fyendiarb16_ESO wrote: »It makes no sense whatsoever to me to have melee class skills use magicka and do magic damage and to have them also scale with magicka as well? Does weapon damage only effect the light/heavy attacks and not the melee class skills? Which class skills depend on weapon crit and which on magic crit? Does a melee class skill do the same damage whether you use sword&board or a big twohander?
*confused*
The tool tips really need to become more obvious about things like this tbh.
fyendiarb16_ESO wrote: »It makes no sense whatsoever to me to have melee class skills use magicka and do magic damage and to have them also scale with magicka as well? Does weapon damage only effect the light/heavy attacks and not the melee class skills? Which class skills depend on weapon crit and which on magic crit? Does a melee class skill do the same damage whether you use sword&board or a big twohander?
*confused*
The tool tips really need to become more obvious about things like this tbh.
If you are referring to Nightblade skills, yes it's a little clunky. Skills like Impale/Killer's Blade, Veiled Strike, and etc use physical crit rating, while damage scales with magicka. Essentially any skills that seem like melee use physical crit, while any 'spells' like Strife use spell critical. It's confusing for sure. It makes stamina builds even less viable, as you will lose out on all the damage those class skills provide, while the weapon skills aren't good for that much, at least in pve. My current magicka-based melee build, using 5leather/2light still provides with around 40-50% physical crit and around 2000 magicka, but melee is tough to pull off in dungeons/trials consistently.
Who told you that something is supposed to be a stamina class?I've been a little confused as well. DK and NB class abilities use magic even though they are suppose to be stamina classes.
There is no such thing like a "stamina class" in this game.
gougefub17_ESO wrote: »I thought the weapon skills (except staff) keyed offstamina which has dodge, interrupt, and block all ready using the pool.
I'm must be missing something?
I've been a little confused as well. DK and NB class abilities use magic even though they are suppose to be stamina classes. Seems that it doesn't matter which class you choose, all players know magic. This is even more apparent by the soul trap leveling with the main quest. All players are mages.
fyendiarb16_ESO wrote: »I believe that all caster class abilities should use magicka and scale off a combination of your maximum magicka pool, the weapon damage and use magicka crit chance, and all melee class abilities should use stamina and scale off a combination of your maximum stamina pool, weapon damage and physical crit chance.
For this to work there needs to be a separate resource bar for dodging, sprinting, blocking and such though and of course a lot of balancing. Not to mention balancing of the armor types and their passives.