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This game is having an identity crisis

Valn
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Is this an Elder Scrolls game, or is this an MMO, where people want to play and level up with their friends? I guarantee you, the majority of people who got from 1 to V12 did not watch every single quest. Why? Because they are boring, quite simply. Even though the voice acting is very good, the quests are stale and bland, including the rewards.

Some people may take their time, some people may watch every quest, but only the minority. I myself watched every quest from 1-50. But to do the same thing...to do it 3 times is just painful...which is why I skipped most of my quests in the 2nd faction, and grinded the rest of the way on anomalies in Craglorn to V12.

It's difficult to go at your own pace in this game compared to a single player game. With a single player game like Skyrim, you could do whatever you wanted, go anywhere, spend as little time as possible questing, you could explore everywhere. That's because you have no one to compete with...

But with this game, being an MMO, people want to compete, they want to earn unique loot, they want to play with their friends, they want to do raiding, they want to level up, they want to improve their character. In order to have even a CHANCE to survive in PVP, you must be V12, and to do that you must either grind veteran ranks or start grinding bosses in Craglorn. And when people want to skip things when you intended them not to skip them, you have a real problem. At this moment in time, the group questing isn't working, the rewards from dungeons isn't rewarding, and quite honestly, forcing the players to go through the other 2 factions zones to max out your character is what's putting people off, especially when each veteran rank rewards you with nothing, not even a skill point.

End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.
Edited by Valn on June 17, 2014 4:52AM
  • TRIP233
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    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
  • ers101284b14_ESO
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    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    Oooowwwww da brains hurts oweweeeeee
  • Bloodfang
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    Valn wrote: »
    Is this an Elder Scrolls game, or is this an MMO, where people want to play and level up with their friends? I guarantee you, the majority of people who got from 1 to V12 did not watch every single quest. Why? Because they are boring, quite simply. Even though the voice acting is very good, the quests are stale and bland, including the rewards.

    Each quest is different and unique, I find the quests in this game to be better than 95% of RPG games. Also if you liked 1-49 quests, then there is no way in hell you could say other 2 factions have boring story.
    Valn wrote: »
    Some people may take their time, some people may watch every quest, but only the minority. I myself watched every quest from 1-50. But to do the same thing...to do it 3 times is just painful...which is why I skipped most of my quests in the 2nd faction, and grinded the rest of the way on anomalies in Craglorn to V12.

    More people than you imagine do that. This is something that is very lacking in other MMO games and it's a must. That is what RPG stands for.
    Valn wrote: »
    It's difficult to go at your own pace in this game compared to a single player game. With a single player game like Skyrim, you could do whatever you wanted, go anywhere, spend as little time as possible questing, you could explore everywhere. That's because you have no one to compete with...

    The only 2 things you are currently competing in this game with other players are PvP and Trials. I'm playing at my pace 360+ hours playtime and just at 4th Veteran Zone. Also Skyrim might have been good at exploration, but most of the quests are not on par with ESO. And this is coming from a Skyrim fan.
    Valn wrote: »
    End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.

    Subjective. But I think Leveling should be Endgame just like Raids and PvP are.
    Crafting should be asw ell, though I have a feeling this game is rewarding you for that. And the last thing Leveling process should take the longest time in MMO, not Raids not PvP but leveling. What's the purpose of a game without the story anyway?

    Here is my topic on how I think VR should've been done. It's not much, but it's at least a better solution to what we have currently:

    http://forums.elderscrollsonline.com/discussion/111134/veteran-content-better-solution#latest
    Edited by Bloodfang on June 17, 2014 4:14AM
  • Crisscross
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    Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.

    I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.
    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.
    Edited by Crisscross on June 17, 2014 4:16AM
  • trucqulent
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    It's difficult to go at your own pace in this game compared to a single player game... because it's not a single player game.

    Im still lvl 35 and have been playing since round 1 beta.

    you absolutely can play at your own pace. There's so much to do. just enjoy it.
  • ers101284b14_ESO
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    Crisscross wrote: »
    Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.

    I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.
    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.

    Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.
  • Valn
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    Crisscross wrote: »
    Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.

    I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.
    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.

    Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.

    You can't level that well in PVP
  • ers101284b14_ESO
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    Valn wrote: »
    Crisscross wrote: »
    Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.

    I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.
    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.

    Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.

    You can't level that well in PVP

    But you can level.
  • Valn
    Valn
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    Valn wrote: »
    Crisscross wrote: »
    Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.

