p_tsakirisb16_ESO wrote: »I have made a blue set of Hunding Rage V6
So. What is the best add-on to test the damage? I will report the results with screenshots here. (I do use 2H). And by not shooting mud crabs of unknown level.
The examples above over complicate the whole issue, with some keep repeating some dubious % that have nothing to do with the actual issue.
You will have the results at around 6pm BST tonight. (5pm GMT, 7pm CEST).
ferzalrwb17_ESO wrote: »Is posting that wall of text 3 times supposed to make a point? It just messes the thread.
p_tsakirisb16_ESO wrote: »I have made a blue set of Hunding Rage V6
So. What is the best add-on to test the damage? I will report the results with screenshots here. (I do use 2H). And by not shooting mud crabs of unknown level.
The examples above over complicate the whole issue, with some keep repeating some dubious % that have nothing to do with the actual issue.
You will have the results at around 6pm BST tonight. (5pm GMT, 7pm CEST).
Ran 2 different combat log mods with the same results on both. The set appears to be adding about 5-7 damage to the abilities.
...
Remember, I am calculating this based on what the set bonus says it does "Increases weapon damage by 18% when using weapon abilities", I am only looking for an increase on the weapons damage portion of the weapon ability, not an increase on the entire ability.
Unfortunately Andy, people fail at math and reading comprehension so there is no point trying to explain it to them.
This is the exact problem. A player should not have to 'fail at math' to try and understand how 19% = 9%. The tooltip should simply be accurate for the average player, or every formula used in all ability calculations should be IN-GAME for the player to see, plainly written.Unfortunately Andy, people fail at math and reading comprehension so there is no point trying to explain it to them.
The wall of text posts on the previous page is a prime example of how someone can fail at math, if they see "increases weapon damage by 19% while using weapon skills" and some how come out of that thinking that their weapon will be contributing 19% more to the weapon skills damage and that equates to 81% instead of 63% there's nothing I can do for you.
I'm not sure about everyone else but it's clear to me from that tooltip, the intention is to increase the damage a weapon skill does by a certain amount. The amount I get from reading it is 19% of the damage that comes from the weapon itself, so for a skill that does 100 damage and has 63% of that damage coming from the weapon so lets say 63 damage, it would be 19% of 63 (approximately 12 damage) so I would expect that the end result would be 112 total damage.
Now these are totally made up numbers but as you can see there is not a 19% increase in total damage but a smaller 12% and again the numbers here are made up and I'm sure someone else will have more accurate numbers for us.
This is the exact problem. A player should not have to 'fail at math' to try and understand how 19% = 9%. The tooltip should simply be accurate for the average player, or every formula used in all ability calculations should be IN-GAME for the player to see, plainly written.Unfortunately Andy, people fail at math and reading comprehension so there is no point trying to explain it to them.
The wall of text posts on the previous page is a prime example of how someone can fail at math, if they see "increases weapon damage by 19% while using weapon skills" and some how come out of that thinking that their weapon will be contributing 19% more to the weapon skills damage and that equates to 81% instead of 63% there's nothing I can do for you.
I'm not sure about everyone else but it's clear to me from that tooltip, the intention is to increase the damage a weapon skill does by a certain amount. The amount I get from reading it is 19% of the damage that comes from the weapon itself, so for a skill that does 100 damage and has 63% of that damage coming from the weapon so lets say 63 damage, it would be 19% of 63 (approximately 12 damage) so I would expect that the end result would be 112 total damage.
Now these are totally made up numbers but as you can see there is not a 19% increase in total damage but a smaller 12% and again the numbers here are made up and I'm sure someone else will have more accurate numbers for us.
Every other way of doing it is malicious at worst, or lazy at best.
Ran 2 different combat log mods with the same results on both. The set appears to be adding about 5-7 damage to the abilities.
...
Remember, I am calculating this based on what the set bonus says it does "Increases weapon damage by 18% when using weapon abilities", I am only looking for an increase on the weapons damage portion of the weapon ability, not an increase on the entire ability.
