Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

game is dying already?

  • Katarina
    Katarina
    ✭✭
    It's either that or the time of the year, most guildies I know have been saying they'll be away for the summer, and the same for me. So unless everyone gets married over the next couple of months, there's a chance of them returning.

    As for vet zones, they're all probably grinding/farming somewhere cause it's more rewarding than playing it the way Zenimax intended.
  • butterfly442
    butterfly442
    ✭✭✭
    F2P in 3... 2... 1...
  • Phantorang
    Phantorang
    ✭✭✭✭
    Ralathar44 wrote: »
    Loco_Mofo wrote: »
    Inzababa wrote: »
    ps keep in mind there's only ONE mega server for all of europe and ONE for the US, I wasn't expecting these low pop level for ONE UNIQUE server :/

    That's an important point I think many don't even realise. When I walk around my current vet zone and only see a couple other guys running around, you get a feel for just how low the population has actually gotten. I don't need to see hard numbers or graphs, I can just jump in game and see the population decline myself.

    Amazing how people suddenly forget about complaining about phasing when it doesn't serve their arguments.

    Have to agree with you on this, not sure if I like it though :p
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Ralathar44
    Ralathar44
    ✭✭✭
    Phantorang wrote: »
    Ralathar44 wrote: »
    Loco_Mofo wrote: »
    Inzababa wrote: »
    ps keep in mind there's only ONE mega server for all of europe and ONE for the US, I wasn't expecting these low pop level for ONE UNIQUE server :/

    That's an important point I think many don't even realise. When I walk around my current vet zone and only see a couple other guys running around, you get a feel for just how low the population has actually gotten. I don't need to see hard numbers or graphs, I can just jump in game and see the population decline myself.

    Amazing how people suddenly forget about complaining about phasing when it doesn't serve their arguments.

    Have to agree with you on this, not sure if I like it though :p

    Ha, I actively hate it. I really wish more games were freeform open teaming like City of Heroes was. Though I think they plan on implementing a similar system for this game eventually IIRC. One where the team level is the group leader level.
    Edited by Ralathar44 on June 16, 2014 11:13PM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • Mortosk
    Mortosk
    ✭✭✭✭
    I haven't noticed yet. Guild which consist of 500 people will always have 80% of their people offline. I can still sell my stuff easily, and there are always people online from my guild.

    Even if it was, I don't care. I play this game to enjoy myself. I don't care about others playing or not.

    Demand is definitely dropping in game for various items.

    Also, I see at least 1 guild member leaving one or two of my guilds each day.

    And, I don't know how many of you visit V6+ areas, but they are pretty much ghost towns. Dark Anchors are constantly up because they don't have enough people to do them. If you want to do one you have to use /zone chat for 10-15 minutes to try and find enough people usually.

    When you are out questing, you might run into another person occasionally, but it's a rare event.

    Ever see a banker with 1 or 2 people using it? Definitely not the sea of players you see in the Low level zones.
    Edited by Mortosk on June 16, 2014 11:22PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • AelyinESO
    AelyinESO
    ✭✭✭
    I'm current playing in Shadowfel for now, and this zone map are really empty, so hard to find people to make group parties in Dolmens, Quests or Mini-Bosses.

    ZoS need to fix Vet Content and bring "real" content for it, more players will disappear.

    It's really frustrating and boring play VR Zones:
    • Hard Difficult, mobs hits really hard.
    • Hard XP Curve Line for VET Players (of course, you can go Craglorn and use any kind of exploits or "trials" to make your "fast level experience great LOL).
    • No more Skills Lines to complete your game play "as" a Veteran Player, since I totally agree and would like to suggest to bring UNIQUE Skill Lines for Veteran Players (Exclusive to the Classes).
    • No more attributes points to make your char better, since mobs has more HP and DMG, but us Veteran have a "head-pain".
    • You don't feel like a Veteran but making all again, including (Free the Town from the Rats - WTF? I'm a Veteran who! saved! you! Where's all Trainees?"
    • Unbalanced Classes;
    • Less Nerfs and more Actions, they need some changes like DK and SORC, but don't need to make them useless, coz soon NB and Templars will be OP and DK and SORC not, so they need to "balance" it, not make "one or other" better.
    • Group Finder tool, need to be polish! soon as possible, they need to make automatic join and teleport to the dungeon or anything else, when the queue line has completed (tanker, dps, dps, healer) like many games outsides.
    • Well many things but I have hope yet.