    I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.
    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.

    Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.

    You can't level that well in PVP

    But you can level.

    Incredibly slowly yes. so slow that it might as well be no xp, and is an ineffective way of levelling. In order to be at least competitive at PVP you are forced to level up in PVE.
    Edited by Valn on June 17, 2014 4:43AM
  • ers101284b14_ESO
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    Valn wrote: »
    Valn wrote: »
    Crisscross wrote: »
    Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.

    I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.
    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.

    Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.

    You can't level that well in PVP

    But you can level.

    Incredibly slowly yes

    All vet ranks level slowly. If your decent at PVP you should level around the same pace as questers and raiders. That's how designers design games. They figure out statistically how long each one should take on average and get people there at the same time. Whether it feels slower or not is inconsequential. It is still a choice as a way to level.
  • Valn
    Valn
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    Valn wrote: »
    Valn wrote: »
    Crisscross wrote: »
    Actually I think the quests are superb, but no I'm still not going to pay 15 dollars a month for them.

    I really don't understand who's bright idea it was to make an MMO and then make the ONLY method of progression to be a story driven experience. They simply shot themselves in the foot with that. People can't enjoy a story if it's just shoved down their throats. If they didn't want the progression to end at level 50, then they needed to include viable MMO activities that you can do to break the monotony, or else people will just skip through it all or they'll quit.
    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    Except that I'm seeing alot of Elder Scrolls lore, but not much MMO.

    Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels. Craglorn was for people who like grouping together and grinding out levels, which is why they brought it out first. PVP is for people who love PVP and wanna level that way. So there are 3 different ways to level vet rank. You can do a combo of all 3.

    You can't level that well in PVP

    But you can level.

    Incredibly slowly yes

    All vet ranks level slowly. If your decent at PVP you should level around the same pace as questers and raiders. That's how designers design games. They figure out statistically how long each one should take on average and get people there at the same time. Whether it feels slower or not is inconsequential. It is still a choice as a way to level.

    I'd love to see you level from Vet 1 to Vet 12 in PVP alone. But like you said, it's a choice, and no one in their right mind would choose to level up doing PVP alone, because of how incredibly slow it is.
  • steveb16_ESO46
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    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    For me it's an Elder Scrolls game. From 1-50 it's a very good looking, very enjoyable single player game with some minor optional grouping attached. And it's fine like that.

    The MMO features such as guilds are pretty rudimentary and the phase technology goes out of its way to stop you grouping except when it wants to permit you and with who it thinks you should be able to at any particular point. Which is basically 'when you don't need to group' and if a quest, 'complete strangers who happen to be at the same stage'.

    No name plates, no speech, no role for guilds other than markets. Bank and bartering that need add-ons to get even a sub par level of functionality.

    The only grouping is a handful of optional dungeons. Most of the time other players are just those guys spoiling supposedly solo quests in dungeons.

    Only if you're the type of person who thinks quoting dictionary definitions scores some sort of point is this an MMO experience in any meaningful sense.

    And i'm quite happy with that. I like the story from 1-50. VR might be a different matter but I don't like it so for me it stops at 50.

    The only 'identity crisis' is the MMO bit. You could strip out L1-50 and make it a single player game and you'd barely notice.

    Which as I say is fine. It's a good elder Scrolls game but a very limited MMO.
  • khele23eb17_ESO
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    The quests themselves are actually pretty good its just that after 50 you lack an overarching storylinge tying what youre doing together. Also theres a lack of proper character progression past lev 50. Both story-wise and progression-wise there are no short term goals you can get excited about. This makes for a boring gameplay.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • TheGrandAlliance
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    Valn wrote: »
    End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.

    BTW end game does begin at lvl 50. Asumming your definition of "end game" is to beat the game... that is to defeat Molag Bal and get your Soul back of course...
    Indeed it is so...
  • drogon1
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    Valn wrote: »
    Is this an Elder Scrolls game, or is this an MMO, where people want to play and level up with their friends? I guarantee you, the majority of people who got from 1 to V12 did not watch every single quest. Why? Because they are boring, quite simply. Even though the voice acting is very good, the quests are stale and bland, including the rewards.

    Some people may take their time, some people may watch every quest, but only the minority. I myself watched every quest from 1-50. But to do the same thing...to do it 3 times is just painful...which is why I skipped most of my quests in the 2nd faction, and grinded the rest of the way on anomalies in Craglorn to V12.

