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Veteran zones are dead

  • Bloodfang
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    xanikk999 wrote: »
    Been trying to find help to do some dolmens in stormhaven for 45 minutes now.

    So is the game too hard for casual players? If so why doesn't ZOS lower the difficulty so people arent so burnt out trying to level?

    Why should the difficulty be in trash mobs anyway. Whats wrong with difficult content being in veteran dungeons or trials?

    People say group up but I can't group up if theres nobody to group with.

    There is for sure more people in 1-49 than in VR1-V10. Many are quiting the game just because of the way VR was designed. I don't mind the way it is now, it doesn't frustrate me, though it could've been made much better. But casuals are the majority, and without them this game will never succeed.

    Main problems are:
    • Lack of Reward
    • Not enough XP
    • Difficulty

    And these 3 things could easily be fixed like this:
    • Increase Rewards (maybe attribute points every time you level up, or skill points?)
    • Increase XP Gain
    • Lower Difficulty, or Add more Options like Normal and Hard Difficulty (Normal would represent little increase from the 1-49 difficulty, while Hard would keep the difficulty that is now - Also there should be achievements associated with this and an option of replayability for those that want to do it later)
    Edited by Bloodfang on June 17, 2014 10:53PM
  • sotonin
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    Don't worry guys .. They will change it when they lose all their subs or the devs can't find anybody to group with in vet zones.
  • Kayira
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    My problem is not that the vet mobs hit hard, but that it is simply inconsistent. In one area I have no problem and the mobs are reasonable, I move 50m to the next area and bam, 2 hit death or even 1 hit kills by the mobs right next to the other area. I am still in the same zone but depending on where I am I can either play the game normally or die constantly.

    Please balance the mobs in vet areas so they are firstly consistent and also don't have double the health and the damage we can do. (mobs have usually around 3k+ in stormhaven vet7 area and I have 2200hp with food, also my light attacks do not make 300+ damage...)
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
    DDs: Mag Sorc and Mag Necro
  • ers101284b14_ESO
    ers101284b14_ESO
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    A couple days ago yeah I saw like 3 vet 1 people in the whole zone. Today log on and saw a huge increase maybe around 60+ people. I think casuals are taking their time and will eventually hit vet rank but haven't done so just yet.
  • Yankee
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    A couple days ago yeah I saw like 3 vet 1 people in the whole zone. Today log on and saw a huge increase maybe around 60+ people. I think casuals are taking their time and will eventually hit vet rank but haven't done so just yet.

    Maybe so, but I think we are bleeding too many subscriptions or having people reroll at each higher VR level.

    For me it took to the mid VR7 zone before I realized, as I waded through one more trio of over-tuned trash mobs to turn in one more quest, that I was not having fun anymore. What were they thinking?

    And the alternative is grinding a couple spots in Craglorn? No thanks, I would almost rather go out and mow my lawn for the 500th time.
    Edited by Yankee on June 18, 2014 1:14AM
  • ers101284b14_ESO
    ers101284b14_ESO
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    Yankee wrote: »
    A couple days ago yeah I saw like 3 vet 1 people in the whole zone. Today log on and saw a huge increase maybe around 60+ people. I think casuals are taking their time and will eventually hit vet rank but haven't done so just yet.

    Maybe so, but I think we are bleeding too many subscriptions or having people reroll at each higher VR level.

    For me it took to the mid VR7 zone before I realized, as I waded through one more trio of over-tuned trash mobs to turn in one more quest, that I was not having fun anymore. What were they thinking?

    And the alternative is grinding a couple spots in Craglorn? No thanks, I would almost rather go out and mow my lawn for the 500th time.

    They were thinking " hmm in every mmo ever there are always people saying that everything is too easy and quick and they leave because it only took them a week to do everything in the game and they want more of a grind" there ya go vet zones.
  • Yankee
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    Yankee wrote: »
    A couple days ago yeah I saw like 3 vet 1 people in the whole zone. Today log on and saw a huge increase maybe around 60+ people. I think casuals are taking their time and will eventually hit vet rank but haven't done so just yet.

