No, it's more designed foe one main & not hoarding everything in sight. Some things on a mule (like pets, CE maps etc) since they eat space but really the game is meant you have 1 or 2 crafting skills, not mule them all out & self sustain.

    so you are saying that the extra six slots, are for show?

    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • Cats525
    Cats525
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    Trainerdc wrote: »
    Why do people always complain about the inventory space? It is way more than in most mmos. Wow had a start of 24 slots wich you could upgrade to a max of 100 something, but that was in endgame. Here we start with 60! If you make priorities you can easily get trough ESO.
    You do realise that this comparison is ridiculous, ignorant and downright wrong, right? The bank in WoW wasn't shared and every new char came with another 24 slots, meaning after only making three chars bankspace in WoW already exceeded the one here with all 8 chars. Besides as far as I remember, the first bag slot in WoW bank cost 10 Silber, you could afford that at around lvl 4!
  • hauke
    hauke
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    Create alts for each type of material. I use 5 characters and their bags are all full. The storage in this game is ridiculous. There is no choice as they are emphasizing on whether or not to keep or sell stuff. All it did was serve to *** off most of its player base.

    For provisioning alone im at 80 slots on that alt all the time. And thats JUST provisioning!

    the low level stuff is worthless, all you need is level 40 + and really only need level 50+. just use your provisioning mats to .... cook, then sell the stuff, otherwise it will spoil :-), no refrigerators in the game :-)

    this game simply isnt made for packrats, if you want to look at how many 1000 items you have you need to play some other game, sorry to say that
  • Maverick827
    Maverick827
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    hauke wrote: »
    Create alt each type of material. I use 5 characters and their bags are all full. The storage in this game is ridiculous. There is no choice as they are emphasizing on whether or not to keep or sell stuff. All it did was serve to *** off most of its player base.

    For provisioning alone im at 80 slots on that alt all the time. And thats JUST provisioning!

    the low level stuff is worthless, all you need is level 40 + and really only need level 50+. just use your provisioning mats to .... cook, then sell the stuff, otherwise it will spoil :-), no refrigerators in the game :-)

    this game simply isnt made for packrats, if you want to look at how many 1000 items you have you need to play some other game, sorry to say that
    Yeah, The Elder Scrolls: Skyrim packrats, The Elder Scrolls Online isn't the game for you! I don't know why you would even think that! Go play another game, like The Elder Scrolls: Skyrim because, to reiterate, The Elder Scrolls Online obviously wasn't made for you!
  • Ummaguma
    Ummaguma
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    if only this was Elder scrolls: Morrowind... I could just murder an NPC and fill his house with all my stuff.
    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • Blackwolfe5
    Blackwolfe5
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    I've got 4 chars.
    1. woodworker/blacksmith
    2. clothier
    3. Provisioner
    4. Enchanting/alchemy

    Furthermore an addon like x4d bank or bank manager is invaluable. When I visit the bank on my first char, everything related to woodworking/blacksmithing is automatically withdrawn and mats for the other chars is deposited. Same goes for the other chars, mats for that chars crafting is withdrawn and the rest. Style and trait items are always deposited on any char. Without it, I would have to spend hours simply doing inventory/bank shuffling. My highest char is lvl 24 and my lowest lvl 9. x4d bank also helps me save up money, as it deposits any gold over 1k and if I go below 1k on that char it withdraws enough to put me at 1k again. Note, I still have to manually enter the banking interface. Gear for deconstruction I always deposit manually.
  • Maverick827
    Maverick827
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    I've got 4 chars.
    1. woodworker/blacksmith
    2. clothier
    3. Provisioner
    4. Enchanting/alchemy

    Furthermore an addon like x4d bank or bank manager is invaluable. When I visit the bank on my first char, everything related to woodworking/blacksmithing is automatically withdrawn and mats for the other chars is deposited. Same goes for the other chars, mats for that chars crafting is withdrawn and the rest. Style and trait items are always deposited on any char. Without it, I would have to spend hours simply doing inventory/bank shuffling. My highest char is lvl 24 and my lowest lvl 9. x4d bank also helps me save up money, as it deposits any gold over 1k and if I go below 1k on that char it withdraws enough to put me at 1k again. Note, I still have to manually enter the banking interface. Gear for deconstruction I always deposit manually.
    This sounds like so much fun. I can't wait to tell my friends to pick up Elder Spreadsheets Online and enjoy the exciting interface management gameplay.
  • Blackwolfe5
    Blackwolfe5
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    I don't want to play Elder Spreadsheets Online. Why do you think I do it the way I do? SO I DON'T HAVE TO SPEND HOURS INVENTORY SHUFFLING!

    I've always been an altoholic, and I've always liked to be self sufficient when it comes to crafting. Don't really have an issue with inventory space anymore either and the addon saves tons and tons of time. It took a minute max to set up the addon on each char.
    Edited by Blackwolfe5 on May 11, 2014 9:23PM
  • Pendrillion
    Pendrillion
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    I am puzzled. Are you guys aware that most Materials stack? at least to 100 Units? Its also true for Runestones... And I do it as was mentioned before. I focus on Blacksmith Provisioning and Enchanting. I take my time. Enchanting gets a bit less attention at the current time. But Provisioning went to 50 in no time. For provisioning I started to find out which recipies I use. Which ones are useful for my toon. Most other stuff gets transformed into gold.

    Since you find mats enough by roaming through the world I sell my non essentials. In most of the Craft fields. Gets good money to get my repair bills paid. I also craft my armor and use Sturdy a lot. So I don't have to pay 1000s of Gold if I die one or two times. Still I do this without any alts... and with 80 Inventory and 80 Bank space.