    The game can be better but for now, it's just an "OK", and means that ZoS needs to pay attention coz "OK" can be bad or good, but for now .. the curve line is descend.
    Edited by AelyinESO on June 16, 2014 11:21PM
    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • Fuzzylumpkins
    Fuzzylumpkins
    ✭✭✭✭
    Inzababa wrote: »
    I don't know if there's any way to check the population of subscriptions in ESO but every guild I speak to is either losing members or dying, when I go to vet zones they are completely empty, and Cyrodiil population seems to have dropped a lot too?

    :/


    Fan boys will say it is fine, realist notice the vacancy trend as well. Game failed to launch with any real positive impression on MMO players and with months of bugs, nerfs, exploits, and game breaking glitches along with a "no communication" practice, it is isolating and depleting the players that really tried to give it an honest chance.

    A few of us still posting gave it such an honest chance we regretfully paid for a 3 month sub to get the pleasure of seeing character abilities getting worse bi-weekly and bugs persisting.

    Any game will have a very hard core fan base that will deny the obvious and hang out. Game will cling on another 9 months no doubt, even with the exodus after the first month the initial title sells will at least allow it to sail that long before anything is mentioned about it's future or the lack there of.

    Anyone with any amount of common sense can see TESO will not be sustainable in it's current direction. Short of a miracle there isn't much chance the server stability will smooth out, the abilities will work correctly, the bugs will get fixed, the game will become group friendly and the game will become more about play / less about menus, in the next 9 months.
  • Mortosk
    Mortosk
    ✭✭✭✭
    AelyinESO wrote: »
    I'm current playing in Shadowfel for now, and this zone map are really empty, so hard to find people to make group parties in Dolmens, Quests or Mini-Bosses.

    ZoS need to fix Vet Content and bring "real" content for it, more players will disappear.

    It's really frustrating and boring play VR Zones:
    • Hard Difficult, mobs hits really hard.
    • Hard XP Curve Line for VET Players (of course, you can go Craglorn and use any kind of exploits or "trials" to make your "fast level experience great LOL).
    • No more Skills Lines to complete your game play "as" a Veteran Player, since I totally agree and would like to suggest to bring UNIQUE Skill Lines for Veteran Players (Exclusive to the Classes).
    • No more attributes points to make your char better, since mobs has more HP and DMG, but us Veteran have a "head-pain".
    • You don't feel like a Veteran but making all again, including (Free the Town from the Rats - WTF? I'm a Veteran who! saved! you! Where's all Trainees?"
    • Unbalanced Classes;
    • Less Nerfs and more Actions, they need some changes like DK and SORC, but don't need to make them useless, coz soon NB and Templars will be OP and DK and SORC not, so they need to "balance" it, not make "one or other" better.
    • Group Finder tool, need to be polish! soon as possible, they need to make automatic join and teleport to the dungeon or anything else, when the queue line has completed (tanker, dps, dps, healer) like many games outsides.
    • Well many things but I have hope yet.

    The game can be better but for now, it's just an "OK", and means that ZoS needs to pay attention coz "OK" can be bad or good, but for now .. the curve line is descend.

    Don't think ZOS is listening anymore bro. They don't seem to have their priorities straight. They are spending copious amounts of time fixing quest bugs, and dealing with bots, which they should have done months ago. Isn't that what beta was for? And, after launch, they really didn't notice the bot train in Coldharbor that went on for weeks, bots farming all over the world in broad daylight, and the constant zone chat/e-mail spam?

    Anyway, while they are busy doing what should have been done for launch or shortly after, the class balance issues go unresolved, the veteran content is way too slow, arduous, difficult, and unrewarding, and people are slowly leaving the game.

    I'm sure when they finally do get around to the important things that need fixing they will have a beautiful, bug free flawless quest line and most if not all of the bots exterminated, but no one will be left around to appreciate it.



    Edited by Mortosk on June 16, 2014 11:33PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Reykice
    Reykice
    ✭✭✭✭✭
    The VR zones are empty because few people want them. Many at VR12 now did so by abusing the Anomaly Crystals which ZOS have now destroyed as a means of leveling.