    Maybe so, but I think we are bleeding too many subscriptions or having people reroll at each higher VR level.

    For me it took to the mid VR7 zone before I realized, as I waded through one more trio of over-tuned trash mobs to turn in one more quest, that I was not having fun anymore. What were they thinking?

    And the alternative is grinding a couple spots in Craglorn? No thanks, I would almost rather go out and mow my lawn for the 500th time.

    They were thinking " hmm in every mmo ever there are always people saying that everything is too easy and quick and they leave because it only took them a week to do everything in the game and they want more of a grind" there ya go vet zones.

    I guess, although I tend not to be in a hurry to max level. However, different but reasonable and interesting methods to reach max level would have worked for me.

  • Sihnfahl
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    They were thinking " hmm in every mmo ever there are always people saying that everything is too easy and quick and they leave because it only took them a week to do everything in the game and they want more of a grind" there ya go vet zones.
    They could have done THAT more efficiently by limiting, from the get-go, the number of times you could do repeatable quests and dungeons and to adjust XP and opponent levels in your faction's areas.

    Find another reason.
  • xanikk999
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    Hadria wrote: »
    or maybe not everyone is/was in a rush to get there and they're taking their time.

    I don't know about you but I wouldn't call playing 4 hours most days over 2 and 1/2 months "rushing". I just hit veteran content over the weekend.

    Keep living in your bubble and thinking that everyone ahead of you is in such a rush however if that makes you happy.
  • Falmer
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    You also have to figure that a good 50-60% of the player base has no desire to play the same character through all the content.

    I play alts... I don't want to have to play the same character repeating the same 5 hotkeys over and over again for 1000 hours.

    Each alliance has at least 2 characters for me, each with different playstyles and classes. Right now VR has nothing to offer me. There is no new content there.
  • xanikk999
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    Ohioastro wrote: »

    Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?

    Well at least it would be a pool with kiddies playing in it rather than a pool of stagnant water covered in leaves with tumbleweeds rolling past it.

    If you make it easy people will blast through it and then complain that there is nothing to do.

    Thats why most companies that make MMOs don't ship the game without some sort of end game hamster wheel that keeps players going. It doesn't take a rocket scientist to know this was a bad idea from the start. No carrot on the stick is a very very bad idea for retaining subs in any subscription based mmo.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    xanikk999 wrote: »
    Ohioastro wrote: »

    Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?

    Well at least it would be a pool with kiddies playing in it rather than a pool of stagnant water covered in leaves with tumbleweeds rolling past it.

    If you make it easy people will blast through it and then complain that there is nothing to do.

    Thats why most companies that make MMOs don't ship the game without some sort of end game hamster wheel that keeps players going. It doesn't take a rocket scientist to know this was a bad idea from the start. No carrot on the stick is a very very bad idea for retaining subs in any subscription based mmo.

    I actually like it as an idea. As it stands now eq is near pointless. Easy to get takes a bit to get a specific set, but nothing crazy. Perfect. Why would I want a gear grind at the end of my game just for something to do? Even though it was no where else in the game? What I would prefer is a level grind. I enjoy leveling and have fun with it. Every couple weeks with content patches add levels, not gear to grind.

    The flaw to me is the tried to take the middle ground. Either make VR levels actual levels with all the benefit of a level, or cap equip at level 50 and make VR mostly a couple extra hps and a number by your name.
  • phairdon
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    The only zone i've found to be quiet is my current one - Glenumbra.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • xanikk999
    xanikk999
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    xanikk999 wrote: »
    Ohioastro wrote: »

    Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?

    Well at least it would be a pool with kiddies playing in it rather than a pool of stagnant water covered in leaves with tumbleweeds rolling past it.

    If you make it easy people will blast through it and then complain that there is nothing to do.

    Thats why most companies that make MMOs don't ship the game without some sort of end game hamster wheel that keeps players going. It doesn't take a rocket scientist to know this was a bad idea from the start. No carrot on the stick is a very very bad idea for retaining subs in any subscription based mmo.

