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"Hunding's Rage" Damage bonus Broken

maxilaub17_ESO
maxilaub17_ESO
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I can't believed I wasted high level mats making an epic V12 heavy armor "Hunding's Rage" set, paired with a legendary V12 Greatsword only to find it is broken and does not work with the 2H weapon abilities of "Stampede" (Critical Charge Morph), "Momentum", or "Executioner" (Reverse Slash Morph). I tested it extensively and there was no damage bonus for those abilities.

Let this be a fair warning to others not to waste high level crafting mats, expecting a armor set bonus to work... I should have made it white and tested it before I improved it... another freaking bugged item, big surprise!!!!!
  • IKilled007
    IKilled007
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    Yeah, it's broken.
    The only substitute for victory is overkill.
  • Sihnfahl
    Sihnfahl
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    It's been broken, we've known it's broken and it's been reported as broken.

    They still haven't addressed it.
  • Soliduparrow
    Soliduparrow
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    Broken set bonuses is one of the core design features of the game. I do not know why anyone would play this game if they like working sets.Maybe go play another game if you want your hand held and everything to be polished. This game is raw and real and that is the designers vision.
  • Nitratas
    Nitratas
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    Broken set bonuses is one of the core design features of the game.

    Made me lol :D however it's true, sad but true.
  • maxilaub17_ESO
    maxilaub17_ESO
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    Broken set bonuses is one of the core design features of the game. I do not know why anyone would play this game if they like working sets.Maybe go play another game if you want your hand held and everything to be polished. This game is raw and real and that is the designers vision.

    I've played the game since early access, how stupid am I using quality mats to make a set expecting it to work as intended??? Shame on me.
  • Lyall84
    Lyall84
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    See post below.
    Edited by Lyall84 on June 16, 2014 5:13PM
  • Mablung
    Mablung
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    This game is raw and real...

    I LOL'd. Should be their marketing slogan.
  • yake82
    yake82
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    I was building dual wielding dps off-spec for my Dragon Knight tank... I only learned that two main tools for DK melee dps are broken.

    Molten Armaments doesnt provide critical bonus.
    Rapid Strikes is also bugged, it actually slow down you attack speed.

    I check the forums and earliest post regarding these bugs goes back around 6 weeks so i think its safe to assume they have been bugged since launch

    Yesterday i respecced to destro/resto light armor. Sadly.

    As Elder Scrolls fan im pretty forgiving but my motivation to keep subscribing is deteriorating very fast.
  • Svann
    Svann
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    You may be correct that it isnt working, but you really should go hit some mobs instead of reporting results based on what your tooltip says.
  • Fleymark
    Fleymark
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    That's just great. Just blew all my upgrade mats making a full vr4 set last night. I love this game but am increasingly leaning towards finding something else to play until they decide to fix it. Yes, I know there will be bugs at release, but we are one quarter of a year, almost one third of a year, past release and it's still bugs and imbalances at every turn. This is entertainment, entirely optional, and it just isn't fun wasting time or money on a product that doesn't work.

    So how do we know it's bugged? I'm reasonably certain the 3 piece effect works. Have not tried the 5. Not even sure how I would tell.

  • Xana
    Xana
    Soul Shriven
    i build a full legendary VR12 "Hunding's Rage" set.....i hope they fix it asap.
  • Fleymark
    Fleymark
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    I would be weary of calling this broken just by what you see on the char sheet. The 3 piece effect is an always on effect. Going from memory, the 5 piece effect applies to when you are using weapon skills, not to the weapon damage number itself. So I wouldn't expect that to show up on the char sheet.

    I'm thinking the only way to really test it would be parsing dps using weapon (stamina) abilities with and without 5 pieces of hundings on the same mobs.
  • Mablung
    Mablung
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    Another fine example of why you should uninstall this game. The items you do get, do not work. Is there anything in this game that works?
  • Sallakat
    Sallakat
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    One of my guildies was wondering about this too after he crafted the set for himself. Sad if the expensive crafted set bonus gear is not working :(
    But I'm sure this will get fixed anyways, hopefully soon.
    Rebuilt - Aldmeri Dominion

    Kaia Linnea - templar
    Ruusu - sorcerer
    Aino - nightblade
  • Mablung
    Mablung
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    Sallakat wrote: »
    But I'm sure this will get fixed anyways, hopefully soon.

    Do you honestly believe that? What has been fixed in this game? I honestly cannot think of one thing.
  • Amoilesmobs
    Just crafted a VR10 one. Nice. :(
    yake82 wrote: »
    As Elder Scrolls fan im pretty forgiving but my motivation to keep subscribing is deteriorating very fast.

    True.

  • Sallakat
    Sallakat
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    Mablung wrote: »
    Sallakat wrote: »
    But I'm sure this will get fixed anyways, hopefully soon.

    Do you honestly believe that? What has been fixed in this game? I honestly cannot think of one thing.

    ok.
    Rebuilt - Aldmeri Dominion

    Kaia Linnea - templar
    Ruusu - sorcerer
    Aino - nightblade
  • Mablung
    Mablung
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    Sallakat wrote: »
    Mablung wrote: »
    Sallakat wrote: »
    But I'm sure this will get fixed anyways, hopefully soon.

