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Staff's are the new Bow - BUFF THE BOW

kijima
kijima
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Since everyone is running around with a staff and light Armour, how about a buff for the Bow!

Using a bow (which I love btw) was, in the beta's claimed as being OP. On the old forum there was post after post with people saying they are OP, which was funny as sword and board with bash was hillarious, add in a vamp tree and it's even funnier!

Roll forward 2 months or so and of course now that many are VR, with literally thousands that have grinded all the way up to VR12, bow's are almost non-existent, and certainly not O like they were claimed to be. Well, maybe not non existent as that's not true, but you certainly don't see them being used as much as staff combined with Light Armour is now. Early on, plenty of people were rocking Heavy or Medium, and now it's just frilly skirts and panzy hats.

Medium Armour should get more than it does, pretty much in every kill line and Heavy almost seems pointless with the current caps in place. Sure, there are some people that are using Heavy effectively with different and specific builds, but it's becoming more rare. I'm talking both PvP AND PvE btw.

Hopefully the introduction of Thieves and Brotherhood guilds will fix Medium Armour and Bow, although that wont fix Heavy which is a little sad. (Personally, I think if you wait to long for those guilds you have planned, you'll lose out on a lot of customers, bring it and bring it now!)

Happy for objective criticism and well thought out discussion, but save your re-roll anything but an NB and bow usage to yourself. Remember, ZOS said you can play anyway you want, which I am. (they didn't say, play anything you want, but some classes are rubbish)

I'm happy with my choices, gimped or otherwise I like my character and don't want to change but FFS do something more with the bow.

Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Khami
    Khami
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    I got told today by a guildmate that even if they fix the stam builds, the bow still be only good in PvP.

    Which is bunk, it should be the best single target weapon, but it's not.

    I changed from bow to the two staves and I'm not liking it, but I'm doing more DPS. This is something that needs to be fixed and asap.

    Right now, majority of the VR players are using two staves and light armor no matter which class. It's ridiculous doing a trial with everyone using a staff and in light amor.
  • Ser Lobo
    Ser Lobo
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    While I feel the bow is definitely inferior to staff and class abilities, I still feel it's superior to melee, which I feel is not only hurt by stamina use, but also awkward targeting mechanisms (auto-target needs to be tighter for melee characters).

    The imbalance being in the mechanisms for magicka and stamina. Once this imbalance is 'cured', so to speak, I think we'll see a lot more bow and melee use.

    Light armor skills, specifically, have some pretty major bonuses and generations which simply aren't reflected in the stamina line. Just from an outsiders perspective, it's not the damage of any individual abilities that need changed, but the rate of generation for magicka, so that it's more in-line with the use of stamina (which suffers from also being the pool of which roll, block, sprint and stealth are drawn from).

    This, of course, will cause MANY to hate ESO. But it's where they are headed, one way or another. They could buff stamina generation and critical boosts, but this will cause them to have to buff mobs and players to compensate for the challenge redux.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • tordr86b16_ESO
    tordr86b16_ESO
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    The skills in the bow tree simply doesn't cut it. Destruction skills are far more superior and does way more damage.
  • aco5712
    aco5712
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    Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • kijima
    kijima
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    The skills in the bow tree simply doesn't cut it. Destruction skills are far more superior and does way more damage.

    Agreed, it's just not as strong as it should be.

    Having to wait 3 seconds for snipe, which is similar to some of the big casting times for a few of the larger spells, yet it deals far less damage. Bow 'should' be the best DPS weapon, or if not the best, right up there with them. But it's not. :neutral_face:

    Historically in other Elder Scrolls games it's always been the OP weapon, and changing the skill tree would fix that for sure.

    C'mon ZOS make the bow every bit as lethal as a man wearing a dress carrying his boomstick!


    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Vis
    Vis
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    Because of animation canceling, a good player with a bow hits harder and faster than with a staff. Hence so many (of all classes) running around with bows in pvp at the moment.

    Edit: maybe not harder, but definitely faster as to have a higher dps yield.
    Edited by Vis on June 17, 2014 3:29AM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • jelliedsoup
    jelliedsoup
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    aco5712 wrote: »
    Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)

    I remember people were crying about bows during beta for being op. Now bow users are crying about bows.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Khivas_Carrick
    Khivas_Carrick
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    How I see weapons should be acting in game play:

    Destruction Staffs - Best AoE DPS, second best Ranged, worst CC Weapon. The Ranged Version of dual wielding or simply put a caster's Bow. Used when there's an army at he gates that needs to just go away.