    I actually like it as an idea. As it stands now eq is near pointless. Easy to get takes a bit to get a specific set, but nothing crazy. Perfect. Why would I want a gear grind at the end of my game just for something to do? Even though it was no where else in the game? What I would prefer is a level grind. I enjoy leveling and have fun with it. Every couple weeks with content patches add levels, not gear to grind.

    The flaw to me is the tried to take the middle ground. Either make VR levels actual levels with all the benefit of a level, or cap equip at level 50 and make VR mostly a couple extra hps and a number by your name.

    The problem with the level grind is that they aren't going to add compelling content that in a timely or cost effective manner. Been there done that, this game isn't any different.

    Just how many different ways can they write a quest that tells us to go to X and kill Y or gather Z and in such a timely manner that it won't bore players to death? I'm not counting on that model as being successful.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    xanikk999 wrote: »
    xanikk999 wrote: »
    Ohioastro wrote: »

    Seriously though, if you relegate all difficulty to dungeons or trials, what does that turn the rest of the MMO into? A kiddie pool for people who want their phat lewt with little or no effort?

    Well at least it would be a pool with kiddies playing in it rather than a pool of stagnant water covered in leaves with tumbleweeds rolling past it.

    If you make it easy people will blast through it and then complain that there is nothing to do.

    Thats why most companies that make MMOs don't ship the game without some sort of end game hamster wheel that keeps players going. It doesn't take a rocket scientist to know this was a bad idea from the start. No carrot on the stick is a very very bad idea for retaining subs in any subscription based mmo.

    I actually like it as an idea. As it stands now eq is near pointless. Easy to get takes a bit to get a specific set, but nothing crazy. Perfect. Why would I want a gear grind at the end of my game just for something to do? Even though it was no where else in the game? What I would prefer is a level grind. I enjoy leveling and have fun with it. Every couple weeks with content patches add levels, not gear to grind.

    The flaw to me is the tried to take the middle ground. Either make VR levels actual levels with all the benefit of a level, or cap equip at level 50 and make VR mostly a couple extra hps and a number by your name.

    The problem with the level grind is that they aren't going to add compelling content that in a timely or cost effective manner. Been there done that, this game isn't any different.

    Just how many different ways can they write a quest that tells us to go to X and kill Y or gather Z and in such a timely manner that it won't bore players to death? I'm not counting on that model as being successful.

    While I agree with you, it is amusing that some would consider daily quest and dungeon grinding compelling content.
  • Animus0724
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    xanikk999 wrote: »
    Been trying to find help to do some dolmens in stormhaven for 45 minutes now.

    People say group up but I can't group up if theres nobody to group with.

    Then join a guild. They're are some guild out there that focus on Vet PvE content. You have 5 guild slots, so find one, join it and be sociable in your guild, it makes others more likely to join your run.

    I personally never have a hard time finding people to run with, simply ask in a few guild if anyone would like to run and I usually form a party in about 5 mins.
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • xanikk999
    xanikk999
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    Animus0724 wrote: »
    xanikk999 wrote: »
    Been trying to find help to do some dolmens in stormhaven for 45 minutes now.

    People say group up but I can't group up if theres nobody to group with.

    Then join a guild. They're are some guild out there that focus on Vet PvE content. You have 5 guild slots, so find one, join it and be sociable in your guild, it makes others more likely to join your run.

    I personally never have a hard time finding people to run with, simply ask in a few guild if anyone would like to run and I usually form a party in about 5 mins.

    Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.

    People are selfish. I would be too if I didn't know the person. Can't blame them. I would feel the same way about dropping what I'm doing to do something that doesn't benefit me if I personally don't know them.

  • Animus0724
    Animus0724
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    xanikk999 wrote: »
    Animus0724 wrote: »
    xanikk999 wrote: »
    Been trying to find help to do some dolmens in stormhaven for 45 minutes now.

    People say group up but I can't group up if theres nobody to group with.

    Then join a guild. They're are some guild out there that focus on Vet PvE content. You have 5 guild slots, so find one, join it and be sociable in your guild, it makes others more likely to join your run.

    I personally never have a hard time finding people to run with, simply ask in a few guild if anyone would like to run and I usually form a party in about 5 mins.

    Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.

    People are selfish. I would be too if I didn't know the person. Can't blame them. I would feel the same way about dropping what I'm doing to do something that doesn't benefit me if I personally don't know them.

    To be fair, a lot of those storyline dungeons can be face rolled easily. I play a nightblade, the most gimped class in game and I never had help doing any of my storyline dungeons.

    If you are having trouble, then take a look at your build and find out why you are dying, what are you lacking? and either respec or soft cap where it is needed.
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • infraction2008b16_ESO
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    Yankee wrote: »
    And the alternative is grinding a couple spots in Craglorn? No thanks, I would almost rather go out and mow my lawn for the 500th time.

    ^This is exactly what I feel is wrong with "endgame" at the moment, caters too much for the vultures who just want a cheap way to get loot/VP and not for those looking for some adventure you'd expect from a game carrying the TES name.

  • Adramelach
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    The thing is, if you give them some time, they can come up with content. That's one of the major benefits to being an Elder Scrolls game. There's 20 years of lore and depth to the "world" that they can draw on. They can use portals to send us to other times and places, and draw on the entire range of ES content from Daggerfall through Skyrim, and new stuff...

    Thing is, they're not. At least not yet. And that's a shame. They're going crazy coming up with new Cyrodiil campaign rules, and creating Vet group dungeon crawls and trials... but not adding new, fundamental, core content and story that all players could use to continue down their character's evolutionary path. All that stops in Coldharbour, nothing after that advances the "plot" or evolution of your character.

    I'm really really hoping they start re-focusing on the players that are in it for the lore, the story, and the world experience and not here to simply grind crazy-hard V levels of arbitrary content or re-hashes of other alliances' content, in an unconnected, non-contiguous fashion.

    As it stands, I think "story" folks have the progression of building alts for each alliance, running through that content essentially three times, with some modifications, and then essentially packing it up until such time as the story actually continues somewhere besides a "group or die" zone that's counter to the evolution of the character that's just saved the world and defeated a god.
  • xanikk999
    xanikk999
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    Animus0724 wrote: »
    xanikk999 wrote: »
    Animus0724 wrote: »
    xanikk999 wrote: »
    Been trying to find help to do some dolmens in stormhaven for 45 minutes now.

    People say group up but I can't group up if theres nobody to group with.

    Then join a guild. They're are some guild out there that focus on Vet PvE content. You have 5 guild slots, so find one, join it and be sociable in your guild, it makes others more likely to join your run.

    I personally never have a hard time finding people to run with, simply ask in a few guild if anyone would like to run and I usually form a party in about 5 mins.

    Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.

    People are selfish. I would be too if I didn't know the person. Can't blame them. I would feel the same way about dropping what I'm doing to do something that doesn't benefit me if I personally don't know them.

    To be fair, a lot of those storyline dungeons can be face rolled easily. I play a nightblade, the most gimped class in game and I never had help doing any of my storyline dungeons.

    If you are having trouble, then take a look at your build and find out why you are dying, what are you lacking? and either respec or soft cap where it is needed.

    Public dungeons in veteran content cant be face rolled for the most part. Unless you are willing to try an un-orthodox build or use ultimates on every trash pull (Or corpse walk). Solo dungeons I agree with you. Still they can be annoying with patting mobs. I encountered a particularly nasty one in cyrodil.
  • Animus0724
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    xanikk999 wrote: »

    Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.

    xanikk999 wrote: »
    Public dungeons in veteran content cant be face rolled for the most part. Unless you are willing to try an un-orthodox build or use ultimates on every trash pull (Or corpse walk). Solo dungeons I agree with you. Still they can be annoying with patting mobs. I encountered a particularly nasty one in cyrodil.

    ???you said same content, I assumed you ment storyline.

