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I think people are missing one of the best parts about ESO...

  • Nazon_Katts
    Nazon_Katts
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    @Anastasia‌

    Xp from dungeon was removed, xp from pvp removed as well and nothing was done to ever restore those paths to the top. That made group content absolutely undesirable for leveling. Can't you see how absurd that is in an MMO?

    I'm no Zerg grinder and certainly not happy to have witnessed such high gains of xp and items made available so easily. Yet another oversight and design flaw that apparently wasn't tested thoroughly enough. But sadly, it was the only other viable gain of xp for group grinders. And that's something quite obviously people do enjoy en masse.

    And if dungeons would yield reasonable amounts of xp, as would PvP, there'd be less incentives for people to look for alternatives. And I blame ZOS for essentially killing off a good portion of their game and then introducing such juicy exploits people just cannot be hold responsible for participating in them. They were literally driven there.

    An MMO is about diversity, interconnecting play styles, player interaction and interdependencies. A single player questing experience lacks all of that.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Lovely
    Lovely
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    Why I like this game? Because I sort of treat it as a cooperative TES, I duo stuff with my partner. The presence of other people usually detracts from the experience.

    But this is NOT what this game is. It's an MMO first and foremost. A lot of things sound good on paper but aren't good deals for MMOs. Like the constant leveling and gating gear behind VRs, basically forcing you to do all quests to actually wear the best gear. Or leveling your skills to use them.

    You may like it as a solo game. But some people are just not into solo. When the strongest point of an MMO is its solo side I always ask myself - are there better solo games out there I can play? Cause I sure as hell don't want to play an MMO for the solo experience.
    Edited by Lovely on June 12, 2014 2:05PM
  • Blackwidow
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    It's not an odd definition, but I can understand your definition being different and I just don't agree.

    To me, what makes the difference is, in ESO, once you finish a section, you move on and you don't go back. It feels like a constant push forward.

    In an open world, you constantly go back to some zones and even major cities a lot.

    It allows the world to be more of a social game.

    When I log into Skyrim, the only way I hit a wall is if I hit the edge of the game map. In ESO there are invisible walls, locked off zones, killer fish on the water, etc.

    In WoW, I could swim on the ocean a great distance before there was any sign of a zone edge. It just felt more open and I had more freedom to explore. WoW's open world reminds me more of Skyrim than ESO in many ways.
    shrug* WTH, who cares, everyone has a different language map, it's all a POV anyway.

    True, it just makes me kind of sad you see ESO and WoW and equally open.
    Edited by Blackwidow on June 12, 2014 2:11PM
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    It seems like people are trying to play ESO like any other game and not like and elder scrolls game. People are rushing up to 50+ getting annoyed when you cant skip the dialogue. I have recently started playing the game like an elderscrolls game, running all quests, reading every line of every dialogue and I have to tell you, the quests are amazing, story lines are great and a lot of the choices are hard to make.

    I am an MMO vet with over 6 years spent on my previous MMO (DDO) and so far this is the first one I have actually been interested in the lore.

    I dont know if Im right but some people seen to be having more and more fun with it now.

    Thoughts?

    I would agree, the people that left the game from my guild all rushed to lvl v10 then complained that there was not much left to do. A few came back for the trials. Screamed they were to hard and left ( not a shock as most of them were use to WoW faceroll raids)
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • Lovely
    Lovely
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    Misty wrote: »
    I really don't know how people do it. I have been playing every spare hour and my highest level character is only level 13, and slowing down.

    I estimate I will get this character to level 50 around Christmas or new year 2015.

    Simple. Play one char, not 8.
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Blackwidow wrote: »
    The issue I have with you, is that your posts (whether I agree with some or not) put out an aura of "everyone who disagrees with me is wrong".

