Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
tordr86b16_ESO wrote: »The skills in the bow tree simply doesn't cut it. Destruction skills are far more superior and does way more damage.
Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)
Khivas_Carrick wrote: »Destruction Staffs - Best AoE DPS, second best Ranged, worst CC Weapon. The Ranged Version of dual wielding or simply put a caster's Bow. Used when there's an army at he gates that needs to just go away.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)
Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)
Khivas_Carrick wrote: »How I see weapons should be acting in game play:
Destruction Staffs - Best AoE DPS, second best Ranged, worst CC Weapon. The Ranged Version of dual wielding or simply put a caster's Bow. Used when there's an army at he gates that needs to just go away.
Dual Wielding - Best Single Target DPS, Best Melee Option, Zero (0) CC options. The thing you pick when a sum' *** seriously needs to just die and nothing else is going to touch you because your comrades have your back.
Two Handed Weapon - Second Best Single Target DPS, Second Best Melee Option, Second Best AoE DPS, Very few CC options, Many Debuffs a raid can benefit from. The Multi-Role weapon that can do one thing extremely well if focused on it but usually is best left as the everyman's everykiller.
Bows - Best Ranged DPS, Third Best AoE, Best CC options without a doubt in my mind. Can be used to kill a *** from afar or take down oliphants. More importantly, it's used to both back up the other weapons and take things down in it's own right.
Restoration Staffs - Heals. Can either be super awesome amazing heals or back up heals for Templar, either way it's meant to fit both healing classes and nothing more, just healing.
Single Weapon and Shield - Tanks best friend, not staffs. Has a knock back, a taunt, several survival abilities, etc. Basically make this as tank or support friendly as humanly possible, i.e it does crap DPS on it's own but can be stupid necessary if a smart player uses it to support EVERYBODY in a raid.
How I see Weapons actually acting in game play:
Bows - lol is that a bb gun?
Two Handed - Nice piece of cardboard Nerd
Dual Wielding - LOLTWIRLINGLIKEACHEERLEADER
Restoration Staffs - Screw Templars, just give me my super stick of life.
Sword and Shield - Oh look, he has a wooden shield. Throw fire and oil on him and let us laugh. Bwahaha!
Destruction Staff - LOLOLOLOLHAXXORZ LASRBEAMZ UR DED ***!
Khivas_Carrick wrote: »How I see weapons should be acting in game play:
Destruction Staffs - Best AoE DPS, second best Ranged, worst CC Weapon. The Ranged Version of dual wielding or simply put a caster's Bow. Used when there's an army at he gates that needs to just go away.
Dual Wielding - Best Single Target DPS, Best Melee Option, Zero (0) CC options. The thing you pick when a sum' *** seriously needs to just die and nothing else is going to touch you because your comrades have your back.
Two Handed Weapon - Second Best Single Target DPS, Second Best Melee Option, Second Best AoE DPS, Very few CC options, Many Debuffs a raid can benefit from. The Multi-Role weapon that can do one thing extremely well if focused on it but usually is best left as the everyman's everykiller.
Bows - Best Ranged DPS, Third Best AoE, Best CC options without a doubt in my mind. Can be used to kill a *** from afar or take down oliphants. More importantly, it's used to both back up the other weapons and take things down in it's own right.
Restoration Staffs - Heals. Can either be super awesome amazing heals or back up heals for Templar, either way it's meant to fit both healing classes and nothing more, just healing.
Single Weapon and Shield - Tanks best friend, not staffs. Has a knock back, a taunt, several survival abilities, etc. Basically make this as tank or support friendly as humanly possible, i.e it does crap DPS on it's own but can be stupid necessary if a smart player uses it to support EVERYBODY in a raid.
jelliedsoup wrote: »Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)
Having added piercing mark to the mix, being vr3 I can say I have never killed a vr12 this way.
jelliedsoup wrote: »Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)
Having added piercing mark to the mix, being vr3 I can say I have never killed a vr12 this way.
Really? I pierce mark, then open with snipe (roughly 900-1.2k depending on the armour type and class), animation canceling light attacks with poison arrow (x3/4) (easy 3-4 crits in that mix) and then a couple of strife +light attack and thats the end of that chapter.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Khivas_Carrick wrote: »How I see weapons should be acting in game play:
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
There's a little boost in the PTS patch notes for bow.
I hope you understand that you contradict yourself in this oneruze84b14_ESO wrote: »- Single target should always greatly exceed aoe, so that both kill roughly the same amount of mobs at the same speed (aoe handling trash mobs faster, single target handling elites/bosses faster)
I hope you understand that you contradict yourself in this oneruze84b14_ESO wrote: »- Single target should always greatly exceed aoe, so that both kill roughly the same amount of mobs at the same speed (aoe handling trash mobs faster, single target handling elites/bosses faster)
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Arsenic_Touch wrote: »
Arsenic_Touch wrote: »
I know - I definitely used the word "little" advisedly. I play a two-handed weapon-wielding Nightblade, so I know all about the stamina ability problem. I don't have a single one slotted on either loadout anymore.
jelliedsoup wrote: »Personally i dont think bows are as bad as people are making them out to be. Snipe from a stealth combined with a couple poison arrows + your ranged class skill and vr12s are dying. I kill many 12s with my bow before they can even react. (vr1 NB here)
Having added piercing mark to the mix, being vr3 I can say I have never killed a vr12 this way.
Really? I pierce mark, then open with snipe (roughly 900-1.2k depending on the armour type and class), animation canceling light attacks with poison arrow (x3/4) (easy 3-4 crits in that mix) and then a couple of strife +light attack and thats the end of that chapter.