    Do you honestly believe that? What has been fixed in this game? I honestly cannot think of one thing.

    ok.

    So you have nothing? No answer to my question, just ok?
  • Sallakat
    Sallakat
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    Mablung wrote: »
    Sallakat wrote: »
    Mablung wrote: »
    Sallakat wrote: »
    But I'm sure this will get fixed anyways, hopefully soon.

    Do you honestly believe that? What has been fixed in this game? I honestly cannot think of one thing.

    ok.

    So you have nothing? No answer to my question, just ok?

    Last thing I was glad to see fixed was my biting jabs which I use as a dps filler in dungeons while healing.
    Also they fixed the achievements that weren't showing up in the Journal. Those are just some things on top of my head that have affected me somehow.

    To say they never fixed anything is saying like "blaaah maintenance EVERY DAY" like some people say...
    Rebuilt - Aldmeri Dominion

    Kaia Linnea - templar
    Ruusu - sorcerer
    Aino - nightblade
  • Andy22
    Andy22
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    NO hundings rage works exactly as it states in the tooltip, the only bug is that its not working for staffs!

    Before you claim its broken, please do those steps:

    1) Install a dmg logging addon like, FTC/Battlelog/CLS addon/Combat cloud.

    2) Get naked and only equip your weapon and 4 pieces of hundings rage. If you already have a stamina glyph on the 5th set piece, equip a other none hundings piece with exactly the same sta glyph. So make sure your stamina does not change from the 4 piece to 5 piece setup!

    3) Attack a mudcrab with a weapon "ability" (no light/heavy attack) using the 4 piece set and than again with the 5 piece bonus and write down the logged damage.

    4) Calculate the damage bonus!

    You will notice that your damage did increase by about 4-9% depending on your stamina and if you are already at weapon damage softcap. Thats because hundings rage only increases your "weapon damage" for "weapon abilities", thats why it wont change your char screen or tooltip damage values. Also weapon damage only contributes around 50% of the total damage, the other half comes from your max. stamina.
    So a 20% "weapon damage" increase will result in a 10% actual damage/dps increase, if you are not already over softcap. If you are over softcap simply multiply the 10% with 47%/0.47.

    Report back if you still think hundings rage is bugged.

    PS: Yes ZOS sucks at writing tooltips and explaining things.
    Edited by Andy22 on June 13, 2014 9:30AM
  • AngryNord
    AngryNord
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    It is "you", not "u" and "please", not "plz"
  • Andy22
    Andy22
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    AngryNord wrote: »
    It is "you", not "u" and "please", not "plz"

    Its not my first language, but you are correct! No clue where i got this "u" habit from, but its strange that i instinctively use it over "you" all the time.
    Edited by Andy22 on June 13, 2014 9:18AM
  • Bhakura
    Bhakura
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    Lyall84 wrote: »
    Hunding's Rage does not buff any weapon abilities. It should, it even says it does, but it does not. The 5 set is currently broken at the moment.

    I would hope ZOS is aware of the issue already but if not, here is an explanation. I crafted new sets to make sure my numbers are exact and the controls are not messed with.

    Bottom line: the 5 set reads (at VR 9 white quality) "Increases weapon damage by 18% when using weapon abilities". This reads to me that it increases the weapon abilities damage by 18% of the weapon's portion of the damage.

    Base Damage:

    Completely ungeared (ie naked) my Executioner IV (two handed morph) deals 81 damage.

    Gear: All gear listed is white, with no enchantments or traits, unless otherwise listed.

    Level 13 vendor bought great sword (Green) = 40 damage.

    VR9 crafted great sword = 134 damage.

    VR9 crafted medium hunding's rage set (5 pieces) = 18% increase.

    Test:
    Naked with green level 13 sword, Executioner does 106 damage. So far it can be noted that a about 62% of the weapon's damage is added to the skill's damage.

    Naked with white VR9 sword, Executioner does 166 damage. It appears that this weapon added about 63% of the weapon's damage to the skill's damage. Pretty consistent.

    5 Piece Hunding's Rage set equipped with green level 13 sword. Executioner tool tip still displays 106 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 110 damage if you count the set as only increasing the weapons portion of the effect. Would be around 125 if the set counted to the ability as a whole.

    5 Piece Hunding's Rage set equipped with white VR9 sword. Executioner tool tip still displays 166 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 180 damage if you count the set as only increasing the weapons portion of the effect. Would be around 195 if the set counted to the ability as a whole.

    Conclusion: a crafted 6 trait requirement, 5 set bonus, that can do nothing but help any type of weapon skill or stamina build, is 100% useless.

    What tooltip says and what you do might not be same thing.
    Im running a parser and about to hit lvl 30, was gonna craft a hunding set for my templar and see if it is indeed not working, using parser and not checking tooltips.