    Why did people use those? Because questing in the VR zones is an exercise in utter frustration.

    VR zones will kill this game, they're LEVELING content not end-game so if you're unable to progress due to asininely-buffed mobs or simply don't intend to tolerate a 1990s-like grind then you'll have to leave as there's nothing left to do.

    The problem is that there is nothing left to do after the VR levels either... just a quick trial run you do for fun as you get better gear from crafting...
  • AelyinESO
    AelyinESO
    ✭✭✭
    Mortosk wrote: »
    AelyinESO wrote: »
    I'm current playing in Shadowfel for now, and this zone map are really empty, so hard to find people to make group parties in Dolmens, Quests or Mini-Bosses.

    ZoS need to fix Vet Content and bring "real" content for it, more players will disappear.

    It's really frustrating and boring play VR Zones:
    • Hard Difficult, mobs hits really hard.
    • Hard XP Curve Line for VET Players (of course, you can go Craglorn and use any kind of exploits or "trials" to make your "fast level experience great LOL).
    • No more Skills Lines to complete your game play "as" a Veteran Player, since I totally agree and would like to suggest to bring UNIQUE Skill Lines for Veteran Players (Exclusive to the Classes).
    • No more attributes points to make your char better, since mobs has more HP and DMG, but us Veteran have a "head-pain".
    • You don't feel like a Veteran but making all again, including (Free the Town from the Rats - WTF? I'm a Veteran who! saved! you! Where's all Trainees?"
    • Unbalanced Classes;
    • Less Nerfs and more Actions, they need some changes like DK and SORC, but don't need to make them useless, coz soon NB and Templars will be OP and DK and SORC not, so they need to "balance" it, not make "one or other" better.
    • Group Finder tool, need to be polish! soon as possible, they need to make automatic join and teleport to the dungeon or anything else, when the queue line has completed (tanker, dps, dps, healer) like many games outsides.
    • Well many things but I have hope yet.

    The game can be better but for now, it's just an "OK", and means that ZoS needs to pay attention coz "OK" can be bad or good, but for now .. the curve line is descend.

    Don't think ZOS is listening anymore bro. They don't seem to have their priorities straight. They are spending copious amounts of time fixing quest bugs, and dealing with bots, which they should have done months ago. Isn't that what beta was for? And, after launch, they really didn't notice the bot train in Coldharbor that went on for weeks, bots farming all over the world in broad daylight, and the constant zone chat/e-mail spam?

    Anyway, while they are busy doing what should have been done for launch or shortly after, the class balance issues go unresolved, the veteran content is way too slow, arduous, difficult, and unrewarding, and people are slowly leaving the game.

    I'm sure when they finally do get around to the important things that need fixing they will have a beautiful, bug free flawless quest line and most if not all of the bots exterminated, but no one will be left around to appreciate it.



    @Mortosk that's really bad, really I like this game I wanna keep playing and I don't care about SUB, but I wanna a game that will entertaining everybody!

    I still have hope, but only time will say.
    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • Esha76
    Esha76
    ✭✭✭✭✭
    I have a VR10, VR4, a 50, and a 10. Out on extended medical... I know... But I can tell you levelling my VR10 through all the VR zones was pretty empty. As she got higher, less and less people logically. Most people don't have time to sit around getting fat logging in 15 hours a day on this thing... I figured I got up there quicker than normal people. By VR9 and 10 zone, I came across maybe three people the entire zone. Desolate.

    The VR4, she runs into more people. When someone calls out to do a boss or anchor, you jump on it... but it's not desolate.

    Levelling my 50 (well, he's 49 atm, about to be 50), there's been a good chunk of people through out the 1-50 experience. Just started my level 10... Well, Davon's Watch is pretty packed on a nightly basis.

    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • dobrt
    dobrt
    I find it far more enjoyable playing now that there is only 10-15 others in my zone rather than 100-150. Is the game dying? No, the customers enjoyment and patience is. IMO, ES should never have allowed it's content to go MMO.

    Rather than first applying a concept to a new MMO, a company should first develop methods to prevent the same happenings of previous MMO's. There is enough "history" and "knowledge" in the MMO industry to put out a better product.