    I won't lie I am only lvl 35 and I am pretty sure I am an Amateur about this Crafting business... But really I do pretty well. And I still usually have enough space left for loot and clutter. I don't even have a horse...
  • fosley_ESO
    fosley_ESO
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    I think a couple of several things could help a lot:
    1. Increase stack sizes to something like 500. I'm constantly hitting 4 or 5 stacks of mats before I can find someone to trade items to decon (and then I still need to go through two or three people to use them all).
    2. Have a spot for one stack of each crafting mat in some kind of account-wide repository. I hate the idea of having to log alts just so I can craft stuff on my main, and I hate the idea of having to go farm lowbie mats just to make some gear for a guildy or an alt I'm leveling. With only one stack per mat, you can't use it as storage for farming and selling, and you might need to use a couple real bank slots while you're leveling the skill, but you could always craft whatever you need right now.
    3. Add an extra state for trait researching so you can eliminate the researchable item now, then research it later. So you'd start with "not researched", then "destroy" an item to go to "researchable". Lore-wise, it's just in a hidden stash waiting to be researched, but you can't take it out. Then you use a researchable trait to start the actual research timer like it is now, so it's "researching" until the timer finishes at which point it's "researched".
    4. Get rid of the huge IP difference between deconstructing your own gear and someone else's gear. Then it will be much easier to simply grind your crafting level past current mats without needing to hoard them until you find a decon buddy. Alternately, a type of "auction house" where you deposit crafted gear, then when someone else deposits similar gear, yours is mailed to them, and theirs to you.
    5. Get rid of three different potion types per area, per attribute. I'm constantly picking up mana potions that are like 165, 175, 185 mana each. If they were all consolidated so they would fit into a single stack, I wouldn't need multiple stacks for 5 of this one, 8 of that one.
    6. When you use a treasure map, have it go into a lorebook for that character. When you find the treasure, the entry goes to "found".
    7. Have a tab for pets similar to the mount pane, but preferably account-wide, since the pets are account-wide. Maybe you go to the doggy daycare to swap the active pet, like the mounts, or maybe just allow swapping at will since there's no mechanical benefit to swapping them.
    8. Have a similar tab for the trophy items.
    9. Make tooltips more informative. If you've already learned a motif, found a treasure, or researched an item, the tooltip should tell you, like provisioning recipes already do. Even better if you could hold shift or something and the tooltip tells you which alts can use it.
    10. Consolidate some of the individual storage into a larger account storage. There should always be some space on each character, so they can farm stacks of things, pickup gear to decon/sell, etc., but most of the storage requirements are for mats that really should be usable at any time by any character. I'd rather a 500-slot shared bank and eight 50-slot character inventories, than a 100-slot bank and eight 100-slot inventories.

    Some of these problems will go away after a while. Eventually I'll find all the CE treasures and those maps will be gone, I'll have researched everything, so those items will be gone, I'll have maxed all my tradeskills, so the over-abundance of mats will be gone, and I'll be using nothing but crafted pots and foods, so I can be selective and just craft whole stacks at a time.

    But I hate having to level crafting skills on multiple alts just so I can play my main, and now that I have a game where I can just learn everything on my main, I'm going to. Preventing access to the mats required to use those skills somewhat nullifies the point. Furthermore, unlike some games, I can actually make gear for any level character that's reasonably useful, but I can't do that without the proper mats.
  • knaveofengland
    knaveofengland
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    we pay the subs but bank space repairs horses will be a problem for some , game makes you choose , we all love choice sell bank use are the choices ,
    but all mmos have the same issue ,
    you wont stop bots gold farmers can slow them down , look at eve can buy plex and still pay subs , so would suggest same approach will stop many gold farmers either way , you can slow it come close to stopping it eso will decide
  • akkraz
    akkraz
    fosley_ESO wrote: »
    I think a couple of several things could help a lot

    Absolutely agree with fosley, except I don't find the XP difference for deconing own items as compared to others that disturbing.

    Please Zeni, find a way to remove the annoyance of bank-alt swapping and horrible inventory management for altoholics and hoarders like me... it just destroys the fun that this game otherwise is ;-)

  • Shimizu
    Shimizu
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    I would totally give up a guild slot for the storage space.
    Why isn't this permitted?
  • Inco
    Inco
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    Couple ways around this.

    1) Private Guild Bank - Some folks do this and its cheating the system IMHO. Too bad I filled up the number of guilds I have before figuring that out.
    2) Mule ALTS - Only way to use them as free space. I personally have each one of them handles of crafting profession mats, maps, toys, pets.
    3) Upgraded bank space and main space to like 130 slots each
    4) Store Style Stones, Trait Stones, Primary "Improvement" items (Green, Blue, Purple, Gold) and that includes Enchanting
    5) Only keep in bank what level of mats I need for my main. (Nightwood)

    My main has MOST of the crafting except Provisioning, because well that was stupid how it was done. Provisioning really screws up bank space and the recent 1.0.6 patch nerfed drop rates of Motifs & Recipes so it's no longer viable to get that crafting profession if you are thinking about it.
  • Demli
    Demli
    Ummaguma wrote: »
    just morbidly curious... those of you that don't see an issue, how high is your Provisioning?

    50 provisioning, 50 blacksmith, 50 woodworking.. no inventory troubles. Seriously people, figure out what you don't need to keep. You only need to keep the resources for the current tier you're leveling. If you decide to make things for your lower level alts, mats are super easy to acquire. Stop the hoarding madness!

    P.S. I have 100/110 bank slots in use, and my bags are nice and neat at 12/90. I have everything I need for my professions as well as gear for research. At first I thought inventory was limited, but then I realized it was the provisioning tooltips that were lacking... this helped me thin my inventory: http://tamrieljournal.com/eso-provisioning-ingredients/
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