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PLEASE ESO NO, JUST NO!!!

Squarcle
Squarcle
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YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!! thats like taking away veteran levels! you'll have a mutiny I tell ya! A MUTINY!!

if you decrease the exp needed for levels or increase the exp per glyph, I DEMAND being auto leveled to the next cap when you release them because that is bigger nonsense than not nerfing dragonblood on a DK or nerfing mages fury on a sorc.

(still cant wrap my brain around why the biggest tank class has the biggest heal in game, and why the highest hitting ranged mage also has the highest damage execute, isn't there a healer class and an assassin class..?)
  • Mortosk
    Mortosk
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    Nightblades and templars don't really exist.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Nox_Aeterna
    Nox_Aeterna
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    To fix something closer to launch than to leave it broken for years because some would be annoyed by the change , which is the reason i think they really should put more effort in balance and fast , big changes annoy players and they are needed right now.

    Still , if you think it was a major accomplishment to reach 50 , which honestly just takes you to work together with friends to be an easy task really , then yeah , ask for something like a pet or whatever.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • JJDrakken
    JJDrakken
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    I for one welcome easier lvling of enchanting. I have VR5, that's at like 24 enchating, it's been hard getting it up lvls.
    Leader of Oblivion Crisis. Bunch of Daedric Worshiping MF's. We'll Bang Ok.
  • Squarcle
    Squarcle
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    Mortosk wrote: »
    Nightblades and templars don't really exist.

    we do, we just dont exist as long.. because we end up rerolling to these guys, or switching to a destruction staff to even compete with their damage. funny part is half the time in a dung the random healer it gives me is a sorc, whyd i even role a templar for my main.. i just afk him as a hireling hoarder now with over 100 skill points in my craft skills
  • phtony06b14_ESO
    phtony06b14_ESO
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    Class balance aside, enchanting needs fixing and we both know it.
  • Csub
    Csub
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    It`s like in other MMOs when they make leveling easier, faster, dungeons easier or when a new content patch comes and you throw out all your hard earned gear that you farmed weeks or months for. It`s the part of every MMO, spending a lot of time for something that will then become faster, easier or useless.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • kieso
    kieso
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    if you were stupid enough to put in that much gold and time into enchanting...well that's your own fault.
  • Squarcle
    Squarcle
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    To fix something closer to launch than to leave it broken for years because some would be annoyed by the change , which is the reason i think they really should put more effort in balance and fast , big changes annoy players and they are needed right now.

    Still , if you think it was a major accomplishment to reach 50 , which honestly just takes you to work together with friends to be an easy task really , then yeah , ask for something like a pet or whatever.

    i got 50 enchanting on my lvl 30 like 2 months ago from spending hundreds of thousands of gold buying potency runes and denata/rekutas, so yea, major acomplishment. because as you see above me, veteran guys cant even get to kuta glyphs yet.
  • Nox_Aeterna
    Nox_Aeterna
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    Mortosk wrote: »
    Nightblades and templars don't really exist.

    Yeah , problem is , i really dont want to do all the quests again ...

    Guess eventually i will need to quit if zen has no plans for this , considering what they said on that road ahead thing , where they said the templar rite of passage should be used on PvP mostly , i will probably quit soon :P.
    Edited by Nox_Aeterna on June 16, 2014 8:13PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Sakiri
    Sakiri
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    35 enchanting and leveling solely by trading with partner. *shrug*
  • Squarcle
    Squarcle
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    yes, lets make the game simple and faceroll-able for anyone who only wants to play the game 15 mins a day and doesnt wanna work for levels. why should anyone who actually put time or effort be acknowledged right? we should all be able to make veteran kuta glyphs after 10 mins of grinding right? YEA! screw those guys i want 5 enchanting levels per decon, because its FAIR
  • NobleX35
    NobleX35
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    Do you understand how dragons blood works? It has a base cost of 450ish Magicka and it only heals 33% of *missing health* to the player it wont ever heal anyone other than the player and you can only spam it so many times before you completely run out Magicka and yes it might be the largest, but it's also the weakest. It's a skill that already has diminishing returns built into it...and you're complaining?
    Edited by NobleX35 on June 16, 2014 8:18PM
    "Only the dead have seen the end of war."
  • Sakiri
    Sakiri
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    Squarcle wrote: »
    yes, lets make the game simple and faceroll-able for anyone who only wants to play the game 15 mins a day and doesnt wanna work for levels. why should anyone who actually put time or effort be acknowledged right? we should all be able to make veteran kuta glyphs after 10 mins of grinding right? YEA! screw those guys i want 5 enchanting levels per decon, because its FAIR