    The comment "this happens in all new MMO's" is the biggest reason this title has not done well post release. It also does not help that paying customers are beta testers for the "X-Box/PlayStation" release.
  • Mortosk
    Mortosk
    ✭✭✭✭
    AelyinESO wrote: »
    Mortosk wrote: »
    AelyinESO wrote: »
    I'm current playing in Shadowfel for now, and this zone map are really empty, so hard to find people to make group parties in Dolmens, Quests or Mini-Bosses.

    ZoS need to fix Vet Content and bring "real" content for it, more players will disappear.

    It's really frustrating and boring play VR Zones:
    • Hard Difficult, mobs hits really hard.
    • Hard XP Curve Line for VET Players (of course, you can go Craglorn and use any kind of exploits or "trials" to make your "fast level experience great LOL).
    • No more Skills Lines to complete your game play "as" a Veteran Player, since I totally agree and would like to suggest to bring UNIQUE Skill Lines for Veteran Players (Exclusive to the Classes).
    • No more attributes points to make your char better, since mobs has more HP and DMG, but us Veteran have a "head-pain".
    • You don't feel like a Veteran but making all again, including (Free the Town from the Rats - WTF? I'm a Veteran who! saved! you! Where's all Trainees?"
    • Unbalanced Classes;
    • Less Nerfs and more Actions, they need some changes like DK and SORC, but don't need to make them useless, coz soon NB and Templars will be OP and DK and SORC not, so they need to "balance" it, not make "one or other" better.
    • Group Finder tool, need to be polish! soon as possible, they need to make automatic join and teleport to the dungeon or anything else, when the queue line has completed (tanker, dps, dps, healer) like many games outsides.
    • Well many things but I have hope yet.

    The game can be better but for now, it's just an "OK", and means that ZoS needs to pay attention coz "OK" can be bad or good, but for now .. the curve line is descend.

    Don't think ZOS is listening anymore bro. They don't seem to have their priorities straight. They are spending copious amounts of time fixing quest bugs, and dealing with bots, which they should have done months ago. Isn't that what beta was for? And, after launch, they really didn't notice the bot train in Coldharbor that went on for weeks, bots farming all over the world in broad daylight, and the constant zone chat/e-mail spam?

    Anyway, while they are busy doing what should have been done for launch or shortly after, the class balance issues go unresolved, the veteran content is way too slow, arduous, difficult, and unrewarding, and people are slowly leaving the game.

    I'm sure when they finally do get around to the important things that need fixing they will have a beautiful, bug free flawless quest line and most if not all of the bots exterminated, but no one will be left around to appreciate it.



    @Mortosk that's really bad, really I like this game I wanna keep playing and I don't care about SUB, but I wanna a game that will entertaining everybody!

    I still have hope, but only time will say.

    I really like it too. The whole situation makes me sad. If you look past all the bugs, crashes, PVP lag, bots, horrific class balance issues (ie, Templar/Nightblade), cloth/staff magicka builds being at least 1 order of magnitude better than any melee based stamina build (I mean how did that get past the QA team, really?), and some of the choices they made (cough, inventory limitations especially with so much unneeded crap that takes up space when space is so limited and no auction house) it really is a beautiful game.

    I just don't think this particular software company was fully up to the task of making an AAA MMO and an Elder Scrolls game. They don't seem to have the resources needed or the experience/foresight to deal with these issues.

    But, I hope they prove me wrong, and I hope the game succeeds.

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • DigitalHype
    DigitalHype
    ✭✭✭✭
    I can say that in several of my guilds (trade guilds) the guild store activity has seen a dramatic reduction. These are full (near 500) members, that have almost no activity in the past 2-3 weeks.
  • Kelbar
    Kelbar
    ✭✭
    I just wasted an hour and a half just trying to clear my bag. But I had lag and crash after crash. I love the game but what in the world? I'm married, when my wife get's home, I log off and spend time with her. That was my game time and I think that I have wasted money on the game.
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    babylon wrote: »
    Nope, I've seen growth in beginner zones.
    That's where all the vet level players went :3

    I know when I hit Vet content I rolled a couple alts.
    I still play my Vet character, but I needed to have some manner of relaxing content to play when I don't want to concentrate so hard on survival.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • born2beagator
    born2beagator
    ✭✭✭✭
    babylon wrote: »
    Nope, I've seen growth in beginner zones.
    That's where all the vet level players went :3

    I know when I hit Vet content I rolled a couple alts.
    I still play my Vet character, but I needed to have some manner of relaxing content to play when I don't want to concentrate so hard on survival.