    It's because people can't see tone and I'm no diplomate. If we were speaking in person, you would adore me. :)

    I will give you that, since by the time I get to reading your post, I have sifted through enough to put me in that mindset...comment taken back. :)
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • Lovely
    Lovely
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    not a shock as most of them were use to WoW faceroll raids

    Link to your Armory with HC Garrosh kill, please. And I do hope it's from last year.

  • Blackwidow
    Blackwidow
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    Blackwidow wrote: »
    The issue I have with you, is that your posts (whether I agree with some or not) put out an aura of "everyone who disagrees with me is wrong".

    It's because people can't see tone and I'm no diplomate. If we were speaking in person, you would adore me. :)

    Oh I don't know, I have Arachnophobia. :s

    Muhahahaha!!!!! >:)
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    "Open World" as I see it means that once you've opened up an area to travel you can move back and forth between the areas, it doesn't mean that you'll necessarily be able to survive "high-level" areas if you go to them before your character is ready.

    The thing that people are complaining about is that "Open World" games have become truly Open World. I will still take my level 3 to Coldharbour and grab the 8 or 9 mats that are right around the Wayshrine (while laughing at the people calling me a BOT or gold farmer), while on my level 4 farmer, and that is fine for me, but the vocal "Not Open World" group is saying it's not what Open World has evolved to in the last 12 years. The biggest thing that all the vocal "but, but" groups are saying, that I totally see where they are coming from, is that this game has taken to putting out ideas that are over a decade old.

    You made a perfectly valid point saying "it's all a POV anyway". My only issue has ever been someone saying their POV was right, and mine was wrong. And as long as it doesn't affect my gameplay, they should be at least heard.

    Back to the thread title though, OP's way is right to him, but that doesn't mean it's wrong that everyone else does it different. Whether they agree with OP or not.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Lovely wrote: »
    not a shock as most of them were use to WoW faceroll raids

    Link to your Armory with HC Garrosh kill, please. And I do hope it's from last year.

    LOL Let me quote one of your very own posts..."How does that have anything to do with ESO?" It's his opinion that those guildies were use to "faceroll raids" in WoW.


    Edit: reword to include a quote
    Edited by SK1TZ0FR3N1K on June 12, 2014 2:43PM
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Blackwidow wrote: »
    Blackwidow wrote: »
    The issue I have with you, is that your posts (whether I agree with some or not) put out an aura of "everyone who disagrees with me is wrong".

    It's because people can't see tone and I'm no diplomate. If we were speaking in person, you would adore me. :)

    Oh I don't know, I have Arachnophobia. :s

    Muhahahaha!!!!! >:)

    LMAO
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • Cogo
    Cogo
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    @glitchmaster999

    Exellent post OP. This is what ESO is about, and the main reasons most whiners dont understand how so many can enjoy the game, since they are max vet lvl and that suppose to mean they know everything. B)

    Makes me giggle every time someone tells me I have no right to comment on ESO until I am high end Vet.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    Lovely wrote: »
    not a shock as most of them were use to WoW faceroll raids

    Link to your Armory with HC Garrosh kill, please. And I do hope it's from last year.

    Why would I have anything from WoW from a year ago? Moved on long before that.
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • mickh1313rwb17_ESO
    mickh1313rwb17_ESO
    Soul Shriven
    People need to stop complaining about veteran levels. Yes you play through all faction quests, yes it takes longer... Wait does it? No... It takes as long to do the 1st faction as it does the 2nd or 3rd. In fact they are even quicker. Don't look at your xp or what level you are. It is irrelevant.
    It's not a cheap way to extend the game, it's a clever way to give every player the chance to play through the full content of the game without having to reroll a character which I for one cannot stand to do.

    Furthermore, vet levels are not broken. I am veteran level 8, halfway to 9 and have done most of it solo excluding world bosses and dolmens which are clearly meant to be done in groups.
    It is definitely playable. Anyone who thinks otherwise needs to reassess their character build.

