Soliduparrow wrote: »Broken set bonuses is one of the core design features of the game.
Soliduparrow wrote: »Broken set bonuses is one of the core design features of the game. I do not know why anyone would play this game if they like working sets.Maybe go play another game if you want your hand held and everything to be polished. This game is raw and real and that is the designers vision.
Soliduparrow wrote: »This game is raw and real...
Hunding's Rage does not buff any weapon abilities. It should, it even says it does, but it does not. The 5 set is currently broken at the moment.
I would hope ZOS is aware of the issue already but if not, here is an explanation. I crafted new sets to make sure my numbers are exact and the controls are not messed with.
Bottom line: the 5 set reads (at VR 9 white quality) "Increases weapon damage by 18% when using weapon abilities". This reads to me that it increases the weapon abilities damage by 18% of the weapon's portion of the damage.
Base Damage:
Completely ungeared (ie naked) my Executioner IV (two handed morph) deals 81 damage.
Gear: All gear listed is white, with no enchantments or traits, unless otherwise listed.
Level 13 vendor bought great sword (Green) = 40 damage.
VR9 crafted great sword = 134 damage.
VR9 crafted medium hunding's rage set (5 pieces) = 18% increase.
Test:
Naked with green level 13 sword, Executioner does 106 damage. So far it can be noted that a about 62% of the weapon's damage is added to the skill's damage.
Naked with white VR9 sword, Executioner does 166 damage. It appears that this weapon added about 63% of the weapon's damage to the skill's damage. Pretty consistent.
5 Piece Hunding's Rage set equipped with green level 13 sword. Executioner tool tip still displays 106 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 110 damage if you count the set as only increasing the weapons portion of the effect. Would be around 125 if the set counted to the ability as a whole.
5 Piece Hunding's Rage set equipped with white VR9 sword. Executioner tool tip still displays 166 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 180 damage if you count the set as only increasing the weapons portion of the effect. Would be around 195 if the set counted to the ability as a whole.
Conclusion: a crafted 6 trait requirement, 5 set bonus, that can do nothing but help any type of weapon skill or stamina build, is 100% useless.
NO hundings rage works exactly as it states in the tooltip, the only bug is that its not working for staffs!
Before you claim its broken, please do those steps:
1) Install a dmg logging addon like, FTC/Battlelog/CLS addon/Combat cloud.
2) Get naked and only equip your weapon and 4 pieces of hundings rage. If you already have a stamina glyph on the 5th set piece, equip a other none hundings piece with exactly the same sta glyph. So make sure your stamina does not change from the 4 piece to 5 piece setup!
3) Attack a mudcrab with a weapon "ability" (no light/heavy attack) using the 4 piece set and than again with the 5 piece bonus and write down the logged damage.
4) Calculate the damage bonus!
You will notice that your damage did increase by about 4-9% depending on your stamina and if you are already at weapon damage softcap. Thats because hundings rage only increases your "weapon damage" for "weapon abilities", thats why it wont change your char screen or tooltip damage values. Also weapon damage only contributes around 50% of the total damage, the other half comes from your max. stamina.
So a 20% "weapon damage" increase will result in a 10% actual damage/dps increase, if you are not already over softcap. If you are over softcap simply multiply the 10% with 47%/0.47.
Report back if you still think hundings rage is bugged.
PS: Yes ZOS sucks at writing tooltips and explaining things.