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CC break cost needs to be reduced for stamina builds

Valn
Valn
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Magicka users don't really use stamina apart from sprinting and CC break.

Can you imagine if it had to cost magicka to break CC? People wouldn't be too happy about that.

So I was in a 1v1 fight with another DK who was just spamming dark talons, eventually he got his standard of might ultimate up and I couldn't move away from the area because of low stamina, so I pop a pot , attempt to roll out but still he is spamming dark talons and fiery grip. Eventually of course I am killed, not that i'm complaining about that. (even though everyone knows dk + destro + light is op atm)

4 of my abilities are the 1h and shield, my 5th is green dragon blood.

I think for every melee stamina ability slotted, you should have a reduction on your CC break.

This should be the counter to close range CC abilities such as dark talons. Or give us the option to use magicka to break CC. If magic users use stamina to break cc, then stamina users should use magicka to break cc. (yes, a ridiculous suggestion)

I know medium armor has a passive that reduces the cost of dodge roll, but that's irrelevant to the discussion, as this is about the stamina ability builds that use stamina as a resource.
  • Shaun98ca2
    Shaun98ca2
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    Its really not that expensive.
  • thelg
    thelg
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    I would be more for making Dodge roll use stamina as it does now and the Hard CC break use magic. Also make SURE that the magic cost reduction do not apply to it

    Alternatively they could do half and half

    Another thing they could do is increase stamina soft cap and/or reduce cost of stamina damage abilities across the board
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Currently CC break costs 50% stamina, Id also like to see it cost 50% magika. Then its fair to eveyone
  • Shaun98ca2
    Shaun98ca2
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    Currently CC break costs 50% stamina, Id also like to see it cost 50% magika. Then its fair to eveyone

    This costs no where close to 50% stamina.
  • Lyall84
    Lyall84
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    Shaun98ca2 wrote: »
    Its really not that expensive.

    Not that expensive. Say that again when you have to use 300-400 stamina to attack as well as a CC break. Not to mention that light armor gets a 21% reduction in spell costs if I am not mistaken? Plus any other passive reduction from that skill like. Stamina users get nothing. Only passives for that skill line if any, and even then, they max out at 20%. So, even smaller reduction, and still have to use stamina for roll and cc break.

    EDIT: Corrected spell reduction %.
    Edited by Lyall84 on June 17, 2014 12:57AM
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    I honestly think if the game is capable of tracking and keeping up with Ultimate(well it sorta is anyways...), ZOS should make up another type of attribute that is built up like Ultimate that is responsible for fueling CC breaks and the like. That would go a long way to making Stamina setups a bit easier to pull off. No more double-dipping into the stamina pool at the very least.
  • Shaun98ca2
    Shaun98ca2
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    Lyall84 wrote: »
    Shaun98ca2 wrote: »
    Its really not that expensive.

    Not that expensive. Say that again when you have to use 300-400 stamina to attack as well as a CC break. Not to mention that light armor gets a 28% reduction in spell costs if I am not mistaken? Plus any other passive reduction from that skill like. Stamina users get nothing. Only passives for that skill line if any, and even then, they max out at 20%. So, even smaller reduction, and still have to use stamina for roll and cc break.

    I DO all the time, I use a Stamina build that relies on Stamina but actually has very balanced stats. This makes it VERY hard for me to get anywhere close to soft cap for Stamina so when using my Stamina build I don't have as much Stamina as I would LIKE but it works for me quite well and I use Stamina abilities as well as block, dodge, stun, cc break.

    I just make sure to use my Stamina abilities sparingly and after uses of block, dodge, stun.

    Also Stamina gets a cost reduction on each weapon. Should try doing a little research if your gonna complain about something you know nothing about.
  • Lyall84
    Lyall84
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    Shaun98ca2 wrote: »
    Lyall84 wrote: »
    Shaun98ca2 wrote: »
    Its really not that expensive.

    Not that expensive. Say that again when you have to use 300-400 stamina to attack as well as a CC break. Not to mention that light armor gets a 28% reduction in spell costs if I am not mistaken? Plus any other passive reduction from that skill like. Stamina users get nothing. Only passives for that skill line if any, and even then, they max out at 20%. So, even smaller reduction, and still have to use stamina for roll and cc break.