    And anyone complaining about a lack of auction house, it is totally unnecessary. I haven't bought a single damned thing off a vendor or another player as of yet. Explore the world, mine, harvest, pick, DIY! It's fun! You'll find chests, bosses and lore books along the way!
  • mickh1313rwb17_ESO
    mickh1313rwb17_ESO
    Soul Shriven
    Blackwidow wrote: »
    Tabbycat wrote: »
    People who complain about the quests being boring... I imagine those are the people that skip through the dialogue and don't pay attention to the story. Since TES is story driven, they are missing out on a lot.

    Tabby, they are fun the first time and passible the second, but being forced to keep repeating the same quests is what gets to you.

    Wait, you will get there.


    What quest have you had to repeat?
    Whilst some quests have similar objectives (less so than other grindfest MMOs), they are all different. I've almost finished all quests and haven't done any of them more than once...
  • nerevarine1138
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    Blackwidow wrote: »
    This game is so far from open world, I agree with that, but you can't be serious about wow having open world.

    I'm very serious. I could make a dwarf at first level and travel across the whole world to meet a elf in his starting area if I wanted to, and did that on more than one occasion.

    In ESO you are stuck in one place. No open world. No meeting others in different starting areas.

    No major cities where 1st-50th level characters can meet up.

    Yes, EQ, WoW and many other MMOs gave complete freedom to travel all over the world.

    How is WoW not an open world?

    You can do exactly the same thing in ESO, with the exception of getting to gated VR content, which is exactly like the level-gates that WoW places on its expansion regions. And just like in WoW, your low-level character is going to die if they run in to a higher-level enemy on the road.

    Hell, in the beta for ESO, one of the players just took off running and made a Youtube video of everything he found while exploring.

    And many of us like not having one central city to meet in, because it stops the game from making exactly the mistake WoW did: having a new "epic" city for every expansion that becomes a ghost town as soon as the game moves on.
    ----
    Murray?
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Blackwidow wrote: »
    This game is so far from open world, I agree with that, but you can't be serious about wow having open world.

    I'm very serious. I could make a dwarf at first level and travel across the whole world to meet a elf in his starting area if I wanted to, and did that on more than one occasion.

    In ESO you are stuck in one place. No open world. No meeting others in different starting areas.

    No major cities where 1st-50th level characters can meet up.

    Yes, EQ, WoW and many other MMOs gave complete freedom to travel all over the world.

    How is WoW not an open world?

    1. Yes you could take your Dwarf to all the starter areas for the Alliance, here we all start in the same place, so not comparable. You can also go to the opposing faction starter areas as a new toon, and die horribly from the guards at 200 meters, as WoW has PvP over the whole world minus sanctuaries. ESO has a PvP zone.
    2. See number 1.
    3. On DC I see/trade/hang out with characters levels 3 - V12 in Wayrest. It seems to be the unofficial area I guess. Actually, I see more there than I see in Stormwind or the Vale, when my wife logs in to WoW.
    4. I was chillin' in Coldharbour the other night on my level 14 Alt running around grabbing Skyshards and resource nodes I saw. Before I ever found out about "Travel to Player" in the Beta, I ran from Daggerfall to Wayrest on foot.
    5. I don't feel there is a truly "Open World" mmo yet, not on the scales of single player "Open World" games. However, WoW is no more "Open World" than ESO in my mind. Here is why I feel that way, other than what I said above:

    Make any character in WoW, get to Panda Land via Mage portal. Make any character in ESO, get to Coldharbour via "Teleport to Player".

    Some zones in WoW you have to do a quest, to unlock a portal to freely move back and forth, or get a Warlock and 2 buddies to summon you. "Teleport to Player" in ESO.

    You can travel anywhere in WoW on foot/boat/blimp except areas with leveled portals, ie. Hellfire Peninsula, Mt. Hyjal, Vaj, Pandaria, unless you find a mage or warlock. You can travel anywhere in ESO via foot/boat or "Travel to Player. The only place you can't get to is Craglorn, but a fresh toon in WoW can't get inside SoO either.