    Dual Wielding - Best Single Target DPS, Best Melee Option, Zero (0) CC options. The thing you pick when a sum' *** seriously needs to just die and nothing else is going to touch you because your comrades have your back.

    Two Handed Weapon - Second Best Single Target DPS, Second Best Melee Option, Second Best AoE DPS, Very few CC options, Many Debuffs a raid can benefit from. The Multi-Role weapon that can do one thing extremely well if focused on it but usually is best left as the everyman's everykiller.

    Bows - Best Ranged DPS, Third Best AoE, Best CC options without a doubt in my mind. Can be used to kill a *** from afar or take down oliphants. More importantly, it's used to both back up the other weapons and take things down in it's own right.

    Restoration Staffs - Heals. Can either be super awesome amazing heals or back up heals for Templar, either way it's meant to fit both healing classes and nothing more, just healing.

    Single Weapon and Shield - Tanks best friend, not staffs. Has a knock back, a taunt, several survival abilities, etc. Basically make this as tank or support friendly as humanly possible, i.e it does crap DPS on it's own but can be stupid necessary if a smart player uses it to support EVERYBODY in a raid.

    How I see Weapons actually acting in game play:

    Bows - lol is that a bb gun?

    Two Handed - Nice piece of cardboard Nerd

    Dual Wielding - LOLTWIRLINGLIKEACHEERLEADER

    Restoration Staffs - Screw Templars, just give me my super stick of life.

    Sword and Shield - Oh look, he has a wooden shield. Throw fire and oil on him and let us laugh. Bwahaha!

    Destruction Staff - LOLOLOLOLHAXXORZ LASRBEAMZ UR DED ***!
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • tordr86b16_ESO
    tordr86b16_ESO
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    Destruction Staffs - Best AoE DPS, second best Ranged, worst CC Weapon. The Ranged Version of dual wielding or simply put a caster's Bow. Used when there's an army at he gates that needs to just go away.

    Ummmmmmm, look up Crushing Shock and Destructive Reach.
    Edited by tordr86b16_ESO on June 17, 2014 4:20AM
  • Ser Lobo
    Ser Lobo
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    Archer is about avoiding damage, keeping the enemy away, and

    Volley needs to have a much wider radius and a short disorient, as well as a cost decrease, since it's primarily and opener or support ability rather than a killing move.

    Snipe needs a good armor break, armor penetration boost, and a 5% chance to instantly kill a humanoid target (ala Silver Bolts), making it an opener ability worth putting on the bar, focused on taking one target out early.

    I currently rely heavily on Venom Arrow, Draining Shot and Bombard, and feel that they work fine except for the overall cost to stamina. A slight damage boost to venom arrow *would* be nice though.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • jelliedsoup
    jelliedsoup
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    aco5712 wrote: »
    Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)

    Having added piercing mark to the mix, being vr3 I can say I have never killed a vr12 this way.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
    jelliedsoup
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    aco5712 wrote: »
    Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)

    DBL post..
    Edited by jelliedsoup on June 17, 2014 4:27AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • kijima
    kijima
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    How I see weapons should be acting in game play:

    Destruction Staffs - Best AoE DPS, second best Ranged, worst CC Weapon. The Ranged Version of dual wielding or simply put a caster's Bow. Used when there's an army at he gates that needs to just go away.

    Dual Wielding - Best Single Target DPS, Best Melee Option, Zero (0) CC options. The thing you pick when a sum' *** seriously needs to just die and nothing else is going to touch you because your comrades have your back.

    Two Handed Weapon - Second Best Single Target DPS, Second Best Melee Option, Second Best AoE DPS, Very few CC options, Many Debuffs a raid can benefit from. The Multi-Role weapon that can do one thing extremely well if focused on it but usually is best left as the everyman's everykiller.

    Bows - Best Ranged DPS, Third Best AoE, Best CC options without a doubt in my mind. Can be used to kill a *** from afar or take down oliphants. More importantly, it's used to both back up the other weapons and take things down in it's own right.

    Restoration Staffs - Heals. Can either be super awesome amazing heals or back up heals for Templar, either way it's meant to fit both healing classes and nothing more, just healing.

    Single Weapon and Shield - Tanks best friend, not staffs. Has a knock back, a taunt, several survival abilities, etc. Basically make this as tank or support friendly as humanly possible, i.e it does crap DPS on it's own but can be stupid necessary if a smart player uses it to support EVERYBODY in a raid.

    How I see Weapons actually acting in game play:

    Bows - lol is that a bb gun?

