frwinters_ESO wrote: »no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME
I stopped reading right here. Every elder scroll game, except Skyrim and i never played arena, had classes. You DID have the option of creating your own class with your own set attributes, but regardless, you had classes each with 5 primary skills that governed how you gained levels.
Skyrim was the first game where you could do anything, develop any skill, anytime anywhere etc.
So before you think you know how to fix a game, play the rest of them.
AlexDougherty wrote: »ChingChong wrote: »That would be a hell of a structural revamp. Not completly against the idea. I'm not sure how it would effect the game going from a class structure to a free for all.
after the whiney babies crying about "oh but I just no-lifed a week to grind 4 Dk's and 4 sorc's to v12" wipe their tears they can change 1 into a healer 1 into a tank 1 into a mage 1 into an up fighter with melee, 1 into an archer, and 1 into a crafter, and 1 for experimenting lol, and than realize it was for the best.
its really sad watching more and more people quit their mains to go reroll a sorc and DK, u cant even find healers for lowbie dung groups anymore cause everyones a DPS DK or sorc , you find the rare tank, most of the time its a DK with destroy staff and light robes
I suggest you actually read what he said.
He wasn't saying anything you commented on, he said it would be a huge structural upheaval, ie essentially a rewrite of the game.
That might render the game unplayable, because the code would have to be rewritten, and any change can introduce bugs, and that degree could crash the servers, constantly.
Why would it require a code change? It would mostly be a I/F change. All selecting a class does is 'restrict' which skills you can use and skill up. The game play would NOT change at all, I don't understand why it would be a major overhaul considering all the skills are already in game and being used.
Indeed. That's why Bethesda and Zenimax isn't the only developer that I love. That's why we are not restricted to one game. And that's exactly why we grow to be who we are and capable of making the comparisons and the right choice about the game.AlexDougherty wrote: »I know the grass is always greener on the other side of the fence, but change isn't always a good idea.
Indeed. That's why Bethesda and Zenimax isn't the only developer that I love. That's why we are not restricted to one game. And that's exactly why we grow to be who we are and capable of making the comparisons and the right choice about the game.AlexDougherty wrote: »I know the grass is always greener on the other side of the fence, but change isn't always a good idea.
This game has it's perks, it's already filled with more variety than most games. It's a great idea, it is! However, it could no longer be applied to ESO. Perhaps next time.
The class and skill system used by ESO reminds me of an old MMORPG named Rising Force Online. 3 factions, 3 classes, separate skill mastery that progresses based on player activity, and a specific campaign map for AvA. There were discussions within that game regarding removal of classes as well. However, balancing would be a complete headache, and it would end up having people complain about classes providing limited skills should it be successfully implemented.
1. Currently in ESO, all classes has it's variety of skills. But take a good look, it's essentially providing certain similarities in utilisation. It's either you have people running around with 3 skills that stackingly boosts damage to the point where he can one hit KO someone else, or you take away all these redundant spells and leave the classes with one and a half skill tree.
e.g. There are spells in all 3 classes that provides the ability to cap armour and spell resist, with small variations. All classes have spells that deals damage and returns some amount of health to players. All classes have spells that empower the following attack. All classes have spells that buffs basic combat stats for similar amount of time. If all these spells stack, it would be too OP, if all these spells do not stack, it's ridiculous to have all of them available to you.
2. Everyone will end up with the same build as mentioned by @AlexDougherty. Why? I currently have 2 resources, I spam only a maximum of 3 skills in a battle. This 3 skills are taken from a choice of 5 slots, with the other 2 suited for different situations. Occasionally I still have to swap out some skills for different mobs, because some skills are not optimal or the best in the group. Should I have access to all class skills, I no longer need to perform swapping. Example, I take the best 2 DPS skills from 2 classes, I add in 2 of the best self heals with resource management, and lastly an AOE cc or armour capping skill from DK. Do you think there's any content that one could not solo?
Having access to all skills will completely break the game and everything in it.There are waaaaay too many variables to be able to balance that out.
It will become elder scrolls of whatever min/max ppl figure out and thats it. Every person will run the same build simply because its massively OP.
Then what?
no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME
Think out of the box man. I play an NB by the way.Indeed. That's why Bethesda and Zenimax isn't the only developer that I love. That's why we are not restricted to one game. And that's exactly why we grow to be who we are and capable of making the comparisons and the right choice about the game.AlexDougherty wrote: »I know the grass is always greener on the other side of the fence, but change isn't always a good idea.
This game has it's perks, it's already filled with more variety than most games. It's a great idea, it is! However, it could no longer be applied to ESO. Perhaps next time.
The class and skill system used by ESO reminds me of an old MMORPG named Rising Force Online. 3 factions, 3 classes, separate skill mastery that progresses based on player activity, and a specific campaign map for AvA. There were discussions within that game regarding removal of classes as well. However, balancing would be a complete headache, and it would end up having people complain about classes providing limited skills should it be successfully implemented.
1. Currently in ESO, all classes has it's variety of skills. But take a good look, it's essentially providing certain similarities in utilisation. It's either you have people running around with 3 skills that stackingly boosts damage to the point where he can one hit KO someone else, or you take away all these redundant spells and leave the classes with one and a half skill tree.
e.g. There are spells in all 3 classes that provides the ability to cap armour and spell resist, with small variations. All classes have spells that deals damage and returns some amount of health to players. All classes have spells that empower the following attack. All classes have spells that buffs basic combat stats for similar amount of time. If all these spells stack, it would be too OP, if all these spells do not stack, it's ridiculous to have all of them available to you.