    You're the guy that blew a load just to get it faster, not us.

    If anything we should be laughing at you.
  • Maverick827
    Maverick827
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    http://en.wikipedia.org/wiki/Early_adopter
    Early adoption does come with pitfalls: early versions of products may be buggy and/or prone to malfunction. Furthermore, more efficient, and sometimes less expensive, versions of the product usually appear a few months after the initial release (Apple iPhone).[2][3] The trend of new technology costing more at release is often referred to as the "early adopter tax".[4]
  • Squarcle
    Squarcle
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    kieso wrote: »
    if you were stupid enough to put in that much gold and time into enchanting...well that's your own fault.

    its MY fault for leveling the stat the way it was released? seems like your the stupid 1 on this post wtf
  • AlexDougherty
    AlexDougherty
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    Squarcle wrote: »
    YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!!

    Well they can't leave it as it was, it HAS to be easier to level, or it is useless.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Squarcle
    Squarcle
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    Do you understand how dragons blood works? It has a base cost of 450ish Magicka and it only heals 33% of *missing health* to the player it wont ever heal anyone other than the player and you can only spam it so many times before you completely run out Magicka and yes it might be the largest, but it's also the weakest. It's a skill that already has diminishing returns built into it...and you're complaining?

    diminishing returns? u cast 1-2 and ur full hp already, take a potion, ur full everything, and whoever was attacking u is already dead. explain the logic?
  • Squarcle
    Squarcle
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    http://en.wikipedia.org/wiki/Early_adopter
    Early adoption does come with pitfalls: early versions of products may be buggy and/or prone to malfunction. Furthermore, more efficient, and sometimes less expensive, versions of the product usually appear a few months after the initial release (Apple iPhone).[2][3] The trend of new technology costing more at release is often referred to as the "early adopter tax".[4]

    i didnt buy the apple iphone i bought enchanting exp in a completely unbalanced video game that keeps sh*tting on everything i do catering to noobs who only wanna press 2 buttons to get a kill and decon 5 things to get maximum skill cap
  • Squarcle
    Squarcle
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    Squarcle wrote: »
    YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!!

    Well they can't leave it as it was, it HAS to be easier to level, or it is useless.

    whys it useless, because people with millions of gold dont wanna pay 5k for the highest level enchants but will go sell their crappy trait gear for 20k+?
  • isengrimb16_ESO
    isengrimb16_ESO
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    Squarcle wrote: »
    YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!! thats like taking away veteran levels! you'll have a mutiny I tell ya! A MUTINY!!

    if you decrease the exp needed for levels or increase the exp per glyph, I DEMAND being auto leveled to the next cap when you release them because that is bigger nonsense than not nerfing dragonblood on a DK or nerfing mages fury on a sorc.

    (still cant wrap my brain around why the biggest tank class has the biggest heal in game, and why the highest hitting ranged mage also has the highest damage execute, isn't there a healer class and an assassin class..?)

    No, there isn't a "this class and that class", there wasn't meant to be - just different playstyles based on preference. We also weren't meant to all wear dresses and wield sticks, either, but the computer minded-number crunchers seem to think we must (at least for VR content - and if that's true, then it's VR content that needs adjusting, not the classes. As for PvP, I don't care about their silly "balance" issues one bit - it should be irrelevant, and mostly sounds like "I can't wipe the floor with everyone, my class must be broken" kind of stuff.)

