... single player only battle up against an overpowering boss that leads only to great frustration.
There are a lot of folks out there who were for years saying, "If I could play this TES game cooperatively with a partner, that would kick butt!"Nox_Aeterna wrote: »The game should not force solo content on its main lvling/questing path , just like it should not force groups either.
Okay, but do you know of any other AAA MMO that forces solo-only play for the main quest-line?ozgod22_eso wrote: »I don't think it's damaging to the genre, because over the past few years MMOs have been trying to cater for solo players. Look at WoW with its dailies hubs, solo scenarios and other things designed to keep solo players playing. I'm probably not alone in being in a segment of gamers that started out with lots of free time to play and do group content and spend 10 hours raiding each week but over the years I've gotten too busy to invest that time to have to wait for groups to form to get things done. So I don't think having more solo stuff is bad.
And where does it say that on the package? Where does it say that in the reviews? Does the package or the reviews even mention that all boss battles including in the main story line will be challenging single-player only battles not designed for the common MMOG expecting group help?Zenimax said from the beginning they were not targeting the majority of MMORPG players. If you look at the ES series of games, they are all single player - geared toward RPG gamers.
There are no ground rules to break when it was known from the beginning that this game would be different from MMO's. That, to be honest, is the entire purpose of the game. They would not have intended to make another warcraft, or nwn, or any other MMO for that matter.
If they wanted to make just another MMO, they would have failed miserably. I think the game is great. If you want PVE - its there. If you want PVP - its there. It offers experiences for both types of players.
What I AM sick of, is people complaining relentlessly that it isn't like warcraft, or their class is imbalanced. Complaints, to some degree, are what ruin the game.
People that nitpick and claim that ESO isn't like the game they used to play is the real problem.
I doubt very seriously ZOS would have failed miserably at all and certainly not as miserably as they already are failing, if they had held to the MMO convention of allowing open or private groups in any of the main story line so that no one would end up like I have several times where I can't figure out how to make a kill. All it would mean as in most all situations in the game as it means now is that someone could kill a boss solo if they so desired and had the skills and technique or someone could find a group to help if they were frustrated and failing.
It seems to me that all ZOS and hardcore want is to punish the casual gamer. Hand in hand with that it's clear now that "casual" means different things to different gamers. It would appear in ESO that I'm below casual? Are 'beginner' or 'newbie' better?
Forced soloing makes casuals quit. Period.
You need casuals to make money with an MMO unless you offer something completely unique.
Forced soloing is a terrible idea, and I've canceled my account (mainly) because of it. I refuse to pay 15 dollars a month for a single player game with some borked teaming built in because "MMOs have teaming or something, right?"
This is still totally wrong--sorry.wrlifeboil wrote: »The current system of solo boss quests for major quest lines and the guild/main story lines is fine. Why? Because requiring it to be done solo requires the player to put in a certain amount of effort into learning your class/skill abilities and gearing your character.
One of the best moves my NB has is the sneak attack where she can often do 1-hit kills on 'normal' NPC foes--but NEVER on a boss and I proved that several times over and over and over and over and over...and over today in a run of the mill dungeon quest in Elden Hollow. The whole party failed miserably too and probably for good reason because there was no organization or care taken to having several different classes.
I also revisited a couple other quests requiring forced boss battles and taking out a big chunk of health--not even a 1-hit kill--never happened with either boss. My NB doesn't need respec'ing--it needs fixing on bosses! Or rather the bosses need to accept critical strikes from the NB's sneak attack.
I'm quitting until this is resolved fully. I'm not even going to start a new character in another alliance until this gets sorted out by ZOS fairly--because there just isn't any more fun in it for me. All I have left are private dungeons and forced solo boss battles in AD and on top of that because of Vet 1 my ultimate won't charge and there's no experience gain for farting around in AD.
Besides all the interest in continuing through other virgin areas of the game the fact of the matter is from a story adventure point of view the solo game really ends when you get your soul back. You don't have to play anymore; you can watch a video of the last battle and see Molag Bal get halved by you and your soul returned to.