    I have to say this is the only game I have ever played where you get WEAKER as you level up (talking about vet) as compared to enemies
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    babylon wrote: »
    Nope, I've seen growth in beginner zones.
    That's where all the vet level players went :3

    I know when I hit Vet content I rolled a couple alts.
    I still play my Vet character, but I needed to have some manner of relaxing content to play when I don't want to concentrate so hard on survival.

    I have to say this is the only game I have ever played where you get WEAKER as you level up (talking about vet) as compared to enemies

    That's just it, though, I don't feel weaker.
    I still look at the things I can do and go, man, that's awesome.

    Last night I had a good string on my VR Nightblade where I was just dominating everything but in a very methodical way and it felt really good and I felt like a badass because I was absolutely ruining bad guys that I knew would destroy me if I slipped up even once.

    And then I finished it all off with a solo fight against a healer boss whom I had just barely more DPS than she had HPS... Musta took me five minutes of hard combat to drop her but when I did I exclaimed out-loud, "Hell yes! I'm a monster!" (and my wife gave me a strange look), and that was all great.

    It's more realistic and more satisfying when you win; but yeah, it can be down-right heartbreaking to get murdered over and over. Which is why I rolled a few alts; to play with builds and tinker when I'm feeling like a more relaxed experience.

    But every time I fire up the game and look at that character select screen, I always go right for my VR Nightblade first, ready to tackle the damned world and stab it in the neck.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • born2beagator
    born2beagator
    ✭✭✭✭
    man I just want stamina to be viable. I love dw and bow so much
  • Covyn
    Covyn
    ✭✭✭
    1-50 is where the game is unfortunately.....VR content is lame and they are losing players to either alts, or just completely leaving until they see something worthwhile to return to.
    Gyxx (VR1) Templar
    Quidd (VR5) Nightblade
    Kadzien (15) Sorc
    Covyn (VR12) DragonKnight (now spends his days crafting)
  • fredarbonab14_ESO
    fredarbonab14_ESO
    ✭✭✭
    Inzababa wrote: »
    I don't know if there's any way to check the population of subscriptions in ESO but every guild I speak to is either losing members or dying, when I go to vet zones they are completely empty, and Cyrodiil population seems to have dropped a lot too?

    :/

    Why so concern? Thinking of becoming an investor? Enjoy the game and mind your own business!
  • Singular
    Singular
    ✭✭✭✭
    babylon wrote: »
    Nope, I've seen growth in beginner zones.
    That's where all the vet level players went :3

    I know when I hit Vet content I rolled a couple alts.
    I still play my Vet character, but I needed to have some manner of relaxing content to play when I don't want to concentrate so hard on survival.

    I have to say this is the only game I have ever played where you get WEAKER as you level up (talking about vet) as compared to enemies

    The idea that one should get weaker as one levels was put forth by a developer, not in this game, a few years ago. He thought it would be interesting, b/c you'd have to become better and better at the game. True skill would be doing more with less, etc.

    I don't think they adopted his ideas - I mean, if you go back to earlier levels, you just walk through everything (it's fun to play on god mode sometimes) - and I kind of like everything getting harder. In Vet ranks, I feel more powerful b/c I'm at the highest level for most of my skills. Now it's a matter of out thinking content rather than steamrolling it.
    War, give me war, give me war.
  • born2beagator
    born2beagator
    ✭✭✭✭
    Getting weaker as you level is a terrible idea. Sure you got your build set and leveled, but what eso has is artificial difficulty. Once you get in vet, the only way you actually get stronger is better gear....while the enemies get a buff with each VR level gained. and its not a strategy buff, they just upped HP and Damage to unnecessary levels for solo content
    Edited by born2beagator on June 17, 2014 1:49AM
  • GreySix
    GreySix
    ✭✭✭✭✭
    Getting weaker as you level is a terrible idea.

    Concur. For those of us who remember defeating Sephiroth in FF7, can you imagine if you'd have got weaker up to the point you faced that monster?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • sagitter
    sagitter
    ✭✭✭✭✭
    Inzababa wrote: »
    I don't know if there's any way to check the population of subscriptions in ESO but every guild I speak to is either losing members or dying, when I go to vet zones they are completely empty, and Cyrodiil population seems to have dropped a lot too?