    So, tell me how WoW is more "Open World" than ESO. Because, neither is completely "Open World", but WoW is definitely not more open. They are on equal ground as far as options to move a new character around the world are.


    Note: I tend to use quotes around "Open World", as it means something different to everyone. My personal definition, is a world in which there are absolutely NO barriers what so ever for a character.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • Asawasa
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    since Elder scrolls 3 i play to power up my character asap and then enjoy the game. if you want to "challenge" yourself that is fine but don't make assumptions that those of us who rush to max level is somehow missing anything.
  • Azzuria
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    Cybrdroyd wrote: »
    I've been playing a month and my highest level so far is level 22. I'm fine with it.

    Been at this since the pre-release head start and have one toon at 40, one at 27 and one at 22. Mostly leveling slowly and working the tradeskills so no matter what I need, I can make it.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • TieFighter
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    Asawasa wrote: »
    since Elder scrolls 3 i play to power up my character asap and then enjoy the game. if you want to "challenge" yourself that is fine but don't make assumptions that those of us who rush to max level is somehow missing anything.

    well you are the same ones who are unhappy with the game- you get to v12 and feel cheated. its not getting to v12 its the journey to the end

    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • Singular
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    It seems like people are trying to play ESO like any other game and not like and elder scrolls game. People are rushing up to 50+ getting annoyed when you cant skip the dialogue. I have recently started playing the game like an elderscrolls game, running all quests, reading every line of every dialogue and I have to tell you, the quests are amazing, story lines are great and a lot of the choices are hard to make.

    I am an MMO vet with over 6 years spent on my previous MMO (DDO) and so far this is the first one I have actually been interested in the lore.

    I dont know if Im right but some people seen to be having more and more fun with it now.

    Thoughts?

    If anything the other way around, to many are trying to play this as a TES game, and not as an MMO. There are far too many who complain they haven't got the freedom they had in Skyrim/Morrowin/Oblivion, or complain about having to choose a class. You have to view this as an MMO first and a TES game second.

    Wait wait wait - why? Why do you have to view this as an MMO first?

    Before you answer - I totally do. I want an MMO first and this game is lacking in that department with it's miserable grouping tool. Miserable!

    But I support people who want to play differently than I do - so why force anyone to view this game as anything other than they want it?
    War, give me war, give me war.
  • Mud_Puppy
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    I agree as well. Playing this game like and ES games makes the questing much more enjoyable. HOWEVER on the other side of the same coin is the reason why vet levels are dull and uninspiring.

    When I play single player ES games I like to mold my character to be just that A CHARACTER. I.E. only doing quests factions that pertain to my characters premise. So on that note. If I'm an Ebonheart character why would I want to complete the quests for a Daggerfall or Dominion character.

    Im not even a roleplayer and this still irks me away from veteren quests. But hey I'm already Veteren 12 so it doesn't matter right? Nah man I want some good enjoyable quests that don't break lore, don't break my characters identity.

    EDIT: You don't have to be a roleplayer to want this from the game. I'm a *** ES player and I demand it.
    Edited by Mud_Puppy on June 17, 2014 5:58PM
    /kill
  • Singular
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    Blackwidow wrote: »
    If anything the other way around, to many are trying to play this as a TES game, and not as an MMO. There are far too many who complain they haven't got the freedom they had in Skyrim/Morrowin/Oblivion, or complain about having to choose a class. You have to view this as an MMO first and a TES game second.

    I would LOVE to play this as an MMO.
    • However, there is no AH
    • No GUI options
    • No Guild options
    • No real bank system
    • Crappy grouping tool
    • Phasing makes grouping almost impossible.
    • No end game.
    • No real raid dungeons.
    • No user friendly tools
    • It's buggy as hell
    • Vet levels suck

    ESO has failed to be an MMO and failed to be a TES game.

    Sadly it could have been both with the right options and with solid in game systems.

    There are lots and lots of guild options. What options are missing?