Like i have already noted, blame ZOS for the vague wording of the "Weapon Damage" stat you see in your char screen vs what many assume in the "Tooltip" and how much it actually relates to the final "Damage" u see in a log.
You simply need to understand the math, your "Weapon Damage" Stat only contributes around 50% of your final damage, so we would expect to see a 8-9% increase in raw final "Damage" if we increase the "Weapon Damage" stat by 19% (V12 value).
As noted this diminishes by 47% if u are already at "Weapon Damage" softcap or will be over it, with the hundings effect.
You can verify all this by following my math + steps and yes i have tested this with a couple of weapon abilities. The only bug is that it does not effect Staffs, which in ESO are technically also "Weapon Damage" based.
PS: Btw hundings work exactly as the NB siphoning strikes toggle ability, except that it is displayed in the char screen, because it also effects light/heavy attacks. Siphoning Strikes lowers your "Weapon Damage" by 25% and many also assume it will lower the actual "Damage/DPS" by 25%, while in reality it only lowers it by 9-12% depending on your max. Stamina/Magicka.
Unfortunately Andy, people fail at math and reading comprehension so there is no point trying to explain it to them.
The wall of text posts on the previous page is a prime example of how someone can fail at math, if they see "increases weapon damage by 19% while using weapon skills" and some how come out of that thinking that their weapon will be contributing 19% more to the weapon skills damage and that equates to 81% instead of 63% there's nothing I can do for you.
I'm not sure about everyone else but it's clear to me from that tooltip, the intention is to increase the damage a weapon skill does by a certain amount. The amount I get from reading it is 19% of the damage that comes from the weapon itself, so for a skill that does 100 damage and has 63% of that damage coming from the weapon so lets say 63 damage, it would be 19% of 63 (approximately 12 damage) so I would expect that the end result would be 112 total damage.
Now these are totally made up numbers but as you can see there is not a 19% increase in total damage but a smaller 12% and again the numbers here are made up and I'm sure someone else will have more accurate numbers for us.
Lyall if the bonus wearing Hunding's Rage brings you above the Weapon Damage softcap you will get less than 12%.
Test:
Naked with green level 13 sword, Executioner does 106 damage. So far it can be noted that a about 62% of the weapon's damage is added to the skill's damage.
Naked with white VR9 sword, Executioner does 166 damage. It appears that this weapon added about 63% of the weapon's damage to the skill's damage. Pretty consistent.
5 Piece Hunding's Rage set equipped with green level 13 sword. Executioner tool tip still displays 106 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 110 damage if you count the set as only increasing the weapons portion of the effect.
Test:
Naked with green level 13 sword, Executioner does 106 damage. So far it can be noted that a about 62% of the weapon's damage is added to the skill's damage.
Naked with white VR9 sword, Executioner does 166 damage. It appears that this weapon added about 63% of the weapon's damage to the skill's damage. Pretty consistent.
5 Piece Hunding's Rage set equipped with green level 13 sword. Executioner tool tip still displays 106 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 110 damage if you count the set as only increasing the weapons portion of the effect.
I did read your wall of text and you mention the "tooltip".
Nothing about Hunding's Rage bonus does show on the tooltip.
Unless there is a more up to date wall of text with parsec data i am lost.
Are you at or near weapon damage softcap? I've noticed that with/without the HR set it seems to make little difference to my actual damage (like +1-2 damage/attack). I'm beginning to think that it is due to the fact that my weapon damage is at softcap (only shows when in Cyrodiil where it drops from 184 to 172).
I am using a 134 damage VR9 weapon when I am VR11. So as far as I know, no where near the softcap. Only time I can get the weapon damage to go overcharged is if i go VR11 weapon and use accessories that add weapon damage.

p_tsakirisb16_ESO wrote: »My blue set V6 armour should give a 18% bonus on style damage.
So if you are already near or at weapon damage soft cap this set is pretty bad to get, because of the diminishing returns of overcharge on weapon damage?
Wouldn't white damage be the best way to test the actual increase to weapon damage IE just spam heavy attack