    As for adjusting enchanting, all I saw was that they were supposed to fix ONE LEVEL that was buggered as far as the numbers went. So, you'd want the game to be screwed forever, just because you did something really fast and early? I used to hear that over on WoW all the time. "OMG, now it's easy for people to get this and that - when the expansion was current, it was hard" or "OMG, LFR gear looks too much like my leet gear, LFR peeps should get NOTHING, tourist mode!"

    Bleah!

  • PBpsy
    PBpsy
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    I agree I am 3 level away from making VR12 Glyphs. It was in a way too easy. I will be done with this skill soon but clothing and blacksmithing will still require months to get everything to 8 traits. The only thing that needed fixing is the messed up exp req for level 28 and giving aspect extraction a bit of a boost so it can be actually clear that it does something, If you are working with someone the leveling is way to fast 6.5% of a level for a blue glyph at your tier and 1.5% for a white one.
    Edited by PBpsy on June 16, 2014 8:29PM
    ESO forums achievements
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  • Squarcle
    Squarcle
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    Sakiri wrote: »
    Squarcle wrote: »
    yes, lets make the game simple and faceroll-able for anyone who only wants to play the game 15 mins a day and doesnt wanna work for levels. why should anyone who actually put time or effort be acknowledged right? we should all be able to make veteran kuta glyphs after 10 mins of grinding right? YEA! screw those guys i want 5 enchanting levels per decon, because its FAIR

    You're the guy that blew a load just to get it faster, not us.

    If anything we should be laughing at you.

    zenimax is already laughing at me dont waste your breath.
  • Kiwi
    Kiwi
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    this is a single player game and i am continually impressed with how detailed some of you NPC are
    A large rectangle
    
  • Squarcle
    Squarcle
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    Squarcle wrote: »
    YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!! thats like taking away veteran levels! you'll have a mutiny I tell ya! A MUTINY!!

    if you decrease the exp needed for levels or increase the exp per glyph, I DEMAND being auto leveled to the next cap when you release them because that is bigger nonsense than not nerfing dragonblood on a DK or nerfing mages fury on a sorc.

    (still cant wrap my brain around why the biggest tank class has the biggest heal in game, and why the highest hitting ranged mage also has the highest damage execute, isn't there a healer class and an assassin class..?)

    No, there isn't a "this class and that class", there wasn't meant to be - just different playstyles based on preference. We also weren't meant to all wear dresses and wield sticks, either, but the computer minded-number crunchers seem to think we must (at least for VR content - and if that's true, then it's VR content that needs adjusting, not the classes. As for PvP, I don't care about their silly "balance" issues one bit - it should be irrelevant, and mostly sounds like "I can't wipe the floor with everyone, my class must be broken" kind of stuff.)

    As for adjusting enchanting, all I saw was that they were supposed to fix ONE LEVEL that was buggered as far as the numbers went. So, you'd want the game to be screwed forever, just because you did something really fast and early? I used to hear that over on WoW all the time. "OMG, now it's easy for people to get this and that - when the expansion was current, it was hard" or "OMG, LFR gear looks too much like my leet gear, LFR peeps should get NOTHING, tourist mode!"

    Bleah!

    wiping the floor with other classes isnt my priority, every other class shouldnt be a more viable healer than my templar, and than my damage is nerfed to hell, and half the nightblade skills dont even cast in PvP and definately dont cast when you go invisible. its more about "whys that 1 DK able to kill our entire keep and walk away full hp" or how about "why is that sorc tanking everything i do while stunlocking me and hitting over 1k at a time with massive crit reheals and never runs out of magicka for spamming the same 1 skill until im dead from 2/3 hp"

    as for your WoW comment idgaf i dont play that trash, i play ESO, which is catering to people who whine about a skill that i raised perfectly fine on an underleveled skiller account.
  • Sharee
    Sharee
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    Squarcle wrote: »
    i got 50 enchanting on my lvl 30 like 2 months ago from spending hundreds of thousands of gold buying potency runes and denata/rekutas, so yea, major acomplishment. because as you see above me, veteran guys cant even get to kuta glyphs yet.