    :/


    Checking ppl on guilds it's not a valid system to evaluate popolation, with the 5 guild system. I changed 3 guilds in a row in the last week.
  • Moiskormoimi
    Moiskormoimi
    ✭✭✭✭
    sagitter wrote: »
    Inzababa wrote: »
    I don't know if there's any way to check the population of subscriptions in ESO but every guild I speak to is either losing members or dying, when I go to vet zones they are completely empty, and Cyrodiil population seems to have dropped a lot too?

    :/


    Checking ppl on guilds it's not a valid system to evaluate popolation, with the 5 guild system. I changed 3 guilds in a row in the last week.

    You can see the status of the inactives in a guild. You leaving and joining another is not what anyone is talking about. We can see how long it's been since you logged in. I have 20 friends on my personal list, and a small guild of 25 and a large guild of 200+. All but three on my personal list have logged in under two weeks, which as of today, includes me. Everyone else is 2 weeks plus. The larger guild used to have actives online ranging from 60-120. Today's glance, there were 18-23 for the hour or so I was on, and most of the other people were m.i.a. for longer than a few weeks as well. This is what people are reporting and are concerned with.
  • Ralathar44
    Ralathar44
    ✭✭✭
    Getting weaker as you level is a terrible idea. Sure you got your build set and leveled, but what eso has is artificial difficulty. Once you get in vet, the only way you actually get stronger is better gear....while the enemies get a buff with each VR level gained. and its not a strategy buff, they just upped HP and Damage to unnecessary levels for solo content

    I'm neutral on it from a gameplay perspective, then again as a fairly good player this would hinder me less.


    I like it from a story perspective though. The whole point of the singular underdog hero is to be an underdog. If you are just smacking things down at high level like a boss then they kind of lose their feeling of being powerful enemies or a threat.


    Honestly it's kind of a welcome change. Most MMORPG have enemies getting owned like a bad anime "nobody can defeat me, it's 100 years too early for.." kill him in 10 seconds...yeah.

    For once I at least feel like I'm facing powerful adversaries.
    Edited by Ralathar44 on June 17, 2014 2:23AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • gannerstalack
    gannerstalack
    Soul Shriven
    Simple numbers. Started this game with 45 other seasoned gamers. People I have played other MMOs for at least a year some closer to 6. We have 3 people left who made it to Vet content and 4 more who have only made it as far as level 15. Everyone has left and gone back to the other games. Not because Vet content is hard. Vet content is not hard its boring drudgery. Somehow ESO has equated long fights with hard. Killing a mob with 3000 hit points is not harder than killing a mob with 1500 hit points its longer. When I am going through solo vet quests I barely pay attention its just the same rotation over and over until the mob is dead. I love the boss and mini-boss fights in this game they tend to be fun and imaginative and a little challenging.

    Vet Trash:
    However the trash is just plain awful. Long is not hard, every trash fight being long is just plain drudgery. We call it trash for a reason (not because it has 1 gold) that reason is it the faceless minions, the unwashed masses of sentient thieves and thugs. I am a grand champion hero who has saved 2 factions already why does it take so long to kill a common thug? I recommend reducing the HPs or every non-named mob in all of vet content. Not to make it easier but to speed up the time in between moments where this game really shines.

    Server Population:
    Anyone who thinks the population of the game have not drastically dropped I am guessing between 75% and 90% is only seeing what they want. At prime play time there was only one instance of Rivenspire Vet8 zone. One instance for the entire mega-server. Friends who would wait for another player to come along on the same step of the quest for help would wait in excess of an hour. It used to be a continuous stream of people in every zone.

    The unforgivables:
    The stealth changes and lack of communication. They make changes to a class and we have no idea, we go to run a vet dungeon and our abilities don't work the same way any longer. Besides the stealth changes / nerfs the even changed the link to the patch notes but didn't change the link on the patcher. Why? Because they didn't want information readily available. There can't be any other reason and switching a URL is something most 6 year old children are capable of. They need to fess up to whats broken. The only way we know which procs work, which sort of work, which are fully broken is diligence of the players. They need to let us know if a heal associated with a specific nerf is broken, and that they are working on it. People are patient when they know things are being addressed, right now its the equivalent to not have on-hold music. We just get a buzz that might be our imagination. A little advice; people don't mind fixing balance issues but when ever possible it should be done by making classes better.
  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    The VR zones are empty because few people want them. Many at VR12 now did so by abusing the Anomaly Crystals which ZOS have now destroyed as a means of leveling.