    I DO all the time, I use a Stamina build that relies on Stamina but actually has very balanced stats. This makes it VERY hard for me to get anywhere close to soft cap for Stamina so when using my Stamina build I don't have as much Stamina as I would LIKE but it works for me quite well and I use Stamina abilities as well as block, dodge, stun, cc break.

    I just make sure to use my Stamina abilities sparingly and after uses of block, dodge, stun.

    Also Stamina gets a cost reduction on each weapon. Should try doing a little research if your gonna complain about something you know nothing about.

    I have done my research...
    http://forums.elderscrollsonline.com/discussion/111254/armor-passives-suggested-fixes#latest
    20% stamina reduction for just that weapon, meanwhile light armor gets 21% across the board not to mention any reduction from skill line passives.

    Why dont you do some research before trying to tell someone else they haven't done theirs.
  • Lyall84
    Lyall84
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    Sorcerer: have a passive in dark magic for both magicka and stamina reduction so wash there. But a 10% reduction in storm calling passive.

    Mage Guild: 15% reduction in their costs.

    So better for sorcerer than other classes, but still. Looking at overall reduction of costs. Magicka beats stamina by a mile.
  • Lyall84
    Lyall84
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    Now, I may not agree with lowing the CC break cost, I do think that they need to help stamina builds so they shouldn't have to walk on egg shells thinking if they have the stamina to attack or need to hold for CC break. Magicka builds don't have to make that choice, they can attack and still have that stamina for the CC break.
  • Shaun98ca2
    Shaun98ca2
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    Lyall84 wrote: »
    Now, I may not agree with lowing the CC break cost, I do think that they need to help stamina builds so they shouldn't have to walk on egg shells thinking if they have the stamina to attack or need to hold for CC break. Magicka builds don't have to make that choice, they can attack and still have that stamina for the CC break.

    ACTUALLY they do. Magicka you have to decide you if you wanna spend Magicka on DPS abilities or CC and Self Healing / Utility, as these things come from the same resource pool.
    Lyall84 wrote: »
    Shaun98ca2 wrote: »
    Lyall84 wrote: »
    Shaun98ca2 wrote: »
    Its really not that expensive.

    Not that expensive. Say that again when you have to use 300-400 stamina to attack as well as a CC break. Not to mention that light armor gets a 28% reduction in spell costs if I am not mistaken? Plus any other passive reduction from that skill like. Stamina users get nothing. Only passives for that skill line if any, and even then, they max out at 20%. So, even smaller reduction, and still have to use stamina for roll and cc break.

    I DO all the time, I use a Stamina build that relies on Stamina but actually has very balanced stats. This makes it VERY hard for me to get anywhere close to soft cap for Stamina so when using my Stamina build I don't have as much Stamina as I would LIKE but it works for me quite well and I use Stamina abilities as well as block, dodge, stun, cc break.

    I just make sure to use my Stamina abilities sparingly and after uses of block, dodge, stun.

    Also Stamina gets a cost reduction on each weapon. Should try doing a little research if your gonna complain about something you know nothing about.

    I have done my research...
    http://forums.elderscrollsonline.com/discussion/111254/armor-passives-suggested-fixes#latest
    20% stamina reduction for just that weapon, meanwhile light armor gets 21% across the board not to mention any reduction from skill line passives.

    Why dont you do some research before trying to tell someone else they haven't done theirs.

    Ok did you factor in the other percentages

    Medium Armor - -7% Sneaking, -4%dodge roll
    Heavy Armor - -20% Blocking

    These seem like some pretty damn big factors.
  • Valn
    Valn
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    Shaun98ca2 wrote: »
    Lyall84 wrote: »
    Now, I may not agree with lowing the CC break cost, I do think that they need to help stamina builds so they shouldn't have to walk on egg shells thinking if they have the stamina to attack or need to hold for CC break. Magicka builds don't have to make that choice, they can attack and still have that stamina for the CC break.

    ACTUALLY they do. Magicka you have to decide you if you wanna spend Magicka on DPS abilities or CC and Self Healing / Utility, as these things come from the same resource pool.
    Lyall84 wrote: »
    Shaun98ca2 wrote: »
    Lyall84 wrote: »
    Shaun98ca2 wrote: »
    Its really not that expensive.

    Not that expensive. Say that again when you have to use 300-400 stamina to attack as well as a CC break. Not to mention that light armor gets a 28% reduction in spell costs if I am not mistaken? Plus any other passive reduction from that skill like. Stamina users get nothing. Only passives for that skill line if any, and even then, they max out at 20%. So, even smaller reduction, and still have to use stamina for roll and cc break.