    What do you mean, no real bank system? I go to the bank and have tons of options - what's missing?

    Phasing is stupid. Annoying. Poorly implemented - as with their next to worthless grouping tool.

    Yeah, end game and raid dungeons would rock. I don't know that vet levels suck yet, I'm kind of enjoying them. How do they suck for you? Oh...are you a templar?
    War, give me war, give me war.
  • Singular
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    Cogo wrote: »
    ... (snip) Makes me giggle every time someone tells me I have no right to comment on ESO until I am high ...

    So...what're you smoking?

    Share please!
    War, give me war, give me war.
  • drogon1
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    It seems like people are trying to play ESO like any other game and not like and elder scrolls game. People are rushing up to 50+ getting annoyed when you cant skip the dialogue. I have recently started playing the game like an elderscrolls game, running all quests, reading every line of every dialogue and I have to tell you, the quests are amazing, story lines are great and a lot of the choices are hard to make.

    I am an MMO vet with over 6 years spent on my previous MMO (DDO) and so far this is the first one I have actually been interested in the lore.

    I dont know if Im right but some people seen to be having more and more fun with it now.

    Thoughts?

    I am an MMO vet, and want to play ESO like an MMO and can't. It is supposed to be an MMO, right?

    You're having fun getting into the quests. Great. But what about others that are tired of questing? Or only like a bit of questing with their MMO, and instead prefer group play and PvP?

    Answer: they are SOL. There is one route to 50 in this game: solo questing. UNLIKE EVERY OTHER MAJOR MMO ON THE MARKET, advancing your character to 50 in group instances or PvP has been effectively removed from this game.

    Pre-VR, ESO is currently a long single player questing game with MMO elements on the side. The MMO elements on the side probably will constitute at most a whopping 5-8% of your total xp at 50; the remaining 90%+ of xp required to reach max level MUST come from solo questing.

    Note: can't speak for post-VR cause I haven't got there yet, and don't include grinding mobs in the open world as a second viable route to advance your toon in a AAA MMO with a sub.

    The only thing players are missing from ESO is a disclaimer that should have been placed on the packaging that 90% of the MMO was a single player questing game, and in this sense not an MMO at all.
    Edited by drogon1 on June 17, 2014 6:04PM
  • SK1TZ0FR3N1K
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    drogon1 wrote: »
    The only thing players are missing from ESO is a disclaimer that should have been placed on the packaging that 90% of the MMO was a single player questing game, and in this sense not an MMO at all.

    I have to call BS on this one. I have spent 80% of my time leveling in a group. Maybe 20% of the quests are solo quests. Group dungeons, group PvP, group questing, farming Dolmens for rep, land bosses, craft material farming. Me and my wife had to quit questing in a group, because we were out leveling the zones too fast. Hell, there are people so pissed that you have to group, they are screaming about quitting. What they need to put in,is a disclaimer that says "There is no way to mindlessly grind 3 dungeons every 5 to 10 levels to level up." because, I assume, that is what you are referring to. There are days, I have to hide using the "offline" feature to play a little on my own, as I am always grouping up.

    I think what is really messing with peoples minds is that this game is not the MMO layout of the last decade, and it's not a single player ESO game. Some people came to this game wanting Skyrim(I can't figure that one out, unless it was their first TES game) and they aren't happy with what they got, some came here looking for the next WoW killer(Blizzard is killing that game just fine, don't need a game specifically for that) and they aren't happy with what they got, and then there are the ones who came here wanting neither(can you believe that... gosh someone who actually wanted this layout) and those are the ones that I see happily playing along. It was actually marketed as a new type of mmo set in the elder scrolls universe, so if you came for the standard mmo or an elder scrolls game then you are going to be unhappy. You weren't the target audience.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • MasterSpatula
    MasterSpatula
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    Hear, hear, OP! I am taking my sweet time, enjoying the world and the story, dragging my feet a bit because I'm enjoying myself, working through all three factions, soaking it all in.