    It's difficult to go at your own pace in this game compared to a single player game. With a single player game like Skyrim, you could do whatever you wanted, go anywhere, spend as little time as possible questing, you could explore everywhere. That's because you have no one to compete with...

    But with this game, being an MMO, people want to compete, they want to earn unique loot, they want to play with their friends, they want to do raiding, they want to level up, they want to improve their character. In order to have even a CHANCE to survive in PVP, you must be V12, and to do that you must either grind veteran ranks or start grinding bosses in Craglorn. And when people want to skip things when you intended them not to skip them, you have a real problem. At this moment in time, the group questing isn't working, the rewards from dungeons isn't rewarding, and quite honestly, forcing the players to go through the other 2 factions zones to max out your character is what's putting people off, especially when each veteran rank rewards you with nothing, not even a skill point.

    End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.

    For me the OP is spot on. Except that for many MMO'ers, the questing got stale well before level 50, especially if you roll diff toons and in diff factions.

    Pre-VR, the fact that you get essentially zero xp for running a dungeon, and paltry xp for PvP, means this game is essentially a single player RPG (do quests and do them some more), or a Korean mob grinder (find a grand spot and yeah just grind). It's an astonishingly obtuse recipe for success for an MMO, and no doubt is losing them subs in a big way (mine included).

    I cannot fathom their reasoning. Anyone care to enlighten me? Cause the communication between devs and community in this game is also shockingly poor.

  • Valn
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    Valn wrote: »
    End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.

    BTW end game does begin at lvl 50. Asumming your definition of "end game" is to beat the game... that is to defeat Molag Bal and get your Soul back of course...

    i think youre confusing single player end game with mmo end game
  • Hilgara
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    I'm not a role player. I have no particular loyalty to any faction. my main is AD simply coz I wanted to play khajiit. I'm enjoying the quests, yeah even the vet level ones. I understand that it might annoy someone who is heavily into the lore and not make sense to fight against your chosen faction but I can happily ignore that. To me its all just fun challenging game play.
  • Audigy
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    End game should have been at level 50. Going into the other 2 factions zones should have been optional and they should all have been level 50, not 1-5 then 6-10. This game is by far has the longest levelling process in any game i've played. And it's the veteran ranks that's killing it. And it's killing guilds too.

    End Game does not exist in MMO´s my friend, as sooner you realize that as better you will cope with ESO.

    I do know that games like WOW, SWTOR taught you different, but they are poor examples of an MMO, or lets say - they do not show the full potential behind MMO´s.

    An MMO has never been about running one raid for 6 months so you can equip purples and afterwards you run another raid for another 6 months just to find out that all you did was pointless once an Xpac is out.


    The leveling process at ESO is not that long, you can get to 50 in a decent amount of time. It took longer to get to 60 at Vanilla wow, than now to 50 at ESO.

    Everything past 50 is only about Char development, its not leveling - its adventuring.
    You might have noticed this already, but the things you do past 50 have nothing to do with the things you did before 50.

    You gain VR´s, skyshards, pvp rankings ...

    It does indeed take a while to get to VR 12 - but would you want a game that is dead once you are max level like at SWTOR, GW or WoW? You should be happy that ESO actually has content for those at max level and that this content is not about running the same dungeon or raid for 6 months.

    Compared to WS, ESO is still quite Casual friendly. At WS it does take a player 6 months to play through the max level content and this based on a daily investment of several hours!


    VR´s are nothing bad, its content for non raiders and I am happy that ZO has something like that. WS has it, Ultima and DAOC do and SWG did. If the best MMO´s of all time had such a system, then I believe ZO did not that bad - but learned from the Best and should keep working on it.

    Sure for those that never played these games the idea of VR is new and maybe not that comfortable, but in the long run you will be very happy about it. Raid or Die games we have more than enough, there is no need for ESO to be one of them.
  • fromtesonlineb16_ESO
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    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.
    /thread
  • fromtesonlineb16_ESO
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    Audigy wrote: »
    Everything past 50 is only about Char development, its not leveling
    Sorry?

    Say that again?

    It's not leveling?

    Really?

    There is gear is the game I can't wear at level 50 I need to be VR2 to wear it .. I need to LEVEL UP in order to do so.

    Please, you may like VR as it is but using the argument it "isn't leveling" is really absurd.

    OI don't expect the first expac, assuming ZOS follow tradition, is going to have content requiring VR1 to play, I expect it'll be VR12 at least so you'll need to LEVEL UP in order to play the next expac if that turns out to be the case.