    No they don't have to be in the same content as you, they have to be in the same faction yes, but many guilds are single factioned.
    If people are unwilling to help you out, then maybe its you, be helpful back and they will help back
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • xanikk999
    xanikk999
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    Animus0724 wrote: »
    xanikk999 wrote: »

    Only really works if people are on the same content as you. In my experience even then people aren't willing to drop what they are doing to help you out unless they benefit as well.

    xanikk999 wrote: »
    Public dungeons in veteran content cant be face rolled for the most part. Unless you are willing to try an un-orthodox build or use ultimates on every trash pull (Or corpse walk). Solo dungeons I agree with you. Still they can be annoying with patting mobs. I encountered a particularly nasty one in cyrodil.

    ???you said same content, I assumed you ment storyline.

    No they don't have to be in the same content as you, they have to be in the same faction yes, but many guilds are single factioned.
    If people are unwilling to help you out, then maybe its you, be helpful back and they will help back

    People are different. Implying its me is being passive aggressive. I hardly talk in guild chat so yeah knock it off.
  • Makkir
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    I'll be brutally honest. I didn't have early access but I am only level 37 now. I play maybe 1-2 hours a day during the week since launch. I don't know how anyone can invest healthy amounts of time in this game and be VR12 already.
    Go outside.
  • Ninnghizhidda
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    There is hardly any point to go to VR areas (meaning, the other 2 faction areas) and more or less be trashed by "trash" mobs, right and left.

    People already tried it, again and again. Then, many decided that they are not really quite masochistic to seek self-punishment in this way, instead of having a good and entertaining time. Plus, the rewards are an even greater joke.

    So, I guess, the people still doing "VR stuff" moved elsewhere, I would imagine Craglorn.
  • Braidas
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    personally i'd rather roll an alt than play the vet zones (already v12 through crag grind). more exciting, makes more sense, get to try new skills/different builds, more fun. vet zones dont really make any sense unless you abhor alts or are a completionist imo.
  • Braidas
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    Makkir wrote: »
    I'll be brutally honest. I didn't have early access but I am only level 37 now. I play maybe 1-2 hours a day during the week since launch. I don't know how anyone can invest healthy amounts of time in this game and be VR12 already.
    Go outside.
    grind/blow through quests lol. tho most are at least v1 playing at a slow-normal rate.
  • anothername
    Apparently I'm a fan of the worst skillcombo ever. Heavy armor & greatsword aka 2h weapons. Tortured myself to V3; story & scenery keept it alive. But I'm tired of the combat of epic proportions against V3 trashmobs when picking up a flower. I'm all for a challange if its appropiate like against a dangerous boss or other overwhelming odds. But at each step in Vetlevels; it turns from exciting to very boring.

    I have no interest to respec to robes & destrostaff just because it happen to be a working skill combo.
  • Alphashado
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    I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.

    That number speaks louder than any forum thread or poll.

    There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.

    The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?

    I would love to be a fly on the wall for those meetings.



  • anothername
    Alphashado wrote: »
    I really hope they find a way to right the ship. ESO has such potential. It could easily be the AAA MMO that we all hoped it would be. But most of us understand that VR zones are making a gigantic number of people unhappy and dissapointed. You will not find many complaints about 1-50. I would even go so far as to say that 1-50 is magnificent. But VR content in ESO is arguably making more subscribers unhappy than anything any MMO has ever managed to do in the past. The sheer number of unhappy people is staggering. All you have to do is look at the amount of inactive accounts.

    That number speaks louder than any forum thread or poll.

    There is no need for me to list all the issues again. They been brought up countless times in countless threads. ZOS must be aware of the magnatude of the situation. They aren't blind. They have teams of personnel who's sole purpose is to monitor incoming revenue.

    The question is: What are they going to do about it? Is it too late to make drastic changes to soo many fundamental aspects of the game? How can they win back everyone that has left, prevent more from leaving, while not dissapointing those that like it the way it is?

    I would love to be a fly on the wall for those meetings.

    I'm quite confident that the difference between those that approve how it is now vs. those that don't are that those that do have choosen skill builds that are working as intended. Also ZOS apparently is looking into that problem, but when, how, what comes out of it? No clue.
    As mentioned in the most recent Road Ahead article from Matt, the Veteran system is something we're looking at improving, but please understand that it will take some time.

    http://forums.elderscrollsonline.com/discussion/111519/pts-patch-notes-v1-2-2#latest
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