    Two Handed - Nice piece of cardboard Nerd

    Dual Wielding - LOLTWIRLINGLIKEACHEERLEADER

    Restoration Staffs - Screw Templars, just give me my super stick of life.

    Sword and Shield - Oh look, he has a wooden shield. Throw fire and oil on him and let us laugh. Bwahaha!

    Destruction Staff - LOLOLOLOLHAXXORZ LASRBEAMZ UR DED ***!

    Funny because it's true.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • runagate
    runagate
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    There's a little boost in the PTS patch notes for bow.
  • SilverWF
    SilverWF
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    How I see weapons should be acting in game play:

    Destruction Staffs - Best AoE DPS, second best Ranged, worst CC Weapon. The Ranged Version of dual wielding or simply put a caster's Bow. Used when there's an army at he gates that needs to just go away.

    Dual Wielding - Best Single Target DPS, Best Melee Option, Zero (0) CC options. The thing you pick when a sum' *** seriously needs to just die and nothing else is going to touch you because your comrades have your back.

    Two Handed Weapon - Second Best Single Target DPS, Second Best Melee Option, Second Best AoE DPS, Very few CC options, Many Debuffs a raid can benefit from. The Multi-Role weapon that can do one thing extremely well if focused on it but usually is best left as the everyman's everykiller.

    Bows - Best Ranged DPS, Third Best AoE, Best CC options without a doubt in my mind. Can be used to kill a *** from afar or take down oliphants. More importantly, it's used to both back up the other weapons and take things down in it's own right.

    Restoration Staffs - Heals. Can either be super awesome amazing heals or back up heals for Templar, either way it's meant to fit both healing classes and nothing more, just healing.

    Single Weapon and Shield - Tanks best friend, not staffs. Has a knock back, a taunt, several survival abilities, etc. Basically make this as tank or support friendly as humanly possible, i.e it does crap DPS on it's own but can be stupid necessary if a smart player uses it to support EVERYBODY in a raid.

    Just LOL
    Where is option for single target mages?
    Also: Duals - best melee and zero CC, but Bow - best ranged and best CC?! Lolwut?
    Seems like another "gimme teh WIN-button" thread.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • aco5712
    aco5712
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    aco5712 wrote: »
    Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)

    Having added piercing mark to the mix, being vr3 I can say I have never killed a vr12 this way.

    Really? I pierce mark, then open with snipe (roughly 900-1.2k depending on the armour type and class), animation canceling light attacks with poison arrow (x3/4) (easy 3-4 crits in that mix) and then a couple of strife +light attack and thats the end of that chapter.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Ser Lobo
    Ser Lobo
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    aco5712 wrote: »
    aco5712 wrote: »
    Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)

    Having added piercing mark to the mix, being vr3 I can say I have never killed a vr12 this way.

    Really? I pierce mark, then open with snipe (roughly 900-1.2k depending on the armour type and class), animation canceling light attacks with poison arrow (x3/4) (easy 3-4 crits in that mix) and then a couple of strife +light attack and thats the end of that chapter.

    Hope they fix animation cancelling, myself. Hate when games keep that in trying to claim that bad code work is 'player skill'.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Ser Lobo
    Ser Lobo
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    How I see weapons should be acting in game play:

    My personal view of weapon balance, in general:

    - Melee should always do more damage than ranged (takes longer to get to the target and harder to maintain DPS on target)
    - Single target should always greatly exceed aoe, so that both kill roughly the same amount of mobs at the same speed (aoe handling trash mobs faster, single target handling elites/bosses faster)
    - Physical vs Magic damage should depend on the mob's defenses, with some weapons doing better against certain mobs than others (i.e. mobs with high magick resistance, or who are weak to magick, etc).
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Tabbycat
    Tabbycat
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    Bows are great if you are sneaking in a kill shot for one target. The problem is when you have multiple targets in a group. After that first shot, the bow becomes lackluster.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Arsenic_Touch
    Arsenic_Touch
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    runagate wrote: »
    There's a little boost in the PTS patch notes for bow.