    ZOS clearly consider VR10 to be level 62 and their development plans almost certainly mean level 50s won't be able to play the expansion.
    Edited by fromtesonlineb16_ESO on June 17, 2014 7:04AM
  • p_tsakirisb16_ESO
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    I will quote myself from a previous post, did just yesterday.

    ESO equals ELDER SCROLLS with what we wanted all that time for many years.

    Single player campaign, with some co-op on the side.

    Adding in the mixture some RvR style PvP from DAOC in the form of grand scale battles, as side dish.

    Wrap it up in great graphics and on top an amazing lore.

    Is served by ZoS, and consumed by us. OK. We found some pips and some uncooked stuff, but is getting better the more we eat it.

    So rather ESO, than some cold soup that was left over from a previous soup that is 8 years old.


    That from someone who played
    4y UO (no end game)
    10y DAOC (For Hibernia!!!!!, May the Albion scum heads roll!!!!)
    4y EVE Online (your alliance is an eneny of mine, die scum while screaming in the void. That we were allies yesterday means nothing traitor).

    (played DAOC & EVE in parallel because of my wife liked EVE more)


    I believe that sums it all up. TESO is unique to what it provides, and I love it.
    Same goes for the people who started playing MMOs before the crap WoW

    Tbh is as revolutionary was DAOC back in 2001, but miles better.
  • AKSb16_ESO2
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    Valn wrote: »
    Is this an Elder Scrolls game, or is this an MMO, where people want to play and level up with their friends? I guarantee you, the majority of people who got from 1 to V12 did not watch every single quest. Why? Because they are boring, ... bla bla bla, didn't read...

    No.
  • steveb16_ESO46
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    Except its not the only way to level through vet. Other factions where for people who wanted to experience everything on one character or enjoyed questing for levels.

    It is if you want to be competitive. You cannot get the sky-shards except by going in and getting them.

    And in reply to someone saying that if you like the faction quests the VR cannot be boring. Well it can for a number of reasons:

    First - been there, done that on alts.
    Second - they just don't make sense in VR, they were clearly not designed for it
    Third - they become boring because completing them involves dealing with the artificially high trash mob difficulty levels that suck any interest from whatever the story is.

    But i accept that's the game ESO turns into and it's aimed at people who like that sort of thing. I enjoy the faction stories to L50 and will have got my money's worth when the 6 month sub expires.
  • drogon1
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    I will quote myself from a previous post, did just yesterday.

    ESO equals ELDER SCROLLS with what we wanted all that time for many years.

    Single player campaign, with some co-op on the side.

    Adding in the mixture some RvR style PvP from DAOC in the form of grand scale battles, as side dish.

    Wrap it up in great graphics and on top an amazing lore.

    Is served by ZoS, and consumed by us. OK. We found some pips and some uncooked stuff, but is getting better the more we eat it.

    So rather ESO, than some cold soup that was left over from a previous soup that is 8 years old.


    That from someone who played
    4y UO (no end game)
    10y DAOC (For Hibernia!!!!!, May the Albion scum heads roll!!!!)
    4y EVE Online (your alliance is an eneny of mine, die scum while screaming in the void. That we were allies yesterday means nothing traitor).

    (played DAOC & EVE in parallel because of my wife liked EVE more)


    I believe that sums it all up. TESO is unique to what it provides, and I love it.
    Same goes for the people who started playing MMOs before the crap WoW

    Tbh is as revolutionary was DAOC back in 2001, but miles better.

    Are you kidding me? ESO advertises itself as an MMO, not Skyrim online. It was developed and advertised as an MMO, not a single player game. MMO players did not buy it for its "Single player campaign, with some co-op on the side." Why pay a sub for that?

    Every major MMO has questing, instanced group content, and pvp. Players advance their characters doing any of these activities. NOT SO in ESO. Instanced group content pre-VR is essentially xp capped, and pvp xp is paltry at best. Thus, you're correct, ESO currently is a "single player campaign, with some co-op on the side." If this was intended from the start though, it's a poor recipe for long term sustainability for an MMO.

    And further, it makes me angry as hell for purchasing a supposed MMO that is actually a single player game with some MMO elements on the side - if this was actually intended all along. The box should clearly say that. Advancing characters in instanced group content is a basic expectation of any MMO player, and if you're planning to diverge from that then it should be said so prominently.
    Edited by drogon1 on June 17, 2014 4:47PM
  • Haxer
    Haxer
    ✭✭✭
    TRIP233 wrote: »
    There is no identity crisis here. The game is an Elder Scrolls MMO. This is an MMO with the Elder Scrolls lore. I know, it's hard to understand that.