  • Quaesivi
    Quaesivi
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    Also, do not rely on tooltips, like, at all... Actual damage and tooltip, for some reason, has a 10% error.
    Your damage, with anything that consumes stamina, is 10% lower than what the tooltip states, whereas with any magicka consuming ability, its pretty much the same.
  • Gisgo
    Gisgo
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    +1
  • Sallakat
    Sallakat
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    AngryNord wrote: »
    It is "you", not "u" and "please", not "plz"
    really, this?
    Rebuilt - Aldmeri Dominion

    Kaia Linnea - templar
    Ruusu - sorcerer
    Aino - nightblade
  • Lyall84
    Lyall84
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    See below
    Edited by Lyall84 on June 16, 2014 7:10AM
  • Lyall84
    Lyall84
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    Andy22 wrote: »
    NO hundings rage works exactly as it states in the tooltip, the only bug is that its not working for staffs!

    Before you claim its broken, please do those steps:

    1) Install a dmg logging addon like, FTC/Battlelog/CLS addon/Combat cloud.

    2) Get naked and only equip your weapon and 4 pieces of hundings rage. If you already have a stamina glyph on the 5th set piece, equip a other none hundings piece with exactly the same sta glyph. So make sure your stamina does not change from the 4 piece to 5 piece setup!

    3) Attack a mudcrab with a weapon "ability" (no light/heavy attack) using the 4 piece set and than again with the 5 piece bonus and write down the logged damage.

    4) Calculate the damage bonus!

    You will notice that your damage did increase by about 4-9% depending on your stamina and if you are already at weapon damage softcap. Thats because hundings rage only increases your "weapon damage" for "weapon abilities", thats why it wont change your char screen or tooltip damage values. Also weapon damage only contributes around 50% of the total damage, the other half comes from your max. stamina.
    So a 20% "weapon damage" increase will result in a 10% actual damage/dps increase, if you are not already over softcap. If you are over softcap simply multiply the 10% with 47%/0.47.

    Report back if you still think hundings rage is bugged.

    PS: Yes ZOS sucks at writing tooltips and explaining things.

    See below.
    Edited by Lyall84 on June 16, 2014 7:10AM
  • Lyall84
    Lyall84
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    It should add more damage than it does, but it is not supposed to increase the SKILL damage by 18%. Just the weapons portion of the damage.

    Bottom line: the 5 set reads (at VR 9 white quality) "Increases weapon damage by 18% when using weapon abilities". This reads to me that it increases the weapon abilities damage by 18% of the weapon's portion of the damage.

    Base Damage:

    Completely ungeared (ie naked) my Executioner IV (two handed morph) deals 81 damage.

    Gear: All gear listed is white, with no enchantments or traits, unless otherwise listed.

    Level 13 vendor bought great sword (Green) = 40 damage.

    VR9 crafted great sword = 134 damage.

    VR9 crafted medium hunding's rage set (5 pieces) = 18% increase.

    Test:
    Naked with green level 13 sword, Executioner does 106 damage. So far it can be noted that a about 62% of the weapon's damage is added to the skill's damage.

    Naked with white VR9 sword, Executioner does 166 damage. It appears that this weapon added about 63% of the weapon's damage to the skill's damage. Pretty consistent.

    5 Piece Hunding's Rage set equipped with green level 13 sword. Executioner tool tip still displays 106 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 110 damage if you count the set as only increasing the weapons portion of the effect. Would be around 125 if the set counted to the ability as a whole.

    5 Piece Hunding's Rage set equipped with white VR9 sword. Executioner tool tip still displays 166 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 180 damage if you count the set as only increasing the weapons portion of the effect. Would be around 195 if the set counted to the ability as a whole.

    Ran 2 different combat log mods with the same results on both. The set appears to be adding about 5-7 damage to the abilities. Now mind you, this is with VR 9 gear and weapons. On a 134 damage great sword about 63% of the damage is used for the skills damage, with the 18% set bonus it should be using 81% if the weapons damage. With a weapon of that damage I should be seeing a 22-24 damage per hit increase. Not a 5-7.

    If you start asking about armor of the target, i was hitting a level 40 troll in all my tests, and was giving about 80% of the damage that my tool tip was saying I should be, safe to assume that the troll has 20% physical damage reduction. Means i should have still seen a 18-20 damage increase, not a 5-7.

    Remember, I am calculating this based on what the set bonus says it does "Increases weapon damage by 18% when using weapon abilities", I am only looking for an increase on the weapons damage portion of the weapon ability, not an increase on the entire ability.

    EDIT: I put this on other posts but forgot to update this one. There is two ways to look at the increase of weapon damage, either increase the effectiveness of the weapon on the skill, ie change the 63% use of the weapons base by hunding's rage %. Or increase the weapons damage prior to putting it through the equation.

    If you take my 134 damage weapon and go with the first equation, it results in a 24 damage increase per use (not 18% of the entire skill, just 24 damage per hit). So on a 200 damage skill like Carve, about 12%.

    If you take my 134 damage weapon and go with second equation it results in a 15 damage increase per use (once again, not 18% of the entire skill, just 15 damage per hit). So on that same 200 damage skill it would be 7-8%.

    The problem is that in game. I am seeing a 5 damage increase, so a 2-3% increase in damage.

    Edited by Lyall84 on June 16, 2014 4:43PM
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Is posting that wall of text 3 times supposed to make a point? It just messes the thread.
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