S1L3NTKiLLaH wrote: »It is the game, not your computer. Don't listen to these special people.....
You really think developers are not solving problems because of this guys's attitude? Man, I hope not...nerevarine1138 wrote: »S1L3NTKiLLaH wrote: »It is the game, not your computer. Don't listen to these special people.....
This is exactly the attitude that stops problems from getting solved.
Yep,I get this, only quest related. Any time I walk through the entrance to a cave or speak with an NPC there is a slight freeze.
Happens every time a quest is updated.
This started happening a few weeks ago.
That is very odd. Modern Multiplayer design seperates the Network and Graphics parts totally. What you descired could be cause by the UI thread waiting from data from the networkign thread. Or the CPU being taxed out by something.I got exactly this. Every time quest updates, someone dies i my group or teleports, the game freezes.
pinstripesc wrote: »My Davon's Watch has a quest thing in the door too, that might explain it. It definitely seems to have something to do with quest markers/updates. Do you have a link to that other thread by chance?
Yes, this started for me with the last patch as the game suddenly started eating more CPU than it had. Prior to that nothing like it had happened to me. My fix: change graphics from full screen to windowed full screen. Immediately cut 15% of the CPU load and the hiccups stopped.
Same resolution, same settings...just the mode change.
The poster who commented about the launcher is also spot on. It's ridiculous that the launcher doesn't cleanly close when the game client fires up...poor design/implementation...but that's the way it is. I launch from an eso.exe shortcut unless there's an update, but for those who don't; make sure you kill the launcher after the game starts.