    LOL please tell me, in what way this is even remotely close to an massively multi-player game? This is the most single player focused "multiplayer" game. No guild, social, grouping, or housing functionality. Try to complete a quest together? Better be sure you say the exact same thing at the exact same time during all dialogue, or you're each fighting that boss solo. Working group finder? Nope. Guild hall? Nope. Can I at least meet up with my Guild in-game? Nope. Can we make a large group without people appearing "offline" and getting kicked to different phases of space and time? Nope. Does that sound like "Premium" multiplayer? Nope. Do F2P games include all of the features listed above? Yup.

    There are many things this game got right, being an MMO was not one of them, by any stretch of the imagination.
    Edited by Haxer on June 17, 2014 4:54PM
    www.dragontears.boards.net
  • GreySix
    GreySix
    ✭✭✭✭✭
    trucqulent wrote: »
    It's difficult to go at your own pace in this game compared to a single player game... because it's not a single player game.
    Really? Know of another AAA MMO that forces solo-only play in the main story quest-line?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    ESO has always had Identity issues. Said this before but there was no clear vision for this game. They took a bunch of great elements, threw em in a pot and looked to see what they got. They tried to make it everything for everybody and it became the jack of all trades and master of none.

    Don't get me wrong, I love the game. I think it has a lot going for it and solid foundation to work with. In fact the individual elements of the game are so good, it's why I'm still playing. But they just don't mesh well half the time or give an identity to game itself. It just needs a true vision and some reworking.

    As of today the focus seems to be on leveling and gear and a whole lot of segregated content. It has an overall isolated, selfish feel to it. If it were me I'd focus this vision around groups, social aspects, and the world of Tamriel/Nirn itself.

    I'd start by making everything groupable in the game. Allow those who want to play rogue to hire a NPC mercenary. Let players, spouses, family, friends, truly take this journey through ESO together!

    Throw out leveled zones altogether. This is one of biggest mistakes imo in the game. In it's current state leveled areas completely isolate the player from both the world itself as well as other players. What you end up with is more segregation and very small world feel.

    Unfortunately changes like these would be massive undertakings and I doubt Zos has the foresight or even ability to pull something like this off. Anything they could do however to push the game in that direction would be a step in the right direction.
  • Haxer
    Haxer
    ✭✭✭
    Evergnar wrote: »
    ESO has always had Identity issues. Said this before but there was no clear vision for this game. They took a bunch of great elements, threw em in a pot and looked to see what they got. They tried to make it everything for everybody and it became the jack of all trades and master of none.

    Don't get me wrong, I love the game. I think it has a lot going for it and solid foundation to work with. In fact the individual elements of the game are so good, it's why I'm still playing. But they just don't mesh well half the time or give an identity to game itself. It just needs a true vision and some reworking.

    As of today the focus seems to be on leveling and gear and a whole lot of segregated content. It has an overall isolated, selfish feel to it. If it were me I'd focus this vision around groups, social aspects, and the world of Tamriel/Nirn itself.

    I'd start by making everything groupable in the game. Allow those who want to play rogue to hire a NPC mercenary. Let players, spouses, family, friends, truly take this journey through ESO together!

    Throw out leveled zones altogether. This is one of biggest mistakes imo in the game. In it's current state leveled areas completely isolate the player from both the world itself as well as other players. What you end up with is more segregation and very small world feel.

    Unfortunately changes like these would be massive undertakings and I doubt Zos has the foresight or even ability to pull something like this off. Anything they could do however to push the game in that direction would be a step in the right direction.

    This is everything I was trying to say, only with optimism XD +1 Well said sir.

    My only hope is that the next patch will address this, and be the patch that pushes this game closer to being an MMO. The Thieves Guild and Brother Darkness quest lines are fine, but they will add more of the same thing we already have, and what the game already does well -not what it's lacking. While awesome, it will add another 8-24 hours of gameplay at best.

    Grouping/social/guild/rp/housing/pvp etc. etc. etc. etc. are the things that will add months and years of gameplay. Please ZoS....please understand this.

    I'll make you a deal, if you do this, I will give you $15 a month. Final offer.
    Edited by Haxer on June 17, 2014 6:40PM
    www.dragontears.boards.net
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