Nightblades and templars don't really exist.
Nox_Aeterna wrote: »To fix something closer to launch than to leave it broken for years because some would be annoyed by the change , which is the reason i think they really should put more effort in balance and fast , big changes annoy players and they are needed right now.
Still , if you think it was a major accomplishment to reach 50 , which honestly just takes you to work together with friends to be an easy task really , then yeah , ask for something like a pet or whatever.
Nightblades and templars don't really exist.
yes, lets make the game simple and faceroll-able for anyone who only wants to play the game 15 mins a day and doesnt wanna work for levels. why should anyone who actually put time or effort be acknowledged right? we should all be able to make veteran kuta glyphs after 10 mins of grinding right? YEA! screw those guys i want 5 enchanting levels per decon, because its FAIR
Early adoption does come with pitfalls: early versions of products may be buggy and/or prone to malfunction. Furthermore, more efficient, and sometimes less expensive, versions of the product usually appear a few months after the initial release (Apple iPhone).[2][3] The trend of new technology costing more at release is often referred to as the "early adopter tax".[4]
YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!!
GothicPython wrote: »Do you understand how dragons blood works? It has a base cost of 450ish Magicka and it only heals 33% of *missing health* to the player it wont ever heal anyone other than the player and you can only spam it so many times before you completely run out Magicka and yes it might be the largest, but it's also the weakest. It's a skill that already has diminishing returns built into it...and you're complaining?
Maverick827 wrote: »http://en.wikipedia.org/wiki/Early_adopterEarly adoption does come with pitfalls: early versions of products may be buggy and/or prone to malfunction. Furthermore, more efficient, and sometimes less expensive, versions of the product usually appear a few months after the initial release (Apple iPhone).[2][3] The trend of new technology costing more at release is often referred to as the "early adopter tax".[4]
AlexDougherty wrote: »
YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!! thats like taking away veteran levels! you'll have a mutiny I tell ya! A MUTINY!!
if you decrease the exp needed for levels or increase the exp per glyph, I DEMAND being auto leveled to the next cap when you release them because that is bigger nonsense than not nerfing dragonblood on a DK or nerfing mages fury on a sorc.
(still cant wrap my brain around why the biggest tank class has the biggest heal in game, and why the highest hitting ranged mage also has the highest damage execute, isn't there a healer class and an assassin class..?)
yes, lets make the game simple and faceroll-able for anyone who only wants to play the game 15 mins a day and doesnt wanna work for levels. why should anyone who actually put time or effort be acknowledged right? we should all be able to make veteran kuta glyphs after 10 mins of grinding right? YEA! screw those guys i want 5 enchanting levels per decon, because its FAIR
You're the guy that blew a load just to get it faster, not us.
If anything we should be laughing at you.
A large rectangle
isengrimb16_ESO wrote: »YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!! thats like taking away veteran levels! you'll have a mutiny I tell ya! A MUTINY!!
if you decrease the exp needed for levels or increase the exp per glyph, I DEMAND being auto leveled to the next cap when you release them because that is bigger nonsense than not nerfing dragonblood on a DK or nerfing mages fury on a sorc.
(still cant wrap my brain around why the biggest tank class has the biggest heal in game, and why the highest hitting ranged mage also has the highest damage execute, isn't there a healer class and an assassin class..?)
No, there isn't a "this class and that class", there wasn't meant to be - just different playstyles based on preference. We also weren't meant to all wear dresses and wield sticks, either, but the computer minded-number crunchers seem to think we must (at least for VR content - and if that's true, then it's VR content that needs adjusting, not the classes. As for PvP, I don't care about their silly "balance" issues one bit - it should be irrelevant, and mostly sounds like "I can't wipe the floor with everyone, my class must be broken" kind of stuff.)
As for adjusting enchanting, all I saw was that they were supposed to fix ONE LEVEL that was buggered as far as the numbers went. So, you'd want the game to be screwed forever, just because you did something really fast and early? I used to hear that over on WoW all the time. "OMG, now it's easy for people to get this and that - when the expansion was current, it was hard" or "OMG, LFR gear looks too much like my leet gear, LFR peeps should get NOTHING, tourist mode!"
Bleah!
i got 50 enchanting on my lvl 30 like 2 months ago from spending hundreds of thousands of gold buying potency runes and denata/rekutas, so yea, major acomplishment. because as you see above me, veteran guys cant even get to kuta glyphs yet.
AlexDougherty wrote: »
whys it useless, because people with millions of gold dont wanna pay 5k for the highest level enchants but will go sell their crappy trait gear for 20k+?
YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!! thats like taking away veteran levels! you'll have a mutiny I tell ya! A MUTINY!!
if you decrease the exp needed for levels or increase the exp per glyph, I DEMAND being auto leveled to the next cap when you release them because that is bigger nonsense than not nerfing dragonblood on a DK or nerfing mages fury on a sorc.
(still cant wrap my brain around why the biggest tank class has the biggest heal in game, and why the highest hitting ranged mage also has the highest damage execute, isn't there a healer class and an assassin class..?)
GothicPython wrote: »Do you understand how dragons blood works? It has a base cost of 450ish Magicka and it only heals 33% of *missing health* to the player it wont ever heal anyone other than the player and you can only spam it so many times before you completely run out Magicka and yes it might be the largest, but it's also the weakest. It's a skill that already has diminishing returns built into it...and you're complaining?
diminishing returns? u cast 1-2 and ur full hp already, take a potion, ur full everything, and whoever was attacking u is already dead. explain the logic?