    Why did people use those? Because questing in the VR zones is an exercise in utter frustration.

    VR zones will kill this game, they're LEVELING content not end-game so if you're unable to progress due to asininely-buffed mobs or simply don't intend to tolerate a 1990s-like grind then you'll have to leave as there's nothing left to do.

    And why should End-Game have to be just Raids and PvP?
    Leveling in this game is one of the ENDGAMES, and that is just the way it should be for a TES game.

    As for VR zones, I wrote a topic on it, and seems like people rather complain about it, than suggest how to make it better. Makes me really sad. Well either way here it is if anyone wants to suggest anything instead of complaining:

    http://forums.elderscrollsonline.com/discussion/111134/veteran-content-better-solution#latest
    Edited by Bloodfang on June 17, 2014 3:16AM
  • Ralathar44
    Ralathar44
    ✭✭✭
    Vet Trash:
    However the trash is just plain awful. Long is not hard, every trash fight being long is just plain drudgery. We call it trash for a reason (not because it has 1 gold) that reason is it the faceless minions, the unwashed masses of sentient thieves and thugs. I am a grand champion hero who has saved 2 factions already why does it take so long to kill a common thug? I recommend reducing the HPs or every non-named mob in all of vet content. Not to make it easier but to speed up the time in between moments where this game really shines.

    Say the people using the broken builds.

    Yet there are quite alot of people out there just trying to survive because they decided to play things that were not dk or light armor or staff. Alot of this problem is people creating their own issue.
    Server Population:
    Anyone who thinks the population of the game have not drastically dropped I am guessing between 75% and 90% is only seeing what they want. At prime play time there was only one instance of Rivenspire Vet8 zone. One instance for the entire mega-server. Friends who would wait for another player to come along on the same step of the quest for help would wait in excess of an hour. It used to be a continuous stream of people in every zone.

    It's actually quite common for games to drop 30%-50% in it's first months. Only breakout hits really buck this trend.

    Also Vet zones are dead because people play alts. Yes, I could likely have a V12 by now but I don't because I have a stable of alts. I play ALOT. Normal people are still a good ways behind me.

    Again, part if this problem is people creating their own issues. However the other part is phasing, great for immersion, bad for seeing who is actually in your zone.
    The unforgivables:
    The stealth changes and lack of communication.

    They make changes to a class and we have no idea, we go to run a vet dungeon and our abilities don't work the same way any longer. Besides the stealth changes / nerfs the even changed the link to the patch notes but didn't change the link on the patcher. Why? Because they didn't want information readily available. There can't be any other reason and switching a URL is something most 6 year old children are capable of.

    Every game ever. Work documentation for a living for awhile, when you deal with thousands upon thousands of values a day you screw up sometimes. Even when you have 2-3 levels of people to catch mistakes things regularly make it through. Because people are human. I've worked this before, I've lived it. It sucks. You can have a 1% error rate and be checked by 2 people and mistakes will make it through.

    For reference that's 1 mistake for every 300 entries assuming 1% error rate and 3 people checking. Also for reference the Craglorn patch featured well over 300 invidual entries (did not count sub-entries). I stopped counting at 300, the total appears to reach between 500-600 guesstimating the remainder.

    That means that given a 1% error rate and 3 people double checking every single thing you would have around 2 errors in the Craglorn patch alone.

    You prolly screw up more than that at YOUR job. For reference people who get their eyes lasered (LASIK) have about a 5% rate of complications.

    Missed patch notes are going to happen, get over yourself and hold them to the same standards you hold yourself.

    People like you reacting like this to normal humor error rates are exactly why companies don't communicate. Because people like you are just waiting to tear them to shreds for no reason.


    Once more alot of this is people creating or even inventing their own issues.

    That's not to say they never screw up, they do, sometimes epically (any race any alliance pre-order BS), but you are creating most of your own issues.
    Edited by Ralathar44 on June 17, 2014 3:25AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
Sign In or Register to comment.