    I DO all the time, I use a Stamina build that relies on Stamina but actually has very balanced stats. This makes it VERY hard for me to get anywhere close to soft cap for Stamina so when using my Stamina build I don't have as much Stamina as I would LIKE but it works for me quite well and I use Stamina abilities as well as block, dodge, stun, cc break.

    I just make sure to use my Stamina abilities sparingly and after uses of block, dodge, stun.

    Also Stamina gets a cost reduction on each weapon. Should try doing a little research if your gonna complain about something you know nothing about.

    I have done my research...
    http://forums.elderscrollsonline.com/discussion/111254/armor-passives-suggested-fixes#latest
    20% stamina reduction for just that weapon, meanwhile light armor gets 21% across the board not to mention any reduction from skill line passives.

    Why dont you do some research before trying to tell someone else they haven't done theirs.

    Ok did you factor in the other percentages

    Medium Armor - -7% Sneaking, -4%dodge roll
    Heavy Armor - -20% Blocking

    These seem like some pretty damn big factors.

    This is about weapon abilities.
  • Lyall84
    Lyall84
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    Shaun98ca2 wrote: »
    Lyall84 wrote: »
    Now, I may not agree with lowing the CC break cost, I do think that they need to help stamina builds so they shouldn't have to walk on egg shells thinking if they have the stamina to attack or need to hold for CC break. Magicka builds don't have to make that choice, they can attack and still have that stamina for the CC break.

    ACTUALLY they do. Magicka you have to decide you if you wanna spend Magicka on DPS abilities or CC and Self Healing / Utility, as these things come from the same resource pool.
    Lyall84 wrote: »
    Shaun98ca2 wrote: »
    Lyall84 wrote: »
    Shaun98ca2 wrote: »
    Its really not that expensive.

    Not that expensive. Say that again when you have to use 300-400 stamina to attack as well as a CC break. Not to mention that light armor gets a 28% reduction in spell costs if I am not mistaken? Plus any other passive reduction from that skill like. Stamina users get nothing. Only passives for that skill line if any, and even then, they max out at 20%. So, even smaller reduction, and still have to use stamina for roll and cc break.

    I DO all the time, I use a Stamina build that relies on Stamina but actually has very balanced stats. This makes it VERY hard for me to get anywhere close to soft cap for Stamina so when using my Stamina build I don't have as much Stamina as I would LIKE but it works for me quite well and I use Stamina abilities as well as block, dodge, stun, cc break.

    I just make sure to use my Stamina abilities sparingly and after uses of block, dodge, stun.

    Also Stamina gets a cost reduction on each weapon. Should try doing a little research if your gonna complain about something you know nothing about.

    I have done my research...
    http://forums.elderscrollsonline.com/discussion/111254/armor-passives-suggested-fixes#latest
    20% stamina reduction for just that weapon, meanwhile light armor gets 21% across the board not to mention any reduction from skill line passives.

    Why dont you do some research before trying to tell someone else they haven't done theirs.

    Ok did you factor in the other percentages

    Medium Armor - -7% Sneaking, -4%dodge roll
    Heavy Armor - -20% Blocking

    These seem like some pretty damn big factors.

    Magicka has to choose between healing or cc...oh wait, they can still roll and CC break if they somehow run out of magicka. While the stamina user is stuck there or walking like he is knee deep in mud while trying to get out of AoE.

    As for the sneak...really...what does that have to do with anything once combat has started. You tell me you crouch down while still detected just so you can run slower? It is different for nightblade because they can straight up turn invisible assuming the ability doesn't bug out.

    That dodge roll cost reduction helps a lot, but still does not make up for the fact that any defensive stamina ability uses over 30% of your entire stamina bar.

    Not sure why you are bringing heavy armor into the equation. Most people agree that heavy is for tanks, and the dps is medium and light. Only that either light is over powered or medium needs a lift.

    If we want to contine to derail this thread we should make a new topic. I apologize to the OP. We should be keeping this about the cost of breaking CC not the disparity between light/medium armor and magicka/stamina damage.

    I feel like the cost of CC break hurts stamina users a lot more than magicka users understand. I have played both builds, held onto my Stamina build for a long time before making the jump last week to ride the Hogwartz train. I have to say, having the stamina to break out of CC is a lot easier when your damage comes from a different resource.
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