2. Everyone will end up with the same build as mentioned by @AlexDougherty. Why? I currently have 2 resources, I spam only a maximum of 3 skills in a battle. This 3 skills are taken from a choice of 5 slots, with the other 2 suited for different situations. Occasionally I still have to swap out some skills for different mobs, because some skills are not optimal or the best in the group. Should I have access to all class skills, I no longer need to perform swapping. Example, I take the best 2 DPS skills from 2 classes, I add in 2 of the best self heals with resource management, and lastly an AOE cc or armour capping skill from DK. Do you think there's any content that one could not solo?
I think this is all false because 1: if your taking the best dps skills, youd most likely be taking the super high crystal shard shot from sorc which means 2 seconds of channeling = anyone can interrupt stun you instantly with a number of their own builds, the best heal would be mutagen = not enough hp to sustain everyones dps, breath of life would destroy your magicka unless used strategically, and your armor cap would end after 10 seconds so people would just switch targets if they had a brain, the game would become a lot more skill requiring and not based on "im this class so I can run into this group of people run my finger along keyboard and walk or bolt out after 5+ kills"
as for your "every skill is the same" part that is false, as far as I see sorc and NB are the only reheal on damage characters, sorc heals off crit, NB has siphon, the armor cap is wrong too only DK has the 3% damage cap, and only sorc/DK have area CC unless you count a NB ult or his fear, but neither the sorc or NB do damage with these area lockdowns, only the DK has a spammable root that does ridiculous damage aswell, which he can force u to burn ur entire stamina bar rolling out of talons, with 1/3 his magicka bar. in a fight Templars damage on next attack is heavily gimped, ive never seen a situation fighting someone 3k hp and up where channeling a 3 second cast for an extra 50 damage was viable unless he was really far away and you do it for your base damage, nightblade has a 30% boost to anything meaning he can execute u for upwards of 1k damage.
so anyways your 1 bar would basically be your main damage and 1 defense 1 self heal, and the other bar would be your situational counter to whoever counters your original bar, unless your 1 of those DK's that only play with 1 bar that doesn't even have all 5 abilitys on it, and has no need for them. which would make you extremely gimped instead of the "godmode" your saying here. sorry. theres a lot more strategy to what your saying in that post than everyone picking the same 2 spells.
Wifeaggro13 wrote: »no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME
you wouldn't even need to remove skills because who is going to use 6 different heals on their bar besides a pure healer?
you spam "play how you want" ? okay, let us. don't force us into rolling a veteran account every month to try each class before we even pick a favourite just to fill your wallets with sub fee.
im tired of saying, and witnessing, how 2 classes (sorc and dk) are extremely overpowered at all levels in terms of PvE and PvP, and I dare you to deny it.
how to implement such an easy fix? reset all our skill points, keep our alliances and races, and just change us to adventurers, of whatever level we are. than we can pick and choose spells of any kind for our 1 character, because your treating this game like a cash cow MMO that your fans don't wanna see happen.
think of the beauty.. a forum where a person cant say "that class is OP" CAUSE HE IS THAT CLASS! everybody would counter themselves in PvP, and it would be incredible to try, and the best part is, you still run out of stamina and magicka! so nothing would be OP!!
please consider this, unless your end goal is really making huge bank off people who wanna try each of the classes to max rank
"play how you want" well damn, can you think of a better way zenimax? I suggest throwing this together for the private test server ASAP
you obviously only played skyrim i love it when people make that statment like every other "Elderscrolls games" . There were for more classes in elder scrolls games with far far more options and flexibility. the candy land combination of stats and diluted skill system was introduced as these games started hitting the limited hardware of console. this is no longer the case. you scream flexibility with zero reguard to Group mechanics, Rolls( yes the trinity is ot broken matter of fact it needs to be brought back to its core with more defined rolls and larger groups with true support and true CC. currently this game danced to close to the line of no roles and people are spitting it out like they just tasted dog poo) Its very evident in end game with everyone is DPS caster with taunts and heals.
frwinters_ESO wrote: »no more classes. everyone is one "Adventurer" (no arrow to the knee yet) class, and ALL the skill lines are available to you. LIKE EVERY OTHER ELDER SCROLLS GAME
I stopped reading right here. Every elder scroll game, except Skyrim and i never played arena, had classes. You DID have the option of creating your own class with your own set attributes, but regardless, you had classes each with 5 primary skills that governed how you gained levels.
Skyrim was the first game where you could do anything, develop any skill, anytime anywhere etc.
So before you think you know how to fix a game, play the rest of them.
you mind if I correct you or you not gonna read that either? they had birth signs that gave you a minor adjustment to raising all the abilities that you could use between all "classes" you were never stuck only using daggers on the thief birth sign etc. that's what im saying, id much prefer the ability to use ALL skills on any account, I don't care about getting a 10% boost to something, I want bolt, I want shard, I want talons, I want chains, I DONT WANNA ROLL A NEW ACCOUNT TO V12 TO GET IT. I want every fight to be equal, I don't want you to faceroll me and my entire group 1v10 because you got 2 different reflect spells, a percent of your 3k+ hp reheal, a gap closing CC, and an area damage CC with 2 different ults that make u invincible.
+
but please, im sure your about to tell me how you easily solo any v12 DK in a fair 1v1 fight no ganking him.