    You got the little part right. From what people have been saying after testing the changes, it really doesn't make much of a difference due to the inherent weakness of stamina skills.
    Edited by Arsenic_Touch on June 17, 2014 1:02PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Jimm_ay
    Jimm_ay
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    I have seen nightblades with bows do some sick damage. I agree though the bow needs a buff. Say Poison arrow - the poison should be a bigger debuf. you're poisoned...you should be dying..
  • Witar
    Witar
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    - Single target should always greatly exceed aoe, so that both kill roughly the same amount of mobs at the same speed (aoe handling trash mobs faster, single target handling elites/bosses faster)
    I hope you understand that you contradict yourself in this one :D
    Edited by Witar on June 17, 2014 1:49PM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Ser Lobo
    Ser Lobo
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    Witar wrote: »
    - Single target should always greatly exceed aoe, so that both kill roughly the same amount of mobs at the same speed (aoe handling trash mobs faster, single target handling elites/bosses faster)
    I hope you understand that you contradict yourself in this one :D

    Not by my thought process: if two players attack a boss and two mobs, one using single target, and one AOE, then the two *should* finish at about the same time.

    However, if they were to just attack the boss, the single target would finish far ahead of the AOE.

    If they were to just attack the mobs, the AOE guy would finish faster (being able to do less damage to both targets at the same time).

    In the end, it's a reduction of AOE damage (which doesn't have to be aimed and should also cost more). On a pure damage to damage scale, if they are even remotely even (like many of the abilities currently in ESO), AOE will always succeed, as they don't have aiming issues and can hit multiple targets at the same time.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • runagate
    runagate
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    runagate wrote: »
    There's a little boost in the PTS patch notes for bow.

    You got the little part right. From what people have been saying after testing the changes, it really doesn't make much of a difference due to the inherent weakness of stamina skills.

    I know - I definitely used the word "little" advisedly. I play a two-handed weapon-wielding Nightblade, so I know all about the stamina ability problem. I don't have a single one slotted on either loadout anymore.
  • Arsenic_Touch
    Arsenic_Touch
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    runagate wrote: »
    runagate wrote: »
    There's a little boost in the PTS patch notes for bow.

    You got the little part right. From what people have been saying after testing the changes, it really doesn't make much of a difference due to the inherent weakness of stamina skills.

    I know - I definitely used the word "little" advisedly. I play a two-handed weapon-wielding Nightblade, so I know all about the stamina ability problem. I don't have a single one slotted on either loadout anymore.

    Plus it appears that haste and attack speed still doesn't affect heavy attacks.
    Edited by Arsenic_Touch on June 17, 2014 4:19PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • yodased
    yodased
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    Wait, there are aiming issues in this game? Who is having problems with aiming skills?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    By principe early game staff sucks big time. The reason why is because all staff move are somewhat VERY BAD save for pulsar wich is obtained at 42 or something like that (if you wont run pulsar dont bother running destruction staff at all you would be better off running resto staff because at least you would gain a damage increase based on your health percentage). For this very reason no one in the beta had the chance to actualy test the staff end game and bow looked up as the ideal weapon due to its long range single target damage.

    If they nerfed pulsar destruction staff would become the worst weapon in the game its ironic how a weapon balance hangs over a single move effectiveness.

    Restoration staff isnt used for damage save by spec wich runs on self healing (siphon nightblades)

    Bow and melee weapon just need a hard hiter of their own that can make the defrence or an actual serious damage increase on critical strike/stamina cost reduction/damage and then they will be competitive.
    Edited by Kyubi_3002b16_ESO on June 17, 2014 5:33PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • arrowzagub17_ESO
    aco5712 wrote: »
    aco5712 wrote: »
    Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)

    Having added piercing mark to the mix, being vr3 I can say I have never killed a vr12 this way.

    Really? I pierce mark, then open with snipe (roughly 900-1.2k depending on the armour type and class), animation canceling light attacks with poison arrow (x3/4) (easy 3-4 crits in that mix) and then a couple of strife +light attack and thats the end of that chapter.


    I think animation cancelling is fine but the attack should be cancelled also. It should never fire off period.
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    I have not tested bows since on the PTS but back then it was the weapon of choice for sustained DPS simply because its light/heavy attacks dealt way more damage than it counterparts.

    If I would equip a bow with 129 base damage, my light attacks would actually deal ~179 damage per hit and if I equipped a destruction staff with 149 base damage it would do ~149 damage. And this was with all destruction passives unlocked an only a few bow passives unlocked.

    I can check whether this is still the case soon and report back.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • phtony06b14_ESO
    phtony06b14_ESO
    ✭✭✭
    I think if Zen fixed the resource (stam/magicka) problem they the weapons would seem more balanced. They could easily add another resource (let's call it energy) for block/dodge/sprint. That would free up stamina to be used by the stamina weapons, thereby making them more powerful.

    Having said that, I see the bow more as a utility weapon than a straight up DPS weapon. I haven't tested anything so I don't know how it measures against the d.staff pure damage wise.
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