    I'd like to know where you got hundreds of thousands of gold from on a level 30 character 12 days after the game got released...
  • Dayv
    Dayv
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    Wow OP, how could you not see that this might be on the cards?
  • AlexDougherty
    AlexDougherty
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    Squarcle wrote: »
    Squarcle wrote: »
    YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!!

    Well they can't leave it as it was, it HAS to be easier to level, or it is useless.

    whys it useless, because people with millions of gold dont wanna pay 5k for the highest level enchants but will go sell their crappy trait gear for 20k+?

    I haven't got millions, barely afforded my horse this week, the 17K one not the 42K. Enchanting and alchemy are the slowest hardest to crafts to level. Even when you get to the point where you learn all the runes/plants.

    Alchemy is worse tbh, but Enchanting is still bad.

    Which is why they have to change it. Forget about people in the endgame having loads of money. We should be to level it as we progress through the game. I haven't made much of a dent in it.

    Blacksmithing, clothing and Woodworking, Ive made decent progress in, still have a long way to go, but it's getting there. Provisioning is easy to level. I don't want enchanting and Alchemy to be as easy as provisioning, but they should show some progress for our efforts.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Evergnar
    Evergnar
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    Wanting them to not change this would just be selfish. It needs to be changed. Enchanting was always one of my favorite things until ESO.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Squarcle wrote: »
    YOU CANT REALLY MAKE ENCHANTING EASIER TO LEVEL AFTER SO MANY OF US SPENT SO MUCH GOLD AND TIME ON IT!! thats like taking away veteran levels! you'll have a mutiny I tell ya! A MUTINY!!

    if you decrease the exp needed for levels or increase the exp per glyph, I DEMAND being auto leveled to the next cap when you release them because that is bigger nonsense than not nerfing dragonblood on a DK or nerfing mages fury on a sorc.

    (still cant wrap my brain around why the biggest tank class has the biggest heal in game, and why the highest hitting ranged mage also has the highest damage execute, isn't there a healer class and an assassin class..?)

    How much gold did you buy to level enchanting up?
  • NobleX35
    NobleX35
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    Squarcle wrote: »
    Do you understand how dragons blood works? It has a base cost of 450ish Magicka and it only heals 33% of *missing health* to the player it wont ever heal anyone other than the player and you can only spam it so many times before you completely run out Magicka and yes it might be the largest, but it's also the weakest. It's a skill that already has diminishing returns built into it...and you're complaining?

    diminishing returns? u cast 1-2 and ur full hp already, take a potion, ur full everything, and whoever was attacking u is already dead. explain the logic?

    For re-iteration...It heals 33% of *missing health*. A DK can never get "fully" healed off that skill because it's missing health not total health.

    Say a DK has 3,000 health and they are down to 500 and for those of you that can't add/subtract...it means they're *missing* 2,500.

    First cast: 2,500 * 0.33 = 825 health returned. The first cast healed the DK for 825 health.

    Now assuming nothing has changed and the DK hasn't received any other heals or lost any more health

    Second cast: 500 + 825 = 1,325
    3,000 - 1,325 = 1,675 missing health
    1,675 * 0.33 = 552.75 health returned.

    825 + 552.75 = 1,377.75 health returned after casting it twice which is not even 50% of the DK's total health pool.

    The DK has gained 1,377 health and spent 900 Magicka...explain to me again how this is unbalanced?
    Edited by NobleX35 on June 16, 2014 8:45PM
    "Only the dead have seen the end of war."
This discussion has been closed.