    I feel pity but not sympathy for those upset that it's a pain to attempt grinding a character up to max level instead of questing. I'm sorry you're not having the fun you imagined, but you bought an ELDER SCROLLS game. If you didn't expect the storytelling to be its strongest feature, you made a poor investment.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Haxer
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    I agree with you, in that rushing/exploiting your way through the game is not (in my opinion) very conducive to enjoying the game. But to some, it might be.

    I disagree with you, that going slowly and reading the quests is what this game needs to succeed.
    Edited by Haxer on June 17, 2014 7:19PM
    www.dragontears.boards.net
  • reggielee
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    im finding my game time spent more and more doing just exploring, picking up the odd quest or two, listening to music, searching for chests, letting the npcs fully talk. Immersion immersion immersion. a deliberate slow down of game play in order to extend what I like most about the game. In fact the jerky movements of packs of running nonstop power levelers in any area are driving me more to step back, wait for them to pass and then back to my nice game.
    Mama always said the fastest way to a man's heart is through his chest.
  • drogon1
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    drogon1 wrote: »
    The only thing players are missing from ESO is a disclaimer that should have been placed on the packaging that 90% of the MMO was a single player questing game, and in this sense not an MMO at all.

    I have to call BS on this one. I have spent 80% of my time leveling in a group. Maybe 20% of the quests are solo quests. Group dungeons, group PvP, group questing, farming Dolmens for rep, land bosses, craft material farming. Me and my wife had to quit questing in a group, because we were out leveling the zones too fast. Hell, there are people so pissed that you have to group, they are screaming about quitting. What they need to put in,is a disclaimer that says "There is no way to mindlessly grind 3 dungeons every 5 to 10 levels to level up." because, I assume, that is what you are referring to. There are days, I have to hide using the "offline" feature to play a little on my own, as I am always grouping up.

    I think what is really messing with peoples minds is that this game is not the MMO layout of the last decade, and it's not a single player ESO game. Some people came to this game wanting Skyrim(I can't figure that one out, unless it was their first TES game) and they aren't happy with what they got, some came here looking for the next WoW killer(Blizzard is killing that game just fine, don't need a game specifically for that) and they aren't happy with what they got, and then there are the ones who came here wanting neither(can you believe that... gosh someone who actually wanted this layout) and those are the ones that I see happily playing along. It was actually marketed as a new type of mmo set in the elder scrolls universe, so if you came for the standard mmo or an elder scrolls game then you are going to be unhappy. You weren't the target audience.

    I claimed that 90% of the total xp of the average gamer upon reaching 50 will derive from quest completion tuned for the single player. You claim BS and then proceed to say how much time you spend grouped with your wife, and that you get a lot of xp together doing lots of stuff in addition to solo questing, including "group questing." Seriously?

    Look, how you spend your time in game has nothing to do with where you get your XP to advance your character. I spend 50% of my time doing dungeons because I like them - they are a challenge - and therefore my highest character - a tank - is level 27. My tank is only 27 because he gets almost no XP doing what he was created to do - tank for groups that need a tank. Ditto for my heals.

    As a side note: "There is no way to mindlessly grind 3 dungeons every 5 to 10 levels to level up" - is flat out ignorance. Some players like running dungeons with other players for the challenge, and become utterly bored having to save yet more rabbits from yet more wolves in yet yonder meadow. Ever hear of "quest grinding"?

    In this game, the XP doled out by ZoS for quest completion is completely out of whack in comparison to what you receive from completing dungeons and PvP'ing (essentially zilch from dungeons). Why? It's completely obtuse, and self-defeating, and accomplishes nothing except to whittle down your playerbase.

    Wait, says SK1TZ0FR3N1K, it's a "new MMO." Sure thing, if that makes you feel better. But shutting down player options means shrinking your playerbase and supporting income. It's a recipe for coverting a "new MMO" into a well-done and dead one.
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