Is this an Elder Scrolls game, or is this an MMO, where people want to play and level up with their friends? I guarantee you, the majority of people who got from 1 to V12 did not watch every single quest. Why? Because they are boring, quite simply. Even though the voice acting is very good, the quests are stale and bland, including the rewards.
Some people may take their time, some people may watch every quest, but only the minority. I myself watched every quest from 1-50. But to do the same thing...to do it 3 times is just painful...which is why I skipped most of my quests in the 2nd faction, and grinded the rest of the way on anomalies in Craglorn to V12.
It's difficult to go at your own pace in this game compared to a single player game. With a single player game like Skyrim, you could do whatever you wanted, go anywhere, spend as little time as possible questing, you could explore everywhere. That's because you have no one to compete with...
End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.
There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
Crisscross wrote: »Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.
I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.
ers101284b14_ESO wrote: »Crisscross wrote: »Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.
I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.
Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.
ers101284b14_ESO wrote: »Crisscross wrote: »Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.
I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.
Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.
You can't level that well in PVP
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Crisscross wrote: »Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.
I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.
Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.
You can't level that well in PVP
But you can level.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Crisscross wrote: »Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.
I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.
Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.
You can't level that well in PVP
But you can level.
Incredibly slowly yes
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Crisscross wrote: »Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.
I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.
Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.
You can't level that well in PVP
But you can level.
Incredibly slowly yes
All vet ranks level slowly. If your decent at PVP you should level around the same pace as questers and raiders. That's how designers design games. They figure out statistically how long each one should take on average and get people there at the same time. Whether it feels slower or not is inconsequential. It is still a choice as a way to level.
There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.
Is this an Elder Scrolls game, or is this an MMO, where people want to play and level up with their friends? I guarantee you, the majority of people who got from 1 to V12 did not watch every single quest. Why? Because they are boring, quite simply. Even though the voice acting is very good, the quests are stale and bland, including the rewards.
Some people may take their time, some people may watch every quest, but only the minority. I myself watched every quest from 1-50. But to do the same thing...to do it 3 times is just painful...which is why I skipped most of my quests in the 2nd faction, and grinded the rest of the way on anomalies in Craglorn to V12.
It's difficult to go at your own pace in this game compared to a single player game. With a single player game like Skyrim, you could do whatever you wanted, go anywhere, spend as little time as possible questing, you could explore everywhere. That's because you have no one to compete with...
But with this game, being an MMO, people want to compete, they want to earn unique loot, they want to play with their friends, they want to do raiding, they want to level up, they want to improve their character. In order to have even a CHANCE to survive in PVP, you must be V12, and to do that you must either grind veteran ranks or start grinding bosses in Craglorn. And when people want to skip things when you intended them not to skip them, you have a real problem. At this moment in time, the group questing isn't working, the rewards from dungeons isn't rewarding, and quite honestly, forcing the players to go through the other 2 factions zones to max out your character is what's putting people off, especially when each veteran rank rewards you with nothing, not even a skill point.
End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.
TheGrandAlliance wrote: »End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.
BTW end game does begin at lvl 50. Asumming your definition of "end game" is to beat the game... that is to defeat Molag Bal and get your Soul back of course...
End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.
Sorry?Everything past 50 is only about Char development, its not leveling
ers101284b14_ESO wrote: »
Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels.
p_tsakirisb16_ESO wrote: »I will quote myself from a previous post, did just yesterday.
ESO equals ELDER SCROLLS with what we wanted all that time for many years.
Single player campaign, with some co-op on the side.
Adding in the mixture some RvR style PvP from DAOC in the form of grand scale battles, as side dish.
Wrap it up in great graphics and on top an amazing lore.
Is served by ZoS, and consumed by us. OK. We found some pips and some uncooked stuff, but is getting better the more we eat it.
So rather ESO, than some cold soup that was left over from a previous soup that is 8 years old.
That from someone who played
4y UO (no end game)
10y DAOC (For Hibernia!!!!!, May the Albion scum heads roll!!!!)
4y EVE Online (your alliance is an eneny of mine, die scum while screaming in the void. That we were allies yesterday means nothing traitor).
(played DAOC & EVE in parallel because of my wife liked EVE more)
I believe that sums it all up. TESO is unique to what it provides, and I love it.
Same goes for the people who started playing MMOs before the crap WoW
Tbh is as revolutionary was DAOC back in 2001, but miles better.
There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
Really? Know of another AAA MMO that forces solo-only play in the main story quest-line?trucqulent wrote: »It's difficult to go at your own pace in this game compared to a single player game... because it's not a single player game.
ESO has always had Identity issues. Said this before but there was no clear vision for this game. They took a bunch of great elements, threw em in a pot and looked to see what they got. They tried to make it everything for everybody and it became the jack of all trades and master of none.
Don't get me wrong, I love the game. I think it has a lot going for it and solid foundation to work with. In fact the individual elements of the game are so good, it's why I'm still playing. But they just don't mesh well half the time or give an identity to game itself. It just needs a true vision and some reworking.
As of today the focus seems to be on leveling and gear and a whole lot of segregated content. It has an overall isolated, selfish feel to it. If it were me I'd focus this vision around groups, social aspects, and the world of Tamriel/Nirn itself.
I'd start by making everything groupable in the game. Allow those who want to play rogue to hire a NPC mercenary. Let players, spouses, family, friends, truly take this journey through ESO together!
Throw out leveled zones altogether. This is one of biggest mistakes imo in the game. In it's current state leveled areas completely isolate the player from both the world itself as well as other players. What you end up with is more segregation and very small world feel.
Unfortunately changes like these would be massive undertakings and I doubt Zos has the foresight or even ability to pull something like this off. Anything they could do however to push the game in that direction would be a step in the right direction.